import Common5 from "../../../Platform/th/Common5"; import GameBase from "../../SCommon/GameBase"; const {ccclass, property} = cc._decorator; @ccclass export default class ZuLinHeTong extends GameBase { @property(cc.Label) moneyStr:cc.Label = null @property(cc.Node) gaiZhang:cc.Node = null @property(cc.Sprite) heTong:cc.Sprite = null @property([cc.SpriteFrame]) spFrameTab:cc.SpriteFrame[] = [] callFunc = null onDestroy(){ super.onDestroy() } onLoad () { super.onLoad() } initView(index,money,callFunc){ this.scheduleOnce(()=>{ this.gaiZhang.active = true this.gaiZhang.getComponent(sp.Skeleton).setAnimation(0,'盖章',false) },1) this.heTong.spriteFrame = this.spFrameTab[index] this.moneyStr.string = `${Common5.getNumberChangeHanzi(money,'1')}` this.callFunc = callFunc } onBtnSure(){ this.node.removeFromParent() this.callFunc && this.callFunc() } }