import GameMgr from "../../FrameWork/Mgr/GameMgr"; import User from "../../FrameWork/User/User"; import Common5 from "../../Platform/th/Common5"; import PrefabManage from "../PrefabManager/PrefabManage"; import { GameStoryConfigData } from "./GameStoryConfig"; import SingleItem from "./SingleItem"; const { ccclass, property } = cc._decorator; @ccclass export default class LevelView extends cc.Component { @property(cc.Node) contentNode: cc.Node = null; @property(cc.Prefab) singleItemPrefab: cc.Prefab = null; @property(cc.Node) endLevelIcon: cc.Node = null; @property(cc.Node) endLevelTitle: cc.Node = null; @property(cc.Node) endLevelPoint: cc.Node = null; @property(sp.Skeleton) tittleSpine: sp.Skeleton = null; SinglePageMaxNum: number = 30; curPageIndex: number = 0; endLevelConfig = null endLevelState = 0; //0 未开发 1 未解锁 2 已通关 3 已解锁 // onLoad () {} start() { if (!Common5.gameConfig) { Common5.gameConfig = GameStoryConfigData; } this.initView(); } // 初始化实例 initView() { let curGameLevelIndex = User.getCurGameLevelIndex(); let endIndex = (this.curPageIndex + 1) * this.SinglePageMaxNum - 1; let levelList: number[] = []; let startIndex = this.curPageIndex * this.SinglePageMaxNum; for (let i = 0; i < this.SinglePageMaxNum - 1; i++) { levelList.push(startIndex + i); } if (User.getFirstStepIndex() == 0) { this.loadLevelItem(endIndex - 1, levelList); } else if (curGameLevelIndex < endIndex) { this.loadLevelItem(curGameLevelIndex, levelList); } else { this.loadLevelItem(endIndex - 1, levelList); } this.initEndLevel(curGameLevelIndex, endIndex); this.locateNewLevel(curGameLevelIndex); } // 加载关卡图标 loadLevelItem(curLevelIndex: number, levelList: number[], addIndex: number = 0) { let index = levelList.indexOf(curLevelIndex); let curConfig = Common5.gameConfig[curLevelIndex]; let parentNode = this.contentNode.getChildByName('node_' + (index + 1)); console.log("node_"+(index + 1)) if (parentNode) { parentNode.removeAllChildren(); let item = cc.instantiate(this.singleItemPrefab); item.active = true item.parent = parentNode item.getComponent(SingleItem).initView(curConfig); } do { addIndex *= -1; if (addIndex > 60) { addIndex = 999; break; } else if (addIndex < 0) { addIndex--; } else { addIndex++; } curLevelIndex += addIndex; } while (levelList.indexOf(curLevelIndex) == -1); if (addIndex != 999) { this.scheduleOnce(() => { this.loadLevelItem(curLevelIndex, levelList, addIndex); }, 0); } } //初始化结束关卡 initEndLevel(curGameLevelIndex: number, endIndex: number) { this.endLevelConfig = Common5.gameConfig[endIndex]; //Common5.getSpriteFrameFromBundle("FirstSelectScene", "picture/zoomLevel/" + this.endLevelConfig.titleIconUrl, this.endLevelTitle.getComponent(cc.Sprite)); for (const mask of this.endLevelPoint.children) { mask.active = false; } if (!this.endLevelConfig.isCanPlay) { this.endLevelPoint.children[2].active = true; this.endLevelState = 0; return; } if (endIndex > curGameLevelIndex) { this.endLevelPoint.children[2].active = true; this.endLevelState = 1; } else if (endIndex < curGameLevelIndex) { this.endLevelPoint.children[0].active = true; this.endLevelState = 2; } else { this.endLevelPoint.children[1].active = true; this.endLevelState = 3; } } // 定位最新关卡 locateNewLevel(curLevelIndex: number) { let view = this.contentNode.parent; if (User.getFirstStepIndex() == 0) { let sy = view.height / 2; let dy = this.contentNode.y - this.contentNode.getChildByName('node_1').y - view.height + 50; this.node.getChildByName("横断虚线").active = false; cc.tween(this.contentNode) .set({ y: sy }) .delay(1.7) .call(() => { this.node.getChildByName("横断虚线").active = true; this.node.getChildByName('ScrollView').getComponent(cc.ScrollView).enabled = true; this.tittleSpine.node.active = true; //this.endLevelTitle.active = false; this.tittleSpine.setAnimation(0, "文字", false); }) .to(1.5, { y: dy }) .call(() => { this.node.getChildByName('ScrollView').getComponent(cc.ScrollView).enabled = true; this.tittleSpine.node.active = false; //this.endLevelTitle.active = true; }) .start(); } else { let lastIndex = curLevelIndex % this.SinglePageMaxNum + 1; lastIndex = lastIndex > this.SinglePageMaxNum - 2 ? this.SinglePageMaxNum - 2 : lastIndex; let parentNode = this.contentNode.getChildByName('node_' + lastIndex); let dy = this.contentNode.y - parentNode.y - view.height + 200; dy = dy < view.height / 2 ? view.height / 2 : dy; this.contentNode.y = dy; } } scrollViewEvent(event: cc.ScrollView) { let view = event.content.parent; if (event.content.y <= view.height / 2 + 5) { this.node.getChildByName("横断虚线").active = false; } else { this.node.getChildByName("横断虚线").active = true; } } onEndLevelClick() { // Common5.playEffect("sound/按键点击"); if (this.endLevelState == 0) { PrefabManage.showTextTips('正在努力开发中!'); return; } else if (this.endLevelState == 1) { PrefabManage.showTextTips('未来还没来,一切皆可能'); return; } else if (this.endLevelState == 2) { PrefabManage.showTextTips('过去已过去,计较也无用'); return; } Common5.selectGameInfo = this.endLevelConfig; GameMgr.getInstance_custom().onLoadToGameScene_custom(); } }