import { ryw_Event } from "../../FrameWork/Event/EventEnum"; import EventMgr from "../../FrameWork/Event/EventMgr"; import User from "../../FrameWork/User/User"; import Common5 from "../../Platform/th/Common5"; import TouZiXieYiShu from "../GameMethodRes/TouZiXieYiShu/TouZiXieYiShu"; import GameBaseScript from "../GameRoomRes/GameBaseScript"; import TaskManager, { MainTaskIdEnum } from "../JuQingChat/TaskManager"; import BagManager from "../Manager/BagManager"; import UserManager from "../Manager/UserManager"; import PrefabManage, { GameType } from "../PrefabManager/PrefabManage"; import GetAward from "../SCommon/GetAward"; import DHBase from "./DHBase"; const { ccclass, property } = cc._decorator; @ccclass export default class DH_9 extends DHBase { chatConfig = [ { effectUrl: 'DH/DH_9/sound/妈,我一定会想办法救你!', delayTime: 2.7, str: '妈,我一定会想办法救你!', posi: '-1' }, ] @property(cc.Node) mashengbing: cc.Node = null; start() { this.scheduleOnce(() => { PrefabManage.preloadPrefabByType(GameType.DH_10) }) GameBaseScript.preLoadRemoteAudioByChatConfig(this.chatConfig); super.start(); // this.mashengbing.active = false let mainTaskInfo: any = TaskManager.getCurUnLockMainTaskInfo() let mainId = mainTaskInfo.Id this.mashengbing.getComponent(sp.Skeleton).setAnimation(0, "待机", true) if (mainId == MainTaskIdEnum.MainTask_701) { this.continueStory(); } else if (mainId == MainTaskIdEnum.MainTask_704) { EventMgr.onceEvent_custom(ryw_Event.RefreshJuQingDuiHua, () => { this.RefreshJuQingDuiHua(); }, this); } // this.scheduleOnce(() => { // PrefabManage.preloadPrefabByType(GameType.DH_59) // }) } // 继续剧情 continueStory() { const dialogEvents = [ (func) => { this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => { }); }, ] const dialogCallFunc = (logEvents: any[]) => { logEvents.shift()(() => { if (logEvents.length > 0) { dialogCallFunc(logEvents); } else { TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_701) TaskManager.setCurUnLockMainTaskInfo(MainTaskIdEnum.MainTask_702) // PrefabManage.showBlackGuoDu(() => { // PrefabManage.loadPrefabByType(GameType.CityPrefab) // this.node.destroy() // }) } }); } dialogCallFunc(dialogEvents); } RefreshJuQingDuiHua() { this.mashengbing.getComponent(sp.Skeleton).setAnimation(0, "呼吸机待机", true) TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_704) TaskManager.setCurUnLockMainTaskInfo(MainTaskIdEnum.MainTask_705) // PrefabManage.showBlackGuoDu(() => { // PrefabManage.loadPrefabByType(GameType.CityPrefab) // this.node.destroy() // }) } // 震屏效果 // 参数:duration 震屏时间 shakeEffect(duration) { this.node.runAction( cc.repeatForever( cc.sequence( // cc.moveTo(0.02, cc.v2(5, 7)), // cc.moveTo(0.02, cc.v2(-6, 7)), // cc.moveTo(0.02, cc.v2(-13, 3)), // cc.moveTo(0.02, cc.v2(3, -6)), // cc.moveTo(0.02, cc.v2(-5, 5)), // cc.moveTo(0.02, cc.v2(2, -8)), // cc.moveTo(0.02, cc.v2(-8, -10)), // cc.moveTo(0.02, cc.v2(3, 10)), // cc.moveTo(0.02, cc.v2(0, 0)) cc.moveTo(0.2, cc.v2(5, 7)), // cc.moveTo(0.2, cc.v2(-6, 7)), cc.moveTo(0.2, cc.v2(-13, 3)), // cc.moveTo(0.2, cc.v2(3, -6)), cc.moveTo(0.2, cc.v2(-5, 5)), // cc.moveTo(0.2, cc.v2(2, -8)), cc.moveTo(0.2, cc.v2(-8, -10)), // cc.moveTo(0.2, cc.v2(3, 10)), cc.moveTo(0.2, cc.v2(0, 0)) ) ) ); setTimeout(() => { this.node.stopAllActions(); this.node.setPosition(0, 0); }, duration * 1000); } }