import { ryw_Event } from "../../FrameWork/Event/EventEnum"; import EventMgr from "../../FrameWork/Event/EventMgr"; import User from "../../FrameWork/User/User"; import Common5 from "../../Platform/th/Common5"; import TouZiXieYiShu from "../GameMethodRes/TouZiXieYiShu/TouZiXieYiShu"; import GameBaseScript from "../GameRoomRes/GameBaseScript"; import RoomCommon from "../GameRoomRes/RoomCommon/RoomCommon"; import TaskManager, { MainTaskIdEnum } from "../JuQingChat/TaskManager"; import BagManager from "../Manager/BagManager"; import UserManager from "../Manager/UserManager"; import PrefabManage, { GameType } from "../PrefabManager/PrefabManage"; import GetAward from "../SCommon/GetAward"; import DHBase from "./DHBase"; const { ccclass, property } = cc._decorator; @ccclass export default class DH_8 extends DHBase { chatConfig = [ { effectUrl: 'DH/DH_8/sound/这是我家的医院,赶紧让这个老太婆滚蛋!', delayTime: 4.78, str: '这是我家的医院,赶紧让这个老太婆滚蛋!', posi: 'qipao2' }, { effectUrl: 'DH/DH_8/sound/傅思远,你这是在找死!', delayTime: 4.1, str: '傅思远,你这是在找死!', posi: '-1' }, { effectUrl: 'DH/DH_8/sound/上次你打了我,这次我就搞你家人,滚蛋吧!', delayTime: 6.32, str: '上次你打了我,这次我就搞你家人,滚蛋吧!', posi: 'qipao3' }, ] @property(cc.Node) nanzhu: cc.Node = null; @property(cc.Node) fanpai: cc.Node = null; // @property(cc.Node) // yaoshan: cc.Node = null; start() { this.scheduleOnce(() => { PrefabManage.preloadPrefabByType(GameType.DH_9) }) GameBaseScript.preLoadRemoteAudioByChatConfig(this.chatConfig); super.start(); let mainTaskInfo: any = TaskManager.getCurUnLockMainTaskInfo() let mainId = mainTaskInfo.Id this.continueStory(); // this.scheduleOnce(() => { // PrefabManage.preloadPrefabByType(GameType.DH_59) // }) // EventMgr.onEvent_custom(ryw_Event.RefreshJuQingDuiHua, () => { // this.continueStory1(); // }, this); } // 继续剧情 continueStory() { let fanpaiSpine = this.fanpai.getComponent(sp.Skeleton) fanpaiSpine.setAnimation(0, "反派待机", true) let nanzhuSpine = this.nanzhu.getComponent(sp.Skeleton) nanzhuSpine.node.active = false const dialogEvents = [ (func) => { this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => { fanpaiSpine.setAnimation(0, "反派说话", true) }); }, (func) => { fanpaiSpine.setAnimation(0, "反派待机", true) nanzhuSpine.node.active = true nanzhuSpine.setAnimation(0, "男主入场", false) nanzhuSpine.setCompleteListener(() => { nanzhuSpine.setCompleteListener(null) this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => { nanzhuSpine.setAnimation(0, "男主指人说话", true) }); }) }, (func) => { nanzhuSpine.node.active = false fanpaiSpine.setAnimation(0, "反派抓衣领反派说话", true) this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => { }); }, ] const dialogCallFunc = (logEvents: any[]) => { logEvents.shift()(() => { if (logEvents.length > 0) { dialogCallFunc(logEvents); } else { // TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_604) // TaskManager.setCurUnLockMainTaskInfo(MainTaskIdEnum.MainTask_605) // PrefabManage.loadPrefabByType(GameType.CityPrefab) User.setRoomBtnIndex(0) PrefabManage.showBlackGuoDu(() => { PrefabManage.loadPrefabByType(GameType.RoomCommon, null, (prefab) => { let parentNode = prefab.getComponent(RoomCommon).getMainNode() PrefabManage.loadPrefabByType(GameType.DH_9, parentNode) }) this.node.destroy() },null,"男主被傅少赶出医院后...") } }); } dialogCallFunc(dialogEvents); } // 震屏效果 // 参数:duration 震屏时间 shakeEffect(duration) { this.node.runAction( cc.repeatForever( cc.sequence( // cc.moveTo(0.02, cc.v2(5, 7)), // cc.moveTo(0.02, cc.v2(-6, 7)), // cc.moveTo(0.02, cc.v2(-13, 3)), // cc.moveTo(0.02, cc.v2(3, -6)), // cc.moveTo(0.02, cc.v2(-5, 5)), // cc.moveTo(0.02, cc.v2(2, -8)), // cc.moveTo(0.02, cc.v2(-8, -10)), // cc.moveTo(0.02, cc.v2(3, 10)), // cc.moveTo(0.02, cc.v2(0, 0)) cc.moveTo(0.2, cc.v2(5, 7)), // cc.moveTo(0.2, cc.v2(-6, 7)), cc.moveTo(0.2, cc.v2(-13, 3)), // cc.moveTo(0.2, cc.v2(3, -6)), cc.moveTo(0.2, cc.v2(-5, 5)), // cc.moveTo(0.2, cc.v2(2, -8)), cc.moveTo(0.2, cc.v2(-8, -10)), // cc.moveTo(0.2, cc.v2(3, 10)), cc.moveTo(0.2, cc.v2(0, 0)) ) ) ); setTimeout(() => { this.node.stopAllActions(); this.node.setPosition(0, 0); }, duration * 1000); } }