import { ryw_Event } from "../../FrameWork/Event/EventEnum"; import EventMgr from "../../FrameWork/Event/EventMgr"; import User from "../../FrameWork/User/User"; import Common5 from "../../Platform/th/Common5"; import TouZiXieYiShu from "../GameMethodRes/TouZiXieYiShu/TouZiXieYiShu"; import GameBaseScript from "../GameRoomRes/GameBaseScript"; import guiyin from "../GameRoomRes/SuiPian/guiyin"; import xiangyin from "../GameRoomRes/SuiPian/xiangyin"; import TaskManager, { MainTaskIdEnum } from "../JuQingChat/TaskManager"; import BagManager from "../Manager/BagManager"; import UserManager from "../Manager/UserManager"; import PrefabManage, { GameType } from "../PrefabManager/PrefabManage"; import GetAward from "../SCommon/GetAward"; import DHBase from "./DHBase"; const { ccclass, property } = cc._decorator; let needIDs = [ { goodids: [3016, 3017, 3018], tiaoZhuanGameType: GameType.CiShanChouJiang, huoYuan: '慈善抽奖', } ] @ccclass export default class DH_5 extends DHBase { chatConfig = [ { effectUrl: 'DH/DH_5/sound/你怎么喝成这样?', delayTime: 1.88, str: '你怎么喝成这样?', posi: '-1' }, { effectUrl: 'DH/DH_5/sound/我爸催婚呢,可你这个小男人合适吗?', delayTime: 6.5, str: '我爸催婚呢,可你这个小男人合适吗?', posi: 'qipao2' }, { effectUrl: 'DH/DH_5/sound/(咳嗽),那个,我有若若了', delayTime: 3.4, str: '(咳嗽),那个,我有若若了', posi: '-1' }, { effectUrl: 'DH/DH_5/sound/哼,胆小鬼!这是象印的地址,赶紧滚!', delayTime: 6.5, str: '哼,胆小鬼!这是象印的地址,赶紧滚!', posi: 'qipao2' }, // { effectUrl: 'DH/DH_5/sound/第二件物品是坤瓷,找到就有投资,去吧。', delayTime: 3, str: '第二件物品是坤瓷,找到就有投资,去吧。', posi: 'qipao2' }, ] @property(cc.Node) needLayer: cc.Node = null; @property(cc.Node) singleItem: cc.Node = null; @property(cc.ScrollView) m_ScrollView: cc.ScrollView = null; @property(cc.Node) touziren: cc.Node = null; curNeedID: number = -1; start() { this.scheduleOnce(() => { PrefabManage.preloadPrefabByType(GameType.DH_6) }) GameBaseScript.preLoadRemoteAudioByChatConfig(this.chatConfig); super.start(); let mainTaskInfo: any = TaskManager.getCurUnLockMainTaskInfo() let mainId = mainTaskInfo.Id if (mainId == MainTaskIdEnum.MainTask_502) { this.continueStory(); } else { } // this.scheduleOnce(() => { // PrefabManage.preloadPrefabByType(GameType.DH_59) // }) this.refreshNeedLayer() EventMgr.onEvent_custom(ryw_Event.refreshNeedLayer, () => { this.refreshNeedLayer() }, this) } refreshNeedLayer() { let mainTaskInfo: any = TaskManager.getCurUnLockMainTaskInfo() let mainId = mainTaskInfo.Id if (mainId == MainTaskIdEnum.MainTask_503 || mainId == MainTaskIdEnum.MainTask_504) { this.curNeedID = 0 } if (this.curNeedID >= 0) { this.needLayer.active = true this.needLayer.getChildByName("huanYuanNode").getChildByName("huoYuan").getComponent(cc.Label).string = needIDs[this.curNeedID].huoYuan this.initItemContent() } else { this.needLayer.active = false } } initItemContent() { this.m_ScrollView.content.removeAllChildren() let isAllFind = true let propIdArr = needIDs[this.curNeedID].goodids this.needLayer.getChildByName("huanYuanNode").getChildByName("huoYuan").getComponent(cc.Label).string = needIDs[this.curNeedID].huoYuan for (let i = 0; i < propIdArr.length; i++) { let item = cc.instantiate(this.singleItem) item.active = true item.parent = this.m_ScrollView.content let spFrame_hui = item.getChildByName('spFrame_hui') let spFrame_liang = item.getChildByName('spFrame_liang') Common5.setRemoteSpriteFrame(spFrame_hui.getComponent(cc.Sprite), 'GoodIcon/' + propIdArr[i]) Common5.setRemoteSpriteFrame(spFrame_liang.getComponent(cc.Sprite), 'GoodIcon/' + propIdArr[i]) let _pro = BagManager.getGoodsProperty(propIdArr[i]) item.getChildByName('nameStr').getComponent(cc.Label).string = _pro.goodName if (BagManager.getBagGoodNums(propIdArr[i]) > 0) { spFrame_liang.active = true spFrame_hui.active = false } else { isAllFind = false spFrame_liang.active = false spFrame_hui.active = true } } if (isAllFind) { this.needLayer.getChildByName("按钮").active = true this.needLayer.getChildByName("huanYuanNode").active = false let mainTaskInfo: any = TaskManager.getCurUnLockMainTaskInfo() let mainId = mainTaskInfo.Id } } // 继续剧情 continueStory() { let touzirenSpine = this.touziren.getComponent(sp.Skeleton) touzirenSpine.setAnimation(0, "扶男主待机", true) const dialogEvents = [ (func) => { this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => { }); }, (func) => { this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => { touzirenSpine.setAnimation(0, "扶男主不笑说话", true) }); }, (func) => { touzirenSpine.setAnimation(0, "扶男主待机", true) this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => { }); }, (func) => { this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => { touzirenSpine.setAnimation(0, "扶男主不笑说话", true) }); }, (func) => { touzirenSpine.setAnimation(0, "扶男主待机", true) func() }, ] const dialogCallFunc = (logEvents: any[]) => { logEvents.shift()(() => { if (logEvents.length > 0) { dialogCallFunc(logEvents); } else { TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_502) TaskManager.setCurUnLockMainTaskInfo(MainTaskIdEnum.MainTask_503) this.refreshNeedLayer() // PrefabManage.showBlackGuoDu(() => { // PrefabManage.loadPrefabByType(GameType.CityPrefab) // this.node.destroy() // }) } }); } dialogCallFunc(dialogEvents); } onTouchSubmit() { //碎片合并 let mainTaskInfo: any = TaskManager.getCurUnLockMainTaskInfo() let mainId = mainTaskInfo.Id let goodArray = [] if (mainId == MainTaskIdEnum.MainTask_504) {//象印 goodArray = [{ goodId: 3021, goodNum: 1 }] } this.needLayer.active = false //播放合成动画 PrefabManage.loadPrefabByType(GameType.xiangyin, this.node, (node) => { node.getComponent(xiangyin).run(this.m_ScrollView.content.children, () => { this.scheduleOnce(() => { PrefabManage.loadPrefabByType(GameType.GetAward, null, (prefabNode) => { prefabNode.getComponent('GetAward').initView(goodArray, () => { //播放完再显示投资协议书 PrefabManage.loadPrefabByType(GameType.TouZiXieYiShu, null, (prefab) => { let money = 700000 prefab.getComponent(TouZiXieYiShu).initView("叶氏食品厂", money, () => { UserManager.addMoney(money) PrefabManage.showTextTips(`恭喜获得投资${Common5.getNumberChangeHanzi(money, '1')}`) this["continueStory3"](); }) }) }); }) }, 1) }) }) } // 继续剧情 continueStory3() { let touziren = this.touziren let touzirenSpine = touziren.getComponent(sp.Skeleton) touzirenSpine.setAnimation(0, "扶男主待机", true) const dialogEvents = [ // (func) => { // this.showQiPao(this.chatConfig.chatConfig_4[this.dialogIndex++], func, () => { // touzirenSpine.setAnimation(0, "扶男主不笑说话", true) // }); // }, (func) => { touzirenSpine.setAnimation(0, "扶男主待机", true) func() }, ] const dialogCallFunc = (logEvents: any[]) => { logEvents.shift()(() => { if (logEvents.length > 0) { dialogCallFunc(logEvents); } else { TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_504) TaskManager.setCurUnLockMainTaskInfo(MainTaskIdEnum.MainTask_505, false) Common5.playRemoteAudioEffect("ZhuiJiaTouZi/还是有点醉,留下来陪我,给你追加投资。"); this.scheduleOnce(() => { TaskManager.setCurUnLockMainTaskInfo(MainTaskIdEnum.MainTask_505) }, 5) this.curNeedID = -1 this.refreshNeedLayer() // PrefabManage.loadPrefabByType(GameType.CityPrefab) // this.node.destroy() // this.onDoTask201() // EventMgr.emitEvent_custom(ryw_Event.EnterNextGame); // this.node.destroy() } }); } dialogCallFunc(dialogEvents); } onBtnHuoYuanTiaoZhuan() { // this.node.removeFromParent() // this.node.destroy() PrefabManage.loadPrefabByType(needIDs[this.curNeedID].tiaoZhuanGameType) } }