import { ryw_Event } from "../../FrameWork/Event/EventEnum"; import EventMgr from "../../FrameWork/Event/EventMgr"; import User from "../../FrameWork/User/User"; import Common5 from "../../Platform/th/Common5"; import TouZiXieYiShu from "../GameMethodRes/TouZiXieYiShu/TouZiXieYiShu"; import GameBaseScript from "../GameRoomRes/GameBaseScript"; import TaskManager, { MainTaskIdEnum } from "../JuQingChat/TaskManager"; import BagManager from "../Manager/BagManager"; import InterfaceManager from "../Manager/InterfaceManager"; import UserManager from "../Manager/UserManager"; import PrefabManage, { GameType } from "../PrefabManager/PrefabManage"; import GetAward from "../SCommon/GetAward"; import DHBase from "./DHBase"; const { ccclass, property } = cc._decorator; @ccclass export default class DH_34 extends DHBase { chatConfig = [ // { effectUrl: 'DH/DH_34/sound/叶辰,好久不见啊!', delayTime: 3, str: '叶辰,好久不见啊!', posi: 'qipao2' }, // { effectUrl: 'DH/DH_34/sound/你,你怎么成了五毒殿的人?', delayTime: 3, str: '你,你怎么成了五毒殿的人?', posi: '-1' }, // { effectUrl: 'DH/DH_34/sound/别废话了,等会见真章吧!', delayTime: 3, str: '别废话了,等会见真章吧!', posi: 'qipao2' }, // { effectUrl: 'DH/DH_34/sound/让你先保存几天,早晚你会乖乖的送给我!', delayTime: 3, str: '让你先保存几天,早晚你会乖乖的送给我!', posi: 'qipao2' }, ] // @property(sp.Skeleton) // liumeng_1: sp.Skeleton = null; // @property(sp.Skeleton) // liumeng_2: sp.Skeleton = null; // @property(sp.Skeleton) // chujiaobiao: sp.Skeleton = null; // @property(sp.Skeleton) // paimaishi: sp.Skeleton = null; // @property(cc.Node) // bg: cc.Node = null; // @property(cc.Node) // xinfen: cc.Node = null; // @property(cc.Node) // dengzi: cc.Node = null; start() { // this.scheduleOnce(() => { // PrefabManage.preloadPrefabByType(GameType.DH_34) // }) // Common5.playRemoteAudioMusic('CommonSound/背景音111') GameBaseScript.preLoadRemoteAudioByChatConfig(this.chatConfig); super.start(); let mainTaskInfo: any = TaskManager.getCurUnLockMainTaskInfo() let mainId = mainTaskInfo.Id PrefabManage.showTextTips("剧情待更新") // if (mainId == MainTaskIdEnum.MainTask_2305) { // this.dialogIndex = 4; // this.continueStory1(); // // let gushuyaSpine = this.gushuya.getComponent(sp.Skeleton) // // gushuyaSpine.setAnimation(0, "跌倒待机", true) // // BagManager.addBagList({ goodId: 3027, goodNum: 1 }) // // this.node.getChildByName("needGoodNode1").active = true // // } else if (mainId == MainTaskIdEnum.MainTask_607) { // // this.gushuya.active = false // // this.zhituan.active = true // // this.zhituan.position = this.zhituanpos.position // } else { // this.continueStory(); // } // this.scheduleOnce(() => { // PrefabManage.preloadPrefabByType(GameType.DH_59) // }) // EventMgr.onEvent_custom(ryw_Event.RefreshJuQingDuiHua, () => { // this.continueStory(); // }, this); } // 继续剧情 continueStory() { this.liumeng_1.setAnimation(0, "待机", true) const dialogEvents = [ (func) => { this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => { this.liumeng_1.setAnimation(0, "说话", true) }); }, (func) => { this.liumeng_1.setAnimation(0, "待机", true) this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => { }); }, (func) => { this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => { this.liumeng_1.setAnimation(0, "说话", true) }); }, (func) => { this.liumeng_1.setAnimation(0, "待机", true) func() }, ] const dialogCallFunc = (logEvents: any[]) => { logEvents.shift()(() => { if (logEvents.length > 0) { dialogCallFunc(logEvents); } else { this.liumeng_2.node.active = false PrefabManage.showBlackGuoDu(() => { this.node.getChildByName("layer2").active = true }, () => { this.xinfen.active = true }) // PrefabManage.loadPrefabByType(GameType.CityPrefab) // this.node.destroy() } }); } dialogCallFunc(dialogEvents); } // 震屏效果 // 参数:duration 震屏时间 shakeEffect(duration) { this.node.runAction( cc.repeatForever( cc.sequence( // cc.moveTo(0.02, cc.v2(5, 7)), // cc.moveTo(0.02, cc.v2(-6, 7)), // cc.moveTo(0.02, cc.v2(-13, 3)), // cc.moveTo(0.02, cc.v2(3, -6)), // cc.moveTo(0.02, cc.v2(-5, 5)), // cc.moveTo(0.02, cc.v2(2, -8)), // cc.moveTo(0.02, cc.v2(-8, -10)), // cc.moveTo(0.02, cc.v2(3, 10)), // cc.moveTo(0.02, cc.v2(0, 0)) cc.moveTo(0.2, cc.v2(5, 7)), // cc.moveTo(0.2, cc.v2(-6, 7)), cc.moveTo(0.2, cc.v2(-13, 3)), // cc.moveTo(0.2, cc.v2(3, -6)), cc.moveTo(0.2, cc.v2(-5, 5)), // cc.moveTo(0.2, cc.v2(2, -8)), cc.moveTo(0.2, cc.v2(-8, -10)), // cc.moveTo(0.2, cc.v2(3, 10)), cc.moveTo(0.2, cc.v2(0, 0)) ) ) ); setTimeout(() => { this.node.stopAllActions(); this.node.setPosition(0, 0); }, duration * 1000); } }