import { ryw_Event } from "../../FrameWork/Event/EventEnum"; import EventMgr from "../../FrameWork/Event/EventMgr"; import User from "../../FrameWork/User/User"; import Common5 from "../../Platform/th/Common5"; import TouZiXieYiShu from "../GameMethodRes/TouZiXieYiShu/TouZiXieYiShu"; import GameBaseScript from "../GameRoomRes/GameBaseScript"; import TaskManager, { MainTaskIdEnum } from "../JuQingChat/TaskManager"; import BagManager from "../Manager/BagManager"; import InterfaceManager from "../Manager/InterfaceManager"; import UserManager from "../Manager/UserManager"; import PrefabManage, { GameType } from "../PrefabManager/PrefabManage"; import GetAward from "../SCommon/GetAward"; import DHBase from "./DHBase"; const { ccclass, property } = cc._decorator; @ccclass export default class DH_32 extends DHBase { chatConfig = [ { effectUrl: 'DH/DH_32/sound/谢谢你救了我。', delayTime: 1.5, str: '谢谢你救了我。', posi: 'qipao1' }, { effectUrl: 'DH/DH_32/sound/人没事就好,配方丢就丢吧。', delayTime: 2.5, str: '人没事就好,配方丢就丢吧。', posi: '-1' }, { effectUrl: 'DH/DH_32/sound/那份配方我做了假,是用来迷惑外人的。', delayTime: 3.5, str: '那份配方我做了假,是用来迷惑外人的。', posi: 'qipao1' }, ] @property(sp.Skeleton) gushiya: sp.Skeleton = null; @property(cc.Node) bg: cc.Node = null; start() { this.scheduleOnce(() => { PrefabManage.preloadPrefabByType(GameType.DH_33) }) // Common5.playRemoteAudioMusic('CommonSound/背景音111') GameBaseScript.preLoadRemoteAudioByChatConfig(this.chatConfig); super.start(); let mainTaskInfo: any = TaskManager.getCurUnLockMainTaskInfo() let mainId = mainTaskInfo.Id // if (mainId == MainTaskIdEnum.MainTask_2305) { // this.dialogIndex = 4; // this.continueStory1(); // // let gushuyaSpine = this.gushuya.getComponent(sp.Skeleton) // // gushuyaSpine.setAnimation(0, "跌倒待机", true) // // BagManager.addBagList({ goodId: 3027, goodNum: 1 }) // // this.node.getChildByName("needGoodNode1").active = true // // } else if (mainId == MainTaskIdEnum.MainTask_607) { // // this.gushuya.active = false // // this.zhituan.active = true // // this.zhituan.position = this.zhituanpos.position // } else { // this.continueStory(); // } // this.scheduleOnce(() => { // PrefabManage.preloadPrefabByType(GameType.DH_59) // }) EventMgr.onEvent_custom(ryw_Event.RefreshJuQingDuiHua, () => { this.continueStory(); }, this); } // 继续剧情 continueStory() { this.scheduleOnce(()=>{ this.node.getChildByName("needGoodNode1").active = false },0.1) this.bg.active = true this.gushiya.node.active = true this.gushiya.setAnimation(0, "顾书雅待机", true) const dialogEvents = [ (func) => { this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => { this.gushiya.setAnimation(0, "顾书雅说话", true) }); }, (func) => { this.gushiya.setAnimation(0, "顾书雅待机", true) this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => { }); }, (func) => { this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => { this.gushiya.setAnimation(0, "顾书雅说话", true) }); }, (func) => { this.gushiya.setAnimation(0, "顾书雅待机", true) func() }, ] const dialogCallFunc = (logEvents: any[]) => { logEvents.shift()(() => { if (logEvents.length > 0) { dialogCallFunc(logEvents); } else { TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_2708) TaskManager.setCurUnLockMainTaskInfo(MainTaskIdEnum.MainTask_2709) // PrefabManage.loadPrefabByType(GameType.CityPrefab) // this.node.destroy() } }); } dialogCallFunc(dialogEvents); } // 震屏效果 // 参数:duration 震屏时间 shakeEffect(duration) { this.node.runAction( cc.repeatForever( cc.sequence( // cc.moveTo(0.02, cc.v2(5, 7)), // cc.moveTo(0.02, cc.v2(-6, 7)), // cc.moveTo(0.02, cc.v2(-13, 3)), // cc.moveTo(0.02, cc.v2(3, -6)), // cc.moveTo(0.02, cc.v2(-5, 5)), // cc.moveTo(0.02, cc.v2(2, -8)), // cc.moveTo(0.02, cc.v2(-8, -10)), // cc.moveTo(0.02, cc.v2(3, 10)), // cc.moveTo(0.02, cc.v2(0, 0)) cc.moveTo(0.2, cc.v2(5, 7)), // cc.moveTo(0.2, cc.v2(-6, 7)), cc.moveTo(0.2, cc.v2(-13, 3)), // cc.moveTo(0.2, cc.v2(3, -6)), cc.moveTo(0.2, cc.v2(-5, 5)), // cc.moveTo(0.2, cc.v2(2, -8)), cc.moveTo(0.2, cc.v2(-8, -10)), // cc.moveTo(0.2, cc.v2(3, 10)), cc.moveTo(0.2, cc.v2(0, 0)) ) ) ); setTimeout(() => { this.node.stopAllActions(); this.node.setPosition(0, 0); }, duration * 1000); } }