import { ryw_Event } from "../../FrameWork/Event/EventEnum"; import EventMgr from "../../FrameWork/Event/EventMgr"; import User from "../../FrameWork/User/User"; import Common5 from "../../Platform/th/Common5"; import TouZiXieYiShu from "../GameMethodRes/TouZiXieYiShu/TouZiXieYiShu"; import GameBaseScript from "../GameRoomRes/GameBaseScript"; import TaskManager, { MainTaskIdEnum } from "../JuQingChat/TaskManager"; import BagManager from "../Manager/BagManager"; import InterfaceManager from "../Manager/InterfaceManager"; import UserManager from "../Manager/UserManager"; import PrefabManage, { GameType } from "../PrefabManager/PrefabManage"; import GetAward from "../SCommon/GetAward"; import DHBase from "./DHBase"; const { ccclass, property } = cc._decorator; @ccclass export default class DH_30 extends DHBase { chatConfig = [ { effectUrl: 'DH/DH_30/sound/你个老不死的,机关盒就是个骗局,根本打不开!', delayTime: 5.1, str: '你个老不死的,机关盒就是个骗局,根本打不开!', posi: 'qipao1' }, { effectUrl: 'DH/DH_30/sound/混账,还真以为我要死了吗?辰儿,把机关盒打开!', delayTime: 6.3, str: '混账,还真以为我要死了吗?辰儿,把机关盒打开!', posi: 'qipao2' }, { effectUrl: 'DH/DH_30/sound/好的,爷爷!', delayTime: 1.1, str: '好的,爷爷!', posi: '-1' }, { effectUrl: 'DH/DH_30/sound/很好,有了这令牌,我龙家又可以重返那个地方了!', delayTime: 7.2, str: '很好,有了这令牌,我龙家又可以重返那个地方了!', posi: 'qipao2' }, { effectUrl: 'DH/DH_30/sound/你们给我等着,我一定会亲手毁了龙家!', delayTime: 3.5, str: '你们给我等着,我一定会亲手毁了龙家!', posi: 'qipao1' }, { effectUrl: 'DH/DH_30/sound/爷爷,你说的那个地方是指哪里?', delayTime: 2.7, str: '爷爷,你说的那个地方是指哪里?', posi: '-1' }, { effectUrl: 'DH/DH_30/sound/你先收好令牌,等我确认好自会告诉你!', delayTime: 5, str: '你先收好令牌,等我确认好自会告诉你!', posi: 'qipao3' }, ] @property(sp.Skeleton) longzhentian: sp.Skeleton = null; @property(sp.Skeleton) longshao: sp.Skeleton = null; @property(sp.Skeleton) hezi: sp.Skeleton = null; @property(cc.Node) btn_open: cc.Node = null; start() { this.scheduleOnce(() => { PrefabManage.preloadPrefabByType(GameType.DH_31) }) Common5.playRemoteAudioMusic('CommonSound/背景音111') GameBaseScript.preLoadRemoteAudioByChatConfig(this.chatConfig); super.start(); TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_2503) // TaskManager.setCurUnLockMainTaskInfo(MainTaskIdEnum.MainTask_2601) PrefabManage.showBlackGuoDu(() => { PrefabManage.loadPrefabByType(GameType.CityPrefab) this.node.destroy() }) let mainTaskInfo: any = TaskManager.getCurUnLockMainTaskInfo() let mainId = mainTaskInfo.Id // if (mainId == MainTaskIdEnum.MainTask_2305) { // this.dialogIndex = 4; // this.continueStory1(); // // let gushuyaSpine = this.gushuya.getComponent(sp.Skeleton) // // gushuyaSpine.setAnimation(0, "跌倒待机", true) // // BagManager.addBagList({ goodId: 3027, goodNum: 1 }) // // this.node.getChildByName("needGoodNode1").active = true // // } else if (mainId == MainTaskIdEnum.MainTask_607) { // // this.gushuya.active = false // // this.zhituan.active = true // // this.zhituan.position = this.zhituanpos.position // } else { this.continueStory(); // } // this.scheduleOnce(() => { // PrefabManage.preloadPrefabByType(GameType.DH_59) // }) // EventMgr.onEvent_custom(ryw_Event.RefreshJuQingDuiHua, () => { // this.continueStory1(); // }, this); } // 继续剧情 continueStory() { this.longzhentian.setAnimation(0, "待机", true) this.hezi.node.active = false const dialogEvents = [ (func) => { this.longzhentian.setAnimation(0, "龙少丢盒", false) this.longzhentian.setCompleteListener(() => { this.longzhentian.setCompleteListener(null) func() }) }, (func) => { this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => { this.longzhentian.setAnimation(0, "龙少丢盒说话", true) }); }, (func) => { this.longzhentian.setAnimation(0, "龙震天打龙少", false) this.longzhentian.setCompleteListener(() => { this.longzhentian.setCompleteListener(null) func() }) }, (func) => { this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => { this.longzhentian.setAnimation(0, "龙震天打龙少说话", true) }); }, (func) => { this.longzhentian.setAnimation(0, "龙震天打龙少待机", true) this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => { }); }, ] const dialogCallFunc = (logEvents: any[]) => { logEvents.shift()(() => { if (logEvents.length > 0) { dialogCallFunc(logEvents); } else { this.hezi.node.active = true this.hezi.setAnimation(0, "待机1", true) // TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_2302) // TaskManager.setCurUnLockMainTaskInfo(MainTaskIdEnum.MainTask_2303) // PrefabManage.loadPrefabByType(GameType.CityPrefab) // this.node.destroy() } }); } dialogCallFunc(dialogEvents); } // 继续剧情 continueStory1() { const dialogEvents = [ (func) => { this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => { this.longzhentian.setAnimation(0, "龙少丢盒说话", true) }); }, (func) => { this.longzhentian.setAnimation(0, "待机龙震天", true) this.longshao.node.active = true cc.tween(this.longshao.node) .by(1, { position: cc.v3(500, 0, 0) }) .start() this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => { }); }, (func) => { this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => { // this.longzhentian.setAnimation(0, "龙震天打龙少说话", true) }); }, (func) => { // this.longzhentian.setAnimation(0, "龙震天打龙少待机", true) func() }, ] const dialogCallFunc = (logEvents: any[]) => { logEvents.shift()(() => { if (logEvents.length > 0) { dialogCallFunc(logEvents); } else { TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_2503) TaskManager.setCurUnLockMainTaskInfo(MainTaskIdEnum.MainTask_2601) PrefabManage.showBlackGuoDu(() => { PrefabManage.loadPrefabByType(GameType.CityPrefab) this.node.destroy() }) } }); } dialogCallFunc(dialogEvents); } onTouchOpen() { this.btn_open.active = false this.hezi.setAnimation(0, "出现令牌", false) this.hezi.setCompleteListener(() => { this.hezi.setCompleteListener(null) this.hezi.setAnimation(0, "待机2", true) cc.tween(this.hezi.node) .sequence( cc.tween().delay(1), cc.tween().to(1, { opacity: 0 }), cc.tween().call(() => { this.showQiPao(this.chatConfig[this.dialogIndex++], () => { this.continueStory1() }, () => { this.longzhentian.setAnimation(0, "龙震天打龙少说话", true) }); }) ) .start() }) } // 震屏效果 // 参数:duration 震屏时间 shakeEffect(duration) { this.node.runAction( cc.repeatForever( cc.sequence( // cc.moveTo(0.02, cc.v2(5, 7)), // cc.moveTo(0.02, cc.v2(-6, 7)), // cc.moveTo(0.02, cc.v2(-13, 3)), // cc.moveTo(0.02, cc.v2(3, -6)), // cc.moveTo(0.02, cc.v2(-5, 5)), // cc.moveTo(0.02, cc.v2(2, -8)), // cc.moveTo(0.02, cc.v2(-8, -10)), // cc.moveTo(0.02, cc.v2(3, 10)), // cc.moveTo(0.02, cc.v2(0, 0)) cc.moveTo(0.2, cc.v2(5, 7)), // cc.moveTo(0.2, cc.v2(-6, 7)), cc.moveTo(0.2, cc.v2(-13, 3)), // cc.moveTo(0.2, cc.v2(3, -6)), cc.moveTo(0.2, cc.v2(-5, 5)), // cc.moveTo(0.2, cc.v2(2, -8)), cc.moveTo(0.2, cc.v2(-8, -10)), // cc.moveTo(0.2, cc.v2(3, 10)), cc.moveTo(0.2, cc.v2(0, 0)) ) ) ); setTimeout(() => { this.node.stopAllActions(); this.node.setPosition(0, 0); }, duration * 1000); } }