import { ryw_Event } from "../../FrameWork/Event/EventEnum"; import EventMgr from "../../FrameWork/Event/EventMgr"; import User from "../../FrameWork/User/User"; import Common5 from "../../Platform/th/Common5"; import TouZiXieYiShu from "../GameMethodRes/TouZiXieYiShu/TouZiXieYiShu"; import GameBaseScript from "../GameRoomRes/GameBaseScript"; import TaskManager, { MainTaskIdEnum } from "../JuQingChat/TaskManager"; import BagManager from "../Manager/BagManager"; import UserManager from "../Manager/UserManager"; import PrefabManage, { GameType } from "../PrefabManager/PrefabManage"; import GetAward from "../SCommon/GetAward"; import DHBase from "./DHBase"; const { ccclass, property } = cc._decorator; @ccclass export default class DH_24 extends DHBase { chatConfig = [ { effectUrl: 'DH/DH_24/sound/顾书雅的信,看看吧。', delayTime: 2.8, str: '顾书雅的信,看看吧。', posi: 'qipao1' }, { effectUrl: 'DH/DH_24/sound/别道歉,我不接受!', delayTime: 2.2, str: '别道歉,我不接受!', posi: 'qipao2' }, { effectUrl: 'DH/DH_24/sound/哎,以后再弥补你吧。', delayTime: 2.5, str: '哎,以后再弥补你吧。', posi: '-1' }, ] @property(sp.Skeleton) touziren: sp.Skeleton = null; @property(sp.Skeleton) baishishi: sp.Skeleton = null; @property(sp.Skeleton) shouzhi: sp.Skeleton = null; @property(cc.Node) xin: cc.Node = null; start() { this.scheduleOnce(() => { PrefabManage.preloadPrefabByType(GameType.DH_27) }) GameBaseScript.preLoadRemoteAudioByChatConfig(this.chatConfig); super.start(); let mainTaskInfo: any = TaskManager.getCurUnLockMainTaskInfo() let mainId = mainTaskInfo.Id // if (mainId == MainTaskIdEnum.MainTask_606) { // this.dialogIndex = 4; // // this.continueStory1(); // let gushuyaSpine = this.gushuya.getComponent(sp.Skeleton) // gushuyaSpine.setAnimation(0, "跌倒待机", true) // BagManager.addBagList({ goodId: 3027, goodNum: 1 }) // this.node.getChildByName("needGoodNode1").active = true // } else if (mainId == MainTaskIdEnum.MainTask_607) { // this.gushuya.active = false // this.zhituan.active = true // this.zhituan.position = this.zhituanpos.position // } else { this.continueStory(); // } // this.scheduleOnce(() => { // PrefabManage.preloadPrefabByType(GameType.DH_59) // }) EventMgr.onEvent_custom(ryw_Event.RefreshJuQingDuiHua, () => { }, this); } // 继续剧情 continueStory() { this.touziren.setAnimation(0, "待机", true) this.baishishi.setAnimation(0, "待机", true) const dialogEvents = [ (func) => { this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => { this.touziren.setAnimation(0, "说话", true) }); }, ] const dialogCallFunc = (logEvents: any[]) => { logEvents.shift()(() => { if (logEvents.length > 0) { dialogCallFunc(logEvents); } else { this.shouzhi.node.active = true this.shouzhi.setAnimation(0, "animation", true) // TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_1203) // TaskManager.setCurUnLockMainTaskInfo(MainTaskIdEnum.MainTask_1204) // PrefabManage.loadPrefabByType(GameType.CityPrefab) // this.node.destroy() } }); } dialogCallFunc(dialogEvents); } // 继续剧情 continueStory1() { this.touziren.setAnimation(0, "待机2", true) this.baishishi.setAnimation(0, "待机", true) const dialogEvents = [ (func) => { this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => { this.baishishi.setAnimation(0, "说话", true) }); }, (func) => { this.baishishi.setAnimation(0, "待机", true) this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => { }); }, ] const dialogCallFunc = (logEvents: any[]) => { logEvents.shift()(() => { if (logEvents.length > 0) { dialogCallFunc(logEvents); } else { TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_1801) TaskManager.setCurUnLockMainTaskInfo(MainTaskIdEnum.MainTask_1802) // PrefabManage.showBlackGuoDu(() => { // PrefabManage.loadPrefabByType(GameType.CityPrefab) // this.node.destroy() // }) } }); } dialogCallFunc(dialogEvents); } onTouchXin(){ this.xin.active = false this.continueStory1() } // 震屏效果 // 参数:duration 震屏时间 shakeEffect(duration) { this.node.runAction( cc.repeatForever( cc.sequence( // cc.moveTo(0.02, cc.v2(5, 7)), // cc.moveTo(0.02, cc.v2(-6, 7)), // cc.moveTo(0.02, cc.v2(-13, 3)), // cc.moveTo(0.02, cc.v2(3, -6)), // cc.moveTo(0.02, cc.v2(-5, 5)), // cc.moveTo(0.02, cc.v2(2, -8)), // cc.moveTo(0.02, cc.v2(-8, -10)), // cc.moveTo(0.02, cc.v2(3, 10)), // cc.moveTo(0.02, cc.v2(0, 0)) cc.moveTo(0.2, cc.v2(5, 7)), // cc.moveTo(0.2, cc.v2(-6, 7)), cc.moveTo(0.2, cc.v2(-13, 3)), // cc.moveTo(0.2, cc.v2(3, -6)), cc.moveTo(0.2, cc.v2(-5, 5)), // cc.moveTo(0.2, cc.v2(2, -8)), cc.moveTo(0.2, cc.v2(-8, -10)), // cc.moveTo(0.2, cc.v2(3, 10)), cc.moveTo(0.2, cc.v2(0, 0)) ) ) ); setTimeout(() => { this.node.stopAllActions(); this.node.setPosition(0, 0); }, duration * 1000); } }