import { ryw_Event } from "../../FrameWork/Event/EventEnum"; import EventMgr from "../../FrameWork/Event/EventMgr"; import User from "../../FrameWork/User/User"; import Common5 from "../../Platform/th/Common5"; import TouZiXieYiShu from "../GameMethodRes/TouZiXieYiShu/TouZiXieYiShu"; import GameBaseScript from "../GameRoomRes/GameBaseScript"; import TaskManager, { MainTaskIdEnum } from "../JuQingChat/TaskManager"; import BagManager from "../Manager/BagManager"; import UserManager from "../Manager/UserManager"; import PrefabManage, { GameType } from "../PrefabManager/PrefabManage"; import GetAward from "../SCommon/GetAward"; import DHBase from "./DHBase"; const { ccclass, property } = cc._decorator; @ccclass export default class DH_23 extends DHBase { chatConfig = [ { effectUrl: 'DH/DH_23/sound/拍卖开始,价高者得!', delayTime: 2.35, str: '拍卖开始,价高者得!', posi: 'qipao2' }, { effectUrl: 'DH/DH_23/sound/恭喜傅少,10亿零1元获得拍品!', delayTime: 3.5, str: '恭喜傅少,10亿零1元获得拍品!', posi: 'qipao2' }, { effectUrl: 'DH/DH_23/sound/什么?你们在作弊!', delayTime: 2.7, str: '什么?你们在作弊!', posi: '-1' }, { effectUrl: 'DH/DH_23/sound/哼!玩不起就别玩,滚蛋!', delayTime: 3.9, str: '哼!玩不起就别玩,滚蛋!', posi: 'qipao1' }, { effectUrl: 'DH/DH_23/sound/龙少,恭喜你了!', delayTime: 2.1, str: '龙少,恭喜你了!', posi: 'qipao4' }, { effectUrl: 'DH/DH_23/sound/哼!他凭什么和我争!', delayTime: 2.5, str: '哼!他凭什么和我争!', posi: 'qipao3' }, ] @property(sp.Skeleton) fushao: sp.Skeleton = null; @property(sp.Skeleton) paimaishi: sp.Skeleton = null; @property(sp.Skeleton) guanzhong: sp.Skeleton = null; @property(sp.Skeleton) chujiaobiao: sp.Skeleton = null; @property(cc.Node) xinfen: cc.Node = null; @property(cc.Node) dengzi: cc.Node = null; start() { this.scheduleOnce(() => { PrefabManage.preloadPrefabByType(GameType.DH_25) }) GameBaseScript.preLoadRemoteAudioByChatConfig(this.chatConfig); super.start(); let mainTaskInfo: any = TaskManager.getCurUnLockMainTaskInfo() let mainId = mainTaskInfo.Id // if (mainId == MainTaskIdEnum.MainTask_606) { // this.dialogIndex = 4; // // this.continueStory1(); // let gushuyaSpine = this.gushuya.getComponent(sp.Skeleton) // gushuyaSpine.setAnimation(0, "跌倒待机", true) // BagManager.addBagList({ goodId: 3027, goodNum: 1 }) // this.node.getChildByName("needGoodNode1").active = true // } else if (mainId == MainTaskIdEnum.MainTask_607) { // this.gushuya.active = false // this.zhituan.active = true // this.zhituan.position = this.zhituanpos.position // } else { this.continueStory(); // } // this.scheduleOnce(() => { // PrefabManage.preloadPrefabByType(GameType.DH_59) // }) // EventMgr.onEvent_custom(ryw_Event.RefreshJuQingDuiHua, () => { // this.continueStory1(); // }, this); } // 继续剧情 continueStory() { this.fushao.node.active = false this.chujiaobiao.node.active = false this.guanzhong.setAnimation(0, "观众待机", true) this.paimaishi.setAnimation(0, "待机", true) this.xinfen.active = false this.dengzi.active = false const dialogEvents = [ (func) => { this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => { }); }, (func) => { this.xinfen.active = true func() }, ] const dialogCallFunc = (logEvents: any[]) => { logEvents.shift()(() => { if (logEvents.length > 0) { dialogCallFunc(logEvents); } else { // TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_1203) // TaskManager.setCurUnLockMainTaskInfo(MainTaskIdEnum.MainTask_1204) // PrefabManage.loadPrefabByType(GameType.CityPrefab) // this.node.destroy() } }); } dialogCallFunc(dialogEvents); } // 继续剧情 continueStory1() { // this.fushao.node.active = false // this.chujiaobiao.node.active = false // this.guanzhong.setAnimation(0, "观众待机", true) // this.paimaishi.setAnimation(0, "待机", true) // this.xinfen.active = false // this.dengzi.active = false const dialogEvents = [ (func) => { this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => { this.paimaishi.setAnimation(0, "敲槌", false) this.paimaishi.setCompleteListener(() => { this.paimaishi.setCompleteListener(null) this.paimaishi.setAnimation(0, "待机", true) }) }); }, (func) => { this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => { }); }, (func) => { this.guanzhong.setAnimation(0, "观众待机无反派", true) this.fushao.node.active = true this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => { this.fushao.setAnimation(0, "站立说话", true) }); }, (func) => { this.fushao.setAnimation(0, "站立待机", true) cc.tween(this.node.getChildByName("black")) .sequence( cc.tween().to(2, { opacity: 255 }), cc.tween().call(() => { this.dengzi.active = true this.guanzhong.node.active = false }), cc.tween().to(2, { opacity: 0 }), cc.tween().call(() => { func() }) ) .start() }, (func) => { this.fushao.setAnimation(0, "鞠躬", false) this.fushao.setCompleteListener(() => { this.fushao.setCompleteListener(null) func() }) }, (func) => { this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => { this.fushao.setAnimation(0, "鞠躬说话", true) }); }, (func) => { this.fushao.setAnimation(0, "鞠躬待机", true) this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => { }); }, ] const dialogCallFunc = (logEvents: any[]) => { logEvents.shift()(() => { if (logEvents.length > 0) { dialogCallFunc(logEvents); } else { PrefabManage.showBlackGuoDu(() => { PrefabManage.loadPrefabByType(GameType.CityPrefab) this.node.destroy() }, () => { TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_1603) TaskManager.setCurUnLockMainTaskInfo(MainTaskIdEnum.MainTask_1604) }) } }); } dialogCallFunc(dialogEvents); } onTouch() { this.xinfen.active = false this.chujiaobiao.node.active = true this.chujiaobiao.setAnimation(0, "写", false) this.chujiaobiao.setCompleteListener(() => { this.chujiaobiao.setCompleteListener(null) this.chujiaobiao.node.active = false this.continueStory1() }) } // 震屏效果 // 参数:duration 震屏时间 shakeEffect(duration) { this.node.runAction( cc.repeatForever( cc.sequence( // cc.moveTo(0.02, cc.v2(5, 7)), // cc.moveTo(0.02, cc.v2(-6, 7)), // cc.moveTo(0.02, cc.v2(-13, 3)), // cc.moveTo(0.02, cc.v2(3, -6)), // cc.moveTo(0.02, cc.v2(-5, 5)), // cc.moveTo(0.02, cc.v2(2, -8)), // cc.moveTo(0.02, cc.v2(-8, -10)), // cc.moveTo(0.02, cc.v2(3, 10)), // cc.moveTo(0.02, cc.v2(0, 0)) cc.moveTo(0.2, cc.v2(5, 7)), // cc.moveTo(0.2, cc.v2(-6, 7)), cc.moveTo(0.2, cc.v2(-13, 3)), // cc.moveTo(0.2, cc.v2(3, -6)), cc.moveTo(0.2, cc.v2(-5, 5)), // cc.moveTo(0.2, cc.v2(2, -8)), cc.moveTo(0.2, cc.v2(-8, -10)), // cc.moveTo(0.2, cc.v2(3, 10)), cc.moveTo(0.2, cc.v2(0, 0)) ) ) ); setTimeout(() => { this.node.stopAllActions(); this.node.setPosition(0, 0); }, duration * 1000); } }