import { ryw_Event } from "../../FrameWork/Event/EventEnum"; import EventMgr from "../../FrameWork/Event/EventMgr"; import User from "../../FrameWork/User/User"; import Common5 from "../../Platform/th/Common5"; import TouZiXieYiShu from "../GameMethodRes/TouZiXieYiShu/TouZiXieYiShu"; import GameBaseScript from "../GameRoomRes/GameBaseScript"; import TaskManager, { MainTaskIdEnum } from "../JuQingChat/TaskManager"; import BagManager from "../Manager/BagManager"; import UserManager from "../Manager/UserManager"; import PrefabManage, { GameType } from "../PrefabManager/PrefabManage"; import GetAward from "../SCommon/GetAward"; import DHBase from "./DHBase"; const { ccclass, property } = cc._decorator; @ccclass export default class DH_22 extends DHBase { chatConfig = [ { effectUrl: 'DH/DH_22/sound/快还钱,还钱!', delayTime: 1.8, str: '快还钱,还钱!', posi: 'qipao2' }, { effectUrl: 'DH/DH_22/sound/快还钱,还钱!', delayTime: 1.8, str: '快还钱,还钱!', posi: 'qipao3' }, { effectUrl: 'DH/DH_22/sound/傅少,你真是好算计啊!', delayTime: 4.8, str: '傅少,你真是好算计啊!', posi: '-1' }, { effectUrl: 'DH/DH_22/sound/今天不还,就告到你破产!', delayTime: 3, str: '今天不还,就告到你破产!', posi: 'qipao1' }, { effectUrl: 'DH/DH_22/sound/哼!好戏还在后头呢!', delayTime: 3.2, str: '哼!好戏还在后头呢!', posi: 'qipao1' }, ] @property(sp.Skeleton) fushao: sp.Skeleton = null; @property(sp.Skeleton) taizhai_1: sp.Skeleton = null; @property(sp.Skeleton) taizhai_2: sp.Skeleton = null; start() { this.scheduleOnce(() => { PrefabManage.preloadPrefabByType(GameType.DH_23) }) GameBaseScript.preLoadRemoteAudioByChatConfig(this.chatConfig); super.start(); let mainTaskInfo: any = TaskManager.getCurUnLockMainTaskInfo() let mainId = mainTaskInfo.Id if (mainId == MainTaskIdEnum.MainTask_1505) { this.dialogIndex = 4; // this.continueStory1(); // this.qianzong.node.active = false // this.qianjicai.node.active = false // this.touziren.node.active = false // this.qianzong_big.node.active = true this.node.getChildByName("needGoodNode1").active = true this.node.getChildByName("needGoodNode2").active = true this.fushao.setAnimation(0, "待机", true) this.taizhai_1.setAnimation(0, "待机", true) this.taizhai_2.setAnimation(0, "待机", true) } else if (mainId > MainTaskIdEnum.MainTask_1503 && mainId < MainTaskIdEnum.MainTask_1505) { } else { // this.qianzong.node.active = true // this.qianjicai.node.active = true // this.touziren.node.active = true // this.qianzong_big.node.active = false this.continueStory(); } // this.scheduleOnce(() => { // PrefabManage.preloadPrefabByType(GameType.DH_59) // }) // EventMgr.onEvent_custom(ryw_Event.RefreshJuQingDuiHua, () => { // this.continueStory1(); // }, this); } // 继续剧情 continueStory() { this.fushao.setAnimation(0, "待机", true) this.taizhai_1.setAnimation(0, "待机", true) this.taizhai_2.setAnimation(0, "待机", true) const dialogEvents = [ (func) => { this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => { this.taizhai_1.setAnimation(0, "说话", true) this.showQiPao(this.chatConfig[this.dialogIndex++], null, () => { this.taizhai_2.setAnimation(0, "说话", true) }); }); }, (func) => { this.taizhai_1.setAnimation(0, "待机", true) this.taizhai_2.setAnimation(0, "待机", true) this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => { }); }, (func) => { this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => { this.fushao.setAnimation(0, "说话", true) }); }, (func) => { this.fushao.setAnimation(0, "待机", true) func() }, ] const dialogCallFunc = (logEvents: any[]) => { logEvents.shift()(() => { if (logEvents.length > 0) { dialogCallFunc(logEvents); } else { TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_1502) TaskManager.setCurUnLockMainTaskInfo(MainTaskIdEnum.MainTask_1503) // PrefabManage.showBlackGuoDu(() => { // this.node.destroy() // }) } }); } dialogCallFunc(dialogEvents); } onTouchMoney1() { UserManager.subMoney(800000000) this.node.getChildByName("needGoodNode1").active = false cc.tween(this.taizhai_1.node) .to(0.5, { position: cc.v3(-1000, this.taizhai_1.node.position.y) }) .start() this.checkTask() } onTouchMoney2() { UserManager.subMoney(400000000) this.node.getChildByName("needGoodNode2").active = false cc.tween(this.taizhai_2.node) .to(0.5, { position: cc.v3(-1000, this.taizhai_1.node.position.y) }) .start() this.checkTask() } checkTask() { if (!this.node.getChildByName("needGoodNode1").active && !this.node.getChildByName("needGoodNode2").active) { this.showQiPao(this.chatConfig[this.dialogIndex++], () => { cc.tween(this.fushao.node) .sequence( cc.tween().call(() => { this.fushao.node.setScale(-1, 1, 1) TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_1505) TaskManager.setCurUnLockMainTaskInfo(MainTaskIdEnum.MainTask_1601) // PrefabManage.showBlackGuoDu(() => { // this.node.destroy() // }) }), cc.tween().by(1, { position: cc.v3(1000, 0, 0) }) ) .start() }, () => { this.fushao.setAnimation(0, "说话", true) }); } } // 震屏效果 // 参数:duration 震屏时间 shakeEffect(duration) { this.node.runAction( cc.repeatForever( cc.sequence( // cc.moveTo(0.02, cc.v2(5, 7)), // cc.moveTo(0.02, cc.v2(-6, 7)), // cc.moveTo(0.02, cc.v2(-13, 3)), // cc.moveTo(0.02, cc.v2(3, -6)), // cc.moveTo(0.02, cc.v2(-5, 5)), // cc.moveTo(0.02, cc.v2(2, -8)), // cc.moveTo(0.02, cc.v2(-8, -10)), // cc.moveTo(0.02, cc.v2(3, 10)), // cc.moveTo(0.02, cc.v2(0, 0)) cc.moveTo(0.2, cc.v2(5, 7)), // cc.moveTo(0.2, cc.v2(-6, 7)), cc.moveTo(0.2, cc.v2(-13, 3)), // cc.moveTo(0.2, cc.v2(3, -6)), cc.moveTo(0.2, cc.v2(-5, 5)), // cc.moveTo(0.2, cc.v2(2, -8)), cc.moveTo(0.2, cc.v2(-8, -10)), // cc.moveTo(0.2, cc.v2(3, 10)), cc.moveTo(0.2, cc.v2(0, 0)) ) ) ); setTimeout(() => { this.node.stopAllActions(); this.node.setPosition(0, 0); }, duration * 1000); } }