import { ryw_Event } from "../../FrameWork/Event/EventEnum"; import EventMgr from "../../FrameWork/Event/EventMgr"; import User from "../../FrameWork/User/User"; import Common5 from "../../Platform/th/Common5"; import TouZiXieYiShu from "../GameMethodRes/TouZiXieYiShu/TouZiXieYiShu"; import GameBaseScript from "../GameRoomRes/GameBaseScript"; import TaskManager, { MainTaskIdEnum } from "../JuQingChat/TaskManager"; import BagManager from "../Manager/BagManager"; import UserManager from "../Manager/UserManager"; import PrefabManage, { GameType } from "../PrefabManager/PrefabManage"; import GetAward from "../SCommon/GetAward"; import DHBase from "./DHBase"; const { ccclass, property } = cc._decorator; @ccclass export default class DH_20 extends DHBase { chatConfig = [ { effectUrl: 'DH/DH_20/sound/裤衩子都被坑没了,以后可怎么活啊。', delayTime: 4.6, str: '裤衩子都被坑没了,以后可怎么活啊。', posi: 'qipao1' }, { effectUrl: 'DH/DH_20/sound/你别丢人了,快回家吧。', delayTime: 3, str: '你别丢人了,快回家吧。', posi: 'qipao2' }, { effectUrl: 'DH/DH_20/sound/你还想干啥,快说吧!', delayTime: 3, str: '你还想干啥,快说吧!', posi: '-1' }, { effectUrl: 'DH/DH_20/sound/我还有几座用来养老的矿山,帮老哥开采一下吧。', delayTime: 5.15, str: '我还有几座用来养老的矿山,帮老哥开采一下吧。', posi: 'qipao1' }, { effectUrl: 'DH/DH_20/sound/我凭什么帮你?', delayTime: 1.4, str: '我凭什么帮你?', posi: '-1' }, { effectUrl: 'DH/DH_20/sound/我这有个关于白诗诗的大秘密,你肯定敢兴趣。', delayTime: 3, str: '我这有个关于白诗诗的大秘密,你肯定敢兴趣。', posi: 'qipao1' }, { effectUrl: 'DH/DH_20/sound/好,希望你别耍赖!', delayTime: 2.5, str: '好,希望你别耍赖!', posi: '-1' }, { effectUrl: 'DH/DH_20/sound/叶贤侄大气,够意思!', delayTime: 2.64, str: '叶贤侄大气,够意思!', posi: 'qipao3' }, { effectUrl: 'DH/DH_20/sound/行啦,要不是看在继才的面上,我才懒得搭理你。', delayTime: 4.4, str: '行啦,要不是看在继才的面上,我才懒得搭理你。', posi: '-1' }, { effectUrl: 'DH/DH_20/sound/我偷偷告诉你,白诗诗曾是傅少的禁脔,你要小心她!', delayTime: 7, str: '我偷偷告诉你,白诗诗曾是傅少的禁脔,你要小心她!', posi: 'qipao3' }, ] @property(sp.Skeleton) qianzong: sp.Skeleton = null; @property(sp.Skeleton) qianjicai: sp.Skeleton = null; @property(sp.Skeleton) touziren: sp.Skeleton = null; @property(sp.Skeleton) qianzong_big: sp.Skeleton = null; start() { this.scheduleOnce(() => { PrefabManage.preloadPrefabByType(GameType.DH_21) }) GameBaseScript.preLoadRemoteAudioByChatConfig(this.chatConfig); super.start(); let mainTaskInfo: any = TaskManager.getCurUnLockMainTaskInfo() let mainId = mainTaskInfo.Id if (mainId == MainTaskIdEnum.MainTask_1304) { this.dialogIndex = 7; this.continueStory1(); this.qianzong.node.active = false this.qianjicai.node.active = false this.touziren.node.active = false this.qianzong_big.node.active = true } else { this.qianzong.node.active = true this.qianjicai.node.active = true this.touziren.node.active = true this.qianzong_big.node.active = false this.continueStory(); } // this.scheduleOnce(() => { // PrefabManage.preloadPrefabByType(GameType.DH_59) // }) // EventMgr.onEvent_custom(ryw_Event.RefreshJuQingDuiHua, () => { // this.continueStory1(); // }, this); } // 继续剧情 continueStory() { this.qianzong.setAnimation(0, "大哭", true) this.qianjicai.setAnimation(0, "待机", true) const dialogEvents = [ (func) => { this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => { // this.qianzong.setAnimation(0, "大哭", true) }); }, (func) => { this.qianzong.setAnimation(0, "看投资人", true) this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => { this.qianjicai.setAnimation(0, "说话", true) }); }, (func) => { this.qianjicai.setAnimation(0, "待机", true) this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => { }); }, (func) => { this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => { // this.qianzong.setAnimation(0, "大哭", true) }); }, (func) => { this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => { }); }, (func) => { this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => { // this.qianzong.setAnimation(0, "大哭", true) }); }, (func) => { this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => { }); }, ] const dialogCallFunc = (logEvents: any[]) => { logEvents.shift()(() => { if (logEvents.length > 0) { dialogCallFunc(logEvents); } else { TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_1302) TaskManager.setCurUnLockMainTaskInfo(MainTaskIdEnum.MainTask_1303) // PrefabManage.showBlackGuoDu(() => { // PrefabManage.loadPrefabByType(GameType.CityPrefab) // this.node.destroy() // }) } }); } dialogCallFunc(dialogEvents); } // 继续剧情 continueStory1() { this.qianzong_big.setAnimation(0, "待机笑", true) const dialogEvents = [ (func) => { this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => { this.qianzong_big.setAnimation(0, "说话", true) }); }, (func) => { this.qianzong_big.setAnimation(0, "待机笑", true) this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => { }); }, (func) => { this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => { this.qianzong_big.setAnimation(0, "说秘密", true) }); },, (func) => { this.qianzong_big.setAnimation(0, "待机笑", true) func() }, ] const dialogCallFunc = (logEvents: any[]) => { logEvents.shift()(() => { if (logEvents.length > 0) { dialogCallFunc(logEvents); } else { TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_1304) TaskManager.setCurUnLockMainTaskInfo(MainTaskIdEnum.MainTask_1305) // PrefabManage.showBlackGuoDu(() => { // PrefabManage.loadPrefabByType(GameType.CityPrefab) // this.node.destroy() // }) } }); } dialogCallFunc(dialogEvents); } // 震屏效果 // 参数:duration 震屏时间 shakeEffect(duration) { this.node.runAction( cc.repeatForever( cc.sequence( // cc.moveTo(0.02, cc.v2(5, 7)), // cc.moveTo(0.02, cc.v2(-6, 7)), // cc.moveTo(0.02, cc.v2(-13, 3)), // cc.moveTo(0.02, cc.v2(3, -6)), // cc.moveTo(0.02, cc.v2(-5, 5)), // cc.moveTo(0.02, cc.v2(2, -8)), // cc.moveTo(0.02, cc.v2(-8, -10)), // cc.moveTo(0.02, cc.v2(3, 10)), // cc.moveTo(0.02, cc.v2(0, 0)) cc.moveTo(0.2, cc.v2(5, 7)), // cc.moveTo(0.2, cc.v2(-6, 7)), cc.moveTo(0.2, cc.v2(-13, 3)), // cc.moveTo(0.2, cc.v2(3, -6)), cc.moveTo(0.2, cc.v2(-5, 5)), // cc.moveTo(0.2, cc.v2(2, -8)), cc.moveTo(0.2, cc.v2(-8, -10)), // cc.moveTo(0.2, cc.v2(3, 10)), cc.moveTo(0.2, cc.v2(0, 0)) ) ) ); setTimeout(() => { this.node.stopAllActions(); this.node.setPosition(0, 0); }, duration * 1000); } }