import { ryw_Event } from "../../FrameWork/Event/EventEnum"; import EventMgr from "../../FrameWork/Event/EventMgr"; import User from "../../FrameWork/User/User"; import Common5 from "../../Platform/th/Common5"; import TouZiXieYiShu from "../GameMethodRes/TouZiXieYiShu/TouZiXieYiShu"; import GameBaseScript from "../GameRoomRes/GameBaseScript"; import TaskManager, { MainTaskIdEnum } from "../JuQingChat/TaskManager"; import BagManager from "../Manager/BagManager"; import InterfaceManager from "../Manager/InterfaceManager"; import UserManager from "../Manager/UserManager"; import PrefabManage, { GameType } from "../PrefabManager/PrefabManage"; import GetAward from "../SCommon/GetAward"; import DHBase from "./DHBase"; const { ccclass, property } = cc._decorator; @ccclass export default class DH_17 extends DHBase { chatConfig = [ { effectUrl: 'DH/DH_17/sound/呦,为了一个贱人,你还真舍得。', delayTime: 4.9, str: '呦,为了一个贱人,你还真舍得。', posi: 'qipao2' }, { effectUrl: 'DH/DH_17/sound/少废话,合同拿来。', delayTime: 2.2, str: '少废话,合同拿来。', posi: '-1' }, { effectUrl: 'DH/DH_17/sound/对了,看看你前女友从钱胖子那给我偷的好东西。', delayTime: 6.9, str: '对了,看看你前女友从钱胖子那给我偷的好东西。', posi: 'qipao2' }, // { effectUrl: 'DH/DH_17/sound/少了这个,你的机关盒就是个废品,哈哈!', delayTime: 3, str: '少了这个,你的机关盒就是个废品,哈哈!', posi: 'qipao2' }, { effectUrl: 'DH/DH_17/sound/你,你怎么知道兽印的?你想干什么!', delayTime: 3.9, str: '你,你怎么知道兽印的?你想干什么!', posi: '-1' }, { effectUrl: 'DH/DH_17/sound/就你这样,还和龙少争?太嫩了!', delayTime: 4.6, str: '就你这样,还和龙少争?太嫩了!', posi: 'qipao2' }, ] @property(cc.Node) fushao: cc.Node = null; start() { this.scheduleOnce(() => { PrefabManage.preloadPrefabByType(GameType.DH_18) }) Common5.playRemoteAudioMusic('CommonSound/背景音111') GameBaseScript.preLoadRemoteAudioByChatConfig(this.chatConfig); super.start(); let mainTaskInfo: any = TaskManager.getCurUnLockMainTaskInfo() let mainId = mainTaskInfo.Id this.continueStory(); // this.scheduleOnce(() => { // PrefabManage.preloadPrefabByType(GameType.DH_59) // }) // EventMgr.onEvent_custom(ryw_Event.RefreshJuQingDuiHua, () => { // this.RefreshJuQingDuiHua(); // }, this); } // 继续剧情 continueStory() { let fushaoSpine = this.fushao.getComponent(sp.Skeleton) fushaoSpine.setAnimation(0, "拿合同待机", true) const dialogEvents = [ (func) => { this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => { fushaoSpine.setAnimation(0, "拿合同说话", true) //待机是说话的动作... }); }, (func) => { fushaoSpine.setAnimation(0, "拿合同待机", true) this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => { }); }, (func) => { Common5.playRemoteAudioEffect("action_effect/撕合同"); fushaoSpine.setAnimation(0, "撕合同", false) fushaoSpine.setCompleteListener(() => { fushaoSpine.setCompleteListener(null) fushaoSpine.setAnimation(0, "撕合同待机", true) this.scheduleOnce(() => { func() }, 1) }) }, (func) => { this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => { fushaoSpine.setAnimation(0, "拿羊印说话", true) }); }, // (func) => { // this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => { // }); // }, (func) => { fushaoSpine.setAnimation(0, "拿羊印待机", true) this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => { }); }, (func) => { this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => { fushaoSpine.setAnimation(0, "拿羊印说话", true) }); }, ] const dialogCallFunc = (logEvents: any[]) => { logEvents.shift()(() => { if (logEvents.length > 0) { dialogCallFunc(logEvents); } else { UserManager.subMoney(100000000) PrefabManage.showBlackGuoDu(() => { PrefabManage.loadPrefabByType(GameType.CityPrefab) TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_1007) TaskManager.setCurUnLockMainTaskInfo(MainTaskIdEnum.MainTask_1008) this.node.destroy() }, () => { }) } }); } dialogCallFunc(dialogEvents); } // 震屏效果 // 参数:duration 震屏时间 shakeEffect(duration) { this.node.runAction( cc.repeatForever( cc.sequence( // cc.moveTo(0.02, cc.v2(5, 7)), // cc.moveTo(0.02, cc.v2(-6, 7)), // cc.moveTo(0.02, cc.v2(-13, 3)), // cc.moveTo(0.02, cc.v2(3, -6)), // cc.moveTo(0.02, cc.v2(-5, 5)), // cc.moveTo(0.02, cc.v2(2, -8)), // cc.moveTo(0.02, cc.v2(-8, -10)), // cc.moveTo(0.02, cc.v2(3, 10)), // cc.moveTo(0.02, cc.v2(0, 0)) cc.moveTo(0.2, cc.v2(5, 7)), // cc.moveTo(0.2, cc.v2(-6, 7)), cc.moveTo(0.2, cc.v2(-13, 3)), // cc.moveTo(0.2, cc.v2(3, -6)), cc.moveTo(0.2, cc.v2(-5, 5)), // cc.moveTo(0.2, cc.v2(2, -8)), cc.moveTo(0.2, cc.v2(-8, -10)), // cc.moveTo(0.2, cc.v2(3, 10)), cc.moveTo(0.2, cc.v2(0, 0)) ) ) ); setTimeout(() => { this.node.stopAllActions(); this.node.setPosition(0, 0); }, duration * 1000); } }