import { ryw_Event } from "../../FrameWork/Event/EventEnum"; import EventMgr from "../../FrameWork/Event/EventMgr"; import User from "../../FrameWork/User/User"; import Common5 from "../../Platform/th/Common5"; import TouZiXieYiShu from "../GameMethodRes/TouZiXieYiShu/TouZiXieYiShu"; import GameBaseScript from "../GameRoomRes/GameBaseScript"; import TaskManager, { MainTaskIdEnum } from "../JuQingChat/TaskManager"; import BagManager from "../Manager/BagManager"; import InterfaceManager from "../Manager/InterfaceManager"; import UserManager from "../Manager/UserManager"; import PrefabManage, { GameType } from "../PrefabManager/PrefabManage"; import GetAward from "../SCommon/GetAward"; import DHBase from "./DHBase"; const { ccclass, property } = cc._decorator; @ccclass export default class DH_11 extends DHBase { chatConfig = [ { effectUrl: 'DH/DH_11/sound/今天由我白诗诗主持拍卖会,请出价。', delayTime: 4.86, str: '今天由我白诗诗主持拍卖会,请出价。', posi: 'qipao2' }, { effectUrl: 'DH/DH_11/sound/1000万', delayTime: 3, str: '100万', str1: "200万", posi: '-1' }, { effectUrl: 'DH/DH_11/sound/白诗诗,你个贱人!老子还没出价呢!', delayTime: 3.95, str: '白诗诗,你个贱人!老子还没出价呢!', posi: 'qipao1' }, { effectUrl: 'DH/DH_11/sound/这是龙氏产业,你敢撒野?', delayTime: 2.8, str: '这是龙氏产业,你敢撒野?', posi: 'qipao2' }, { effectUrl: 'DH/DH_11/sound/咱们走着瞧!', delayTime: 2.12, str: '咱们走着瞧!', posi: 'qipao1' }, ] @property(cc.Node) fanpai: cc.Node = null; @property(cc.Node) baishihsi: cc.Node = null; @property(cc.Node) guanzhong: cc.Node = null; start() { this.scheduleOnce(() => { PrefabManage.preloadPrefabByType(GameType.DH_12) }) GameBaseScript.preLoadRemoteAudioByChatConfig(this.chatConfig); super.start(); let mainTaskInfo: any = TaskManager.getCurUnLockMainTaskInfo() let mainId = mainTaskInfo.Id this.continueStory(); // this.scheduleOnce(() => { // PrefabManage.preloadPrefabByType(GameType.DH_59) // }) // EventMgr.onEvent_custom(ryw_Event.RefreshJuQingDuiHua, () => { // this.RefreshJuQingDuiHua(); // }, this); } // 继续剧情 continueStory() { let baishihsiSpine = this.baishihsi.getComponent(sp.Skeleton) baishihsiSpine.setAnimation(0, "白诗诗待机", true) let guanzhongSpine = this.guanzhong.getComponent(sp.Skeleton) guanzhongSpine.setAnimation(0, "观众待机", true) let fanpaiSpine = this.fanpai.getComponent(sp.Skeleton) this.fanpai.active = false this.node.getChildByName("nameplate").active = true const dialogEvents = [ (func) => { this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => { baishihsiSpine.setAnimation(0, "白诗诗说话", true) }); }, (func) => { baishihsiSpine.setAnimation(0, "白诗诗待机", true) this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => { }); }, (func) => { baishihsiSpine.setAnimation(0, "白诗诗敲锤", false) Common5.playRemoteAudioEffect("action_effect/拍卖敲锤子"); baishihsiSpine.setCompleteListener(() => { baishihsiSpine.setCompleteListener(null) baishihsiSpine.setAnimation(0, "白诗诗看反派待机", true) func() }) }, (func) => { guanzhongSpine.setAnimation(0, "观众待机无反派", true) this.fanpai.active = true this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => { fanpaiSpine.setAnimation(0, "反派站说话", true) }); }, (func) => { fanpaiSpine.setAnimation(0, "反派站待机", true) this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => { baishihsiSpine.setAnimation(0, "白诗诗看反派说话", true) }); }, (func) => { baishihsiSpine.setAnimation(0, "白诗诗看反派待机", true) this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => { fanpaiSpine.setAnimation(0, "反派说话", true) }); }, ] const dialogCallFunc = (logEvents: any[]) => { logEvents.shift()(() => { if (logEvents.length > 0) { dialogCallFunc(logEvents); } else { if (this.selectIndex == 1) { PrefabManage.showTextTips("扣除拍卖费200万") UserManager.subMoney(2000000) } else { PrefabManage.showTextTips("扣除拍卖费100万") UserManager.subMoney(1000000) } // PrefabManage.loadPrefabByType(GameType.CityPrefab) PrefabManage.showBlackGuoDu(() => { PrefabManage.loadPrefabByType(GameType.CityPrefab) TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_708) TaskManager.setCurUnLockMainTaskInfo(MainTaskIdEnum.MainTask_709) this.node.destroy() }, () => { }) } }); } dialogCallFunc(dialogEvents); } // 震屏效果 // 参数:duration 震屏时间 shakeEffect(duration) { this.node.runAction( cc.repeatForever( cc.sequence( // cc.moveTo(0.02, cc.v2(5, 7)), // cc.moveTo(0.02, cc.v2(-6, 7)), // cc.moveTo(0.02, cc.v2(-13, 3)), // cc.moveTo(0.02, cc.v2(3, -6)), // cc.moveTo(0.02, cc.v2(-5, 5)), // cc.moveTo(0.02, cc.v2(2, -8)), // cc.moveTo(0.02, cc.v2(-8, -10)), // cc.moveTo(0.02, cc.v2(3, 10)), // cc.moveTo(0.02, cc.v2(0, 0)) cc.moveTo(0.2, cc.v2(5, 7)), // cc.moveTo(0.2, cc.v2(-6, 7)), cc.moveTo(0.2, cc.v2(-13, 3)), // cc.moveTo(0.2, cc.v2(3, -6)), cc.moveTo(0.2, cc.v2(-5, 5)), // cc.moveTo(0.2, cc.v2(2, -8)), cc.moveTo(0.2, cc.v2(-8, -10)), // cc.moveTo(0.2, cc.v2(3, 10)), cc.moveTo(0.2, cc.v2(0, 0)) ) ) ); setTimeout(() => { this.node.stopAllActions(); this.node.setPosition(0, 0); }, duration * 1000); } }