import Common5 from "./Common5"; const {ccclass, property} = cc._decorator; @ccclass export default class TouchSpineScript extends cc.Component { @property({ type: cc.Node, displayName: '动画节点' }) spineNode: cc.Node = null // LIFE-CYCLE CALLBACKS: onLoad () { this.openTouchEvent(this.node) } openTouchEvent(node) { node.on(cc.Node.EventType.TOUCH_START, this.touchStartNode, this) } touchStartNode(event) { Common5.playEffectCustom('CommonRes',"sound/按键点击") this.node['_touchListener'].setSwallowTouches(false); let target = event.target let posi = event.getLocation()//世界坐标 posi = target.parent.convertToNodeSpaceAR(posi) this.spineNode.setPosition(posi) this.spineNode.stopAllActions() this.spineNode.active = true this.spineNode.getComponent(sp.Skeleton).setAnimation(0,'animation',false) cc.tween(this.spineNode) .delay(0.5) .set({active:false}) .start() } }