觉醒时刻
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1 week ago
import { ryw_Event } from "../../../FrameWork/Event/EventEnum";
import EventMgr from "../../../FrameWork/Event/EventMgr";
import Common5 from "../../../Platform/th/Common5";
import TaskManager, { MainTaskIdEnum } from "../../JuQingChat/TaskManager";
import JuQingQiPao from "../../JuQingGuanQia/JuQingQiPao";
import BagManager from "../../Manager/BagManager";
import PrefabManage, { GameType } from "../../PrefabManager/PrefabManage";
import GetAward from "../../SCommon/GetAward";
import GameBaseScript from "../GameBaseScript";
let gameConfig = {
chadianLog1: [
{
str: "女儿怎么样了?",
qiPaoPos: -1,
delay: 0.8,
effectUrl: "GameRoomRes/sound/Room22/女儿怎么样了?"
},
{
str: "爸爸妈妈,太好了",
qiPaoPos: 1,
delay: 2.3,
effectUrl: "GameRoomRes/sound/Room22/爸爸妈妈,太好了"
},
{
str: "夏芸,当初跟陈天霸走,就因为我穷我失业?",
qiPaoPos: -1,
delay: 3.8,
effectUrl: "GameRoomRes/sound/Room22/夏芸,当初跟陈天霸走,就因为我穷我失业?"
},
{
str: "女儿的病拖不起了,要很多很多的钱",
qiPaoPos: 0,
delay: 3,
effectUrl: "GameRoomRes/sound/Room22/女儿的病拖不起了,要很多很多的钱"
},
{
str: "那你现在回来干什么!",
qiPaoPos: -1,
delay: 1.4,
effectUrl: "GameRoomRes/sound/Room22/那你现在回来干什么!"
},
{
str: "陈天霸在海外的儿子重病,女儿的条件刚好匹配",
qiPaoPos: 0,
delay: 4,
effectUrl: "GameRoomRes/sound/Room22/陈天霸在海外的儿子重病,女儿的条件刚好匹配"
},
{
str: "可惜鲁菜谱没拿回来",
qiPaoPos: 0,
delay: 2.1,
effectUrl: "GameRoomRes/sound/Room22/可惜鲁菜谱没拿回来"
},
{
str: "你照顾好女儿,我去把家里装修一下",
qiPaoPos: -1,
delay: 2.2,
effectUrl: "GameRoomRes/sound/Room22/你照顾好女儿,我去把家里装修一下"
}
]
}
const { ccclass, property } = cc._decorator;
@ccclass
export default class Room22 extends cc.Component {
onLoad() {
GameBaseScript.preLoadRemoteAudio(gameConfig);
EventMgr.onEvent_custom(ryw_Event.NormalTouchEndCheck, (data_) => {
this.normalTouchCallback(data_.targetNode);
}, this);
EventMgr.onEvent_custom(ryw_Event.DirectTouchMoveCheck, (data_) => {
this.normalTouchCallback(data_.targetNode);
}, this);
}
start() {
this.showChatBtnStatus();
EventMgr.onEvent_custom(ryw_Event.RefreshJuQingDuiHua, () => {
this.showChatBtnStatus();
}, this);
}
showChatBtnStatus() {
let mainTaskInfo: any = TaskManager.getCurUnLockMainTaskInfo();
let mainId = mainTaskInfo.Id;
if (mainId == MainTaskIdEnum.MainTask_2201) {
this.node.getChildByName("底图1").active = true;
this.node.getChildByName("底图1").getChildByName("小女孩睡").active = true;
let wife = this.node.getChildByName("老婆");
wife.active = true;
wife.getComponent(sp.Skeleton).setAnimation(0, '担心', true);
this.showQiPao(gameConfig.chadianLog1[0], () => {
this.node.getChildByName('熬制膳食').active = true;
});
} else if (mainId == MainTaskIdEnum.MainTask_2202) {
this.node.getChildByName("底图1").active = true;
this.node.getChildByName("底图1").getChildByName("小女孩睡").active = true;
let wife = this.node.getChildByName("老婆");
wife.active = true;
wife.getComponent(sp.Skeleton).setAnimation(0, '担心', true);
this.node.getChildByName('膳食提交').active = true;
} else if (mainId == MainTaskIdEnum.MainTask_2203) {
this.node.getChildByName("底图1").active = true;
this.node.getChildByName("底图1").getChildByName("小女孩坐").active = true;
let wife = this.node.getChildByName("老婆");
wife.active = true;
wife.getComponent(sp.Skeleton).setAnimation(0, '待机', true);
const dialogEvents = [
(func) => {
this.showQiPao(gameConfig.chadianLog1[2], func);
},
(func) => {
wife.getComponent(sp.Skeleton).setAnimation(0, '待机说话', true);
this.showQiPao(gameConfig.chadianLog1[3], func);
},
(func) => {
wife.getComponent(sp.Skeleton).setAnimation(0, '待机', true);
this.showQiPao(gameConfig.chadianLog1[4], func);
},
(func) => {
wife.getComponent(sp.Skeleton).setAnimation(0, '待机说话', true);
this.showQiPao(gameConfig.chadianLog1[5], func);
},
(func) => {
this.showQiPao(gameConfig.chadianLog1[6], func);
},
(func) => {
wife.getComponent(sp.Skeleton).setAnimation(0, '待机', true);
this.showQiPao(gameConfig.chadianLog1[7], func);
},
]
const dialogCallFunc = (logEvents: any[]) => {
logEvents.shift()(() => {
if (logEvents.length > 0) {
dialogCallFunc(logEvents);
} else {
console.log("MainTask_2203对话结束!");
}
});
}
dialogCallFunc(dialogEvents);
} else if (mainId == MainTaskIdEnum.MainTask_2204) {
this.node.getChildByName("底图1").active = true;
this.node.getChildByName("底图1").getChildByName("小女孩坐").active = true;
let wife = this.node.getChildByName("老婆");
wife.active = true;
wife.getComponent(sp.Skeleton).setAnimation(0, '待机', true);
this.node.getChildByName('装修家里').active = true;
} else {
this.node.getChildByName('装修家里').active = false;
this.node.getChildByName("底图2").active = true;
let wife = this.node.getChildByName("老婆");
wife.active = true;
wife.getComponent(sp.Skeleton).setAnimation(0, '待机', true);
}
}
normalTouchCallback(targetNode) {
switch (targetNode.name) {
case "膳食提交":
let node1 = this.node.getChildByName("底图1").getChildByName("小女孩睡");
let node2 = this.node.getChildByName("底图1").getChildByName("小女孩坐");
cc.tween(node1).to(1, { opacity: 0 }).hide().start();
cc.tween(node2).delay(0.5).set({ active: true, opacity: 0 })
.to(1, { opacity: 255 }).call(() => {
this.showQiPao(gameConfig.chadianLog1[1], () => {
BagManager.subBagList(3052, 1);
TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_2202);
TaskManager.setCurUnLockMainTaskInfo(MainTaskIdEnum.MainTask_2203);
EventMgr.emitEvent_custom(ryw_Event.RefreshJuQingDuiHua);
});
}).start();
break;
default:
break;
}
}
//展示气泡
showQiPao(curLog, func?) {
console.log("curLog==", curLog)
if (!curLog) {
console.log("xxxxxx")
return;
}
let string_ = curLog.str
let qiPaoPos_ = curLog.qiPaoPos
if (qiPaoPos_ != -1) {
if (curLog.effectUrl && curLog.effectUrl.length > 0) {
Common5.playRemoteAudioEffect(curLog.effectUrl);
}
let node = this.node
let qiPao = node.getChildByName("qiPao").getChildByName("qiPao_" + qiPaoPos_);
qiPao.stopAllActions()
this.showDialogStr(string_, qiPao.getChildByName("str"))
// qiPao.getChildByName("str").getComponent(cc.Label).string = string_
qiPao.active = true
qiPao.scale = 0
cc.tween(qiPao)
.to(0.2, { scale: 1 })
.delay(curLog.delay)
.call(() => {
qiPao.active = false;
if (func) {
func();
}
})
.start();
}
else {
let qiPao = this.node.getChildByName("dh_qiPao")
qiPao.getComponent(JuQingQiPao).initView(curLog, func)
}
}
showDialogStr(str, dialogStr, finishFunc?) {
let curStr = ""
let curIndex = 0
let callFunc = () => {
curStr += str[curIndex++]
dialogStr.getComponent(cc.Label).string = curStr
if (curIndex >= str.length) {
finishFunc && finishFunc()
}
}
this.schedule(callFunc, 0.07, str.length - 1)
}
onStartGameBtn1(event) {
let target = event.target;
target.active = false;
let goodArray = [{ goodId: 3052, goodNum: 1 }];
PrefabManage.loadPrefabByType(GameType.GetAward, null, (prefabNode) => {
prefabNode.getComponent(GetAward).initView(goodArray, () => {
TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_2201);
TaskManager.setCurUnLockMainTaskInfo(MainTaskIdEnum.MainTask_2202);
EventMgr.emitEvent_custom(ryw_Event.RefreshJuQingDuiHua);
});
});
}
onStartGameBtn2(event) {
// let target = event.target;
// target.active = false;
console.log('游戏文字剧情22-查询真相');
PrefabManage.loadPrefabByType(GameType.GameStory22);
}
}