觉醒时刻
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import { ryw_Event } from "../../FrameWork/Event/EventEnum";
import EventMgr from "../../FrameWork/Event/EventMgr";
import User from "../../FrameWork/User/User";
import Common5 from "../../Platform/th/Common5";
import TouZiXieYiShu from "../GameMethodRes/TouZiXieYiShu/TouZiXieYiShu";
import GameBaseScript from "../GameRoomRes/GameBaseScript";
import huyin from "../GameRoomRes/SuiPian/huyin";
import TaskManager, { MainTaskIdEnum } from "../JuQingChat/TaskManager";
import BagManager from "../Manager/BagManager";
import InterfaceManager from "../Manager/InterfaceManager";
import UserManager from "../Manager/UserManager";
import PrefabManage, { GameType } from "../PrefabManager/PrefabManage";
import GetAward from "../SCommon/GetAward";
import DHBase from "./DHBase";
const { ccclass, property } = cc._decorator;
let needIDs = [
{
goodids: [3048, 3049, 3050, 3764, 3765],
tiaoZhuanGameType: GameType.KuaiDiZhan,
huoYuan: "盲盒站",
},
]
@ccclass
export default class DH_16 extends DHBase {
chatConfig = [
{ effectUrl: 'DH/DH_16/sound/叶辰!你什么意思!居然带个狐狸精来我这!', delayTime: 4.4, str: '叶辰!你什么意思!居然带个狐狸精来我这!', posi: 'qipao2' },
{ effectUrl: 'DH/DH_16/sound/诗诗帮了我两次,这次我该兑现承诺了。', delayTime: 4.1, str: '诗诗帮了我两次,这次我该兑现承诺了。', posi: '-1' },
{ effectUrl: 'DH/DH_16/sound/哼!这个女人你把握不住,早晚会吃亏。', delayTime: 4, str: '哼!这个女人你把握不住,早晚会吃亏。', posi: 'qipao2' },
{ effectUrl: 'DH/DH_16/sound/那个..这样说不太好吧。', delayTime: 3, str: '那个..这样说不太好吧。', posi: '-1' },
{ effectUrl: 'DH/DH_16/sound/你爱信不信,反正投资款按规矩来办。', delayTime: 4, str: '你爱信不信,反正投资款按规矩来办。', posi: 'qipao2' },
]
@property(cc.Node)
touziren: cc.Node = null;
@property(cc.Node)
baishishi: cc.Node = null;
@property(cc.Node)
needLayer: cc.Node = null;
@property(cc.Node)
singleItem: cc.Node = null;
@property(cc.ScrollView)
m_ScrollView: cc.ScrollView = null;
curNeedID: number = -1;
start() {
this.scheduleOnce(() => {
PrefabManage.preloadPrefabByType(GameType.DH_17)
})
GameBaseScript.preLoadRemoteAudioByChatConfig(this.chatConfig);
super.start();
let mainTaskInfo: any = TaskManager.getCurUnLockMainTaskInfo()
let mainId = mainTaskInfo.Id
if (mainId == MainTaskIdEnum.MainTask_1004) {
//点击提交播放合成动画
} else if (mainId >= MainTaskIdEnum.MainTask_1005) {
let touzirenSpine = this.touziren.getComponent(sp.Skeleton)
touzirenSpine.setAnimation(0, "投资人", true)
let baishishiSpine = this.baishishi.getComponent(sp.Skeleton)
baishishiSpine.setAnimation(0, "白诗诗", true)
} else {
this.continueStory();
}
// this.scheduleOnce(() => {
// PrefabManage.preloadPrefabByType(GameType.DH_59)
// })
// EventMgr.onEvent_custom(ryw_Event.RefreshJuQingDuiHua, () => {
// this.RefreshJuQingDuiHua();
// }, this);
this.refreshNeedLayer()
EventMgr.onEvent_custom(ryw_Event.refreshNeedLayer, () => {
this.refreshNeedLayer()
}, this)
EventMgr.onEvent_custom(ryw_Event.ZhuiJiaTouZi, () => {
// PrefabManage.showBlackGuoDu(() => {
// PrefabManage.loadPrefabByType(GameType.CityPrefab)
// this.node.destroy()
// })
}, this)
}
refreshNeedLayer() {
let mainTaskInfo: any = TaskManager.getCurUnLockMainTaskInfo()
let mainId = mainTaskInfo.Id
if (mainId == MainTaskIdEnum.MainTask_1003 || mainId == MainTaskIdEnum.MainTask_1004) {
this.curNeedID = 0
}
if (this.curNeedID >= 0) {
this.needLayer.active = true
this.needLayer.getChildByName("huanYuanNode").getChildByName("huoYuan").getComponent(cc.Label).string = needIDs[this.curNeedID].huoYuan
this.initItemContent()
} else {
this.needLayer.active = false
}
}
// 继续剧情
continueStory() {
let touzirenSpine = this.touziren.getComponent(sp.Skeleton)
touzirenSpine.setAnimation(0, "投资人", true)
let baishishiSpine = this.baishishi.getComponent(sp.Skeleton)
baishishiSpine.setAnimation(0, "白诗诗", true)
const dialogEvents = [
(func) => {
this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
touzirenSpine.setAnimation(0, "投资人说话", true)
});
},
(func) => {
touzirenSpine.setAnimation(0, "投资人", true)
this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => {
})
},
(func) => {
this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
touzirenSpine.setAnimation(0, "投资人斜看说话", true)
});
},
(func) => {
touzirenSpine.setAnimation(0, "投资人斜看", true)
this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => {
})
},
(func) => {
this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
touzirenSpine.setAnimation(0, "投资人说话", true)
});
},
]
const dialogCallFunc = (logEvents: any[]) => {
logEvents.shift()(() => {
if (logEvents.length > 0) {
dialogCallFunc(logEvents);
} else {
TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_1002)
TaskManager.setCurUnLockMainTaskInfo(MainTaskIdEnum.MainTask_1003)
this.refreshNeedLayer()
// PrefabManage.showBlackGuoDu(() => {
// PrefabManage.loadPrefabByType(GameType.CityPrefab)
// this.node.destroy()
// })
}
});
}
dialogCallFunc(dialogEvents);
}
// 继续剧情
continueStory1() {
let touzirenSpine = this.touziren.getComponent(sp.Skeleton)
touzirenSpine.setAnimation(0, "投资人", true)
let baishishiSpine = this.baishishi.getComponent(sp.Skeleton)
baishishiSpine.setAnimation(0, "白诗诗", true)
const dialogEvents = [
(func) => {
func()
},
]
const dialogCallFunc = (logEvents: any[]) => {
logEvents.shift()(() => {
if (logEvents.length > 0) {
dialogCallFunc(logEvents);
} else {
TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_1004)
TaskManager.setCurUnLockMainTaskInfo(MainTaskIdEnum.MainTask_1005, false)
Common5.playRemoteAudioEffect("ZhuiJiaTouZi/留下来陪我一起学习吧");
this.scheduleOnce(() => {
TaskManager.setCurUnLockMainTaskInfo(MainTaskIdEnum.MainTask_1005)
}, 3)
// PrefabManage.showBlackGuoDu(() => {
// PrefabManage.loadPrefabByType(GameType.CityPrefab)
// this.node.destroy()
// })
}
});
}
dialogCallFunc(dialogEvents);
}
initItemContent() {
this.m_ScrollView.content.removeAllChildren()
let isAllFind = true
let propIdArr = needIDs[this.curNeedID].goodids
for (let i = 0; i < propIdArr.length; i++) {
let item = cc.instantiate(this.singleItem)
item.active = true
item.parent = this.m_ScrollView.content
let spFrame_hui = item.getChildByName('spFrame_hui')
let spFrame_liang = item.getChildByName('spFrame_liang')
Common5.setRemoteSpriteFrame(spFrame_hui.getComponent(cc.Sprite), 'GoodIcon/' + propIdArr[i])
Common5.setRemoteSpriteFrame(spFrame_liang.getComponent(cc.Sprite), 'GoodIcon/' + propIdArr[i])
let _pro = BagManager.getGoodsProperty(propIdArr[i])
item.getChildByName('nameStr').getComponent(cc.Label).string = _pro.goodName
if (BagManager.getBagGoodNums(propIdArr[i]) > 0) {
spFrame_liang.active = true
spFrame_hui.active = false
} else {
isAllFind = false
spFrame_liang.active = false
spFrame_hui.active = true
}
}
if (isAllFind) {
this.needLayer.getChildByName("按钮").active = true
this.needLayer.getChildByName("huanYuanNode").active = false
}
}
onTouchSubmit() {
//碎片合并
let mainTaskInfo: any = TaskManager.getCurUnLockMainTaskInfo()
let mainId = mainTaskInfo.Id
let goodArray = []
if (mainId == MainTaskIdEnum.MainTask_1004) {//虎印
goodArray = [{ goodId: 3051, goodNum: 1 }]
}
this.needLayer.active = false
//播放合成动画
PrefabManage.loadPrefabByType(GameType.huyin, this.node, (node) => {
node.getComponent(huyin).run(this.m_ScrollView.content.children, () => {
this.scheduleOnce(() => {
PrefabManage.loadPrefabByType(GameType.GetAward, null, (prefabNode) => {
prefabNode.getComponent('GetAward').initView(goodArray, () => {
//播放完再显示投资协议书
PrefabManage.loadPrefabByType(GameType.TouZiXieYiShu, null, (prefab) => {
let money = 15000000
prefab.getComponent(TouZiXieYiShu).initView("叶氏文娱", money, () => {
UserManager.addMoney(money)
PrefabManage.showTextTips(`恭喜获得投资${Common5.getNumberChangeHanzi(money, '1')}`)
this.continueStory1();
})
})
});
})
}, 1)
})
})
// PrefabManage.loadPrefabByType(GameType.GetAward, null, (prefabNode) => {
// prefabNode.getComponent('GetAward').initView(goodArray, () => {
// //播放完再显示投资协议书
// PrefabManage.loadPrefabByType(GameType.TouZiXieYiShu, null, (prefab) => {
// let money = 500000
// prefab.getComponent(TouZiXieYiShu).initView("叶氏文娱", money, () => {
// UserManager.addMoney(money)
// PrefabManage.showTextTips(`恭喜获得投资${Common5.getNumberChangeHanzi(money, '1')}`)
// this.continueStory1();
// })
// })
// });
// })
}
onBtnHuoYuanTiaoZhuan() {
// this.node.removeFromParent()
// this.node.destroy()
PrefabManage.loadPrefabByType(needIDs[this.curNeedID].tiaoZhuanGameType)
}
// 震屏效果
// 参数:duration 震屏时间
shakeEffect(duration) {
this.node.runAction(
cc.repeatForever(
cc.sequence(
// cc.moveTo(0.02, cc.v2(5, 7)),
// cc.moveTo(0.02, cc.v2(-6, 7)),
// cc.moveTo(0.02, cc.v2(-13, 3)),
// cc.moveTo(0.02, cc.v2(3, -6)),
// cc.moveTo(0.02, cc.v2(-5, 5)),
// cc.moveTo(0.02, cc.v2(2, -8)),
// cc.moveTo(0.02, cc.v2(-8, -10)),
// cc.moveTo(0.02, cc.v2(3, 10)),
// cc.moveTo(0.02, cc.v2(0, 0))
cc.moveTo(0.2, cc.v2(5, 7)),
// cc.moveTo(0.2, cc.v2(-6, 7)),
cc.moveTo(0.2, cc.v2(-13, 3)),
// cc.moveTo(0.2, cc.v2(3, -6)),
cc.moveTo(0.2, cc.v2(-5, 5)),
// cc.moveTo(0.2, cc.v2(2, -8)),
cc.moveTo(0.2, cc.v2(-8, -10)),
// cc.moveTo(0.2, cc.v2(3, 10)),
cc.moveTo(0.2, cc.v2(0, 0))
)
)
);
setTimeout(() => {
this.node.stopAllActions();
this.node.setPosition(0, 0);
}, duration * 1000);
}
}