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377 lines
14 KiB
377 lines
14 KiB
1 week ago
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import { ryw_Event } from "../../FrameWork/Event/EventEnum";
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import EventMgr from "../../FrameWork/Event/EventMgr";
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import User from "../../FrameWork/User/User";
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import Common5 from "../../Platform/th/Common5";
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import TouZiXieYiShu from "../GameMethodRes/TouZiXieYiShu/TouZiXieYiShu";
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import GameBaseScript from "../GameRoomRes/GameBaseScript";
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import TaskManager, { MainTaskIdEnum } from "../JuQingChat/TaskManager";
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import BagManager from "../Manager/BagManager";
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import InterfaceManager from "../Manager/InterfaceManager";
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import UserManager from "../Manager/UserManager";
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import PrefabManage, { GameType } from "../PrefabManager/PrefabManage";
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import GetAward from "../SCommon/GetAward";
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import ChaDianListScript2 from "../WenZiRes/WenZiCommon/ChaDianListScript2";
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import DHBase from "./DHBase";
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const { ccclass, property } = cc._decorator;
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let ChadianConfig = {
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chadianIconList: [
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{
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bandleName: "DH_14",
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name: "茬点1",
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url: "res/茬点1",
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isCheck: false
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},
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{
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bandleName: "DH_14",
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name: "茬点2",
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url: "res/茬点2",
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isCheck: false
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},
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{
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bandleName: "DH_14",
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name: "茬点3",
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url: "res/茬点3",
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isCheck: false
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},
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{
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bandleName: "DH_14",
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name: "茬点4",
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url: "res/茬点4",
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isCheck: false
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}
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],
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chadianLog: [
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{
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str: "丢了什么东西吗?",
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posi: -1,
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delayTime: 1.2,
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effectUrl: "DH/DH_14/sound/丢了什么东西吗?"
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},
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{
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str: "看着像被下了药。",
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posi: -1,
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delayTime: 1.9,
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effectUrl: "DH/DH_14/sound/看着像被下了药。"
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},
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{
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str: "这是偷着盖了什么章?",
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posi: -1,
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delay: 1.7,
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effectUrl: "DH/DH_14/sound/这是偷着盖了什么章?"
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},
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{
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str: "钱老板资产都被转移走了?",
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posi: -1,
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delayTime: 1.96,
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effectUrl: "DH/DH_14/sound/钱老板资产都被转移走了?"
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},
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]
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}
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@ccclass
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export default class DH_14 extends DHBase {
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chatConfig = [
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{ effectUrl: 'DH/DH_14/sound/辰哥,他们诬陷我!', delayTime: 2.3, str: '辰哥,他们诬陷我!', posi: 'qipao1' },
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{ effectUrl: 'DH/DH_14/sound/等我用银针唤醒钱老板,就真相大白了!', delayTime: 2.95, str: '等我用银针唤醒钱老板,就真相大白了!', posi: '-1' },
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{ effectUrl: 'DH/DH_14/sound/你随意,就是这贱人干的!', delayTime: 3.2, str: '你随意,就是这贱人干的!', posi: 'qipao2' },
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{ effectUrl: 'DH/DH_14/sound/是她送的汤,是她害的我!', delayTime: 3.27, str: '是她送的汤,是她害的我!', posi: 'qipao3' },
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{ effectUrl: 'DH/DH_14/sound/没,我没有,辰哥,找白诗诗,她能给我作证!', delayTime: 6, str: '没,我没有,辰哥,找白诗诗,她能给我作证!', posi: 'qipao1' },
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]
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@property(cc.Node)
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anruoruo: cc.Node = null;
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@property(cc.Node)
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jincha: cc.Node = null;
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@property(cc.Node)
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liumeng: cc.Node = null;
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@property(cc.Node)
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qianlaoban: cc.Node = null;
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@property(cc.Node)
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qianlaoban_2: cc.Node = null;
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@property(cc.Node)
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zhazhen: cc.Node = null;
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@property(cc.Node)
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btn_zhenjiu: cc.Node = null;
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chadianStep: number = 0
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start() {
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this.scheduleOnce(() => {
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PrefabManage.preloadPrefabByType(GameType.DH_15)
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})
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Common5.playRemoteAudioMusic('CommonSound/背景音111')
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GameBaseScript.preLoadRemoteAudio(ChadianConfig);
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GameBaseScript.preLoadRemoteAudioByChatConfig(this.chatConfig);
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super.start();
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let mainTaskInfo: any = TaskManager.getCurUnLockMainTaskInfo()
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let mainId = mainTaskInfo.Id
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if (mainId == MainTaskIdEnum.MainTask_904) {
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this.btn_zhenjiu.active = true
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} else {
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this.continueStory();
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}
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// this.scheduleOnce(() => {
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// PrefabManage.preloadPrefabByType(GameType.DH_59)
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// })
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// EventMgr.onEvent_custom(ryw_Event.RefreshJuQingDuiHua, () => {
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// this.RefreshJuQingDuiHua();
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// }, this);
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EventMgr.onEvent_custom(ryw_Event.NormalTouchEndCheck, (data_) => {
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this.normalTouchCallback(data_.targetNode);
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}, this);
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}
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// 继续剧情
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continueStory() {
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let anruoruoSpine = this.anruoruo.getComponent(sp.Skeleton)
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anruoruoSpine.setAnimation(0, "安若若有锁链", true)
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let jinchaSpine = this.jincha.getComponent(sp.Skeleton)
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jinchaSpine.setAnimation(0, "警察", true)
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let liumengSpine = this.liumeng.getComponent(sp.Skeleton)
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liumengSpine.setAnimation(0, "待机", true)
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let qianlaobanSpine = this.qianlaoban.getComponent(sp.Skeleton)
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qianlaobanSpine.setAnimation(0, "睡觉", true)
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this.node.getChildByName("hezi").active = false
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this.node.getChildByName("qianyoucai").active = false
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this.node.getChildByName("yinzhang").active = false
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this.node.getChildByName("shouji").active = false
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const dialogEvents = [
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(func) => {
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this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
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anruoruoSpine.setAnimation(0, "安若若有锁链说话", true)
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});
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},
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(func) => {
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anruoruoSpine.setAnimation(0, "安若若有锁链", true)
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func()
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},
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]
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const dialogCallFunc = (logEvents: any[]) => {
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logEvents.shift()(() => {
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if (logEvents.length > 0) {
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dialogCallFunc(logEvents);
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} else {
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this.node.getChildByName("hezi").active = true
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this.node.getChildByName("qianyoucai").active = true
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this.node.getChildByName("yinzhang").active = true
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this.node.getChildByName("shouji").active = true
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let chadianIconList = this.node.getChildByName('chadianIconList');
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let scr: ChaDianListScript2 = chadianIconList.getComponent(ChaDianListScript2);
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scr.setChaDianData(ChadianConfig.chadianIconList);
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chadianIconList.active = true;
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this.chadianStep = 0;
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}
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});
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}
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dialogCallFunc(dialogEvents);
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}
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// 继续剧情
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continueStory1() {
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let anruoruoSpine = this.anruoruo.getComponent(sp.Skeleton)
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anruoruoSpine.setAnimation(0, "安若若有锁链", true)
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let jinchaSpine = this.jincha.getComponent(sp.Skeleton)
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jinchaSpine.setAnimation(0, "警察", true)
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let liumengSpine = this.liumeng.getComponent(sp.Skeleton)
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liumengSpine.setAnimation(0, "待机", true)
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let qianlaobanSpine = this.qianlaoban.getComponent(sp.Skeleton)
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qianlaobanSpine.setAnimation(0, "睡觉", true)
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const dialogEvents = [
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(func) => {
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this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => {
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});
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},
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(func) => {
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this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
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liumengSpine.setAnimation(0, "说话", true)
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});
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},
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(func) => {
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liumengSpine.setAnimation(0, "待机", true)
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func()
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},
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]
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const dialogCallFunc = (logEvents: any[]) => {
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logEvents.shift()(() => {
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if (logEvents.length > 0) {
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dialogCallFunc(logEvents);
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} else {
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TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_902)
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TaskManager.setCurUnLockMainTaskInfo(MainTaskIdEnum.MainTask_903)
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// PrefabManage.showBlackGuoDu(() => {
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// PrefabManage.loadPrefabByType(GameType.CityPrefab)
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// this.node.destroy()
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// })
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}
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});
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}
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dialogCallFunc(dialogEvents);
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}
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// 继续剧情
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continueStory2() {
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let anruoruoSpine = this.anruoruo.getComponent(sp.Skeleton)
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anruoruoSpine.setAnimation(0, "安若若有锁链", true)
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let jinchaSpine = this.jincha.getComponent(sp.Skeleton)
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jinchaSpine.setAnimation(0, "警察", true)
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let liumengSpine = this.liumeng.getComponent(sp.Skeleton)
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liumengSpine.setAnimation(0, "待机", true)
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let qianlaoban_2Spine = this.qianlaoban_2.getComponent(sp.Skeleton)
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qianlaoban_2Spine.setAnimation(0, "待机", true)
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const dialogEvents = [
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(func) => {
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this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
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qianlaoban_2Spine.setAnimation(0, "说话", true)
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});
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},
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(func) => {
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qianlaoban_2Spine.setAnimation(0, "待机", true)
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this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
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anruoruoSpine.setAnimation(0, "安若若有锁链说话", true)
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});
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},
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(func) => {
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liumengSpine.setAnimation(0, "安若若有锁链", true)
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func()
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},
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(func) => {
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// 人都走掉
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cc.tween(this.anruoruo)
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.sequence(
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cc.tween().by(1, { position: cc.v3(1000, 0, 0) }),
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cc.tween().call(() => {
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func()
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})
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)
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.start()
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cc.tween(this.jincha)
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.sequence(
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cc.tween().by(1, { position: cc.v3(1000, 0, 0) }),
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cc.tween().call(() => {
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})
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)
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.start()
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this.liumeng.setScale(-1, 1, 1)
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cc.tween(this.liumeng)
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.sequence(
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cc.tween().by(1, { position: cc.v3(-1000, 0, 0) }),
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cc.tween().call(() => {
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})
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)
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.start()
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this.qianlaoban_2.setScale(-1, 1, 1)
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cc.tween(this.qianlaoban_2)
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.sequence(
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cc.tween().by(1, { position: cc.v3(-1000, 0, 0) }),
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cc.tween().call(() => {
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})
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)
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.start()
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},
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]
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const dialogCallFunc = (logEvents: any[]) => {
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logEvents.shift()(() => {
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if (logEvents.length > 0) {
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dialogCallFunc(logEvents);
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} else {
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TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_904)
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TaskManager.setCurUnLockMainTaskInfo(MainTaskIdEnum.MainTask_905)
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// PrefabManage.showBlackGuoDu(() => {
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// PrefabManage.loadPrefabByType(GameType.CityPrefab)
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// this.node.destroy()
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// })
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}
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});
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}
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dialogCallFunc(dialogEvents);
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}
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normalTouchCallback(targetNode) {
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switch (targetNode.name) {
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case "hezi":
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EventMgr.emitEvent_custom(ryw_Event.touchChaDianCheck, { touchIndex: 0 })
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this.showQiPao(ChadianConfig.chadianLog[0], this.gameChaDianCallback.bind(this));
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break;
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case "qianyoucai":
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EventMgr.emitEvent_custom(ryw_Event.touchChaDianCheck, { touchIndex: 1 })
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this.showQiPao(ChadianConfig.chadianLog[1], this.gameChaDianCallback.bind(this));
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break;
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case "yinzhang":
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EventMgr.emitEvent_custom(ryw_Event.touchChaDianCheck, { touchIndex: 2 });
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this.showQiPao(ChadianConfig.chadianLog[2], this.gameChaDianCallback.bind(this));
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break;
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case "shouji":
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EventMgr.emitEvent_custom(ryw_Event.touchChaDianCheck, { touchIndex: 3 });
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this.showQiPao(ChadianConfig.chadianLog[3], this.gameChaDianCallback.bind(this));
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break;
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default:
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break;
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}
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}
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gameChaDianCallback() {
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this.chadianStep++;
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if (this.chadianStep >= 4) {
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this.node.getChildByName("chadianIconList").active = false;
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this.continueStory1()
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}
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}
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onTouchZhenJiu() {
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this.btn_zhenjiu.active = false
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this.zhazhen.active = true
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this.zhazhen.getComponent(sp.Skeleton).setAnimation(0, "扎针", false)
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this.zhazhen.getComponent(sp.Skeleton).setCompleteListener(() => {
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this.zhazhen.getComponent(sp.Skeleton).setCompleteListener(null)
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this.zhazhen.active = false
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this.qianlaoban.active = false
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this.qianlaoban_2.active = true
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this.dialogIndex = 3
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this.continueStory2();
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})
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}
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// 震屏效果
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// 参数:duration 震屏时间
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shakeEffect(duration) {
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this.node.runAction(
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cc.repeatForever(
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cc.sequence(
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// cc.moveTo(0.02, cc.v2(5, 7)),
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// cc.moveTo(0.02, cc.v2(-6, 7)),
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// cc.moveTo(0.02, cc.v2(-13, 3)),
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// cc.moveTo(0.02, cc.v2(3, -6)),
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// cc.moveTo(0.02, cc.v2(-5, 5)),
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// cc.moveTo(0.02, cc.v2(2, -8)),
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// cc.moveTo(0.02, cc.v2(-8, -10)),
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// cc.moveTo(0.02, cc.v2(3, 10)),
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// cc.moveTo(0.02, cc.v2(0, 0))
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cc.moveTo(0.2, cc.v2(5, 7)),
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// cc.moveTo(0.2, cc.v2(-6, 7)),
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cc.moveTo(0.2, cc.v2(-13, 3)),
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// cc.moveTo(0.2, cc.v2(3, -6)),
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cc.moveTo(0.2, cc.v2(-5, 5)),
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// cc.moveTo(0.2, cc.v2(2, -8)),
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cc.moveTo(0.2, cc.v2(-8, -10)),
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// cc.moveTo(0.2, cc.v2(3, 10)),
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cc.moveTo(0.2, cc.v2(0, 0))
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)
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)
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);
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setTimeout(() => {
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this.node.stopAllActions();
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this.node.setPosition(0, 0);
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}, duration * 1000);
|
||
|
}
|
||
|
}
|