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					202 lines
				
				8.5 KiB
			
		
		
			
		
	
	
					202 lines
				
				8.5 KiB
			| 
											10 months ago
										 | import { ryw_Event } from "../../FrameWork/Event/EventEnum";
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|  | import EventMgr from "../../FrameWork/Event/EventMgr";
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|  | import User from "../../FrameWork/User/User";
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|  | import Common5 from "../../Platform/th/Common5";
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|  | import TouZiXieYiShu from "../GameMethodRes/TouZiXieYiShu/TouZiXieYiShu";
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|  | import GameBaseScript from "../GameRoomRes/GameBaseScript";
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|  | import TaskManager, { MainTaskIdEnum } from "../JuQingChat/TaskManager";
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|  | import BagManager from "../Manager/BagManager";
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|  | import InterfaceManager from "../Manager/InterfaceManager";
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|  | import UserManager from "../Manager/UserManager";
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|  | import PrefabManage, { GameType } from "../PrefabManager/PrefabManage";
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|  | import GetAward from "../SCommon/GetAward";
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|  | import DHBase from "./DHBase";
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|  | const { ccclass, property } = cc._decorator;
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|  | 
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|  | @ccclass
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|  | export default class DH_13 extends DHBase {
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|  |     chatConfig = [
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|  |         { effectUrl: 'DH/DH_13/sound/狗东西,竟敢来我家!', delayTime: 3.1, str: '狗东西,竟敢来我家!', posi: 'qipao3' },
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|  |         { effectUrl: 'DH/DH_13/sound/这能让你家老爷子苏醒5分钟,和你换一份药材,合理吧!', delayTime: 4.94, str: '这能让你家老爷子苏醒5分钟,和你换一份药材,合理吧!', posi: '-1' },
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|  |         { effectUrl: 'DH/DH_13/sound/我警告你!别坏老子好事,不然让你活不过明天!', delayTime: 5.77, str: '我警告你!别坏老子好事,不然让你活不过明天!', posi: 'qipao2' },
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|  | 
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|  |         { effectUrl: 'DH/DH_13/sound/柳梦把事情做的怎么样了,龙少在催了!', delayTime: 3.97, str: '柳梦把事情做的怎么样了,龙少在催了!', posi: 'qipao3' },
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|  |         { effectUrl: 'DH/DH_13/sound/就差一个替罪羊了。', delayTime: 2.4, str: '就差一个替罪羊了。', posi: 'qipao1' },
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|  |         { effectUrl: 'DH/DH_13/sound/听说柳梦是叶辰的前女友?有意思。', delayTime: 4.3, str: '听说柳梦是叶辰的前女友?有意思。', posi: 'qipao3' },
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|  |     ]
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|  | 
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|  |     @property(cc.Node)
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|  |     fanpai: cc.Node = null;
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|  |     @property(cc.Node)
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|  |     texie: cc.Node = null;
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|  |     @property(cc.Node)
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|  |     shouxia: cc.Node = null;
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|  | 
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|  |     start() {
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|  |         this.scheduleOnce(() => {
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|  |             PrefabManage.preloadPrefabByType(GameType.DH_14)
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|  |         })
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|  |         GameBaseScript.preLoadRemoteAudioByChatConfig(this.chatConfig);
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|  |         super.start();
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|  | 
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|  |         let mainTaskInfo: any = TaskManager.getCurUnLockMainTaskInfo()
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|  |         let mainId = mainTaskInfo.Id
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|  |         this.continueStory();
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|  |         // this.scheduleOnce(() => {
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|  |         //     PrefabManage.preloadPrefabByType(GameType.DH_59)
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|  |         // })
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|  | 
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|  |         // EventMgr.onEvent_custom(ryw_Event.RefreshJuQingDuiHua, () => {
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|  |         //     this.RefreshJuQingDuiHua();
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|  |         // }, this);
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|  |     }
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|  | 
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|  |     // 继续剧情
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|  |     continueStory() {
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|  |         let fanpaiSpine = this.fanpai.getComponent(sp.Skeleton)
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|  |         fanpaiSpine.setAnimation(0, "待机", true)
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|  |         let texieSpine = this.texie.getComponent(sp.Skeleton)
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|  |         this.texie.active = false
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|  |         texieSpine.setAnimation(0, "待机", true)
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|  |         let shouxiaSpine = this.shouxia.getComponent(sp.Skeleton)
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|  |         this.shouxia.active = false
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|  |         shouxiaSpine.setAnimation(0, "待机", true)
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|  |         const dialogEvents = [
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|  |             (func) => {
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|  |                 this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
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|  |                     fanpaiSpine.setAnimation(0, "说话", true)
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|  |                 });
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|  |             },
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|  |             (func) => {
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|  |                 fanpaiSpine.setAnimation(0, "递壶", false)
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|  |                 fanpaiSpine.setCompleteListener(() => {
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|  |                     fanpaiSpine.setCompleteListener(null)
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|  |                     fanpaiSpine.setAnimation(0, "递壶待机", true)
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|  |                     func()
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|  |                 })
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|  |             },
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|  |             (func) => {
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|  |                 this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => {
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|  |                 });
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|  |             },
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|  |             (func) => {
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|  |                 Common5.playRemoteAudioEffect("action_effect/打翻保温盒");
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|  |                 fanpaiSpine.setAnimation(0, "打掉壶", false)
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|  |                 fanpaiSpine.setCompleteListener(() => {
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|  |                     fanpaiSpine.setCompleteListener(null)
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|  |                     this.texie.active = true
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|  |                     this.fanpai.active = false
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|  |                     texieSpine.setAnimation(0, "待机", true)
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|  |                     func()
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|  |                 })
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|  |             },
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|  |             (func) => {
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|  |                 this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
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|  |                     texieSpine.setAnimation(0, "说话", true)
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|  |                 });
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|  |             },
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|  |             (func) => {
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|  |                 PrefabManage.showBlackGuoDu(() => {
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|  |                     this.texie.active = false
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|  |                     this.fanpai.active = true
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|  |                     fanpaiSpine.setAnimation(0, "待机", true)
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|  |                 }, () => {
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|  |                     func()
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|  |                 },"叶辰离开后...")
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|  |                 // cc.tween(this.node)
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|  |                 //     .sequence(
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|  |                 //         cc.tween().to(1, { opacity: 0 }),
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|  |                 //         cc.tween().call(() => {
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|  |                 //             this.texie.active = false
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|  |                 //             this.fanpai.active = true
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|  |                 //             fanpaiSpine.setAnimation(0, "待机", true)
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|  |                 //         }),
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|  |                 //         cc.tween().to(1, { opacity: 255 }),
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|  |                 //         cc.tween().call(() => {
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|  |                 //             func()
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|  |                 //         }),
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|  |                 //     )
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|  |                 //     .start()
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|  |             },
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|  |             (func) => {
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|  |                 this.shouxia.active = true
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|  |                 shouxiaSpine.setAnimation(0, "入场", false)
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|  |                 this.node.getChildByName("nameplate").active = true
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|  |                 shouxiaSpine.setCompleteListener(() => {
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|  |                     shouxiaSpine.setCompleteListener(null)
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|  |                     shouxiaSpine.setAnimation(0, "待机", true)
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|  |                     func()
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|  |                 })
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|  |             },
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|  |             (func) => {
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|  |                 this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
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|  |                     fanpaiSpine.setAnimation(0, "说话", true)
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|  |                 });
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|  |             },
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|  |             (func) => {
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|  |                 fanpaiSpine.setAnimation(0, "待机", true)
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|  |                 this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
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|  |                 });
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|  |             },
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|  |             (func) => {
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|  |                 this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
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|  |                     fanpaiSpine.setAnimation(0, "说话", true)
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|  |                 });
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|  |             },
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|  |         ]
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|  |         const dialogCallFunc = (logEvents: any[]) => {
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|  |             logEvents.shift()(() => {
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|  |                 if (logEvents.length > 0) {
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|  |                     dialogCallFunc(logEvents);
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|  |                 } else {
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|  | 
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|  |                     PrefabManage.showBlackGuoDu(() => {
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|  |                         PrefabManage.loadPrefabByType(GameType.CityPrefab)
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|  |                         TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_808)
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|  |                         TaskManager.setCurUnLockMainTaskInfo(MainTaskIdEnum.MainTask_809)
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|  |                         this.node.destroy()
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|  |                     }, () => {
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|  |                         
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|  |                     })
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|  |                 }
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|  |             });
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|  |         }
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|  |         dialogCallFunc(dialogEvents);
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|  |     }
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|  | 
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|  |     // 震屏效果
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|  |     // 参数:duration 震屏时间
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|  |     shakeEffect(duration) {
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|  |         this.node.runAction(
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|  |             cc.repeatForever(
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|  |                 cc.sequence(
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|  |                     // cc.moveTo(0.02, cc.v2(5, 7)),
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|  |                     // cc.moveTo(0.02, cc.v2(-6, 7)),
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|  |                     // cc.moveTo(0.02, cc.v2(-13, 3)),
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|  |                     // cc.moveTo(0.02, cc.v2(3, -6)),
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|  |                     // cc.moveTo(0.02, cc.v2(-5, 5)),
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|  |                     // cc.moveTo(0.02, cc.v2(2, -8)),
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|  |                     // cc.moveTo(0.02, cc.v2(-8, -10)),
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|  |                     // cc.moveTo(0.02, cc.v2(3, 10)),
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|  |                     // cc.moveTo(0.02, cc.v2(0, 0))
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|  | 
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|  |                     cc.moveTo(0.2, cc.v2(5, 7)),
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|  |                     // cc.moveTo(0.2, cc.v2(-6, 7)),
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|  |                     cc.moveTo(0.2, cc.v2(-13, 3)),
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|  |                     // cc.moveTo(0.2, cc.v2(3, -6)),
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|  |                     cc.moveTo(0.2, cc.v2(-5, 5)),
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|  |                     // cc.moveTo(0.2, cc.v2(2, -8)),
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|  |                     cc.moveTo(0.2, cc.v2(-8, -10)),
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|  |                     // cc.moveTo(0.2, cc.v2(3, 10)),
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|  |                     cc.moveTo(0.2, cc.v2(0, 0))
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|  |                 )
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|  |             )
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|  |         );
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|  | 
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|  |         setTimeout(() => {
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|  |             this.node.stopAllActions();
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|  |             this.node.setPosition(0, 0);
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|  |         }, duration * 1000);
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|  |     }
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|  | }
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