觉醒时刻
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import { ryw_Event } from "../../FrameWork/Event/EventEnum";
import EventMgr from "../../FrameWork/Event/EventMgr";
import User from "../../FrameWork/User/User";
import Common5 from "../../Platform/th/Common5";
import TouZiXieYiShu from "../GameMethodRes/TouZiXieYiShu/TouZiXieYiShu";
import GameBaseScript from "../GameRoomRes/GameBaseScript";
import TaskManager, { MainTaskIdEnum } from "../JuQingChat/TaskManager";
import BagManager from "../Manager/BagManager";
import UserManager from "../Manager/UserManager";
import NewGuideScript from "../NewGuide/NewGuideScript";
import PrefabManage, { GameType } from "../PrefabManager/PrefabManage";
import GetAward from "../SCommon/GetAward";
import DHBase from "./DHBase";
const { ccclass, property } = cc._decorator;
@ccclass
export default class DH_7 extends DHBase {
chatConfig = [
{ effectUrl: 'DH/DH_7/sound/鬼影都没有,又被骗了!', delayTime: 3.34, str: '鬼影都没有,又被骗了!', posi: '-1' },
{ effectUrl: 'DH/DH_7/sound/来..喝..,你们...都是坏…人', delayTime: 7.34, str: '来..喝..,你们...都是坏…人', posi: 'qipao2' },
{ effectUrl: 'DH/DH_7/sound/顾老师?贵人是她?', delayTime: 2.25, str: '顾老师?贵人是她?', posi: '-1' },
{ effectUrl: 'DH/DH_7/sound/冷,好冷,水,给我水。', delayTime: 5.17, str: '冷,好冷,水,给我水。', posi: 'qipao2' },
{ effectUrl: 'DH/DH_7/sound/你等下,我去买。', delayTime: 1.5, str: '你等下,我去买。', posi: '-1' },
{ effectUrl: 'DH/DH_7/sound/你是叶辰?让你见笑了。', delayTime: 5.3, str: '你是叶辰?让你见笑了。', posi: 'qipao3' },
{ effectUrl: 'DH/DH_7/sound/遇到什么事?我能帮你吗?', delayTime: 2.35, str: '遇到什么事?我能帮你吗?', posi: '-1' },
{ effectUrl: 'DH/DH_7/sound/就你个穷学生,省省吧。', delayTime: 3.34, str: '就你个穷学生,省省吧。', posi: 'qipao3' },
{ effectUrl: 'DH/DH_7/sound/这是能救妈妈的药?先去医院问问医生。', delayTime: 3.9, str: '这是能救妈妈的药?先去医院问问医生。', posi: '-1' },
]
@property(cc.Node)
gushuya: cc.Node = null;
@property(cc.Node)
zhituan: cc.Node = null;
@property(cc.Node)
zhituanpos: cc.Node = null;
@property(cc.Node)
hetong: cc.Node = null;
// @property(cc.Node)
// yaoshan: cc.Node = null;
start() {
this.scheduleOnce(() => {
PrefabManage.preloadPrefabByType(GameType.DH_8)
})
Common5.playRemoteAudioMusic('CommonSound/夜晚')
GameBaseScript.preLoadRemoteAudioByChatConfig(this.chatConfig);
super.start();
this.zhituan.active = false
this.hetong.active = false
let mainTaskInfo: any = TaskManager.getCurUnLockMainTaskInfo()
let mainId = mainTaskInfo.Id
if (mainId == MainTaskIdEnum.MainTask_606) {
this.dialogIndex = 5;
// this.continueStory1();
let gushuyaSpine = this.gushuya.getComponent(sp.Skeleton)
gushuyaSpine.setAnimation(0, "跌倒待机", true)
// BagManager.addBagList({ goodId: 3027, goodNum: 1 })
this.node.getChildByName("needGoodNode1").active = true
} else if (mainId == MainTaskIdEnum.MainTask_607) {
this.gushuya.active = false
this.zhituan.active = true
this.zhituan.position = this.zhituanpos.position
} else {
this.continueStory();
}
// this.scheduleOnce(() => {
// PrefabManage.preloadPrefabByType(GameType.DH_59)
// })
EventMgr.onEvent_custom(ryw_Event.RefreshJuQingDuiHua, () => {
this.continueStory1();
}, this);
}
// 继续剧情
continueStory() {
this.zhituan.active = false
let gushuyaSpine = this.gushuya.getComponent(sp.Skeleton)
gushuyaSpine.node.active = false
// gushuyaSpine.setAnimation(0, "待机", true)
const dialogEvents = [
(func) => {
this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => {
});
},
(func) => {
gushuyaSpine.node.active = true
gushuyaSpine.setAnimation(0, "跌倒", false)
this.scheduleOnce(()=>{
Common5.playRemoteAudioEffect("action_effect/人摔倒");
},2.5)
gushuyaSpine.setCompleteListener(() => {
gushuyaSpine.setCompleteListener(null)
gushuyaSpine.setAnimation(0, "跌倒待机", true)
this.node.getChildByName("nameplate").active = true
func()
})
},
(func) => {
this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
});
},
(func) => {
this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => {
});
},
(func) => {
this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
});
},
(func) => {
this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => {
});
},
]
const dialogCallFunc = (logEvents: any[]) => {
logEvents.shift()(() => {
if (logEvents.length > 0) {
dialogCallFunc(logEvents);
} else {
TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_604)
TaskManager.setCurUnLockMainTaskInfo(MainTaskIdEnum.MainTask_605)
// PrefabManage.loadPrefabByType(GameType.CityPrefab)
// this.node.destroy()
}
});
}
dialogCallFunc(dialogEvents);
}
// 继续剧情
continueStory1() {
let gushuyaSpine = this.gushuya.getComponent(sp.Skeleton)
gushuyaSpine.setAnimation(0, "有衣服待机", true)
this.zhituan.active = false
this.node.getChildByName("needGoodNode1").opacity = 0 //needGood脚本调用了active显示..
const dialogEvents = [
(func) => {
this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
// gushuyaSpine.setAnimation(0, "无奈说话", true)
});
},
(func) => {
this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => {
});
},
(func) => {
this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
// gushuyaSpine.setAnimation(0, "无奈说话", true)
});
},
(func) => {
gushuyaSpine.setAnimation(0, "有衣服走路", false)
this.zhituan.active = true
this.zhituan.scale = 0.5
let position = this.zhituanpos.position.clone()
cc.tween(this.zhituan)
.sequence(
cc.tween().parallel(
cc.tween().to(0.3, { scale: 1 }),
cc.tween().to(0.3, { position: position }),
),
cc.tween().by(0.05, { position: cc.v2(0, 20) }),
cc.tween().by(0.05, { position: cc.v2(0, -20) }),
cc.tween().call(() => {
func()
let node = this.zhituan;
this.guideView([node]);
})
)
.start()
},
]
const dialogCallFunc = (logEvents: any[]) => {
logEvents.shift()(() => {
if (logEvents.length > 0) {
dialogCallFunc(logEvents);
} else {
TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_606)
TaskManager.setCurUnLockMainTaskInfo(MainTaskIdEnum.MainTask_607)
// PrefabManage.loadPrefabByType(GameType.CityPrefab)
// this.node.destroy()
}
});
}
dialogCallFunc(dialogEvents);
}
onTouchZhiTuan() {
this.hetong.active = true
}
onTouchClose() {
this.showClickDialog(this.chatConfig[8], () => {
TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_607)
TaskManager.setCurUnLockMainTaskInfo(MainTaskIdEnum.MainTask_701)
User.setRoomBtnIndex(4)
EventMgr.emitEvent_custom(ryw_Event.EnterNextGame, true)
this.hetong.active = false
this.zhituan.active = false
// PrefabManage.showBlackGuoDu(() => {
// PrefabManage.loadPrefabByType(GameType.CityPrefab)
// this.node.destroy()
// })
}, () => {
});
}
guideView(nodeArray) {
PrefabManage.loadPrefabByType(GameType.GuideMskNode, this.node, (prefab) => {
let guideNodeArray = nodeArray
let firstNode = guideNodeArray.shift()
prefab.getComponent(NewGuideScript).setBindNode(firstNode, guideNodeArray)
})
}
// 震屏效果
// 参数:duration 震屏时间
shakeEffect(duration) {
this.node.runAction(
cc.repeatForever(
cc.sequence(
// cc.moveTo(0.02, cc.v2(5, 7)),
// cc.moveTo(0.02, cc.v2(-6, 7)),
// cc.moveTo(0.02, cc.v2(-13, 3)),
// cc.moveTo(0.02, cc.v2(3, -6)),
// cc.moveTo(0.02, cc.v2(-5, 5)),
// cc.moveTo(0.02, cc.v2(2, -8)),
// cc.moveTo(0.02, cc.v2(-8, -10)),
// cc.moveTo(0.02, cc.v2(3, 10)),
// cc.moveTo(0.02, cc.v2(0, 0))
cc.moveTo(0.2, cc.v2(5, 7)),
// cc.moveTo(0.2, cc.v2(-6, 7)),
cc.moveTo(0.2, cc.v2(-13, 3)),
// cc.moveTo(0.2, cc.v2(3, -6)),
cc.moveTo(0.2, cc.v2(-5, 5)),
// cc.moveTo(0.2, cc.v2(2, -8)),
cc.moveTo(0.2, cc.v2(-8, -10)),
// cc.moveTo(0.2, cc.v2(3, 10)),
cc.moveTo(0.2, cc.v2(0, 0))
)
)
);
setTimeout(() => {
this.node.stopAllActions();
this.node.setPosition(0, 0);
}, duration * 1000);
}
}