觉醒时刻
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1 week ago
import { ryw_Event } from "../../FrameWork/Event/EventEnum";
import EventMgr from "../../FrameWork/Event/EventMgr";
import User from "../../FrameWork/User/User";
import Common5 from "../../Platform/th/Common5";
import TouZiXieYiShu from "../GameMethodRes/TouZiXieYiShu/TouZiXieYiShu";
import GameBaseScript from "../GameRoomRes/GameBaseScript";
import TaskManager, { MainTaskIdEnum } from "../JuQingChat/TaskManager";
import BagManager from "../Manager/BagManager";
import InterfaceManager from "../Manager/InterfaceManager";
import UserManager from "../Manager/UserManager";
import PrefabManage, { GameType } from "../PrefabManager/PrefabManage";
import GetAward from "../SCommon/GetAward";
import ChaDianListScript2 from "../WenZiRes/WenZiCommon/ChaDianListScript2";
import DHBase from "./DHBase";
const { ccclass, property } = cc._decorator;
let ChadianConfig = {
chadianIconList: [
{
bandleName: "DH_21",
name: "茬点1",
url: "res/茬点1",
isCheck: false
},
{
bandleName: "DH_21",
name: "茬点2",
url: "res/茬点2",
isCheck: false
},
{
bandleName: "DH_21",
name: "茬点3",
url: "res/茬点3",
isCheck: false
},
],
chadianLog: [
{
str: "谁给妈妈注射了什么?",
posi: -1,
delayTime: 1.95,
effectUrl: "DH/DH_21/sound/谁给妈妈注射了什么?"
},
{
str: "看样子是个女人。",
posi: -1,
delay: 2.4,
effectUrl: "DH/DH_21/sound/看样子是个女人。"
},
{
str: "妈妈好像很难受。",
posi: -1,
delayTime: 1.4,
effectUrl: "DH/DH_21/sound/妈妈好像很难受。"
},
]
}
@ccclass
export default class DH_21 extends DHBase {
chatConfig = [
{ effectUrl: 'DH/DH_21/sound/这是哪个混蛋干的!', delayTime: 2.8, str: '这是哪个混蛋干的!', posi: '-1' },
{ effectUrl: 'DH/DH_21/sound/阿姨病重,先救命要紧!', delayTime: 2.5, str: '阿姨病重,先救命要紧!', posi: 'qipao1' },
{ effectUrl: 'DH/DH_21/sound/孩子,你辛苦了。', delayTime: 3.4, str: '孩子,你辛苦了。', posi: 'qipao2' },
{ effectUrl: 'DH/DH_21/sound/妈,你好了,一切都值得!', delayTime: 2.8, str: '妈,你好了,一切都值得!', posi: '-1' },
]
@property(sp.Skeleton)
gushiya: sp.Skeleton = null;
@property(sp.Skeleton)
mama_1: sp.Skeleton = null;
@property(sp.Skeleton)
mama_2: sp.Skeleton = null;
@property(sp.Skeleton)
mama_2_zhanqi: sp.Skeleton = null;
chadianStep: number = 0
start() {
this.scheduleOnce(() => {
PrefabManage.preloadPrefabByType(GameType.DH_22)
})
Common5.playRemoteAudioMusic('CommonSound/11月21日')
GameBaseScript.preLoadRemoteAudio(ChadianConfig);
GameBaseScript.preLoadRemoteAudioByChatConfig(this.chatConfig);
super.start();
this.node.getChildByName("layer_1").active = false
this.node.getChildByName("layer_2").active = false
let mainTaskInfo: any = TaskManager.getCurUnLockMainTaskInfo()
let mainId = mainTaskInfo.Id
if (mainId == MainTaskIdEnum.MainTask_1402) {
this.node.getChildByName("layer_1").active = true
let chadianIconList = this.node.getChildByName('chadianIconList');
let scr: ChaDianListScript2 = chadianIconList.getComponent(ChaDianListScript2);
scr.setChaDianData(ChadianConfig.chadianIconList);
chadianIconList.active = true;
this.chadianStep = 0;
} else if (mainId == MainTaskIdEnum.MainTask_1407) {
this.node.getChildByName("layer_2").active = true
this.mama_2_zhanqi.node.active = false
this.dialogIndex = 2
EventMgr.onceEvent_custom(ryw_Event.RefreshJuQingDuiHua, () => {
this.RefreshJuQingDuiHua();
}, this);
}
// this.scheduleOnce(() => {
// PrefabManage.preloadPrefabByType(GameType.DH_59)
// })
EventMgr.onEvent_custom(ryw_Event.NormalTouchEndCheck, (data_) => {
this.normalTouchCallback(data_.targetNode);
}, this);
}
// 继续剧情
continueStory() {
this.gushiya.setAnimation(0, "待机", true)
this.mama_1.setAnimation(0, "呼吸机待机", true)
const dialogEvents = [
(func) => {
this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => {
});
},
(func) => {
this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
this.gushiya.setAnimation(0, "说话", true)
});
},
(func) => {
this.gushiya.setAnimation(0, "待机", true)
func()
},
]
const dialogCallFunc = (logEvents: any[]) => {
logEvents.shift()(() => {
if (logEvents.length > 0) {
dialogCallFunc(logEvents);
} else {
// let chadianIconList = this.node.getChildByName('chadianIconList');
// let scr: ChaDianListScript2 = chadianIconList.getComponent(ChaDianListScript2);
// scr.setChaDianData(ChadianConfig.chadianIconList);
// chadianIconList.active = true;
// this.chadianStep = 0;
TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_1402)
TaskManager.setCurUnLockMainTaskInfo(MainTaskIdEnum.MainTask_1403)
// PrefabManage.showBlackGuoDu(() => {
// PrefabManage.loadPrefabByType(GameType.CityPrefab)
// this.node.destroy()
// })
}
});
}
dialogCallFunc(dialogEvents);
}
// 继续剧情
continueStory1() {
this.mama_2.node.active = false
this.mama_2_zhanqi.node.active = true
this.mama_2_zhanqi.setAnimation(0, "待机", true)
const dialogEvents = [
(func) => {
this.scheduleOnce(()=>{
this.node.getChildByName("needGoodNode1").active = false
})
this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
this.mama_2_zhanqi.setAnimation(0, "说话", true)
});
},
(func) => {
this.mama_2_zhanqi.setAnimation(0, "待机", true)
this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => {
});
},
]
const dialogCallFunc = (logEvents: any[]) => {
logEvents.shift()(() => {
if (logEvents.length > 0) {
dialogCallFunc(logEvents);
} else {
TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_1407)
TaskManager.setCurUnLockMainTaskInfo(MainTaskIdEnum.MainTask_1501)
// PrefabManage.showBlackGuoDu(() => {
// PrefabManage.loadPrefabByType(GameType.CityPrefab)
// this.node.destroy()
// })
}
});
}
dialogCallFunc(dialogEvents);
}
RefreshJuQingDuiHua() {
this.continueStory1()
}
normalTouchCallback(targetNode) {
switch (targetNode.name) {
case "zhenguan":
EventMgr.emitEvent_custom(ryw_Event.touchChaDianCheck, { touchIndex: 0 })
this.showQiPao(ChadianConfig.chadianLog[0], this.gameChaDianCallback.bind(this));
break;
case "jiaoyin":
EventMgr.emitEvent_custom(ryw_Event.touchChaDianCheck, { touchIndex: 1 });
this.showQiPao(ChadianConfig.chadianLog[1], this.gameChaDianCallback.bind(this));
break;
case "mama":
EventMgr.emitEvent_custom(ryw_Event.touchChaDianCheck, { touchIndex: 2 })
this.showQiPao(ChadianConfig.chadianLog[2], this.gameChaDianCallback.bind(this));
break;
default:
break;
}
}
gameChaDianCallback() {
this.chadianStep++;
if (this.chadianStep >= 3) {
this.node.getChildByName("chadianIconList").active = false;
this.continueStory()
}
}
// 震屏效果
// 参数:duration 震屏时间
shakeEffect(duration) {
this.node.runAction(
cc.repeatForever(
cc.sequence(
// cc.moveTo(0.02, cc.v2(5, 7)),
// cc.moveTo(0.02, cc.v2(-6, 7)),
// cc.moveTo(0.02, cc.v2(-13, 3)),
// cc.moveTo(0.02, cc.v2(3, -6)),
// cc.moveTo(0.02, cc.v2(-5, 5)),
// cc.moveTo(0.02, cc.v2(2, -8)),
// cc.moveTo(0.02, cc.v2(-8, -10)),
// cc.moveTo(0.02, cc.v2(3, 10)),
// cc.moveTo(0.02, cc.v2(0, 0))
cc.moveTo(0.2, cc.v2(5, 7)),
// cc.moveTo(0.2, cc.v2(-6, 7)),
cc.moveTo(0.2, cc.v2(-13, 3)),
// cc.moveTo(0.2, cc.v2(3, -6)),
cc.moveTo(0.2, cc.v2(-5, 5)),
// cc.moveTo(0.2, cc.v2(2, -8)),
cc.moveTo(0.2, cc.v2(-8, -10)),
// cc.moveTo(0.2, cc.v2(3, 10)),
cc.moveTo(0.2, cc.v2(0, 0))
)
)
);
setTimeout(() => {
this.node.stopAllActions();
this.node.setPosition(0, 0);
}, duration * 1000);
}
}