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339 lines
15 KiB
339 lines
15 KiB
1 week ago
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import User from "../../FrameWork/User/User";
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import Common5 from "../../Platform/th/Common5";
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import GameBaseScript from "../GameRoomRes/GameBaseScript";
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import TaskManager, { MainTaskIdEnum } from "../JuQingChat/TaskManager";
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import UserManager from "../Manager/UserManager";
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import PrefabManage, { GameType } from "../PrefabManager/PrefabManage";
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import GetAward from "../SCommon/GetAward";
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import DHBase from "./DHBase";
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const { ccclass, property } = cc._decorator;
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@ccclass
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export default class DH_2 extends DHBase {
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chatConfig = [
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{ effectUrl: 'DH/DH_2/sound/你要摆不平这个小杂种,就去陪那个死胖子吧!', delayTime: 4.7, str: '你要摆不平这个小杂种,就去陪那个死胖子吧!', posi: 'qipao5' },
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{ effectUrl: 'DH/DH_2/sound/死舔狗,你敢空着手来?翅膀硬了是吧!', delayTime: 4.23, str: '死舔狗,你敢空着手来?翅膀硬了是吧!', posi: 'qipao1' },
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{ effectUrl: 'DH/DH_2/sound/你等我下,老子今天不让你颜面扫地,我跟你姓!', delayTime: 4.5, str: '你等我下,老子今天不让你颜面扫地,我跟你姓!', posi: '-1' },
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{ effectUrl: 'DH/DH_2/sound/若若,给你,希望你喜欢!', delayTime: 2.8, str: '若若,给你,希望你喜欢!', posi: '-1' },
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{ effectUrl: 'DH/DH_2/sound/叶辰!我给你脸了是吧!', delayTime: 3, str: '叶辰!我给你脸了是吧!', posi: 'qipao1' },
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{ effectUrl: 'DH/DH_2/sound/贱人!今天我给你长长脸!', delayTime: 3, str: '贱人!今天我给你长长脸!', posi: '-1' },
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{ effectUrl: 'DH/DH_2/sound/好,好,你给我等着!', delayTime: 3.63, str: '好,好,你给我等着!', posi: 'qipao2' },
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{ effectUrl: 'DH/DH_2/sound/辰哥,谢谢你!', delayTime: 2.27, str: '辰哥,谢谢你!', posi: 'qipao3' },
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]
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@property(cc.Node)
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anruoruo: cc.Node = null;
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// @property(cc.Node)
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// anruoruo_big: cc.Node = null;
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@property(cc.Node)
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nanzhu: cc.Node = null;
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@property(cc.Node)
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liumeng: cc.Node = null;
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// @property(cc.Node)
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// liumeng_bala: cc.Node = null;
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@property(cc.Node)
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texie: cc.Node = null;
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@property(cc.Node)
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luren: cc.Node = null;
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@property(sp.Skeleton)
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songlishou: sp.Skeleton = null;
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@property(sp.Skeleton)
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fushao: sp.Skeleton = null;
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start() {
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this.scheduleOnce(() => {
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PrefabManage.preloadPrefabByType(GameType.DH_3)
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})
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Common5.playRemoteAudioMusic('CommonSound/人群音')
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GameBaseScript.preLoadRemoteAudioByChatConfig(this.chatConfig);
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super.start();
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let mainTaskInfo: any = TaskManager.getCurUnLockMainTaskInfo()
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let mainId = mainTaskInfo.Id
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if (mainId == MainTaskIdEnum.MainTask_206) {
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// this.liumeng_bala.active = false
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// this.anruoruo_big.active = false
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this.fushao.node.active = false
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this.liumeng.active = true
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this.anruoruo.active = true
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this.anruoruo.getComponent(sp.Skeleton).setAnimation(0, "待机2", true)
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this.liumeng.getComponent(sp.Skeleton).setAnimation(0, "待机", true)
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this.dialogIndex = 3;
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this.continueStory1();
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} else {
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this.node.getChildByName("nameplate").active = true
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this.continueStory();
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}
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// this.scheduleOnce(() => {
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// PrefabManage.preloadPrefabByType(GameType.DH_29)
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// })
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}
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// 继续剧情
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continueStory() {
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let fushaopos = this.fushao.node.position.clone()
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this.fushao.node.setPosition(cc.v2(-900, fushaopos.y))
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this.fushao.setAnimation(0, "待机小", true)
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let bg = this.node.getChildByName("场景")
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bg.scale = 0.98
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this.anruoruo.scale = 0.8
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this.liumeng.scale = 0.8
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// this.fushao.node.scale = 0.9
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const dialogEvents = [
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// (func) => {
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// let bg = this.node.getChildByName("场景")
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// bg.scale = 0.9
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// this.scheduleOnce(() => {
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// this.shakeEffect(5)
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// cc.tween(bg)
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// .sequence(
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// cc.tween().to(5, { scale: 1 }),
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// cc.tween().call(() => {
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// func()
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// })
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// )
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// .start()
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// }, 0.5)
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// },
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(func) => {
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Common5.ReportDY("inLevel", "任务001-开场三6傅少说");
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cc.tween(this.fushao.node)
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.sequence(
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cc.tween().delay(1),
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cc.tween().to(0.5, { position: fushaopos }),
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cc.tween().call(() => {
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this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
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this.fushao.setAnimation(0, "说话小", true)
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});
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})
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)
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.start()
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},
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(func) => {
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cc.tween(this.fushao.node)
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.sequence(
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cc.tween().to(0.5, { position: cc.v3(-900, this.fushao.node.position.y, 0) }),
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cc.tween().delay(0.5),
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cc.tween().call(() => {
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func()
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})
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)
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.start()
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},
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(func) => {
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cc.tween(this.anruoruo)
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.sequence(
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cc.tween().to(0.5, { scale: 1 }),
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cc.tween().call(() => {
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func()
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})
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)
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.start()
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cc.tween(this.liumeng)
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.sequence(
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cc.tween().to(0.5, { scale: 1 }),
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cc.tween().call(() => {
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// func()
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})
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)
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.start()
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cc.tween(bg)
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.sequence(
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cc.tween().to(0.5, { scale: 1 }),
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cc.tween().call(() => {
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// func()
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})
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)
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.start()
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},
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// (func) => {
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// this.anruoruo_big.active = false
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// Common5.playRemoteAudioEffect("DH/DH_2/sound/女生叫", false);
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// this.liumeng_bala.getComponent(sp.Skeleton).setAnimation(0, "柳梦扒拉", false)
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// this.liumeng_bala.getComponent(sp.Skeleton).setCompleteListener(()=>{
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// this.liumeng_bala.getComponent(sp.Skeleton).setCompleteListener(null)
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// this.anruoruo.active = true
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// this.anruoruo.getComponent(sp.Skeleton).setAnimation(0, "待机2", true)
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// this.liumeng_bala.active = false
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// this.liumeng.active = true
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// this.liumeng.getComponent(sp.Skeleton).setAnimation(0, "待机", true)
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// func()
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// })
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// },
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(func) => {
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Common5.ReportDY("inLevel", "任务001-开场三7死舔狗");
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this.nanzhu.getComponent(sp.Skeleton).setAnimation(0, "待机", true)
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this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
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this.liumeng.getComponent(sp.Skeleton).setAnimation(0, "说话", true)
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});
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},
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(func) => {
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Common5.ReportDY("inLevel", "任务001-开场三8我哪敢啊");
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this.liumeng.getComponent(sp.Skeleton).setAnimation(0, "待机", true)
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this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => {
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this.nanzhu.getComponent(sp.Skeleton).setAnimation(0, "说话", true)
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});
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},
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]
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const dialogCallFunc = (logEvents: any[]) => {
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logEvents.shift()(() => {
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if (logEvents.length > 0) {
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dialogCallFunc(logEvents);
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} else {
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TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_204)
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TaskManager.setCurUnLockMainTaskInfo(MainTaskIdEnum.MainTask_205)
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// PrefabManage.showBlackGuoDu(() => {
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// PrefabManage.loadPrefabByType(GameType.CityPrefab)
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// this.node.destroy()
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// })
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}
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});
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}
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dialogCallFunc(dialogEvents);
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}
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// 继续剧情
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continueStory1() {
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const dialogEvents = [
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// (func) => {
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// let bg = this.node.getChildByName("场景")
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// bg.scale = 0.9
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// this.scheduleOnce(() => {
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// this.shakeEffect(5)
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// cc.tween(bg)
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// .sequence(
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// cc.tween().to(5, { scale: 1 }),
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// cc.tween().call(() => {
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// func()
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// })
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// )
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// .start()
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// }, 0.5)
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// },
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(func) => {
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this.songlishou.node.active = true
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this.songlishou.setAnimation(0, "入场", false)
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this.songlishou.setCompleteListener(() => {
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this.songlishou.setCompleteListener(null)
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this.songlishou.setAnimation(0, "待机", true)
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})
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this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => {
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this.nanzhu.getComponent(sp.Skeleton).setAnimation(0, "说话", true)
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});
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},
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(func) => {
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this.songlishou.setAnimation(0, "退场", false)
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this.anruoruo.getComponent(sp.Skeleton).setAnimation(0, "待机2有礼品袋", true)
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this.songlishou.setCompleteListener(() => {
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this.songlishou.setCompleteListener(null)
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func()
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})
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},
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(func) => {
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this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
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this.liumeng.getComponent(sp.Skeleton).setAnimation(0, "指人说话", true)
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});
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},
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(func) => {
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this.liumeng.getComponent(sp.Skeleton).setAnimation(0, "待机", true)
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this.showClickDialog(this.chatConfig[this.dialogIndex++], null, () => {
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this.nanzhu.getComponent(sp.Skeleton).setAnimation(0, "说话", true)
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Common5.playRemoteAudioEffect("action_effect/扇巴掌");
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this.texie.active = true
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this.texie.getComponent(sp.Skeleton).setAnimation(0, "animation", false)
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this.texie.getComponent(sp.Skeleton).setCompleteListener(() => {
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this.texie.getComponent(sp.Skeleton).setCompleteListener(null)
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this.texie.active = false
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this.liumeng.getComponent(sp.Skeleton).setAnimation(0, "倒下", false)
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this.liumeng.getComponent(sp.Skeleton).setCompleteListener(() => {
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this.liumeng.getComponent(sp.Skeleton).setCompleteListener(null)
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this.liumeng.getComponent(sp.Skeleton).setAnimation(0, "倒下待机", true)
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func()
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})
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})
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});
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},
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(func) => {
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this.showQiPao(this.chatConfig[this.dialogIndex++], func, () => {
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this.liumeng.getComponent(sp.Skeleton).setAnimation(0, "倒下说话", true)
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});
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},
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(func) => {
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cc.tween(this.liumeng)
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.sequence(
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cc.tween().to(0.5, { opacity: 0 }),
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cc.tween().call(() => {
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this.liumeng.active = false
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this.luren.active = false
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this.anruoruo.setPosition(this.liumeng.position)
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// this.anruoruo.getComponent(sp.Skeleton).setAnimation(0, "待机2有礼品袋", true)
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func()
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})
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)
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.start()
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},
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// (func) => {
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// this.showClickDialog(this.chatConfig[this.dialogIndex++], func, () => {
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// this.nanzhu.getComponent(sp.Skeleton).setAnimation(0, "说话", true)
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// });
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// },
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(func) => {
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this.showQiPao(this.chatConfig[this.dialogIndex++], func);
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},
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]
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const dialogCallFunc = (logEvents: any[]) => {
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logEvents.shift()(() => {
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if (logEvents.length > 0) {
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dialogCallFunc(logEvents);
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} else {
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TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_206)
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TaskManager.setCurUnLockMainTaskInfo(MainTaskIdEnum.MainTask_301)
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// PrefabManage.showBlackGuoDu(() => {
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// PrefabManage.loadPrefabByType(GameType.CityPrefab)
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// this.node.destroy()
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// })
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}
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});
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}
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dialogCallFunc(dialogEvents);
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}
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// 震屏效果
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// 参数:duration 震屏时间
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shakeEffect(duration) {
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this.node.runAction(
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cc.repeatForever(
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cc.sequence(
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// cc.moveTo(0.02, cc.v2(5, 7)),
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// cc.moveTo(0.02, cc.v2(-6, 7)),
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// cc.moveTo(0.02, cc.v2(-13, 3)),
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// cc.moveTo(0.02, cc.v2(3, -6)),
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// cc.moveTo(0.02, cc.v2(-5, 5)),
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// cc.moveTo(0.02, cc.v2(2, -8)),
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// cc.moveTo(0.02, cc.v2(-8, -10)),
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// cc.moveTo(0.02, cc.v2(3, 10)),
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// cc.moveTo(0.02, cc.v2(0, 0))
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cc.moveTo(0.2, cc.v2(5, 15)),
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// cc.moveTo(0.2, cc.v2(-6, 7)),
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cc.moveTo(0.2, cc.v2(-10, 3)),
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// cc.moveTo(0.2, cc.v2(3, -6)),
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cc.moveTo(0.2, cc.v2(-5, 10)),
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// cc.moveTo(0.2, cc.v2(2, -8)),
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cc.moveTo(0.2, cc.v2(-8, -10)),
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// cc.moveTo(0.2, cc.v2(3, 10)),
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cc.moveTo(0.2, cc.v2(0, 0))
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)
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)
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);
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setTimeout(() => {
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this.node.stopAllActions();
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this.node.setPosition(0, 0);
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}, duration * 1000);
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}
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}
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