觉醒时刻
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

57 lines
2.2 KiB

1 week ago
import User from "../../FrameWork/User/User";
import GameBaseScript from "../GameRoomRes/GameBaseScript";
import TaskManager, { MainTaskIdEnum } from "../JuQingChat/TaskManager";
import UserManager from "../Manager/UserManager";
import PrefabManage, { GameType } from "../PrefabManager/PrefabManage";
import GetAward from "../SCommon/GetAward";
import DHBase from "./DHBase";
const { ccclass, property } = cc._decorator;
@ccclass
export default class DH_1 extends DHBase {
chatConfig = [
{ effectUrl: 'DH/DH_1/sound/机关盒?里面藏了什么东西呢?', delayTime: 3, str: '机关盒?里面藏了什么东西呢?', posi: '-1' },
]
start() {
GameBaseScript.preLoadRemoteAudioByChatConfig(this.chatConfig);
super.start();
this.continueStory();
// this.scheduleOnce(() => {
// PrefabManage.preloadPrefabByType(GameType.DH_29)
// })
}
// 继续剧情
continueStory() {
this.scheduleOnce(() => {
PrefabManage.preloadPrefabByType(GameType.DH_2)
})
const dialogEvents = [
(func) => {
this.showQiPao(this.chatConfig[this.dialogIndex++], func);
},
]
const dialogCallFunc = (logEvents: any[]) => {
logEvents.shift()(() => {
if (logEvents.length > 0) {
dialogCallFunc(logEvents);
} else {
// PrefabManage.loadPrefabByType(GameType.GetAward, null, (prefabNode) => {
// let goods = [{ goodId: 1733, goodNum: 1 }];
// prefabNode.getComponent(GetAward).initView(goods, () => {
// // TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_530)
// // User.setRoomGoodStatus("DH_29")
// // UserManager.clearAndaddStructureFlash("cf_FengRenYuan")
// });
// });
TaskManager.finishCurMainTask(MainTaskIdEnum.MainTask_202)
TaskManager.setCurUnLockMainTaskInfo(MainTaskIdEnum.MainTask_203)
this.node.destroy()
}
});
}
dialogCallFunc(dialogEvents);
}
}