还有谁挑战
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import DaDianScript from "../../../FrameWork/Base/DaDianScript";
import WordGameBaseComponent from "../../../FrameWork/Base/WordGameBaseComptent";
import { ryw_Event } from "../../../FrameWork/Event/EventEnum";
import EventMgr from "../../../FrameWork/Event/EventMgr";
import Common from "../../../FrameWork/Util/Common";
import Common5 from "../../../Platform/th/Common5";
import Game from "../../../Scripts/Game";
import CccGame from "../../../WordGame/gameComScript/CccGame/CccGame";
import ChaDianListScript from "../../../WordGame/gameComScript/ChaDianListScript";
import ChooseBtnLayer from "../../../WordGame/gameComScript/ChooseBtnLayer";
import logPrefabScript from "../../../WordGame/gameComScript/logPrefabScript";
// import ShengWuShiYanShiConfig from "./ShengWuShiYanShiConfig";
const { ccclass, property } = cc._decorator;
@ccclass
export default class ShengWuShiYanShi extends WordGameBaseComponent {
@property(cc.Node)
layerNode: cc.Node[] = [];
@property(cc.Node)
chooseLayer: cc.Node = null;
//当前层级下标
curLayerIndex = 0;
//当前进度
curSchedule = 0;
chadianNum = 0;
chooseIndex: number = -1;
chadianIndex: number = 0;
//文本配置
titleArrayConfig: string[] = [];
duihuaArrayConfig: any[] = [];
chadianListConfig: any = null;
chooseArrayConfig: any = null;
zombieLogConfig: any = null;
start() {
super.start();
DaDianScript.userEnterDaDian();
this.openTouchEvent(this.node.getChildByName('bg'));
// this.initParameters();
// this.initComponent();
Common5.getJsonFromBundle(Common5.selectGameInfo.bundle,'script/ShengWuShiYanShiConfig',(assest)=>{
//this.jsonData = JSON.stringify(assest.json)
this.jsonData =assest.json
this.initParameters();
this.initComponent();
} )
}
initParameters() {
this.curLayerIndex = 0;
this.curSchedule = 0;
this.chadianNum = 0;
this.chooseIndex = -1;
this.chadianIndex = 0;
this.titleArrayConfig = this.jsonData.titleArray//ShengWuShiYanShiConfig.getInstance().getGameConfig('titleArray') as string[];
this.duihuaArrayConfig = this.jsonData.duihuaArray//ShengWuShiYanShiConfig.getInstance().getGameConfig('duihuaArray') as any[];
this.chadianListConfig = this.jsonData.chadianList//ShengWuShiYanShiConfig.getInstance().getGameConfig('chadianList');
this.chooseArrayConfig = this.jsonData.chooseArray//ShengWuShiYanShiConfig.getInstance().getGameConfig('chooseArray');
this.zombieLogConfig = this.jsonData.zombieLog//ShengWuShiYanShiConfig.getInstance().getGameConfig('zombieLog');
Common.Type = this.curLayerIndex;
Common.subLevel = this.curLayerIndex;
Common.GameSubTipConfigs = this.jsonData.tipsArray//ShengWuShiYanShiConfig.getInstance().getGameConfig('tipsArray');
Common.GameSubAnswerConfigs = this.jsonData.answersArray//ShengWuShiYanShiConfig.getInstance().getGameConfig('answersArray');
}
initComponent() {
for (const node of this.layerNode) {
node.active = false;
}
EventMgr.onEvent_custom(ryw_Event.touchChaDianCheck, (data_) => {
this.gameChaDianStep(data_.touchIndex);
}, this);
EventMgr.onEvent_custom(ryw_Event.NormalTouchEndCheck, (data_) => {
this.normalTouchCallback(data_.targetNode);
}, this);
EventMgr.onEvent_custom(ryw_Event.NormalTouchMoveCheck, (data_) => {
this.normalTouchCallback(data_.targetNode);
}, this);
EventMgr.onEvent_custom(ryw_Event.chooseResult, (data_) => {
this.chooseResultCallback(data_.touchIndex);
}, this);
// EventMgr.onEvent_custom(ryw_Event.WordGameRevive, () => {
// this.wordGameReviveCallback();
// }, this);
}
refreshLayer() {
let node = this.layerNode[this.curLayerIndex];
node.active = true;
let title = this.titleArrayConfig[this.curLayerIndex];
let lab = this.node.getChildByName("标题").getChildByName("lab");
lab.getComponent(cc.Label).string = title;
Game.ins.setGameTitle(title)
switch (this.curLayerIndex) {
case 0:
Common5.playMusicCustom("shengwushiyanshi", "sound/场景一");
this.showDuiHua(this.duihuaArrayConfig[0], () => {
cc.tween(node.getChildByName('背景1'))
.to(0.5, { opacity: 0 })
.call(() => {
cc.tween(node.getChildByName('背景2'))
.set({ active: true, opacity: 0 })
.to(0.5, { opacity: 255 })
.call(() => {
this.showDuiHua(this.duihuaArrayConfig[1], () => {
this.refreshChadian(0);
});
})
.start();
})
.start();
});
break;
case 1:
Common5.playMusicCustom("shengwushiyanshi", "sound/场景二三");
this.node.getChildByName("mask").active = true;
this.showDuiHua(this.duihuaArrayConfig[3], () => {
this.showDuiHua(this.duihuaArrayConfig[4], () => {
this.node.getChildByName("mask").active = false;
});
});
break;
case 2:
this.node.getChildByName("mask").active = true;
this.showDuiHua(this.duihuaArrayConfig[7], () => {
this.node.getChildByName("mask").active = false;
this.refreshChadian(1);
});
break;
default:
break;
}
}
refreshChadian(chadianIndex: number) {
let node = this.layerNode[this.curLayerIndex];
let chadianIconList = node.getChildByName('chadianIconList');
let chadianTouchList = node.getChildByName('chadianTouchList');
chadianIconList.active = true;
chadianTouchList.active = true;
this.chadianIndex = chadianIndex;
let config = this.chadianListConfig[chadianIndex];
if (config) {
let chadianIconList = node.getChildByName('chadianIconList');
let scr: ChaDianListScript = chadianIconList.getComponent('ChaDianListScript');
scr.setChaDianData(config.chadianIconList);
}
this.curSchedule = 0;
}
refreshChadian2(chadianIndex: number) {
let node = this.layerNode[this.curLayerIndex];
let chadianIconList = node.getChildByName('chadianIconList2');
let chadianTouchList = node.getChildByName('chadianTouchList2');
chadianIconList.active = true;
chadianTouchList.active = true;
Common.GameSubTipConfigs = this.jsonData.tipsArray2//ShengWuShiYanShiConfig.getInstance().getGameConfig('tipsArray2');
this.chadianIndex = chadianIndex;
let config = this.chadianListConfig[chadianIndex];
if (config) {
let chadianIconList = node.getChildByName('chadianIconList2');
let scr: ChaDianListScript = chadianIconList.getComponent('ChaDianListScript');
scr.setChaDianData(config.chadianIconList);
}
this.curSchedule = 0;
}
refreshConclusion() {
let node = this.layerNode[this.curLayerIndex];
let chadianIconList = node.getChildByName('chadianIconList');
let chadianTouchList = node.getChildByName('chadianTouchList');
chadianIconList.active = false;
chadianTouchList.active = false;
switch (this.curLayerIndex) {
case 0:
this.showDuiHua(this.duihuaArrayConfig[2], () => {
this.nextLayer();
});
break;
case 1:
cc.tween(node.getChildByName('背景1'))
.to(0.5, { opacity: 0 })
.call(() => {
cc.tween(node.getChildByName('背景2'))
.set({ active: true, opacity: 0 })
.to(0.5, { opacity: 255 })
.call(() => {
this.showDuiHua(this.duihuaArrayConfig[5], () => {
this.showDuiHua(this.duihuaArrayConfig[6], () => {
this.nextLayer();
});
});
})
.start();
})
.start();
break;
case 2:
if (this.chadianIndex == 1) {
node.getChildByName('背景').getChildByName('开门').active = true;
cc.tween(node.getChildByName('背景').getChildByName('角色'))
.delay(1)
.set({ active: true, opacity: 0 })
.to(1, { opacity: 255 })
.call(() => {
this.showDuiHua(this.duihuaArrayConfig[8], () => {
this.refreshChadian2(2);
});
})
.start();
} else if (this.chadianIndex == 2) {
let chadianIconList = node.getChildByName('chadianIconList2');
let chadianTouchList = node.getChildByName('chadianTouchList2');
chadianIconList.active = false;
chadianTouchList.active = false;
this.showDuiHua(this.duihuaArrayConfig[9], () => {
this.showChooseLayer(0);
node.getChildByName('operate').active = true;
});
}
break;
default:
break;
}
this.curSchedule = 1;
}
gameChaDianStep(touchIndex) {
let config = this.chadianListConfig[this.chadianIndex];
let chadianLog = config.chadianLog;
this.showDuiHua(chadianLog[touchIndex]);
console.log(this.chadianNum, ' this.chadianNum++=');
if (this.curSchedule == 0) {
this.chadianNum++;
if (this.chadianNum == chadianLog.length) {
this.chadianNum = 0;
this.scheduleOnce(() => {
this.refreshConclusion();
}, 3);
}
}
}
normalTouchCallback(targetNode) {
let node = this.layerNode[this.curLayerIndex];
switch (targetNode.name) {
case "领取任务":
cc.tween(this.node.getChildByName('layer0'))
.delay(1.0)
.to(1, { opacity: 0 })
.call(() => {
this.node.getChildByName('layer0').active = false;
this.refreshLayer();
})
.start();
break;
case "牛肉":
targetNode.checkNode.active = true;
this.showDuiHua(this.zombieLogConfig[0], () => {
cc.tween(targetNode.attrNodeArray[0])
.to(1, { opacity: 0 })
.set({ active: false })
.call(() => {
this.chadianNum++;
if (this.chadianNum == 6) {
this.chadianNum = 0;
this.scheduleOnce(() => {
this.refreshConclusion();
}, 3);
}
})
.start();
});
break;
case "砖":
targetNode.checkNode.active = true;
this.showDuiHua(this.zombieLogConfig[1], () => {
cc.tween(targetNode.attrNodeArray[0])
.to(1, { opacity: 0 })
.set({ active: false })
.call(() => {
this.chadianNum++;
if (this.chadianNum == 6) {
this.chadianNum = 0;
this.scheduleOnce(() => {
this.refreshConclusion();
}, 3);
}
})
.start();
});
break;
case "打火机":
targetNode.checkNode.active = true;
this.showDuiHua(this.zombieLogConfig[2], () => {
cc.tween(targetNode.attrNodeArray[0])
.to(1, { opacity: 0 })
.set({ active: false })
.call(() => {
this.chadianNum++;
if (this.chadianNum == 6) {
this.chadianNum = 0;
this.scheduleOnce(() => {
this.refreshConclusion();
}, 3);
}
})
.start();
});
break;
case "手电筒":
this.showDuiHua(this.zombieLogConfig[3], () => {
cc.tween(targetNode.attrNodeArray[0])
.to(1, { opacity: 0 })
.set({ active: false })
.call(() => {
this.chadianNum++;
if (this.chadianNum == 6) {
this.chadianNum = 0;
this.scheduleOnce(() => {
this.refreshConclusion();
}, 3);
}
})
.start();
});
break;
case "鞋子道具":
targetNode.checkNode.active = true;
this.showDuiHua(this.zombieLogConfig[4], () => {
cc.tween(targetNode.attrNodeArray[0])
.to(1, { opacity: 0 })
.set({ active: false })
.call(() => {
this.chadianNum++;
if (this.chadianNum == 6) {
this.chadianNum = 0;
this.scheduleOnce(() => {
this.refreshConclusion();
}, 3);
}
})
.start();
});
break;
case "符咒":
targetNode.checkNode.active = true;
this.showDuiHua(this.zombieLogConfig[5], () => {
cc.tween(targetNode.attrNodeArray[0])
.to(1, { opacity: 0 })
.set({ active: false })
.call(() => {
this.chadianNum++;
if (this.chadianNum == 6) {
this.chadianNum = 0;
this.scheduleOnce(() => {
this.refreshConclusion();
}, 3);
}
})
.start();
});
break;
case "针":
CccGame.playAnimation2(node.getChildByName('针管'), '针管', false, null, (spineNode) => {
this.chooseLayer.active = false;
spineNode.active = false;
this.node.getChildByName('mask').active = true;
cc.tween(node.getChildByName('背景').getChildByName('角色'))
.to(1, { opacity: 0 })
.set({ active: false })
.call(() => {
this.showDuiHua(this.duihuaArrayConfig[12], () => {
node.getChildByName('胜利').active = true;
Common5.playEffectCustom("shengwushiyanshi", 'sound/开门');
this.showDuiHua(this.duihuaArrayConfig[13], () => {
this.endGameView(1);
});
});
})
.start();
});
break;
default:
break;
}
}
chooseResultCallback(touchIndex: number) {
this.node.getChildByName("mask").active = false;
let node = this.layerNode[this.curLayerIndex];
if (this.chooseIndex == 0) {
this.node.getChildByName('mask').active = true;
if (touchIndex == 0) {
this.showDuiHua(this.duihuaArrayConfig[10], () => {
CccGame.playAnimation2(node.getChildByName('场景3死亡'), 'animation');
this.scheduleOnce(() => {
this.wordGameReviveCallback();
}, 2);
});
} else {
this.showDuiHua(this.duihuaArrayConfig[11], () => {
CccGame.playAnimation2(node.getChildByName('场景3死亡'), 'animation');
this.scheduleOnce(() => {
this.wordGameReviveCallback();
}, 2);
});
}
}
}
//重玩回调
wordGameReviveCallback() {
this.node.getChildByName("mask").active = false;
let node = this.layerNode[this.curLayerIndex];
switch (this.curLayerIndex) {
case 2:
cc.tween(node)
.set({ opacity: 0 })
.call(() => {
node.getChildByName('场景3死亡').active = false;
})
.delay(1)
.to(1, { opacity: 255 })
.call(() => {
this.showDuiHua(this.duihuaArrayConfig[9], () => {
this.showChooseLayer(0);
node.getChildByName('operate').active = true;
});
})
.start();
break;
default:
break;
}
}
//显示选项
showChooseLayer(chooseIndex: number) {
this.chooseLayer.active = true;
this.chooseIndex = chooseIndex;
Common.GameSubChooseArray = this.chooseArrayConfig[chooseIndex];
let script_: ChooseBtnLayer = this.chooseLayer.getComponent('ChooseBtnLayer');
script_.setChooseBtnView();
}
//显示对话
showDuiHua(curLog, func?) {
console.log("curLog==", curLog);
if (curLog.str == '') {
return;
}
if (curLog.effectUrl) {
Common5.playEffectCustom("shengwushiyanshi", curLog.effectUrl);
}
let string_ = curLog.str
let qiPaoPos_ = curLog.qiPaoPos
let delayTime_ = curLog.delayTime || 3;
let node = this.layerNode[this.curLayerIndex];
if (qiPaoPos_ != -1) {
let qiPao = node.getChildByName("qiPao").getChildByName("qiPao_" + qiPaoPos_);
qiPao.stopAllActions()
qiPao.getChildByName("str").getComponent(cc.Label).string = string_
qiPao.active = true
qiPao.scale = 0
cc.tween(qiPao)
.to(0.2, { scale: 1 })
.delay(delayTime_)
.call(() => {
qiPao.active = false
})
.start();
}
else {
let logPrefab = this.node.getChildByName('logPrefab')
let script_: logPrefabScript = logPrefab.getComponent('logPrefabScript')
script_.setDailogShow(string_, delayTime_)
}
this.scheduleOnce(() => {
if (func) {
func();
}
}, delayTime_);
}
nextLayer() {
this.curLayerIndex++;
Common.subLevel = this.curLayerIndex;
Game.ins.updateTishiBtn()
for (let i = 0; i < this.layerNode.length; i++) {
if (this.layerNode[i].active) {
cc.tween(this.layerNode[i])
.delay(1.0)
.to(1, { opacity: 0 })
.call(() => {
this.layerNode[i].active = false;
this.refreshLayer();
})
.start();
} else {
this.layerNode[i].active = false;
}
};
}
endGameView(touchIndex) {
this.node.getChildByName("mask").active = true;
Game.ins.stopTime();
this.scheduleOnce(() => {
// this.node.getChildByName("mask").active = true;
if (touchIndex == 0) {
Game.ins.showFail();;
} else {
Game.ins.showSuccess();;
}
}, 3)
}
openTouchEvent(node) {
node.on(cc.Node.EventType.TOUCH_START, this.touchStartNode, this)
node.on(cc.Node.EventType.TOUCH_MOVE, this.touchMoveNode, this)
node.on(cc.Node.EventType.TOUCH_CANCEL, this.touchEndNode, this)
node.on(cc.Node.EventType.TOUCH_END, this.touchEndNode, this)
}
closeTouchEvent(node: cc.Node) {
node.off(cc.Node.EventType.TOUCH_START, this.touchStartNode, this)
node.off(cc.Node.EventType.TOUCH_MOVE, this.touchMoveNode, this)
node.off(cc.Node.EventType.TOUCH_CANCEL, this.touchEndNode, this)
node.off(cc.Node.EventType.TOUCH_END, this.touchEndNode, this)
}
touchStartNode(event) {
let target = event.target;
console.log('touchStartNode');
}
touchMoveNode(event) {
}
touchEndNode(event) {
let target = event.target
let logPrefab = this.node.getChildByName('logPrefab')
logPrefab.getChildByName('duihua').active = false;
}
//update(dt) { }
}