还有谁挑战
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import DaDianScript from "../../../FrameWork/Base/DaDianScript";
import WordGameBaseComponent from "../../../FrameWork/Base/WordGameBaseComptent";
import { ryw_Event } from "../../../FrameWork/Event/EventEnum";
import EventMgr from "../../../FrameWork/Event/EventMgr";
import Common from "../../../FrameWork/Util/Common";
import Common5 from "../../../Platform/th/Common5";
import Game from "../../../Scripts/Game";
import ChaDianListScript from "../../../WordGame/gameComScript/ChaDianListScript";
import ChooseBtnLayer from "../../../WordGame/gameComScript/ChooseBtnLayer";
import HeadNodeList from "../../../WordGame/gameComScript/HeadNodeList";
import logPrefabScript from "../../../WordGame/gameComScript/logPrefabScript";
// import MaJiaJueConfig from "./MaJiaJueConfig";
const { ccclass, property } = cc._decorator;
@ccclass
export default class MaJiaJue extends WordGameBaseComponent {
@property(cc.Node)
layerNode: cc.Node[] = [];
@property(cc.Node)
yingziTarget1: cc.Node[] = [];
@property(cc.Node)
yingziTarget2: cc.Node[] = [];
@property(cc.Node)
yingziTarget3: cc.Node[] = [];
//当前层级下标
curLayerIndex = 0;
//当前进度
curSchedule = 0;
yingziNum = 0;
chadianNum = 0;
//文本配置
titleArray: string[] = [];
prologueArray: string[] = [];
renyingConfig: any = null;
chadianListConfig: any = null;
yingziTargetArray: any = null;
//计时
Timer = 0;
start() {
super.start();
DaDianScript.userEnterDaDian()
this.openTouchEvent(this.node.getChildByName('bg'));
Common5.stopMusic()
Common5.getJsonFromBundle(Common5.selectGameInfo.bundle,'script/MaJiaJueConfig',(assest)=>{
this.jsonData = assest.json
this.initParameters();
this.initComponent();
})
Common5.playMusicCustom('majiajue','sound/背景音效');
}
initParameters() {
this.curLayerIndex = 0;
this.curSchedule = 0;
this.yingziTargetArray = [this.yingziTarget1, this.yingziTarget2, this.yingziTarget3];
Common.subLevel = this.curLayerIndex;
this.titleArray = this.jsonData.titleArray //MaJiaJueConfig.getInstance().getGameConfig('titleArray') as string[];
this.prologueArray = this.jsonData.prologueArray //MaJiaJueConfig.getInstance().getGameConfig('prologueArray') as string[];
this.renyingConfig = this.jsonData.renying //MaJiaJueConfig.getInstance().getGameConfig('renying');
this.chadianListConfig = this.jsonData.chadianList //MaJiaJueConfig.getInstance().getGameConfig('chadianList');
Common.Type = 0;
Common.GameSubTipConfigs = this.jsonData.tipsArray //MaJiaJueConfig.getInstance().getGameConfig('tipsArray');
Common.GameSubAnswerConfigs = this.jsonData.answersArray //MaJiaJueConfig.getInstance().getGameConfig('answersArray');
Common.GameSubChooseArray = this.jsonData.chooseArray //MaJiaJueConfig.getInstance().getGameConfig('chooseArray');
}
initComponent() {
for (const node of this.layerNode) {
node.active = false;
}
this.refreshPrologue();
EventMgr.onEvent_custom(ryw_Event.touchMoveCheck, () => {
this.gameYingziStep();
}, this);
EventMgr.onEvent_custom(ryw_Event.touchChaDianCheck, (data_) => {
this.gameChaDianStep(data_.touchIndex);
}, this);
EventMgr.onEvent_custom(ryw_Event.chooseResult, (data_) => {
this.endGameView(data_.result, data_.touchIndex);
}, this);
}
refreshPrologue() {
let title = this.titleArray[this.curLayerIndex],
text = this.prologueArray[this.curLayerIndex];
let lab = this.node.getChildByName("标题").getChildByName("lab"),
prologue = this.node.getChildByName("序幕").getChildByName("prologue");
prologue.active = true;
lab.getComponent(cc.Label).string = title;
Game.ins.setGameTitle(title)
prologue.getComponent(cc.Label).string = text;
this.node.getChildByName("tipsBtn").active = false;
this.curSchedule = 0;
}
refreshYingzi() {
let node = this.layerNode[this.curLayerIndex];
node.active = true;
let chadianTouchList = node.getChildByName('chadianTouchList')
chadianTouchList.active = false;
if (this.renyingConfig[this.curLayerIndex]) {
let config = this.renyingConfig[this.curLayerIndex]
let renyingList = node.getChildByName('renyingList');
let headNodeList = node.getChildByName('HeadNodeList');
headNodeList.active = true;
let scr: HeadNodeList = headNodeList.getComponent('HeadNodeList')
let targetRenyin = this.yingziTargetArray[this.curLayerIndex]
for (let i = 0; i < targetRenyin.length; i++) {
targetRenyin[i].active = false;
}
scr.setHeadData(config.HeadIconNodeList, renyingList, this.yingziTargetArray[this.curLayerIndex]);
}
this.curSchedule = 1;
}
refreshChadian() {
let node = this.layerNode[this.curLayerIndex];
node.active = true;
let headNodeList = node.getChildByName('HeadNodeList');
let chadianIconList = node.getChildByName('chadianIconList');
let chadianTouchList = node.getChildByName('chadianTouchList');
headNodeList.active = false;
chadianIconList.active = true;
chadianTouchList.active = true;
let config = this.chadianListConfig[this.curLayerIndex];
if (config) {
let chadianIconList = node.getChildByName('chadianIconList')
let scr: ChaDianListScript = chadianIconList.getComponent('ChaDianListScript')
scr.setChaDianData(config.chadianIconList);
}
this.curSchedule = 2;
}
gameYingziStep() {
if (this.curSchedule == 1) {
this.yingziNum++;
let targetRenyin = this.yingziTargetArray[this.curLayerIndex];
if (this.yingziNum == targetRenyin.length) {
this.yingziNum = 0;
this.refreshChadian();
}
}
}
gameChaDianStep(touchIndex) {
let config = this.chadianListConfig[this.curLayerIndex];
let chadianLog = config.chadianLog;
this.showQiPao(chadianLog[touchIndex]);
console.log(this.chadianNum, ' this.chadianNum++=');
if (chadianLog[touchIndex].effectUrl && chadianLog[touchIndex].effectUrl.length > 0) {
Common5.playEffectCustom("majiajue", chadianLog[touchIndex].effectUrl);
}
if (this.curSchedule == 2) {
this.chadianNum++;
if (this.chadianNum == chadianLog.length) {
this.chadianNum = 0;
this.curLayerIndex++;
Common.subLevel = this.curLayerIndex;
Game.ins.updateTishiBtn()
if (this.curLayerIndex > 2) {
this.curLayerIndex = 2;
Common.subLevel = this.curLayerIndex;
this.scheduleOnce(() => {
this.chooseGameView();
}, 2);
}
else {
for (let i = 0; i < this.layerNode.length; i++) {
if (this.layerNode[i].active) {
cc.tween(this.layerNode[i])
.delay(3.0)
.to(1, { opacity: 0 })
.call(() => {
let logPrefab = this.node.getChildByName('logPrefab');
logPrefab.getChildByName('duihua').active = false;
this.layerNode[i].active = false
this.refreshPrologue();
})
.start();
} else {
this.layerNode[i].active = false;
}
};
}
}
}
}
chooseGameView() {
let ChooseLayer = this.node.getChildByName('ChooseLayer')
ChooseLayer.active = true
let script_: ChooseBtnLayer = ChooseLayer.getComponent('ChooseBtnLayer')
script_.setChooseBtnView()
}
endGameView(result, touchIndex) {
let endLayer = this.node.getChildByName('endLayer')
endLayer.active = true
let resultlayer = endLayer.getChildByName(result)
resultlayer.active = true
if (result == 'result1') {
Common5.playEffect('majiajue/成功播音')
this.scheduleOnce(() => {
Game.ins.showSuccess();;
}, 3.0);
} else {
//Common5.playEffect('majiajue/失败插播')
this.scheduleOnce(() => {
Game.ins.showFail();;
}, 3.0);
}
console.log(touchIndex, 'touchIndex++++++++')
}
openTouchEvent(node) {
node.on(cc.Node.EventType.TOUCH_START, this.touchStartNode, this)
node.on(cc.Node.EventType.TOUCH_MOVE, this.touchMoveNode, this)
node.on(cc.Node.EventType.TOUCH_CANCEL, this.touchEndNode, this)
node.on(cc.Node.EventType.TOUCH_END, this.touchEndNode, this)
}
closeTouchEvent(node: cc.Node) {
node.off(cc.Node.EventType.TOUCH_START, this.touchStartNode, this)
node.off(cc.Node.EventType.TOUCH_MOVE, this.touchMoveNode, this)
node.off(cc.Node.EventType.TOUCH_CANCEL, this.touchEndNode, this)
node.off(cc.Node.EventType.TOUCH_END, this.touchEndNode, this)
}
touchStartNode(event) {
let target = event.target;
console.log('touchStartNode');
}
touchMoveNode(event) {
}
touchEndNode(event) {
let target = event.target
let logPrefab = this.node.getChildByName('logPrefab')
logPrefab.getChildByName('duihua').active = false;
if (this.curSchedule == 0) {
this.node.getChildByName("序幕").getChildByName("prologue").active = false;
this.node.getChildByName("tipsBtn").active = true;
if (this.curLayerIndex == 2) {
this.refreshChadian();
} else {
this.refreshYingzi();
}
}
}
showQiPao(curLog) {
console.log("curLog==", curLog)
if (!curLog) {
console.log("xxxxxx")
return
}
let string_ = curLog.str
let qiPaoPos_ = curLog.qiPaoPos
let node = this.layerNode[this.curLayerIndex]
if (qiPaoPos_ != -1) {
let qiPao = node.getChildByName("qiPao").getChildByName("qiPao_" + qiPaoPos_);
qiPao.stopAllActions()
qiPao.getChildByName("str").getComponent(cc.Label).string = string_
qiPao.active = true
qiPao.scale = 0
cc.tween(qiPao)
.to(0.2, { scale: 1 })
.delay(2)
.call(() => {
qiPao.active = false
})
.start();
}
else {
let logPrefab = this.node.getChildByName('logPrefab')
let script_: logPrefabScript = logPrefab.getComponent('logPrefabScript')
script_.setDailogShow(string_)
}
}
//update(dt) { }
}