216 lines
7.2 KiB
216 lines
7.2 KiB
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import DaDianScript from "../../../FrameWork/Base/DaDianScript";
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import WordGameBaseComponent from "../../../FrameWork/Base/WordGameBaseComptent";
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import { ryw_Event } from "../../../FrameWork/Event/EventEnum";
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import EventMgr from "../../../FrameWork/Event/EventMgr";
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import Common from "../../../FrameWork/Util/Common";
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import Common5 from "../../../Platform/th/Common5";
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import Game from "../../../Scripts/Game";
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import ItemIconList from "../../../WordGame/gameComScript/ItemIconList/ItemIconList";
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import logPrefabScript from "../../../WordGame/gameComScript/logPrefabScript";
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// import JieHunBiaoPeiConfig from "./JieHunBiaoPeiConfig";
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const { ccclass, property } = cc._decorator;
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@ccclass
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export default class JieHunBiaoPeiScript extends WordGameBaseComponent {
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@property(cc.Node)
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ItemIconList: cc.Node = null;
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@property(cc.Node)
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checkNodeList: cc.Node = null;
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@property(cc.Node)
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targetNodeList: cc.Node[] = [];
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//当前层级下标
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curLayerIndex = 0;
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//当前进度
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curSchedule: Set<number> = null;
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//文本配置
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duihuaArrayConfig: any[] = [];
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unitListConfig: any = null;
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//计时
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Timer = 0;
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start() {
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super.start();
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DaDianScript.userEnterDaDian();
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this.openTouchEvent(this.node.getChildByName('bg'));
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Common5.stopMusic()
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// this.initParameters();
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// this.initComponent();
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Common5.getJsonFromBundle(Common5.selectGameInfo.bundle,'script/JieHunBiaoPeiConfig',(assest)=>{
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this.jsonData = assest.json
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this.initParameters();
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this.initComponent();
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})
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}
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//初始化参数
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initParameters() {
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this.curSchedule = new Set();
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this.duihuaArrayConfig = this.jsonData.duihuaArray// JieHunBiaoPeiConfig.getInstance().getGameConfig('duihuaArray');
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this.unitListConfig = this.jsonData.unitList// JieHunBiaoPeiConfig.getInstance().getGameConfig('unitList');
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Common.Type = 0;
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Common.subLevel = 0;
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Common.GameSubTipConfigs = this.jsonData.tipsArray//JieHunBiaoPeiConfig.getInstance().getGameConfig('tipsArray');
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Common.GameSubAnswerConfigs = this.jsonData.answersArray//JieHunBiaoPeiConfig.getInstance().getGameConfig('answersArray');
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EventMgr.onEvent_custom(ryw_Event.itemIconTouchTrue, (data_) => {
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this.itemIconTouchCallback(data_.targetNode);
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}, this);
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EventMgr.onEvent_custom(ryw_Event.timeOut, (tab) => {
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this.endGameView(0);
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}, this);
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}
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//初始化组件
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initComponent() {
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let lab = this.node.getChildByName("标题").getChildByName("lab");
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lab.getComponent(cc.Label).string = this.jsonData.titleArray//JieHunBiaoPeiConfig.getInstance().getGameConfig('titleArray');
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Game.ins.setGameTitle('把物品分配给正确的人')
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let scrZhuang: ItemIconList = this.ItemIconList.getComponent("ItemIconList");
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scrZhuang.setIconListData(this.unitListConfig.unitIconList, this.checkNodeList.children, this.targetNodeList);
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}
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itemIconTouchCallback(targetNode: any) {
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console.log("+++++++++++++++++++>" + targetNode.iconIndex);
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this.curSchedule.add(targetNode.iconIndex);
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if (this.curSchedule.size == this.unitListConfig.unitLog.length) {
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let jianzhi = this.node.getChildByName("popUpNode").getChildByName("jianzhi");
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let xi = this.node.getChildByName("layerNode").getChildByName("喜字");
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let xi2 = this.node.getChildByName("layerNode").getChildByName("背景2").getChildByName("喜字");
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let pos = Common5.getNodeToTargetPos(xi, xi2);
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jianzhi.getComponent(sp.Skeleton).setAnimation(0, "jianzhi", false);
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this.scheduleOnce(() => {
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jianzhi.active = false;
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cc.tween(xi)
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.set({ active: true })
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.to(2, { scale: 0.6, position: pos })
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.call(() => {
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this.showDuiHua(this.unitListConfig.unitLog[targetNode.iconIndex]);
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this.scheduleOnce(() => {
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this.endGameView(1);
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}, 3);
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})
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.start();
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}, 5);
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return;
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}
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this.showDuiHua(this.unitListConfig.unitLog[targetNode.iconIndex]);
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if (this.curSchedule.size == this.unitListConfig.unitLog.length - 1) {
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this.node.getChildByName("caozuo").active = true;
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}
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}
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//对话
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showDuiHua(curLog, func?) {
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console.log("curLog==", curLog);
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if (curLog.effectUrl) {
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Common5.playEffectCustom("jiehunbiaopei", curLog.effectUrl);
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}
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let string_ = curLog.str
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let qiPaoPos_ = curLog.qiPaoPos
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let delayTime_ = curLog.delayTime || 3;
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if (qiPaoPos_ != -1) {
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let qiPaoList = this.node.getChildByName("qiPao");
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let qiPao = qiPaoList.getChildByName("qiPao_" + qiPaoPos_);
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qiPao.stopAllActions()
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qiPao.getChildByName("str").getComponent(cc.Label).string = string_
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qiPao.active = true
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qiPao.scale = 0
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cc.tween(qiPao)
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.to(0.2, { scale: 1 })
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.delay(delayTime_)
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.call(() => {
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qiPao.active = false
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})
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.start();
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}
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else {
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let logPrefab = this.node.getChildByName('logPrefab')
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let script_: logPrefabScript = logPrefab.getComponent('logPrefabScript')
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script_.setDailogShow(string_, delayTime_)
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}
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this.scheduleOnce(() => {
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if (func) {
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func();
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}
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}, delayTime_);
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}
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endGameView(touchIndex) {
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this.node.getChildByName("mask").active = true;
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Game.ins.stopTime();
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if (touchIndex == 0) {
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this.scheduleOnce(() => {
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Game.ins.showFail();
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}, 2);
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} else {
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this.scheduleOnce(() => {
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Game.ins.showSuccess();
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},2);
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}
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}
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openTouchEvent(node) {
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node.on(cc.Node.EventType.TOUCH_START, this.touchStartNode, this)
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node.on(cc.Node.EventType.TOUCH_MOVE, this.touchMoveNode, this)
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node.on(cc.Node.EventType.TOUCH_CANCEL, this.touchEndNode, this)
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node.on(cc.Node.EventType.TOUCH_END, this.touchEndNode, this)
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}
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closeTouchEvent(node: cc.Node) {
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node.off(cc.Node.EventType.TOUCH_START, this.touchStartNode, this)
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node.off(cc.Node.EventType.TOUCH_MOVE, this.touchMoveNode, this)
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node.off(cc.Node.EventType.TOUCH_CANCEL, this.touchEndNode, this)
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node.off(cc.Node.EventType.TOUCH_END, this.touchEndNode, this)
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}
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touchStartNode(event) {
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let target = event.target;
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console.log('touchStartNode');
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}
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touchMoveNode(event) {
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}
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touchEndNode(event) {
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let target = event.target;
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}
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onClick(event) {
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let target = event.target;
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console.log("+++++++++++++++++++>" + target.name);
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switch (target.name) {
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case "button":
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break;
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default:
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break;
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}
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}
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//update(dt) { }
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}
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