240 lines
7.8 KiB
240 lines
7.8 KiB
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import DaDianScript from "../../../FrameWork/Base/DaDianScript";
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import WordGameBaseComponent from "../../../FrameWork/Base/WordGameBaseComptent";
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import { ryw_Event } from "../../../FrameWork/Event/EventEnum";
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import EventMgr from "../../../FrameWork/Event/EventMgr";
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import Common from "../../../FrameWork/Util/Common";
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import Common5 from "../../../Platform/th/Common5";
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import Game from "../../../Scripts/Game";
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import TouchRoleNode from "../../../WordGame/gameComScript/BaoXiao/TouchRoleNode";
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import logPrefabScript from "../../../WordGame/gameComScript/logPrefabScript";
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// import BaoXiaoDaKaConfig from "./BaoXiaoDaKaConfig";
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const { ccclass, property } = cc._decorator;
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@ccclass
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export default class BaoXiaoDaKaScript extends WordGameBaseComponent {
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@property(cc.Node)
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roleBackList: cc.Node = null;
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@property(cc.Node)
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touchRoleNode: cc.Node = null;
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//当前层级下标
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curLayerIndex = 0;
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//当前进度
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curSchedule: number = 0;
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fireNodeInfoArray: any[] = null;
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//文本配置
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titleArrayConfig: string[] = [];
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duihuaArrayConfig: any[] = [];
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roleFormListConfig: any[] = [];
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start() {
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super.start();
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DaDianScript.userEnterDaDian();
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this.openTouchEvent(this.node.getChildByName('bg'));
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Common5.stopMusic()
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Common5.getJsonFromBundle(Common5.selectGameInfo.bundle,'script/BaoXiaoDaKaConfig',(assest)=>{
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//this.jsonData = JSON.stringify(assest.json)
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this.jsonData =assest.json
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this.initParameters();
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this.initComponent();
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})
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}
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//初始化参数
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initParameters() {
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this.curSchedule = 0;
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this.fireNodeInfoArray = [];
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this.titleArrayConfig = this.jsonData.titleArray//BaoXiaoDaKaConfig.getInstance().getGameConfig('titleArray') as string[];
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this.duihuaArrayConfig = this.jsonData.duihuaArray//BaoXiaoDaKaConfig.getInstance().getGameConfig('duihuaArray') as any[];
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this.roleFormListConfig = this.jsonData.roleFormList//BaoXiaoDaKaConfig.getInstance().getGameConfig('roleFormList') as any[];
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Common.Type = 0;
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Common.subLevel = 0;
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Common.GameSubTipConfigs = this.jsonData.tipsArray//BaoXiaoDaKaConfig.getInstance().getGameConfig('tipsArray');
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Common.GameSubAnswerConfigs = this.jsonData.answersArray//BaoXiaoDaKaConfig.getInstance().getGameConfig('answersArray');
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EventMgr.onEvent_custom(ryw_Event.roleNodeTouchCheck, (data_) => {
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this.roleNodeTouchCheckCallback(data_.targetNode);
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}, this);
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EventMgr.onEvent_custom(ryw_Event.timeOut, (tab) => {
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this.endGameView(0);
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}, this);
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}
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//初始化组件
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initComponent() {
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let lab = this.node.getChildByName("标题").getChildByName("lab");
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lab.getComponent(cc.Label).string = this.titleArrayConfig[0];
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let title = this.titleArrayConfig[0];
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Game.ins.setGameTitle(title)
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this.touchRoleNode.active = false;
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this.refreshSchedule();
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}
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refreshSchedule() {
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for (let index = 0; index < this.roleFormListConfig.length; index++) {
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let fireNodeInfo: any = {};
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fireNodeInfo.bandleName = 'baoxiaodaka'
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fireNodeInfo.roleName = this.roleFormListConfig[index].roleName;
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fireNodeInfo.roleFormArray = this.roleFormListConfig[index].formArray;
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fireNodeInfo.checkNode = this.roleBackList.children[index];
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fireNodeInfo.correctFormIndex = this.roleFormListConfig[index].correctFormIndex;
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fireNodeInfo.roleIndex = index;
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this.fireNodeInfoArray.push(fireNodeInfo);
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}
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for (let index = 0; index < this.fireNodeInfoArray.length; index++) {
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let aInt = Math.trunc(Math.random() * this.fireNodeInfoArray.length);
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let random = this.fireNodeInfoArray[aInt];
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this.fireNodeInfoArray[aInt] = this.fireNodeInfoArray[index];
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this.fireNodeInfoArray[index] = random;
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}
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}
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fireRoleNode(target) {
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if (this.fireNodeInfoArray.length <= 0) {
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target.active = false;
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return;
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}
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let roleNode = cc.instantiate(this.touchRoleNode);
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roleNode.active = true;
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roleNode.setParent(this.node.getChildByName("roleTouchList"));
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let scr = roleNode.getComponent(TouchRoleNode);
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let fireNodeInfo = this.fireNodeInfoArray.pop();
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scr.setFormArray(fireNodeInfo);
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cc.tween(roleNode)
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.set({ active: true, scale: 0.1 })
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.to(0.5, { position: cc.v3(0, 200), scale: 1 })
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.start();
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}
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roleNodeTouchCheckCallback(targetNode: any) {
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this.curSchedule++;
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console.log("roleIndex===================>" + targetNode.roleIndex);
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let roleForm = this.roleFormListConfig[targetNode.roleIndex];
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if (roleForm.effectUrl) {
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Common5.playEffectCustom("baoxiaodaka", roleForm.effectUrl);
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}
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if (this.curSchedule == this.roleFormListConfig.length) {
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this.scheduleOnce(() => {
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this.endGameView(1);
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}, 3);
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}
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}
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showQiPao(curLog, func?) {
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console.log("curLog==", curLog);
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if (curLog.effectUrl) {
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Common5.playEffectCustom("baoxiaodaka", curLog.effectUrl);
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}
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let string_ = curLog.str
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let qiPaoPos_ = curLog.qiPaoPos
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if (qiPaoPos_ != -1) {
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let qiPao = this.node.getChildByName("qiPao").getChildByName("qiPao_" + qiPaoPos_);
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qiPao.stopAllActions()
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qiPao.getChildByName("str").getComponent(cc.Label).string = string_
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qiPao.active = true
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qiPao.scale = 0
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cc.tween(qiPao)
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.to(0.2, { scale: 1 })
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.delay(3)
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.call(() => {
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qiPao.active = false
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if (func) {
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func();
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}
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})
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.start();
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}
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else {
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let logPrefab = this.node.getChildByName('logPrefab')
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let script_: logPrefabScript = logPrefab.getComponent('logPrefabScript')
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script_.setDailogShow(string_)
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this.scheduleOnce(() => {
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if (func) {
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func();
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}
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}, 3);
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}
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}
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endGameView(touchIndex) {
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Game.ins.stopTime();
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this.node.getChildByName("mask").active = true;
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if (touchIndex == 0) {
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this.scheduleOnce(()=>{
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Game.ins.showFail();
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},3.0)
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} else {
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this.scheduleOnce(()=>{
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Game.ins.showSuccess();
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},3.0)
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}
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}
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openTouchEvent(node) {
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node.on(cc.Node.EventType.TOUCH_START, this.touchStartNode, this)
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node.on(cc.Node.EventType.TOUCH_MOVE, this.touchMoveNode, this)
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node.on(cc.Node.EventType.TOUCH_CANCEL, this.touchEndNode, this)
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node.on(cc.Node.EventType.TOUCH_END, this.touchEndNode, this)
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}
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closeTouchEvent(node: cc.Node) {
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node.off(cc.Node.EventType.TOUCH_START, this.touchStartNode, this)
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node.off(cc.Node.EventType.TOUCH_MOVE, this.touchMoveNode, this)
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node.off(cc.Node.EventType.TOUCH_CANCEL, this.touchEndNode, this)
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node.off(cc.Node.EventType.TOUCH_END, this.touchEndNode, this)
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}
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touchStartNode(event) {
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let target = event.target;
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console.log('touchStartNode');
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}
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touchMoveNode(event) {
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}
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touchEndNode(event) {
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let target = event.target;
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}
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onClick(event) {
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let buttonName = event.target.name;
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Common5.playEffect("点击音效");
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switch (buttonName) {
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case "相机":
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this.fireRoleNode(event.target);
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break;
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default:
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break;
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}
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}
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//update(dt) { }
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}
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