还有谁挑战
 
 
 
 
 
haiyoushuitiaozhan/assets/ZoomLevels/baoxiaodaka/script/BaoXiaoDaKaScript.ts

240 lines
7.8 KiB

import DaDianScript from "../../../FrameWork/Base/DaDianScript";
import WordGameBaseComponent from "../../../FrameWork/Base/WordGameBaseComptent";
import { ryw_Event } from "../../../FrameWork/Event/EventEnum";
import EventMgr from "../../../FrameWork/Event/EventMgr";
import Common from "../../../FrameWork/Util/Common";
import Common5 from "../../../Platform/th/Common5";
import Game from "../../../Scripts/Game";
import TouchRoleNode from "../../../WordGame/gameComScript/BaoXiao/TouchRoleNode";
import logPrefabScript from "../../../WordGame/gameComScript/logPrefabScript";
// import BaoXiaoDaKaConfig from "./BaoXiaoDaKaConfig";
const { ccclass, property } = cc._decorator;
@ccclass
export default class BaoXiaoDaKaScript extends WordGameBaseComponent {
@property(cc.Node)
roleBackList: cc.Node = null;
@property(cc.Node)
touchRoleNode: cc.Node = null;
//当前层级下标
curLayerIndex = 0;
//当前进度
curSchedule: number = 0;
fireNodeInfoArray: any[] = null;
//文本配置
titleArrayConfig: string[] = [];
duihuaArrayConfig: any[] = [];
roleFormListConfig: any[] = [];
start() {
super.start();
DaDianScript.userEnterDaDian();
this.openTouchEvent(this.node.getChildByName('bg'));
Common5.stopMusic()
Common5.getJsonFromBundle(Common5.selectGameInfo.bundle,'script/BaoXiaoDaKaConfig',(assest)=>{
//this.jsonData = JSON.stringify(assest.json)
this.jsonData =assest.json
this.initParameters();
this.initComponent();
})
}
//初始化参数
initParameters() {
this.curSchedule = 0;
this.fireNodeInfoArray = [];
this.titleArrayConfig = this.jsonData.titleArray//BaoXiaoDaKaConfig.getInstance().getGameConfig('titleArray') as string[];
this.duihuaArrayConfig = this.jsonData.duihuaArray//BaoXiaoDaKaConfig.getInstance().getGameConfig('duihuaArray') as any[];
this.roleFormListConfig = this.jsonData.roleFormList//BaoXiaoDaKaConfig.getInstance().getGameConfig('roleFormList') as any[];
Common.Type = 0;
Common.subLevel = 0;
Common.GameSubTipConfigs = this.jsonData.tipsArray//BaoXiaoDaKaConfig.getInstance().getGameConfig('tipsArray');
Common.GameSubAnswerConfigs = this.jsonData.answersArray//BaoXiaoDaKaConfig.getInstance().getGameConfig('answersArray');
EventMgr.onEvent_custom(ryw_Event.roleNodeTouchCheck, (data_) => {
this.roleNodeTouchCheckCallback(data_.targetNode);
}, this);
EventMgr.onEvent_custom(ryw_Event.timeOut, (tab) => {
this.endGameView(0);
}, this);
}
//初始化组件
initComponent() {
let lab = this.node.getChildByName("标题").getChildByName("lab");
lab.getComponent(cc.Label).string = this.titleArrayConfig[0];
let title = this.titleArrayConfig[0];
Game.ins.setGameTitle(title)
this.touchRoleNode.active = false;
this.refreshSchedule();
}
refreshSchedule() {
for (let index = 0; index < this.roleFormListConfig.length; index++) {
let fireNodeInfo: any = {};
fireNodeInfo.bandleName = 'baoxiaodaka'
fireNodeInfo.roleName = this.roleFormListConfig[index].roleName;
fireNodeInfo.roleFormArray = this.roleFormListConfig[index].formArray;
fireNodeInfo.checkNode = this.roleBackList.children[index];
fireNodeInfo.correctFormIndex = this.roleFormListConfig[index].correctFormIndex;
fireNodeInfo.roleIndex = index;
this.fireNodeInfoArray.push(fireNodeInfo);
}
for (let index = 0; index < this.fireNodeInfoArray.length; index++) {
let aInt = Math.trunc(Math.random() * this.fireNodeInfoArray.length);
let random = this.fireNodeInfoArray[aInt];
this.fireNodeInfoArray[aInt] = this.fireNodeInfoArray[index];
this.fireNodeInfoArray[index] = random;
}
}
fireRoleNode(target) {
if (this.fireNodeInfoArray.length <= 0) {
target.active = false;
return;
}
let roleNode = cc.instantiate(this.touchRoleNode);
roleNode.active = true;
roleNode.setParent(this.node.getChildByName("roleTouchList"));
let scr = roleNode.getComponent(TouchRoleNode);
let fireNodeInfo = this.fireNodeInfoArray.pop();
scr.setFormArray(fireNodeInfo);
cc.tween(roleNode)
.set({ active: true, scale: 0.1 })
.to(0.5, { position: cc.v3(0, 200), scale: 1 })
.start();
}
roleNodeTouchCheckCallback(targetNode: any) {
this.curSchedule++;
console.log("roleIndex===================>" + targetNode.roleIndex);
let roleForm = this.roleFormListConfig[targetNode.roleIndex];
if (roleForm.effectUrl) {
Common5.playEffectCustom("baoxiaodaka", roleForm.effectUrl);
}
if (this.curSchedule == this.roleFormListConfig.length) {
this.scheduleOnce(() => {
this.endGameView(1);
}, 3);
}
}
showQiPao(curLog, func?) {
console.log("curLog==", curLog);
if (curLog.effectUrl) {
Common5.playEffectCustom("baoxiaodaka", curLog.effectUrl);
}
let string_ = curLog.str
let qiPaoPos_ = curLog.qiPaoPos
if (qiPaoPos_ != -1) {
let qiPao = this.node.getChildByName("qiPao").getChildByName("qiPao_" + qiPaoPos_);
qiPao.stopAllActions()
qiPao.getChildByName("str").getComponent(cc.Label).string = string_
qiPao.active = true
qiPao.scale = 0
cc.tween(qiPao)
.to(0.2, { scale: 1 })
.delay(3)
.call(() => {
qiPao.active = false
if (func) {
func();
}
})
.start();
}
else {
let logPrefab = this.node.getChildByName('logPrefab')
let script_: logPrefabScript = logPrefab.getComponent('logPrefabScript')
script_.setDailogShow(string_)
this.scheduleOnce(() => {
if (func) {
func();
}
}, 3);
}
}
endGameView(touchIndex) {
Game.ins.stopTime();
this.node.getChildByName("mask").active = true;
if (touchIndex == 0) {
this.scheduleOnce(()=>{
Game.ins.showFail();
},3.0)
} else {
this.scheduleOnce(()=>{
Game.ins.showSuccess();
},3.0)
}
}
openTouchEvent(node) {
node.on(cc.Node.EventType.TOUCH_START, this.touchStartNode, this)
node.on(cc.Node.EventType.TOUCH_MOVE, this.touchMoveNode, this)
node.on(cc.Node.EventType.TOUCH_CANCEL, this.touchEndNode, this)
node.on(cc.Node.EventType.TOUCH_END, this.touchEndNode, this)
}
closeTouchEvent(node: cc.Node) {
node.off(cc.Node.EventType.TOUCH_START, this.touchStartNode, this)
node.off(cc.Node.EventType.TOUCH_MOVE, this.touchMoveNode, this)
node.off(cc.Node.EventType.TOUCH_CANCEL, this.touchEndNode, this)
node.off(cc.Node.EventType.TOUCH_END, this.touchEndNode, this)
}
touchStartNode(event) {
let target = event.target;
console.log('touchStartNode');
}
touchMoveNode(event) {
}
touchEndNode(event) {
let target = event.target;
}
onClick(event) {
let buttonName = event.target.name;
Common5.playEffect("点击音效");
switch (buttonName) {
case "相机":
this.fireRoleNode(event.target);
break;
default:
break;
}
}
//update(dt) { }
}