import EventMgr from "../../../FrameWork/Event/EventMgr";
import { ryw_Event } from "../../../FrameWork/Event/EventEnum";
import Common5 from "../../../Platform/th/Common5";
import Game from "../../../Scripts/Game";
import ZhaoChaConfig_v7 from "./ZhaoChaConfig_v7";
import Common from "../../../FrameWork/Util/Common";
import DaDianScript from "../../../FrameWork/Base/DaDianScript";
const {ccclass, property} = cc._decorator;


@ccclass
export default class ZhaoChaV4 extends cc.Component{
    gameId:number = 0;
    gameInfo = null
    originalTouchDistance:number = 0 //起始双指触摸间距
    lastScale:number = 1//上次缩放值
    oldScale:number = 1//上次缩放值
    curScale:number = 1//当前缩放值
    touchId1:number = -1
    touchId2:number = -2
    findTimes:number = 0//已找出个数
    mapNode: cc.Node = null;  //map图片
    mapNodeFixedScale:number = 0.6//固定缩放(图片太大了)
    touchStartTime:number = 0//触摸开始时间
    isFind = false;
    curZIndex:number = 100;
    allMoneyNum_  = 0
    @property(cc.Node)
    timeNode:cc.Node = null;  

    @property(cc.Node)
    maskNode:cc.Node = null; 
    
    @property(cc.Node)
    blackNode:cc.Node = null;  

    @property(cc.Node)
    markSp: cc.Node = null; 

    @property(cc.Node)
    answerNodeType1: cc.Node = null; 

    @property(cc.Node)
    answerNodeType2: cc.Node = null; 

    @property(cc.Node)
    answerNodeType3: cc.Node = null; 

    @property(cc.Label)
    taici: cc.Label = null; 

    curSceneIndex:number = 0;
    subBundle = null
    subUrl = null
    isFailShow=false;
    isSuccessShow = false;
    update(dt: number){

    }

    onLoad(){
        Common.Type = 2;
        Common.subLevel = 0;
        Common.GameSubTipConfigs=[Common5.gameConfig.zmGameConfig[Common5.selectGameNum].toolTip]
        this.subBundle = Common5.gameConfig.zmGameConfig[Common5.selectGameNum].subbundle
        this.subUrl = Common5.gameConfig.zmGameConfig[Common5.selectGameNum].suburl
        this.gameId = Common5.gameConfig.zmGameConfig[Common5.selectGameNum].gameId
        this.gameInfo = ZhaoChaConfig_v7.getInstance().getHideGoodsInfo(this.gameId)

        EventMgr.onEvent_custom(ryw_Event.timeOut, (tab) => {
            Game.ins.showFail();
        }, this);
        DaDianScript.userEnterDaDian()
    }
    start(){
        cc.macro.ENABLE_MULTI_TOUCH = true;
        this.init_line();
        this.setTimeNode();
        this.initKaichang();
        if (this.gameInfo.bgMusic!=""){
            Common5.playMusicCustom(this.subBundle,this.gameInfo.bgMusic);
        }
    }

    initKaichang(){
        // this.taici.string = this.gameInfo.PrefabInfo[this.curSceneIndex].kaichang;
        Game.ins.setTitle(this.gameInfo.PrefabInfo[this.curSceneIndex].title);
        if (this.gameInfo.PrefabInfo[this.curSceneIndex].kaichang&& this.gameInfo.PrefabInfo[this.curSceneIndex].kaichang!=""){
            this.showSay(this.gameInfo.PrefabInfo[this.curSceneIndex].kaichang);     
        }   
        this.initMapNodeTouchEvent(this.gameInfo.PrefabInfo[this.curSceneIndex].delay);
        if (this.gameInfo.PrefabInfo[this.curSceneIndex].kaichangSound && this.gameInfo.PrefabInfo[this.curSceneIndex].kaichangSound!=""){
            Common5.playEffectCustom(this.subBundle,this.gameInfo.PrefabInfo[this.curSceneIndex].soundurl+this.gameInfo.PrefabInfo[this.curSceneIndex].kaichangSound);
        }
        this.specialKaichang();
    }
    specialKaichang(){
        if (this.gameId == 1702){
            this.scheduleOnce(()=>{
                Common5.playEffectCustom(this.subBundle,this.gameInfo.PrefabInfo[this.curSceneIndex].soundurl+"妈妈,你还没检查床底呢");
                this.showSay("妈妈,你还没检查床底呢",true,1); 
            },2)
        }
        else if (this.gameId == 1703){
            this.scheduleOnce(()=>{
                Common5.playEffectCustom(this.subBundle,this.gameInfo.PrefabInfo[this.curSceneIndex].soundurl+"走开走开,别挡老子的路");
                this.showSay("走开走开,别挡老子的路");
            },6)
        }
    }
    setTimeNode(){
        let worldPos = this.timeNode.getPosition()
        Game.ins.setTimePos(worldPos.x,worldPos.y)
        Game.ins.setTimeScale(0.7)
    }
    init_line(){
        let answerNode = null
        if(this.gameInfo.PrefabInfo[this.curSceneIndex].zhaoChaType == ZhaoChaConfig_v7.getInstance().getZhaoChaType().Type1){
            answerNode = null;
            this.answerNodeType1.active = false;
            this.answerNodeType2.active = false;
            this.answerNodeType3.active = false;
        }
        else if(this.gameInfo.PrefabInfo[this.curSceneIndex].zhaoChaType == ZhaoChaConfig_v7.getInstance().getZhaoChaType().Type2){
            answerNode = this.answerNodeType1;
            this.answerNodeType1.active = true;
            this.answerNodeType2.active = false;
            this.answerNodeType3.active = false;
        }
        else if(this.gameInfo.PrefabInfo[this.curSceneIndex].zhaoChaType == ZhaoChaConfig_v7.getInstance().getZhaoChaType().Type3){
            answerNode = this.answerNodeType2;
            this.answerNodeType1.active = false;
            this.answerNodeType2.active = true;
            this.answerNodeType3.active = false;
        }
        else if(this.gameInfo.PrefabInfo[this.curSceneIndex].zhaoChaType == ZhaoChaConfig_v7.getInstance().getZhaoChaType().Type4){
            answerNode = this.answerNodeType3;
            this.answerNodeType1.active = false;
            this.answerNodeType2.active = false;
            this.answerNodeType3.active = true;
        }
        for(var i=0;i<this.gameInfo.PrefabInfo[this.curSceneIndex].num;i++){
            answerNode.getChildByName("xhx_"+i).active = true;
        }
    }
    //初始化触摸监听
    initMapNodeTouchEvent(delayClick){
        let prefabUrl = this.gameInfo.PrefabInfo[this.curSceneIndex].prefabUrl
        Common5.getPrefabFromBundle(this.subBundle,prefabUrl,this.maskNode,(prefabNode)=>{
            this.mapNode = prefabNode
            this.scheduleOnce(()=>{
                this.mapNode.on(cc.Node.EventType.TOUCH_START, this.touchStart_mapNode,this)
                this.mapNode.on(cc.Node.EventType.TOUCH_MOVE, this.touchMove_mapNode,this)
                this.mapNode.on(cc.Node.EventType.TOUCH_CANCEL, this.touchEnd_mapNode,this)
                this.mapNode.on(cc.Node.EventType.TOUCH_END, this.touchEnd_mapNode,this)
            },delayClick)

            let prefabWidth = this.mapNode.width
            let prefabHeight = this.mapNode.height

            let maskWidth = this.maskNode.width
            let maskHeight = this.maskNode.height

            let widthScale = maskWidth/prefabWidth
            let heightScale = maskHeight/prefabHeight

            
            if(prefabWidth<prefabHeight){
                this.mapNodeFixedScale = widthScale
            }else{
                this.mapNodeFixedScale = heightScale
            }
            
            this.mapNode.scale = this.mapNodeFixedScale
             
            this.curScale = this.mapNodeFixedScale
            this.lastScale = this.mapNodeFixedScale
            this.oldScale = this.curScale;
            this.specialNodeTouchEvent()
        });
    }
    touchStart_mapNode(event){
        Common5.playEffect("click")
        if(this.touchId1 < 0){
            this.touchId1 = event.touch.getID()
        }else if(this.touchId2 < 0){
            this.touchId2 = event.touch.getID()
        }
        if(this.touchId1 >= 0 && this.touchId2 >= 0){
            // console.log("邵阳1—双点触摸开始")
        }

        this.touchStartTime = Date.now()
    }
    touchMove_mapNode(event){
        let touches = event.getTouches()
        if(touches.length == 2){ //缩放
            if(this.originalTouchDistance == 0){
                this.originalTouchDistance = this.getDistance(touches[0].getLocation(),touches[1].getLocation())
            }

            //获取双指移动数据
            let curDistance = this.getDistance(touches[0].getLocation(),touches[1].getLocation())
            let tempScale = curDistance/this.originalTouchDistance
            let y = 0.5*tempScale + 0.5
            let scale = y * this.lastScale
            
            if(scale < this.mapNodeFixedScale){
                scale = this.mapNodeFixedScale
            }else if(scale > 3){
                scale = 3
            }else{
            }
            this.mapNode.scale = scale
            this.curScale = scale

        }else if(touches.length == 1){ //拖动
            let delta = event.getDelta()
            this.mapNode.x += delta.x
            this.mapNode.y += delta.y

            this.goToBoundary()
        }
    }
    touchEnd_mapNode(event){
        if(Date.now() - this.touchStartTime > 0.2 * 1000){

        }else{
            if (this.gameInfo.PrefabInfo[this.curSceneIndex].num == 0){
                this.changeScene();
            }
            else {
                
                this.isFind = false;
                let touchPos = event.getLocation();
                this.checkIsInAreaNewVersion(touchPos)
                
            
                if(!this.isFind && this.gameInfo.AddTime){ 
                    let pos = Common5.getPosInWorld_custom(this.timeNode);
                    pos.x = pos.x + 80;
    
                    // Common5.showTips_customTimeNew(this.gameInfo.AddTime.toString(), 0.3, pos);
                    // Game.ins.addTick(this.gameInfo.AddTime);
                }
            }
        }

        if(event.touch.getID() == this.touchId1){
            this.touchId1 = -1
        }else if(event.touch.getID() == this.touchId2){
            this.touchId2 = -2
        }

        if(this.touchId1 < 0 && this.touchId2 < 0){
            this.originalTouchDistance = 0
            this.lastScale = this.curScale
        }
    }
    showBlack(delay){
        let node = this.node.getChildByName("black")
        node.active = true;
        node.opacity = 0;
        cc.tween(node).to(delay/2,{opacity:255}).delay(1).to(delay/2,{opacity:0}).call(()=>{
            node.active = false;
        }).start();
    }
    callSceneEnd(){
        if (this.gameId == 1701){
            if (this.curSceneIndex == 0){
                this.mapNode.getChildByName("dianti").active = true;
            }
            else if (this.curSceneIndex == 1){
                this.gameInfo.ChaNode[this.curSceneIndex]["xie"].isCanTouch = false;
                this.mapNode.getChildByName("xiegui").active = false;
                this.mapNode.getChildByName("chaDianNode").getChildByName("xie").active = false;
                this.mapNode.getChildByName("changjing2dianti").getComponent(sp.Skeleton).animation = "xiaonvhai";
                Common5.playEffectCustom(this.subBundle,this.gameInfo.PrefabInfo[this.curSceneIndex].soundurl+"小孩开始出现时");
                this.scheduleOnce(()=>{
                    Common5.playEffectCustom(this.subBundle,this.gameInfo.PrefabInfo[this.curSceneIndex].soundurl+"叔叔,我在这住了好几年了,我帮你带路吧");
                    this.showSay("叔叔,我在这住了好几年了,我帮你带路吧");
                    this.scheduleOnce(()=>{
                        this.mapNode.getChildByName("changjing2dianti").getComponent(sp.Skeleton).animation = "5lou";
                    },3)
                },3)
            }
        }
        else if (this.gameId == 1702){
            this.mapNode.getChildByName("lightOff1").active = true;
            this.mapNode.getChildByName("lightOff2").active = true;
            this.mapNode.getChildByName("finish").active = true;
            this.mapNode.getChildByName("feiChaDianNode").getChildByName("submit").active = true;
            this.mapNode.getChildByName("feiChaDianNode").getChildByName("btn3").active = true;
            this.mapNode.getChildByName("feiChaDianNode").getChildByName("btn2").active = true;
            this.mapNode.getChildByName("feiChaDianNode").getChildByName("btn1").active = true;
            this.gameInfo.FeiChaDian[this.curSceneIndex]["submit"].isCanTouch = true;
            this.gameInfo.FeiChaDian[this.curSceneIndex]["btn3"].isCanTouch = true;
            this.gameInfo.FeiChaDian[this.curSceneIndex]["btn2"].isCanTouch = true;
            this.gameInfo.FeiChaDian[this.curSceneIndex]["btn1"].isCanTouch = true;
        }
    }
    callSceneBegin(){
       
    }
    changeScene(){
        let delay = 0;
        this.callSceneEnd();
        delay = this.gameInfo.PrefabInfo[this.curSceneIndex].finishDelay;
        this.scheduleOnce(()=>{
        if (this.gameInfo.PrefabInfo[this.curSceneIndex].finishSound && this.gameInfo.PrefabInfo[this.curSceneIndex].finishSound!=""){
            Common5.playEffectCustom(this.subBundle,this.gameInfo.PrefabInfo[this.curSceneIndex].soundurl+this.gameInfo.PrefabInfo[this.curSceneIndex].finishSound);
            this.showSay(this.gameInfo.PrefabInfo[this.curSceneIndex].finishTaici);
        }},delay)
        this.scheduleOnce(()=>{
            this.findTimes = 0;
            let time = 4;
            if (this.curSceneIndex < this.gameInfo.PrefabInfo.length-1){
                this.curSceneIndex++;
                this.scheduleOnce(()=>{
                    this.mapNode.removeFromParent();
                    this.init_line();
                    this.initKaichang();
                },time/2)
                this.showBlack(time);
            }
            else{
                let timeNum = 0.1
                this.scheduleOnce(()=>{
                    if (this.gameInfo.autoFinish){
                        this.endGameView(1)
                    }
                },timeNum)
            }
        },delay*2)
        
    }
    //距离
    getDistance(startPos,endPos){
        var pos = cc.v2(startPos.x - endPos.x,startPos.y - endPos.y)
        var dis = Math.sqrt(pos.x * pos.x + pos.y * pos.y)
        return dis
    }
    //检测边界
    goToBoundary(){
        let widthMask = this.maskNode.width
        let heightMask = this.maskNode.height

        let widthMap = this.mapNode.width*this.curScale
        let heightMap = this.mapNode.height*this.curScale

        //右边界
        if(this.mapNode.x + widthMap/2 <= widthMask/2){
            this.mapNode.x = widthMask/2 - widthMap/2
        //左边界
        }else if(this.mapNode.x - widthMap/2>= -widthMask/2){
            this.mapNode.x = -widthMask/2 + widthMap/2
        }
        //上边界
        if(this.mapNode.y + heightMap/2 <= heightMask/2){
            this.mapNode.y = heightMask/2 - heightMap/2
        //下边界
        }else if(this.mapNode.y - heightMap/2 >= -heightMask/2){
            this.mapNode.y = -heightMask/2 + heightMap/2
        }  
        
    }
    //找到一个茬点
    findOnChaDian(curNode){
        let markParent = curNode
        Common5.playEffect("success2")
        if(this.gameInfo.PrefabInfo[this.curSceneIndex].isShowMark){
            let mark = cc.instantiate(this.markSp)
            mark.active = true
            markParent.addChild(mark)
        }
    
        let parentNode = null
        if(this.gameInfo.PrefabInfo[this.curSceneIndex].zhaoChaType == ZhaoChaConfig_v7.getInstance().getZhaoChaType().Type1){
            parentNode = null
        }else if(this.gameInfo.PrefabInfo[this.curSceneIndex].zhaoChaType == ZhaoChaConfig_v7.getInstance().getZhaoChaType().Type2){
            parentNode = this.answerNodeType1
        }
        else if(this.gameInfo.PrefabInfo[this.curSceneIndex].zhaoChaType == ZhaoChaConfig_v7.getInstance().getZhaoChaType().Type3){
            parentNode = this.answerNodeType2
        }
        else if(this.gameInfo.PrefabInfo[this.curSceneIndex].zhaoChaType == ZhaoChaConfig_v7.getInstance().getZhaoChaType().Type4){
            parentNode = this.answerNodeType3
        }
        let childNode = parentNode.getChildByName("xhx_"+this.findTimes)
        let answerIcon = cc.instantiate(curNode.getChildByName("childIcon"));
        answerIcon.active = true;
        answerIcon.parent = childNode
        Common5.setNodeToTargetPos(answerIcon,curNode.getChildByName("childIcon"))
        this.findTimes += 1
        // answerIcon.scale = 0
        let endDelay = 0.4
        if (this.gameInfo.ChaNode[this.curSceneIndex][curNode.name].sound != ""){
            Common5.playEffectCustom(this.subBundle,this.gameInfo.PrefabInfo[this.curSceneIndex].soundurl+this.gameInfo.ChaNode[this.curSceneIndex][curNode.name].sound);
            if (this.gameInfo.ChaNode[this.curSceneIndex][curNode.name].index){
                this.showSay(this.gameInfo.ChaNode[this.curSceneIndex][curNode.name].text,true,this.gameInfo.ChaNode[this.curSceneIndex][curNode.name].index);
            }
            else{
                this.showSay(this.gameInfo.ChaNode[this.curSceneIndex][curNode.name].text);
            }
        }
        if(this.findTimes >= this.gameInfo.PrefabInfo[this.curSceneIndex].num){
            endDelay = this.gameInfo.PrefabInfo.endDelay||1
            cc.tween(answerIcon)
            .to(0.4,{x:0,y:0})
            .delay(endDelay)
            .call(()=>{
                if(!cc.isValid(childNode)){
                    return
                }
                childNode.getChildByName("desc").active = true
                childNode.getChildByName("desc").getComponent(cc.Label).string = this.gameInfo.ChaNode[this.curSceneIndex][curNode.name].desc                    
                console.log("已完成个数==",this.findTimes)
                if(this.findTimes >= this.gameInfo.PrefabInfo[this.curSceneIndex].num){
                    console.log("完成任务===")
                    this.changeScene();
                    return
                }
            })
            .start() 
        }else{
            cc.tween(answerIcon)
            .to(0.4,{x:0,y:0})
            .call(()=>{
                childNode.getChildByName("desc").active = true
                childNode.getChildByName("desc").getComponent(cc.Label).string = this.gameInfo.ChaNode[this.curSceneIndex][curNode.name].desc                    
                console.log("已完成个数==",this.findTimes)
                if(this.findTimes >= this.gameInfo.PrefabInfo[this.curSceneIndex].num){
                    console.log("完成任务===")
                    this.changeScene();
                    return
                }
            })
        .start() 
        }
       
          
        this.findChaDianSpecialLogic(curNode,answerIcon)
    }
    //检测node是否进入target区域(新版)
    checkIsInAreaNewVersion(pos){
        //茬点触碰逻辑
        if (this.gameInfo.PrefabInfo[this.curSceneIndex].num <= 0){
            return;
        }
        let childrens = this.mapNode.getChildByName("chaDianNode").children; 
        for(var i =childrens.length-1;i>=0;i--){ 
            let rect = childrens[i].getBoundingBoxToWorld()
            if(rect.contains(pos)){
                if(this.gameInfo.ChaNode[this.curSceneIndex][childrens[i].name].isFindOut){ 
                    continue
                }else{
                    //暂不可点击
                    if(!this.gameInfo.ChaNode[this.curSceneIndex][childrens[i].name].isCanTouch){ 
                        continue
                    }
                    this.gameInfo.ChaNode[this.curSceneIndex][childrens[i].name].isFindOut = true 
                    this.gameInfo.ChaNode[this.curSceneIndex][childrens[i].name].isCanTouch = false 
                    this.findOnChaDian(childrens[i])
                    console.log(this.gameInfo.ChaNode[this.curSceneIndex][childrens[i].name].needHid)
                    if (this.gameInfo.ChaNode[this.curSceneIndex][childrens[i].name].needHid){
                        childrens[i].active = false;
                    }
                    this.isFind = true
                }
                break
            }
            else{

            }
        }  
        this.handSpecialGameLogic(pos)
    }
    //特殊节点的点击事件(主要处理节点可以移动的问题)
    specialNodeTouchEvent(){        
        if (this.gameId == 1701){
            if (this.curSceneIndex == 2){
                this.openTouchEvent1(this.mapNode.getChildByName("zhengtou"));
            }
        }
        else if (this.gameId == 1703){
            this.mapNode.getChildByName("kuangquanshui")["startPos"] = this.mapNode.getChildByName("kuangquanshui").position;
            this.openTouchEvent1(this.mapNode.getChildByName("kuangquanshui"));
            this.mapNode.getChildByName("bangqiugun")["startPos"] = this.mapNode.getChildByName("bangqiugun").position;
            this.openTouchEvent1(this.mapNode.getChildByName("bangqiugun"));
        }
    } 


   


    //特殊关卡处理
    handSpecialGameLogic(pos){
        //非茬点触碰逻辑
        if(!this.mapNode.getChildByName("feiChaDianNode")){
            return
        }
        if(this.gameId == 1701){
            this.specialMap1701(pos)
        }
        else if (this.gameId == 1702){
            this.specialMap1702(pos);
        }
        else if (this.gameId == 1703){
            this.specialMap1703(pos);
        }
    }
    openTouchEvent(node,attrs){
        node.attr(attrs)
        this.openTouchEvent1(node)
    }
    openMaptouch(){
        this.mapNode.on(cc.Node.EventType.TOUCH_START, this.touchStart_mapNode,this)
        this.mapNode.on(cc.Node.EventType.TOUCH_MOVE, this.touchMove_mapNode,this)
        this.mapNode.on(cc.Node.EventType.TOUCH_CANCEL, this.touchEnd_mapNode,this)
        this.mapNode.on(cc.Node.EventType.TOUCH_END, this.touchEnd_mapNode,this)
    }
    closeMaptouch(){
        this.mapNode.off(cc.Node.EventType.TOUCH_START)
        this.mapNode.off(cc.Node.EventType.TOUCH_MOVE)
        this.mapNode.off(cc.Node.EventType.TOUCH_CANCEL)
        this.mapNode.off(cc.Node.EventType.TOUCH_END)
    }
    openTouchEvent1(node){
        node.on(cc.Node.EventType.TOUCH_START,this.touchStartSpecicalNode,this)
        node.on(cc.Node.EventType.TOUCH_MOVE,this.touchMoveSpecicalNode,this)
        node.on(cc.Node.EventType.TOUCH_CANCEL,this.touchEndSpecicalNode,this)
        node.on(cc.Node.EventType.TOUCH_END,this.touchEndSpecicalNode,this)
    }
    closeTouchEvent(node){
        node.off(cc.Node.EventType.TOUCH_START,this.touchStartSpecicalNode,this)
        node.off(cc.Node.EventType.TOUCH_MOVE,this.touchMoveSpecicalNode,this)
        node.off(cc.Node.EventType.TOUCH_CANCEL,this.touchEndSpecicalNode,this)
        node.off(cc.Node.EventType.TOUCH_END,this.touchEndSpecicalNode,this)
    }
    touchStartSpecicalNode(event){
        Common5.playEffect("click")
        this.closeMaptouch();
        let target = event.target;
        if (target.getChildByName("show")){
            target.getChildByName("show").active = true;
        }
        if (this.gameId == 1703){
            if (target.name == "kuangquanshui"){
                this.mapNode.getChildByName("dage").getComponent(sp.Skeleton).setSkin("default");
            }
        }
        // event.target.startPos = event.target.getPosition();
        // event.target.zIndex = this.curZIndex++;
    }
    touchMoveSpecicalNode(event){
        let nodeLoc = event.getLocation()
        let nodePos = event.target.parent.convertToNodeSpaceAR(nodeLoc)
        event.target.setPosition(nodePos)
        if (event.target["realTarget"]){
            event.target["realTarget"].setPosition(nodePos)
        }
    }
    touchEndSpecicalNode(event){
        
        this.openMaptouch();
        event.target.zIndex = 0
        let target = event.target;
        if (this.gameId == 1701){
            if (event.target.name == "zhengtou"){
                if (!Common5.checkContainsNode(this.mapNode.getChildByName("zhengtou"),this.mapNode.getChildByName("chaDianNode").getChildByName("pinganfu"))){                
                    this.mapNode.getChildByName("zhengtou").active = false;
                    this.mapNode.getChildByName("chaDianNode").getChildByName("pinganfu").active = true;
                    this.gameInfo.ChaNode[this.curSceneIndex]["pinganfu"].isCanTouch = true;
                    this.gameInfo.FeiChaDian[this.curSceneIndex]["zhengtou"].isCanTouch = false;
                }
            }
        }
        else if (this.gameId == 1703){
            if (target.name == "kuangquanshui"){
                if (Common5.checkIntersectsBox(target,this.mapNode.getChildByName("chaDianNode").getChildByName("nanlian"))
                    && this.gameInfo.ChaNode[this.curSceneIndex]["nanlian"].isCanTouch == false){
                    this.mapNode.getChildByName("daoshuinan").active = true;   
                    Common5.playEffectCustom(this.subBundle,this.gameInfo.PrefabInfo[this.curSceneIndex].soundurl+"泼水");                   
                    this.mapNode.getChildByName("dahan").getComponent(sp.Skeleton).animation = "daoshui";
                    this.scheduleOnce(()=>{
                        this.mapNode.getChildByName("daoshuinan").active = false;   
                        this.gameInfo.ChaNode[this.curSceneIndex]["nanlian"].isCanTouch = true;                 
                        this.mapNode.getChildByName("dahan").getComponent(sp.Skeleton).animation = "daoshuidaiji";
                        this.mapNode.getChildByName("dahan")["daiji"] = "daoshuidaiji";
                        this.mapNode.getChildByName("dage").getComponent(sp.Skeleton).setSkin("kuangquanshui");
                    },2)
                }
                else if (Common5.checkIntersectsBox(target,this.mapNode.getChildByName("chaDianNode").getChildByName("nvlian"))
                    && this.gameInfo.ChaNode[this.curSceneIndex]["nvlian"].isCanTouch == false){
                    Common5.playEffectCustom(this.subBundle,this.gameInfo.PrefabInfo[this.curSceneIndex].soundurl+"泼水"); 
                    this.mapNode.getChildByName("daoshuinv").active = true;                      
                    this.mapNode.getChildByName("dama").getComponent(sp.Skeleton).animation = "daoshui";
                    this.gameInfo.ChaNode[this.curSceneIndex]["nvlian"].isCanTouch = true;  
                    this.gameInfo.ChaNode[this.curSceneIndex]["shouwan"].isCanTouch = true;  
                    this.scheduleOnce(()=>{
                        this.mapNode.getChildByName("daoshuinv").active = false;                
                        this.mapNode.getChildByName("dama").getComponent(sp.Skeleton).animation = "daoshuidaiji";
                        this.mapNode.getChildByName("dage").getComponent(sp.Skeleton).setSkin("kuangquanshui");
                    },2)
                }
            }
            else if (target.name == "bangqiugun"){
                if (Common5.checkIntersectsBox(target,this.mapNode.getChildByName("bangqiugunSpin"))){
                    this.mapNode.getChildByName("bangqiugunSpin").active = true;  
                    this.mapNode.getChildByName("bangqiugun").active = false;
                    Common5.playEffectCustom(this.subBundle,this.gameInfo.PrefabInfo[this.curSceneIndex].soundurl+"棒子打人");
                    this.scheduleOnce(()=>{
                        Common5.playEffectCustom(this.subBundle,this.gameInfo.PrefabInfo[this.curSceneIndex].soundurl+"哎呀怎么还动手呢,我要告你");
                        this.showSay("哎呀怎么还动手呢,我要告你");
                    },1)
                    this.mapNode.getChildByName("bangqiugunSpin").getComponent(sp.Skeleton).setAnimation(0,"qiao",false)   
                    if (this.mapNode.getChildByName("dahan")["daiji"]){
                        this.mapNode.getChildByName("dahan").getComponent(sp.Skeleton).animation = "xionglianbeida";
                    }
                    else{
                        this.mapNode.getChildByName("dahan").getComponent(sp.Skeleton).animation = "beida";
                    }
                    this.scheduleOnce(()=>{ 
                        this.mapNode.getChildByName("bangqiugun").active = true;
                        this.mapNode.getChildByName("bangqiugunSpin").active = false;
                        if (this.mapNode.getChildByName("dahan")["daiji"]){
                            this.mapNode.getChildByName("dahan").getComponent(sp.Skeleton).animation = "daoshuidaiji";
                        }
                        else {
                            this.mapNode.getChildByName("dahan").getComponent(sp.Skeleton).animation = "daiji";
                        }
                        if (this.mapNode.getChildByName("dahan")["beida"]){
                            this.mapNode.getChildByName("dahan")["beida"]++;
                            if (this.mapNode.getChildByName("dahan")["beida"] ==5){
                                this.mapNode.getChildByName("chaDianNode").getChildByName("shouji").active = true;
                                this.mapNode.getChildByName("chaDianNode").getChildByName("bangbangtang").active = true;
                                this.mapNode.getChildByName("chaDianNode").getChildByName("menghanyao").active = true;
                                this.mapNode.getChildByName("chaDianNode").getChildByName("yifu").active = true;
                                cc.tween(this.mapNode.getChildByName("chaDianNode").getChildByName("shouji")).by(0.5,{y:-150}).start();
                                cc.tween(this.mapNode.getChildByName("chaDianNode").getChildByName("bangbangtang")).by(0.5,{y:-150}).start();
                                cc.tween(this.mapNode.getChildByName("chaDianNode").getChildByName("menghanyao")).by(0.5,{y:-150}).start();
                                cc.tween(this.mapNode.getChildByName("chaDianNode").getChildByName("yifu")).by(0.5,{y:-150}).start();
                                this.scheduleOnce(()=>{
                                    this.gameInfo.ChaNode[this.curSceneIndex]["shouji"].isCanTouch = true;
                                    this.gameInfo.ChaNode[this.curSceneIndex]["bangbangtang"].isCanTouch = true;
                                    this.gameInfo.ChaNode[this.curSceneIndex]["menghanyao"].isCanTouch = true;
                                    this.gameInfo.ChaNode[this.curSceneIndex]["yifu"].isCanTouch = true;
                                },0.5)
                            }
                        }
                        else{
                            this.mapNode.getChildByName("dahan")["beida"] = 1;
                        }
                    },2)
                }
            }
            else if (target.name == "qian"){
                if (Common5.checkIntersectsBox(target,this.mapNode.getChildByName("dahan"))
                    || Common5.checkIntersectsBox(target,this.mapNode.getChildByName("dama"))){
                        target.active = false;
                        this.mapNode.getChildByName("dahan").getComponent(sp.Skeleton).setAnimation(0,"taomadai",false);
                        Common5.playEffectCustom(this.subBundle,this.gameInfo.PrefabInfo[this.curSceneIndex].soundurl+"给你给你,赶紧给我把路让开");
                        this.showSay("给你给你,赶紧给我把路让开");
                        this.scheduleOnce(()=>{
                            Common5.playEffectCustom(this.subBundle,this.gameInfo.PrefabInfo[this.curSceneIndex].soundurl+"嘿嘿,又骗到一个");
                            this.showSay("嘿嘿,又骗到一个");                            
                        },3.5)
                        this.scheduleOnce(()=>{
                            this.mapNode.getChildByName("black").active = true;
                            cc.tween(this.mapNode.getChildByName("black")).to(0.2,{opacity:255}).delay(1).call(()=>{
                                this.endGameView(0)
                            }).start();
                        },4.5)
                }
            }
        }
        if(event.target.touchArea && Common5.checkContainsNode(event.target.touchArea,event.target)){ 
            this.closeTouchEvent(event.target)
            event.target.active = false
            event.target.endNode && (event.target.endNode.active = true)
            event.target.bindChaNodeInfo && (event.target.bindChaNodeInfo.isCanTouch = true)
            event.target.callFunction && event.target.callFunction()
        }else{
            if (event.target.startPos){
                if (target.getChildByName("show")){
                    target.getChildByName("show").active = false;
                }
                event.target.setPosition(event.target.startPos)
                if (this.gameId == 1703){
                    if (target.name == "kuangquanshui"){
                        this.mapNode.getChildByName("dage").getComponent(sp.Skeleton).setSkin("kuangquanshui");
                    }                    
                }
            }
        }
    }
    findChaDianSpecialLogic(curNode,answerIcon){
        if (this.gameId == 1701){
            if (curNode.name == "jinzhishiyong"){            
                this.scheduleOnce(()=>{
                    this.mapNode.getChildByName("changjing2dianti").getComponent(sp.Skeleton).animation = "3lou";
                    this.scheduleOnce(()=>{                        
                        this.gameInfo.ChaNode[this.curSceneIndex]["xie"].isCanTouch = true;
                        this.mapNode.getChildByName("xiegui").active = true;
                        this.mapNode.getChildByName("chaDianNode").getChildByName("xie").active = true;
                    },3.5)
                    this.scheduleOnce(()=>{
                        Common5.playEffectCustom(this.subBundle,this.gameInfo.PrefabInfo[this.curSceneIndex].soundurl+"ding");
                    },2.5)
                },2)
            }
            if (this.curSceneIndex == 2 && this.findTimes == 5){
                this.scheduleOnce(()=>{
                    Common5.playEffectCustom(this.subBundle,this.gameInfo.PrefabInfo[this.curSceneIndex].soundurl+"王院长,他已经在慢慢找回记忆了");
                },3.5)
            }
        }
        else if (this.gameId == 1703){
            if (curNode.name == "shouwan"){
                this.mapNode.getChildByName("dage").getComponent(sp.Skeleton).setAnimation(0,"zhuaxiaonvhai",false);
                this.mapNode.getChildByName("dama").getComponent(sp.Skeleton).setAnimation(0,"xiaonvhaibeizhuazou",false);
                this.scheduleOnce(()=>{
                    Common5.playEffectCustom(this.subBundle,this.gameInfo.PrefabInfo[this.curSceneIndex].soundurl+"这都抓出印子了,谁家妈这么牵孩子的");
                    this.showSay("这都抓出印子了,谁家妈这么牵孩子的");
                    this.mapNode.getChildByName("dage").getComponent(sp.Skeleton).setAnimation(0,"xiaonvhaidaiji",true);
                    this.mapNode.getChildByName("dama").getComponent(sp.Skeleton).setAnimation(0,"damadaiji",true);
                    this.mapNode.getChildByName("dage")["xiaonvhai"] = true;
                },1)
            }
        }
    }






    //map_1701
    specialMap1701(pos){
        let feiChaDianChildrens = this.mapNode.getChildByName("feiChaDianNode").children
        for(var i =feiChaDianChildrens.length-1;i >= 0;i--){ 
            //可以触摸且未触发过
            if(this.gameInfo.FeiChaDian[this.curSceneIndex][feiChaDianChildrens[i].name] && this.gameInfo.FeiChaDian[this.curSceneIndex][feiChaDianChildrens[i].name].isCanTouch && !this.gameInfo.FeiChaDian[this.curSceneIndex][feiChaDianChildrens[i].name].isTouchOff){
                let rect = feiChaDianChildrens[i].getBoundingBoxToWorld()
                if(rect.contains(pos)){
                    if (feiChaDianChildrens[i].name == "baozhiXiao"){
                        this.mapNode.getChildByName("chaDianNode").getChildByName("baozhi").active = true;
                        this.mapNode.getChildByName("feiChaDianNode").getChildByName("baozhiXiao").active = false;
                        this.gameInfo.ChaNode[this.curSceneIndex]["baozhi"].isCanTouch = true;
                        this.gameInfo.FeiChaDian[this.curSceneIndex]["baozhiXiao"].isCanTouch = false;
                        this.isFind = true;
                    }
                    else if (feiChaDianChildrens[i].name == "chufentongzhiFei"){
                        this.mapNode.getChildByName("chaDianNode").getChildByName("chufentongzhi").active = true;
                        this.mapNode.getChildByName("feiChaDianNode").getChildByName("chufentongzhiFei").active = false;
                        this.gameInfo.ChaNode[this.curSceneIndex]["chufentongzhi"].isCanTouch = true;
                        this.gameInfo.FeiChaDian[this.curSceneIndex]["chufentongzhiFei"].isCanTouch = false;
                        this.isFind = true;
                    }
                    else if (feiChaDianChildrens[i].name == "bingweitongzhiFei"){
                        this.mapNode.getChildByName("feiChaDianNode").getChildByName("bingweitongzhiFei").active = false;
                        this.mapNode.getChildByName("chaDianNode").getChildByName("bingweitongzhi").active = true;
                        this.gameInfo.ChaNode[this.curSceneIndex]["bingweitongzhi"].isCanTouch = true;
                        this.gameInfo.FeiChaDian[this.curSceneIndex]["bingweitongzhiFei"].isCanTouch = false;
                        this.isFind = true;
                    }
                    else if (feiChaDianChildrens[i].name == "yishuFei"){
                        this.mapNode.getChildByName("feiChaDianNode").getChildByName("yishuFei").active = false;
                        this.mapNode.getChildByName("chaDianNode").getChildByName("yishu").active = true;
                        this.gameInfo.ChaNode[this.curSceneIndex]["yishu"].isCanTouch = true;
                        this.gameInfo.FeiChaDian[this.curSceneIndex]["yishuFei"].isCanTouch = false;
                        this.isFind = true;
                    }
                    else if (feiChaDianChildrens[i].name == "zhengtou"){
                        // this.mapNode.getChildByName("zhengtou").active = false;
                        // this.mapNode.getChildByName("chaDianNode").getChildByName("pinganfu").active = true;
                        // this.gameInfo.ChaNode[this.curSceneIndex]["pinganfu"].isCanTouch = true;
                        // this.gameInfo.FeiChaDian[this.curSceneIndex]["zhengtou"].isCanTouch = false;
                        this.isFind = true;
                    }
                    else if (feiChaDianChildrens[i].name == "guizi"){
                        this.mapNode.getChildByName("guiziguan").active = false;
                        this.mapNode.getChildByName("chaDianNode").getChildByName("maoyi").active = true;
                        this.mapNode.getChildByName("chaDianNode").getChildByName("naiping").active = true;
                        this.mapNode.getChildByName("guizikai").active = true;
                        this.gameInfo.ChaNode[this.curSceneIndex]["maoyi"].isCanTouch = true;
                        this.gameInfo.ChaNode[this.curSceneIndex]["naiping"].isCanTouch = true;
                        this.gameInfo.FeiChaDian[this.curSceneIndex]["guizi"].isCanTouch = false;
                        this.isFind = true;
                    }
                    else if (feiChaDianChildrens[i].name == "qianbaoFei"){
                        this.mapNode.getChildByName("feiChaDianNode").getChildByName("qianbaoFei").active = false;
                        this.mapNode.getChildByName("chaDianNode").getChildByName("qianbao").active = true;
                        this.gameInfo.ChaNode[this.curSceneIndex]["qianbao"].isCanTouch = true;
                        this.gameInfo.FeiChaDian[this.curSceneIndex]["qianbaoFei"].isCanTouch = false;
                        this.isFind = true;
                    }
                    else if (feiChaDianChildrens[i].name == "chuangyan"){
                        this.mapNode.getChildByName("feiChaDianNode").getChildByName("chuangdi").active = true;
                        this.gameInfo.FeiChaDian[this.curSceneIndex]["chuangdi"].isCanTouch = true;
                        Common5.playEffectCustom(this.subBundle,this.gameInfo.PrefabInfo[this.curSceneIndex].soundurl+"叔叔,我在和妈妈躲猫猫");
                        this.showSay("叔叔,我在和妈妈躲猫猫");
                        this.isFind = true;
                    }
                    else if (feiChaDianChildrens[i].name == "chuangdi"){
                        this.mapNode.getChildByName("feiChaDianNode").getChildByName("chuangdi").active = false;
                        this.gameInfo.FeiChaDian[this.curSceneIndex]["chuangdi"].isCanTouch = false;
                        this.isFind = true;
                    }
                    break;
                }
            }
        }  
    }
    specialMap1702(pos){
        let feiChaDianChildrens = this.mapNode.getChildByName("feiChaDianNode").children
        for(var i =feiChaDianChildrens.length-1;i >= 0;i--){ 
            //可以触摸且未触发过
            if(this.gameInfo.FeiChaDian[this.curSceneIndex][feiChaDianChildrens[i].name] && this.gameInfo.FeiChaDian[this.curSceneIndex][feiChaDianChildrens[i].name].isCanTouch && !this.gameInfo.FeiChaDian[this.curSceneIndex][feiChaDianChildrens[i].name].isTouchOff){
                let rect = feiChaDianChildrens[i].getBoundingBoxToWorld()
                if(rect.contains(pos)){
                    if (feiChaDianChildrens[i].name == "chuangtougui"){
                        this.mapNode.getChildByName("chaDianNode").getChildByName("cd2").active = true;
                        this.gameInfo.ChaNode[this.curSceneIndex]["cd2"].isCanTouch = true;
                        this.gameInfo.FeiChaDian[this.curSceneIndex]["chuangtougui"].isCanTouch = false;
                        this.isFind = true;
                    }
                    else if (feiChaDianChildrens[i].name == "kaiguan"){
                        if (!this.mapNode.getChildByName("chaDianNode").getChildByName("cd7").active){
                            this.mapNode.getChildByName("chaDianNode").getChildByName("cd7").active = true;
                            this.mapNode.getChildByName("chaDianNode").getChildByName("cd10").active = true;
                            this.mapNode.getChildByName("lightOff1").active = true;
                            this.mapNode.getChildByName("lightOff2").active = true;
                            this.gameInfo.ChaNode[this.curSceneIndex]["cd7"].isCanTouch = true;
                            this.gameInfo.ChaNode[this.curSceneIndex]["cd10"].isCanTouch = true;
                            this.gameInfo.ChaNode[this.curSceneIndex]["cd9"].isCanTouch = true;
                            this.mapNode.getChildByName("taideng").getComponent(sp.Skeleton).animation = "shanshuo";
                        }
                        else{
                            this.mapNode.getChildByName("chaDianNode").getChildByName("cd7").active = false;
                            this.mapNode.getChildByName("chaDianNode").getChildByName("cd10").active = false;
                            this.gameInfo.ChaNode[this.curSceneIndex]["cd7"].isCanTouch = false;
                            this.gameInfo.ChaNode[this.curSceneIndex]["cd10"].isCanTouch = false;
                            this.gameInfo.ChaNode[this.curSceneIndex]["cd9"].isCanTouch = false;
                            this.mapNode.getChildByName("lightOff1").active = false;
                            this.mapNode.getChildByName("lightOff2").active = false;
                            this.mapNode.getChildByName("taideng").getComponent(sp.Skeleton).animation = "an";
                        }
                        this.isFind = true;
                    }
                    else if (feiChaDianChildrens[i].name == "guiziguan"){
                        this.mapNode.getChildByName("feiChaDianNode").getChildByName("guiziguan").active = false;
                        this.gameInfo.FeiChaDian[this.curSceneIndex]["guiziguan"].isCanTouch = false;
                        this.mapNode.getChildByName("guiziheren").active = true;
                        this.gameInfo.FeiChaDian[this.curSceneIndex]["shijuan"].isCanTouch = true;
                        this.gameInfo.ChaNode[this.curSceneIndex]["cd4"].isCanTouch = true; 
                        Common5.playEffectCustom(this.subBundle,this.gameInfo.PrefabInfo[this.curSceneIndex].soundurl+"妈妈,你怎么这么快就发现我了");
                        this.showSay("妈妈,你怎么这么快就发现我了",true,3); 
                        this.isFind = true;
                    }                    
                    else if (feiChaDianChildrens[i].name == "chuangdi"){
                        this.mapNode.getChildByName("feiChaDianNode").getChildByName("chuangxiayouren").active = true;
                        this.gameInfo.FeiChaDian[this.curSceneIndex]["chuangxiayouren"].isCanTouch = true;
                        this.gameInfo.FeiChaDian[this.curSceneIndex]["chuangdi"].isCanTouch = false;
                        Common5.playEffectCustom(this.subBundle,this.gameInfo.PrefabInfo[this.curSceneIndex].soundurl+"妈妈,有人占了我的床");
                        this.showSay("妈妈,有人占了我的床",true,2);
                        this.isFind = true;
                    }
                    else if (feiChaDianChildrens[i].name == "chuangxiayouren"){
                        this.mapNode.getChildByName("feiChaDianNode").getChildByName("chuangxiayouren").active = false;
                        this.gameInfo.FeiChaDian[this.curSceneIndex]["chuangxiayouren"].isCanTouch = false;
                        this.gameInfo.FeiChaDian[this.curSceneIndex]["chuangdi"].isCanTouch = true;
                        this.isFind = true;
                    }
                    else if (feiChaDianChildrens[i].name == "shijuan"){
                        this.mapNode.getChildByName("chaDianNode").getChildByName("cd1").active = true;
                        this.gameInfo.FeiChaDian[this.curSceneIndex]["shijuan"].isCanTouch = false;
                        this.gameInfo.ChaNode[this.curSceneIndex]["cd1"].isCanTouch = true;
                        this.isFind = true;
                    }
                    else if (feiChaDianChildrens[i].name == "submit"){
                        this.gameInfo.FeiChaDian[this.curSceneIndex]["submit"].isCanTouch = false;
                        this.scheduleOnce(()=>{
                            if (this.mapNode.getChildByName("feiChaDianNode").getChildByName("btn1").getChildByName("check").active
                                && this.mapNode.getChildByName("feiChaDianNode").getChildByName("btn2").getChildByName("check").active
                                && this.mapNode.getChildByName("feiChaDianNode").getChildByName("btn3").getChildByName("check").active){
                                    this.endGameView(1)
                            }
                            else{
                                this.endGameView(0)
                            }
                        },3.0)
                        this.isFind = true;
                    }
                    else if (feiChaDianChildrens[i].name == "btn1"){
                        let node = this.mapNode.getChildByName("feiChaDianNode").getChildByName("btn1").getChildByName("check");
                        node.active = !node.active;
                        this.isFind = true;
                    }
                    else if (feiChaDianChildrens[i].name == "btn2"){
                        let node = this.mapNode.getChildByName("feiChaDianNode").getChildByName("btn2").getChildByName("check");
                        node.active = !node.active;
                        this.isFind = true;
                    }
                    else if (feiChaDianChildrens[i].name == "btn3"){
                        let node = this.mapNode.getChildByName("feiChaDianNode").getChildByName("btn3").getChildByName("check");
                        node.active = !node.active;
                        this.isFind = true;
                    }
                    break;
                }
            }
        }  
    }
    specialMap1703(pos){
        let feiChaDianChildrens = this.mapNode.getChildByName("feiChaDianNode").children
        for(var i =feiChaDianChildrens.length-1;i >= 0;i--){ 
            //可以触摸且未触发过
            if(this.gameInfo.FeiChaDian[this.curSceneIndex][feiChaDianChildrens[i].name] && this.gameInfo.FeiChaDian[this.curSceneIndex][feiChaDianChildrens[i].name].isCanTouch && !this.gameInfo.FeiChaDian[this.curSceneIndex][feiChaDianChildrens[i].name].isTouchOff){
                let rect = feiChaDianChildrens[i].getBoundingBoxToWorld()
                if(rect.contains(pos)){
                    if (feiChaDianChildrens[i].name == "xunrenqishiFei"){
                        this.mapNode.getChildByName("chaDianNode").getChildByName("xunrenqishi").active = true;
                        this.gameInfo.ChaNode[this.curSceneIndex]["xunrenqishi"].isCanTouch = true;
                        this.mapNode.getChildByName("feiChaDianNode").getChildByName("xunrenqishiFei").active = false;
                        this.gameInfo.FeiChaDian[this.curSceneIndex]["xunrenqishiFei"].isCanTouch = false;
                        this.isFind = true;
                    }
                    else if (feiChaDianChildrens[i].name == "qianbao"){
                        if (this.mapNode.getChildByName("dage")["xiaonvhai"]){
                            this.mapNode.getChildByName("dage").getComponent(sp.Skeleton).setAnimation(0,"qianxiaonvhaidaiji",true);
                        }
                        else{
                            this.mapNode.getChildByName("dage").getComponent(sp.Skeleton).setAnimation(0,"qiandaiji",true);
                        }
                        this.gameInfo.FeiChaDian[this.curSceneIndex]["qianbao"].isCanTouch = false;
                        this.isFind = true;
                        this.mapNode.getChildByName("qian")["startPos"] = this.mapNode.getChildByName("qian").position;
                        this.openTouchEvent1(this.mapNode.getChildByName("qian"));
                        this.isFind = true;
                    }
                    else if (feiChaDianChildrens[i].name == "laohu"){
                        Common5.playEffectCustom(this.subBundle,this.gameInfo.PrefabInfo[this.curSceneIndex].soundurl+"干什么干什么,这是我猛男的标志");
                        this.showSay("干什么干什么,这是我猛男的标志");
                        this.isFind = true;
                    }
                    else if (feiChaDianChildrens[i].name == "dage"){
                        Common5.playEffectCustom(this.subBundle,this.gameInfo.PrefabInfo[this.curSceneIndex].soundurl+"走开走开,别挡老子的路");
                        this.showSay("走开走开,别挡老子的路");
                        this.isFind = true;
                    }
                    else if (feiChaDianChildrens[i].name == "dama"){
                        Common5.playEffectCustom(this.subBundle,this.gameInfo.PrefabInfo[this.curSceneIndex].soundurl+"孩子还小,不能跟着我们一起受苦呀");
                        this.showSay("孩子还小,不能跟着我们一起受苦呀");
                        this.isFind = true;
                    }
                    else if (feiChaDianChildrens[i].name == "dahan"){
                        Common5.playEffectCustom(this.subBundle,this.gameInfo.PrefabInfo[this.curSceneIndex].soundurl+"我们大人可以将就一下,孩子不行呀");
                        this.showSay("我们大人可以将就一下,孩子不行呀");
                        this.isFind = true;
                    }
                    else if (feiChaDianChildrens[i].name == "xiaonvhai"){
                        Common5.playEffectCustom(this.subBundle,this.gameInfo.PrefabInfo[this.curSceneIndex].soundurl+"叔叔,帮帮我吧");
                        this.showSay("叔叔,帮帮我吧");
                        this.gameInfo.FeiChaDian[this.curSceneIndex]["xiaonvhai"].isCanTouch = false;
                        this.isFind = true;
                    }
                    break;
                }
            }
        }  
    }

    closePointerClick(){

    }
    clickTime = 0;
    oldTaiciNode = null;
    showSay(text,specal?,index?){
        if (specal == true){
            if (this.gameId == 1702){
                let taiciNode = null;
                if (index == 1){
                    taiciNode = this.mapNode.getChildByName("say1");
                }
                else if (index == 2){
                    taiciNode = this.mapNode.getChildByName("say2");
                }
                else if (index == 3){
                    taiciNode = this.mapNode.getChildByName("say3");
                }
                if (taiciNode!=null){
                    if (this.oldTaiciNode != null){
                        this.oldTaiciNode.active = false;
                    }
                    this.oldTaiciNode = taiciNode;
                    taiciNode.active = true;
                    taiciNode.getChildByName("label").getComponent(cc.Label).string = text;
                    this.clickTime = new Date().getTime();
                    this.scheduleOnce(()=>{
                        if (new Date().getTime() - this.clickTime > 1900){
                            taiciNode.active = false;
                        }        
                    },3);
                }
            }
            return;   
        }
        this.taici.node.parent.active = true;
        this.taici.string = text;
        this.clickTime = new Date().getTime();
        this.scheduleOnce(()=>{
            if (new Date().getTime() - this.clickTime > 1900){
                this.taici.node.parent.active = false;
            }        
        },4);
    }
    showWord(text){
        this.taici.node.parent.active = true;
        let length = text.length;
        this.taici.string = "";
        let index = 0;
        this.clickTime = new Date().getTime();
        this.schedule(()=>{
            // Common5.playEffectCustom(this.subBundle,"ZhaoCha_Version4/commonSound/word");
        },2,length*0.2/2-1,0.5);
        this.schedule(()=>{
            this.taici.string = this.taici.string+text[index] + " ";
            index++;
        },0.2,length-1,0.5);
        this.scheduleOnce(()=>{          
            this.taici.node.parent.active = false;
        },length*0.2 + 4);
    }

    endGameView(touchIndex) {
        Game.ins.stopTime();
        if (touchIndex == 0) {
            if(this.isFailShow){
                return
            }
            this.isFailShow = true
            this.scheduleOnce(() => {
                Game.ins.showFail();
            }, 3);
        } else {
            if(this.isSuccessShow){
                return
            }
            this.isSuccessShow = true
            this.scheduleOnce(() => {
                Game.ins.showSuccess();
            },3);
        }
    }
}