import DaDianScript from "../../../FrameWork/Base/DaDianScript"; import WordGameBaseComponent from "../../../FrameWork/Base/WordGameBaseComptent"; import { ryw_Event } from "../../../FrameWork/Event/EventEnum"; import EventMgr from "../../../FrameWork/Event/EventMgr"; import Common from "../../../FrameWork/Util/Common"; import Common5 from "../../../Platform/th/Common5"; import Game from "../../../Scripts/Game"; import CccGame from "../../../WordGame/gameComScript/CccGame/CccGame"; import ChaDianListScript from "../../../WordGame/gameComScript/ChaDianListScript"; import ChooseBtnLayer from "../../../WordGame/gameComScript/ChooseBtnLayer"; import logPrefabScript from "../../../WordGame/gameComScript/logPrefabScript"; // import ShengWuShiYanShiConfig from "./ShengWuShiYanShiConfig"; const { ccclass, property } = cc._decorator; @ccclass export default class ShengWuShiYanShi extends WordGameBaseComponent { @property(cc.Node) layerNode: cc.Node[] = []; @property(cc.Node) chooseLayer: cc.Node = null; //当前层级下标 curLayerIndex = 0; //当前进度 curSchedule = 0; chadianNum = 0; chooseIndex: number = -1; chadianIndex: number = 0; //文本配置 titleArrayConfig: string[] = []; duihuaArrayConfig: any[] = []; chadianListConfig: any = null; chooseArrayConfig: any = null; zombieLogConfig: any = null; start() { super.start(); DaDianScript.userEnterDaDian(); this.openTouchEvent(this.node.getChildByName('bg')); // this.initParameters(); // this.initComponent(); Common5.getJsonFromBundle(Common5.selectGameInfo.bundle,'script/ShengWuShiYanShiConfig',(assest)=>{ //this.jsonData = JSON.stringify(assest.json) this.jsonData =assest.json this.initParameters(); this.initComponent(); } ) } initParameters() { this.curLayerIndex = 0; this.curSchedule = 0; this.chadianNum = 0; this.chooseIndex = -1; this.chadianIndex = 0; this.titleArrayConfig = this.jsonData.titleArray//ShengWuShiYanShiConfig.getInstance().getGameConfig('titleArray') as string[]; this.duihuaArrayConfig = this.jsonData.duihuaArray//ShengWuShiYanShiConfig.getInstance().getGameConfig('duihuaArray') as any[]; this.chadianListConfig = this.jsonData.chadianList//ShengWuShiYanShiConfig.getInstance().getGameConfig('chadianList'); this.chooseArrayConfig = this.jsonData.chooseArray//ShengWuShiYanShiConfig.getInstance().getGameConfig('chooseArray'); this.zombieLogConfig = this.jsonData.zombieLog//ShengWuShiYanShiConfig.getInstance().getGameConfig('zombieLog'); Common.Type = this.curLayerIndex; Common.subLevel = this.curLayerIndex; Common.GameSubTipConfigs = this.jsonData.tipsArray//ShengWuShiYanShiConfig.getInstance().getGameConfig('tipsArray'); Common.GameSubAnswerConfigs = this.jsonData.answersArray//ShengWuShiYanShiConfig.getInstance().getGameConfig('answersArray'); } initComponent() { for (const node of this.layerNode) { node.active = false; } EventMgr.onEvent_custom(ryw_Event.touchChaDianCheck, (data_) => { this.gameChaDianStep(data_.touchIndex); }, this); EventMgr.onEvent_custom(ryw_Event.NormalTouchEndCheck, (data_) => { this.normalTouchCallback(data_.targetNode); }, this); EventMgr.onEvent_custom(ryw_Event.NormalTouchMoveCheck, (data_) => { this.normalTouchCallback(data_.targetNode); }, this); EventMgr.onEvent_custom(ryw_Event.chooseResult, (data_) => { this.chooseResultCallback(data_.touchIndex); }, this); // EventMgr.onEvent_custom(ryw_Event.WordGameRevive, () => { // this.wordGameReviveCallback(); // }, this); } refreshLayer() { let node = this.layerNode[this.curLayerIndex]; node.active = true; let title = this.titleArrayConfig[this.curLayerIndex]; let lab = this.node.getChildByName("标题").getChildByName("lab"); lab.getComponent(cc.Label).string = title; Game.ins.setGameTitle(title) switch (this.curLayerIndex) { case 0: Common5.playMusicCustom("shengwushiyanshi", "sound/场景一"); this.showDuiHua(this.duihuaArrayConfig[0], () => { cc.tween(node.getChildByName('背景1')) .to(0.5, { opacity: 0 }) .call(() => { cc.tween(node.getChildByName('背景2')) .set({ active: true, opacity: 0 }) .to(0.5, { opacity: 255 }) .call(() => { this.showDuiHua(this.duihuaArrayConfig[1], () => { this.refreshChadian(0); }); }) .start(); }) .start(); }); break; case 1: Common5.playMusicCustom("shengwushiyanshi", "sound/场景二三"); this.node.getChildByName("mask").active = true; this.showDuiHua(this.duihuaArrayConfig[3], () => { this.showDuiHua(this.duihuaArrayConfig[4], () => { this.node.getChildByName("mask").active = false; }); }); break; case 2: this.node.getChildByName("mask").active = true; this.showDuiHua(this.duihuaArrayConfig[7], () => { this.node.getChildByName("mask").active = false; this.refreshChadian(1); }); break; default: break; } } refreshChadian(chadianIndex: number) { let node = this.layerNode[this.curLayerIndex]; let chadianIconList = node.getChildByName('chadianIconList'); let chadianTouchList = node.getChildByName('chadianTouchList'); chadianIconList.active = true; chadianTouchList.active = true; this.chadianIndex = chadianIndex; let config = this.chadianListConfig[chadianIndex]; if (config) { let chadianIconList = node.getChildByName('chadianIconList'); let scr: ChaDianListScript = chadianIconList.getComponent('ChaDianListScript'); scr.setChaDianData(config.chadianIconList); } this.curSchedule = 0; } refreshChadian2(chadianIndex: number) { let node = this.layerNode[this.curLayerIndex]; let chadianIconList = node.getChildByName('chadianIconList2'); let chadianTouchList = node.getChildByName('chadianTouchList2'); chadianIconList.active = true; chadianTouchList.active = true; Common.GameSubTipConfigs = this.jsonData.tipsArray2//ShengWuShiYanShiConfig.getInstance().getGameConfig('tipsArray2'); this.chadianIndex = chadianIndex; let config = this.chadianListConfig[chadianIndex]; if (config) { let chadianIconList = node.getChildByName('chadianIconList2'); let scr: ChaDianListScript = chadianIconList.getComponent('ChaDianListScript'); scr.setChaDianData(config.chadianIconList); } this.curSchedule = 0; } refreshConclusion() { let node = this.layerNode[this.curLayerIndex]; let chadianIconList = node.getChildByName('chadianIconList'); let chadianTouchList = node.getChildByName('chadianTouchList'); chadianIconList.active = false; chadianTouchList.active = false; switch (this.curLayerIndex) { case 0: this.showDuiHua(this.duihuaArrayConfig[2], () => { this.nextLayer(); }); break; case 1: cc.tween(node.getChildByName('背景1')) .to(0.5, { opacity: 0 }) .call(() => { cc.tween(node.getChildByName('背景2')) .set({ active: true, opacity: 0 }) .to(0.5, { opacity: 255 }) .call(() => { this.showDuiHua(this.duihuaArrayConfig[5], () => { this.showDuiHua(this.duihuaArrayConfig[6], () => { this.nextLayer(); }); }); }) .start(); }) .start(); break; case 2: if (this.chadianIndex == 1) { node.getChildByName('背景').getChildByName('开门').active = true; cc.tween(node.getChildByName('背景').getChildByName('角色')) .delay(1) .set({ active: true, opacity: 0 }) .to(1, { opacity: 255 }) .call(() => { this.showDuiHua(this.duihuaArrayConfig[8], () => { this.refreshChadian2(2); }); }) .start(); } else if (this.chadianIndex == 2) { let chadianIconList = node.getChildByName('chadianIconList2'); let chadianTouchList = node.getChildByName('chadianTouchList2'); chadianIconList.active = false; chadianTouchList.active = false; this.showDuiHua(this.duihuaArrayConfig[9], () => { this.showChooseLayer(0); node.getChildByName('operate').active = true; }); } break; default: break; } this.curSchedule = 1; } gameChaDianStep(touchIndex) { let config = this.chadianListConfig[this.chadianIndex]; let chadianLog = config.chadianLog; this.showDuiHua(chadianLog[touchIndex]); console.log(this.chadianNum, ' this.chadianNum++='); if (this.curSchedule == 0) { this.chadianNum++; if (this.chadianNum == chadianLog.length) { this.chadianNum = 0; this.scheduleOnce(() => { this.refreshConclusion(); }, 3); } } } normalTouchCallback(targetNode) { let node = this.layerNode[this.curLayerIndex]; switch (targetNode.name) { case "领取任务": cc.tween(this.node.getChildByName('layer0')) .delay(1.0) .to(1, { opacity: 0 }) .call(() => { this.node.getChildByName('layer0').active = false; this.refreshLayer(); }) .start(); break; case "牛肉": targetNode.checkNode.active = true; this.showDuiHua(this.zombieLogConfig[0], () => { cc.tween(targetNode.attrNodeArray[0]) .to(1, { opacity: 0 }) .set({ active: false }) .call(() => { this.chadianNum++; if (this.chadianNum == 6) { this.chadianNum = 0; this.scheduleOnce(() => { this.refreshConclusion(); }, 3); } }) .start(); }); break; case "砖": targetNode.checkNode.active = true; this.showDuiHua(this.zombieLogConfig[1], () => { cc.tween(targetNode.attrNodeArray[0]) .to(1, { opacity: 0 }) .set({ active: false }) .call(() => { this.chadianNum++; if (this.chadianNum == 6) { this.chadianNum = 0; this.scheduleOnce(() => { this.refreshConclusion(); }, 3); } }) .start(); }); break; case "打火机": targetNode.checkNode.active = true; this.showDuiHua(this.zombieLogConfig[2], () => { cc.tween(targetNode.attrNodeArray[0]) .to(1, { opacity: 0 }) .set({ active: false }) .call(() => { this.chadianNum++; if (this.chadianNum == 6) { this.chadianNum = 0; this.scheduleOnce(() => { this.refreshConclusion(); }, 3); } }) .start(); }); break; case "手电筒": this.showDuiHua(this.zombieLogConfig[3], () => { cc.tween(targetNode.attrNodeArray[0]) .to(1, { opacity: 0 }) .set({ active: false }) .call(() => { this.chadianNum++; if (this.chadianNum == 6) { this.chadianNum = 0; this.scheduleOnce(() => { this.refreshConclusion(); }, 3); } }) .start(); }); break; case "鞋子道具": targetNode.checkNode.active = true; this.showDuiHua(this.zombieLogConfig[4], () => { cc.tween(targetNode.attrNodeArray[0]) .to(1, { opacity: 0 }) .set({ active: false }) .call(() => { this.chadianNum++; if (this.chadianNum == 6) { this.chadianNum = 0; this.scheduleOnce(() => { this.refreshConclusion(); }, 3); } }) .start(); }); break; case "符咒": targetNode.checkNode.active = true; this.showDuiHua(this.zombieLogConfig[5], () => { cc.tween(targetNode.attrNodeArray[0]) .to(1, { opacity: 0 }) .set({ active: false }) .call(() => { this.chadianNum++; if (this.chadianNum == 6) { this.chadianNum = 0; this.scheduleOnce(() => { this.refreshConclusion(); }, 3); } }) .start(); }); break; case "针": CccGame.playAnimation2(node.getChildByName('针管'), '针管', false, null, (spineNode) => { this.chooseLayer.active = false; spineNode.active = false; this.node.getChildByName('mask').active = true; cc.tween(node.getChildByName('背景').getChildByName('角色')) .to(1, { opacity: 0 }) .set({ active: false }) .call(() => { this.showDuiHua(this.duihuaArrayConfig[12], () => { node.getChildByName('胜利').active = true; Common5.playEffectCustom("shengwushiyanshi", 'sound/开门'); this.showDuiHua(this.duihuaArrayConfig[13], () => { this.endGameView(1); }); }); }) .start(); }); break; default: break; } } chooseResultCallback(touchIndex: number) { this.node.getChildByName("mask").active = false; let node = this.layerNode[this.curLayerIndex]; if (this.chooseIndex == 0) { this.node.getChildByName('mask').active = true; if (touchIndex == 0) { this.showDuiHua(this.duihuaArrayConfig[10], () => { CccGame.playAnimation2(node.getChildByName('场景3死亡'), 'animation'); this.scheduleOnce(() => { this.wordGameReviveCallback(); }, 2); }); } else { this.showDuiHua(this.duihuaArrayConfig[11], () => { CccGame.playAnimation2(node.getChildByName('场景3死亡'), 'animation'); this.scheduleOnce(() => { this.wordGameReviveCallback(); }, 2); }); } } } //重玩回调 wordGameReviveCallback() { this.node.getChildByName("mask").active = false; let node = this.layerNode[this.curLayerIndex]; switch (this.curLayerIndex) { case 2: cc.tween(node) .set({ opacity: 0 }) .call(() => { node.getChildByName('场景3死亡').active = false; }) .delay(1) .to(1, { opacity: 255 }) .call(() => { this.showDuiHua(this.duihuaArrayConfig[9], () => { this.showChooseLayer(0); node.getChildByName('operate').active = true; }); }) .start(); break; default: break; } } //显示选项 showChooseLayer(chooseIndex: number) { this.chooseLayer.active = true; this.chooseIndex = chooseIndex; Common.GameSubChooseArray = this.chooseArrayConfig[chooseIndex]; let script_: ChooseBtnLayer = this.chooseLayer.getComponent('ChooseBtnLayer'); script_.setChooseBtnView(); } //显示对话 showDuiHua(curLog, func?) { console.log("curLog==", curLog); if (curLog.str == '') { return; } if (curLog.effectUrl) { Common5.playEffectCustom("shengwushiyanshi", curLog.effectUrl); } let string_ = curLog.str let qiPaoPos_ = curLog.qiPaoPos let delayTime_ = curLog.delayTime || 3; let node = this.layerNode[this.curLayerIndex]; if (qiPaoPos_ != -1) { let qiPao = node.getChildByName("qiPao").getChildByName("qiPao_" + qiPaoPos_); qiPao.stopAllActions() qiPao.getChildByName("str").getComponent(cc.Label).string = string_ qiPao.active = true qiPao.scale = 0 cc.tween(qiPao) .to(0.2, { scale: 1 }) .delay(delayTime_) .call(() => { qiPao.active = false }) .start(); } else { let logPrefab = this.node.getChildByName('logPrefab') let script_: logPrefabScript = logPrefab.getComponent('logPrefabScript') script_.setDailogShow(string_, delayTime_) } this.scheduleOnce(() => { if (func) { func(); } }, delayTime_); } nextLayer() { this.curLayerIndex++; Common.subLevel = this.curLayerIndex; Game.ins.updateTishiBtn() for (let i = 0; i < this.layerNode.length; i++) { if (this.layerNode[i].active) { cc.tween(this.layerNode[i]) .delay(1.0) .to(1, { opacity: 0 }) .call(() => { this.layerNode[i].active = false; this.refreshLayer(); }) .start(); } else { this.layerNode[i].active = false; } }; } endGameView(touchIndex) { this.node.getChildByName("mask").active = true; Game.ins.stopTime(); this.scheduleOnce(() => { // this.node.getChildByName("mask").active = true; if (touchIndex == 0) { Game.ins.showFail();; } else { Game.ins.showSuccess();; } }, 3) } openTouchEvent(node) { node.on(cc.Node.EventType.TOUCH_START, this.touchStartNode, this) node.on(cc.Node.EventType.TOUCH_MOVE, this.touchMoveNode, this) node.on(cc.Node.EventType.TOUCH_CANCEL, this.touchEndNode, this) node.on(cc.Node.EventType.TOUCH_END, this.touchEndNode, this) } closeTouchEvent(node: cc.Node) { node.off(cc.Node.EventType.TOUCH_START, this.touchStartNode, this) node.off(cc.Node.EventType.TOUCH_MOVE, this.touchMoveNode, this) node.off(cc.Node.EventType.TOUCH_CANCEL, this.touchEndNode, this) node.off(cc.Node.EventType.TOUCH_END, this.touchEndNode, this) } touchStartNode(event) { let target = event.target; console.log('touchStartNode'); } touchMoveNode(event) { } touchEndNode(event) { let target = event.target let logPrefab = this.node.getChildByName('logPrefab') logPrefab.getChildByName('duihua').active = false; } //update(dt) { } }