import DaDianScript from "../../../FrameWork/Base/DaDianScript"; import WordGameBaseComponent from "../../../FrameWork/Base/WordGameBaseComptent"; import { ryw_Event } from "../../../FrameWork/Event/EventEnum"; import EventMgr from "../../../FrameWork/Event/EventMgr"; import Common from "../../../FrameWork/Util/Common"; import Common5 from "../../../Platform/th/Common5"; import Game from "../../../Scripts/Game"; import ChaDianListScript from "../../../WordGame/gameComScript/ChaDianListScript"; import ChooseBtnLayer from "../../../WordGame/gameComScript/ChooseBtnLayer"; import HeadNodeList from "../../../WordGame/gameComScript/HeadNodeList"; import logPrefabScript from "../../../WordGame/gameComScript/logPrefabScript"; // import MaJiaJueConfig from "./MaJiaJueConfig"; const { ccclass, property } = cc._decorator; @ccclass export default class MaJiaJue extends WordGameBaseComponent { @property(cc.Node) layerNode: cc.Node[] = []; @property(cc.Node) yingziTarget1: cc.Node[] = []; @property(cc.Node) yingziTarget2: cc.Node[] = []; @property(cc.Node) yingziTarget3: cc.Node[] = []; //当前层级下标 curLayerIndex = 0; //当前进度 curSchedule = 0; yingziNum = 0; chadianNum = 0; //文本配置 titleArray: string[] = []; prologueArray: string[] = []; renyingConfig: any = null; chadianListConfig: any = null; yingziTargetArray: any = null; //计时 Timer = 0; start() { super.start(); DaDianScript.userEnterDaDian() this.openTouchEvent(this.node.getChildByName('bg')); Common5.stopMusic() Common5.getJsonFromBundle(Common5.selectGameInfo.bundle,'script/MaJiaJueConfig',(assest)=>{ this.jsonData = assest.json this.initParameters(); this.initComponent(); }) Common5.playMusicCustom('majiajue','sound/背景音效'); } initParameters() { this.curLayerIndex = 0; this.curSchedule = 0; this.yingziTargetArray = [this.yingziTarget1, this.yingziTarget2, this.yingziTarget3]; Common.subLevel = this.curLayerIndex; this.titleArray = this.jsonData.titleArray //MaJiaJueConfig.getInstance().getGameConfig('titleArray') as string[]; this.prologueArray = this.jsonData.prologueArray //MaJiaJueConfig.getInstance().getGameConfig('prologueArray') as string[]; this.renyingConfig = this.jsonData.renying //MaJiaJueConfig.getInstance().getGameConfig('renying'); this.chadianListConfig = this.jsonData.chadianList //MaJiaJueConfig.getInstance().getGameConfig('chadianList'); Common.Type = 0; Common.GameSubTipConfigs = this.jsonData.tipsArray //MaJiaJueConfig.getInstance().getGameConfig('tipsArray'); Common.GameSubAnswerConfigs = this.jsonData.answersArray //MaJiaJueConfig.getInstance().getGameConfig('answersArray'); Common.GameSubChooseArray = this.jsonData.chooseArray //MaJiaJueConfig.getInstance().getGameConfig('chooseArray'); } initComponent() { for (const node of this.layerNode) { node.active = false; } this.refreshPrologue(); EventMgr.onEvent_custom(ryw_Event.touchMoveCheck, () => { this.gameYingziStep(); }, this); EventMgr.onEvent_custom(ryw_Event.touchChaDianCheck, (data_) => { this.gameChaDianStep(data_.touchIndex); }, this); EventMgr.onEvent_custom(ryw_Event.chooseResult, (data_) => { this.endGameView(data_.result, data_.touchIndex); }, this); } refreshPrologue() { let title = this.titleArray[this.curLayerIndex], text = this.prologueArray[this.curLayerIndex]; let lab = this.node.getChildByName("标题").getChildByName("lab"), prologue = this.node.getChildByName("序幕").getChildByName("prologue"); prologue.active = true; lab.getComponent(cc.Label).string = title; Game.ins.setGameTitle(title) prologue.getComponent(cc.Label).string = text; this.node.getChildByName("tipsBtn").active = false; this.curSchedule = 0; } refreshYingzi() { let node = this.layerNode[this.curLayerIndex]; node.active = true; let chadianTouchList = node.getChildByName('chadianTouchList') chadianTouchList.active = false; if (this.renyingConfig[this.curLayerIndex]) { let config = this.renyingConfig[this.curLayerIndex] let renyingList = node.getChildByName('renyingList'); let headNodeList = node.getChildByName('HeadNodeList'); headNodeList.active = true; let scr: HeadNodeList = headNodeList.getComponent('HeadNodeList') let targetRenyin = this.yingziTargetArray[this.curLayerIndex] for (let i = 0; i < targetRenyin.length; i++) { targetRenyin[i].active = false; } scr.setHeadData(config.HeadIconNodeList, renyingList, this.yingziTargetArray[this.curLayerIndex]); } this.curSchedule = 1; } refreshChadian() { let node = this.layerNode[this.curLayerIndex]; node.active = true; let headNodeList = node.getChildByName('HeadNodeList'); let chadianIconList = node.getChildByName('chadianIconList'); let chadianTouchList = node.getChildByName('chadianTouchList'); headNodeList.active = false; chadianIconList.active = true; chadianTouchList.active = true; let config = this.chadianListConfig[this.curLayerIndex]; if (config) { let chadianIconList = node.getChildByName('chadianIconList') let scr: ChaDianListScript = chadianIconList.getComponent('ChaDianListScript') scr.setChaDianData(config.chadianIconList); } this.curSchedule = 2; } gameYingziStep() { if (this.curSchedule == 1) { this.yingziNum++; let targetRenyin = this.yingziTargetArray[this.curLayerIndex]; if (this.yingziNum == targetRenyin.length) { this.yingziNum = 0; this.refreshChadian(); } } } gameChaDianStep(touchIndex) { let config = this.chadianListConfig[this.curLayerIndex]; let chadianLog = config.chadianLog; this.showQiPao(chadianLog[touchIndex]); console.log(this.chadianNum, ' this.chadianNum++='); if (chadianLog[touchIndex].effectUrl && chadianLog[touchIndex].effectUrl.length > 0) { Common5.playEffectCustom("majiajue", chadianLog[touchIndex].effectUrl); } if (this.curSchedule == 2) { this.chadianNum++; if (this.chadianNum == chadianLog.length) { this.chadianNum = 0; this.curLayerIndex++; Common.subLevel = this.curLayerIndex; Game.ins.updateTishiBtn() if (this.curLayerIndex > 2) { this.curLayerIndex = 2; Common.subLevel = this.curLayerIndex; this.scheduleOnce(() => { this.chooseGameView(); }, 2); } else { for (let i = 0; i < this.layerNode.length; i++) { if (this.layerNode[i].active) { cc.tween(this.layerNode[i]) .delay(3.0) .to(1, { opacity: 0 }) .call(() => { let logPrefab = this.node.getChildByName('logPrefab'); logPrefab.getChildByName('duihua').active = false; this.layerNode[i].active = false this.refreshPrologue(); }) .start(); } else { this.layerNode[i].active = false; } }; } } } } chooseGameView() { let ChooseLayer = this.node.getChildByName('ChooseLayer') ChooseLayer.active = true let script_: ChooseBtnLayer = ChooseLayer.getComponent('ChooseBtnLayer') script_.setChooseBtnView() } endGameView(result, touchIndex) { let endLayer = this.node.getChildByName('endLayer') endLayer.active = true let resultlayer = endLayer.getChildByName(result) resultlayer.active = true if (result == 'result1') { Common5.playEffect('majiajue/成功播音') this.scheduleOnce(() => { Game.ins.showSuccess();; }, 3.0); } else { //Common5.playEffect('majiajue/失败插播') this.scheduleOnce(() => { Game.ins.showFail();; }, 3.0); } console.log(touchIndex, 'touchIndex++++++++') } openTouchEvent(node) { node.on(cc.Node.EventType.TOUCH_START, this.touchStartNode, this) node.on(cc.Node.EventType.TOUCH_MOVE, this.touchMoveNode, this) node.on(cc.Node.EventType.TOUCH_CANCEL, this.touchEndNode, this) node.on(cc.Node.EventType.TOUCH_END, this.touchEndNode, this) } closeTouchEvent(node: cc.Node) { node.off(cc.Node.EventType.TOUCH_START, this.touchStartNode, this) node.off(cc.Node.EventType.TOUCH_MOVE, this.touchMoveNode, this) node.off(cc.Node.EventType.TOUCH_CANCEL, this.touchEndNode, this) node.off(cc.Node.EventType.TOUCH_END, this.touchEndNode, this) } touchStartNode(event) { let target = event.target; console.log('touchStartNode'); } touchMoveNode(event) { } touchEndNode(event) { let target = event.target let logPrefab = this.node.getChildByName('logPrefab') logPrefab.getChildByName('duihua').active = false; if (this.curSchedule == 0) { this.node.getChildByName("序幕").getChildByName("prologue").active = false; this.node.getChildByName("tipsBtn").active = true; if (this.curLayerIndex == 2) { this.refreshChadian(); } else { this.refreshYingzi(); } } } showQiPao(curLog) { console.log("curLog==", curLog) if (!curLog) { console.log("xxxxxx") return } let string_ = curLog.str let qiPaoPos_ = curLog.qiPaoPos let node = this.layerNode[this.curLayerIndex] if (qiPaoPos_ != -1) { let qiPao = node.getChildByName("qiPao").getChildByName("qiPao_" + qiPaoPos_); qiPao.stopAllActions() qiPao.getChildByName("str").getComponent(cc.Label).string = string_ qiPao.active = true qiPao.scale = 0 cc.tween(qiPao) .to(0.2, { scale: 1 }) .delay(2) .call(() => { qiPao.active = false }) .start(); } else { let logPrefab = this.node.getChildByName('logPrefab') let script_: logPrefabScript = logPrefab.getComponent('logPrefabScript') script_.setDailogShow(string_) } } //update(dt) { } }