import DaDianScript from "../../../FrameWork/Base/DaDianScript"; import WordGameBaseComponent from "../../../FrameWork/Base/WordGameBaseComptent"; import { ryw_Event } from "../../../FrameWork/Event/EventEnum"; import EventMgr from "../../../FrameWork/Event/EventMgr"; import Common from "../../../FrameWork/Util/Common"; import Common5 from "../../../Platform/th/Common5"; import Game from "../../../Scripts/Game"; import ItemIconList from "../../../WordGame/gameComScript/ItemIconList/ItemIconList"; import logPrefabScript from "../../../WordGame/gameComScript/logPrefabScript"; // import JieHunBiaoPeiConfig from "./JieHunBiaoPeiConfig"; const { ccclass, property } = cc._decorator; @ccclass export default class JieHunBiaoPeiScript extends WordGameBaseComponent { @property(cc.Node) ItemIconList: cc.Node = null; @property(cc.Node) checkNodeList: cc.Node = null; @property(cc.Node) targetNodeList: cc.Node[] = []; //当前层级下标 curLayerIndex = 0; //当前进度 curSchedule: Set = null; //文本配置 duihuaArrayConfig: any[] = []; unitListConfig: any = null; //计时 Timer = 0; start() { super.start(); DaDianScript.userEnterDaDian(); this.openTouchEvent(this.node.getChildByName('bg')); Common5.stopMusic() // this.initParameters(); // this.initComponent(); Common5.getJsonFromBundle(Common5.selectGameInfo.bundle,'script/JieHunBiaoPeiConfig',(assest)=>{ this.jsonData = assest.json this.initParameters(); this.initComponent(); }) } //初始化参数 initParameters() { this.curSchedule = new Set(); this.duihuaArrayConfig = this.jsonData.duihuaArray// JieHunBiaoPeiConfig.getInstance().getGameConfig('duihuaArray'); this.unitListConfig = this.jsonData.unitList// JieHunBiaoPeiConfig.getInstance().getGameConfig('unitList'); Common.Type = 0; Common.subLevel = 0; Common.GameSubTipConfigs = this.jsonData.tipsArray//JieHunBiaoPeiConfig.getInstance().getGameConfig('tipsArray'); Common.GameSubAnswerConfigs = this.jsonData.answersArray//JieHunBiaoPeiConfig.getInstance().getGameConfig('answersArray'); EventMgr.onEvent_custom(ryw_Event.itemIconTouchTrue, (data_) => { this.itemIconTouchCallback(data_.targetNode); }, this); EventMgr.onEvent_custom(ryw_Event.timeOut, (tab) => { this.endGameView(0); }, this); } //初始化组件 initComponent() { let lab = this.node.getChildByName("标题").getChildByName("lab"); lab.getComponent(cc.Label).string = this.jsonData.titleArray//JieHunBiaoPeiConfig.getInstance().getGameConfig('titleArray'); Game.ins.setGameTitle('把物品分配给正确的人') let scrZhuang: ItemIconList = this.ItemIconList.getComponent("ItemIconList"); scrZhuang.setIconListData(this.unitListConfig.unitIconList, this.checkNodeList.children, this.targetNodeList); } itemIconTouchCallback(targetNode: any) { console.log("+++++++++++++++++++>" + targetNode.iconIndex); this.curSchedule.add(targetNode.iconIndex); if (this.curSchedule.size == this.unitListConfig.unitLog.length) { let jianzhi = this.node.getChildByName("popUpNode").getChildByName("jianzhi"); let xi = this.node.getChildByName("layerNode").getChildByName("喜字"); let xi2 = this.node.getChildByName("layerNode").getChildByName("背景2").getChildByName("喜字"); let pos = Common5.getNodeToTargetPos(xi, xi2); jianzhi.getComponent(sp.Skeleton).setAnimation(0, "jianzhi", false); this.scheduleOnce(() => { jianzhi.active = false; cc.tween(xi) .set({ active: true }) .to(2, { scale: 0.6, position: pos }) .call(() => { this.showDuiHua(this.unitListConfig.unitLog[targetNode.iconIndex]); this.scheduleOnce(() => { this.endGameView(1); }, 3); }) .start(); }, 5); return; } this.showDuiHua(this.unitListConfig.unitLog[targetNode.iconIndex]); if (this.curSchedule.size == this.unitListConfig.unitLog.length - 1) { this.node.getChildByName("caozuo").active = true; } } //对话 showDuiHua(curLog, func?) { console.log("curLog==", curLog); if (curLog.effectUrl) { Common5.playEffectCustom("jiehunbiaopei", curLog.effectUrl); } let string_ = curLog.str let qiPaoPos_ = curLog.qiPaoPos let delayTime_ = curLog.delayTime || 3; if (qiPaoPos_ != -1) { let qiPaoList = this.node.getChildByName("qiPao"); let qiPao = qiPaoList.getChildByName("qiPao_" + qiPaoPos_); qiPao.stopAllActions() qiPao.getChildByName("str").getComponent(cc.Label).string = string_ qiPao.active = true qiPao.scale = 0 cc.tween(qiPao) .to(0.2, { scale: 1 }) .delay(delayTime_) .call(() => { qiPao.active = false }) .start(); } else { let logPrefab = this.node.getChildByName('logPrefab') let script_: logPrefabScript = logPrefab.getComponent('logPrefabScript') script_.setDailogShow(string_, delayTime_) } this.scheduleOnce(() => { if (func) { func(); } }, delayTime_); } endGameView(touchIndex) { this.node.getChildByName("mask").active = true; Game.ins.stopTime(); if (touchIndex == 0) { this.scheduleOnce(() => { Game.ins.showFail(); }, 2); } else { this.scheduleOnce(() => { Game.ins.showSuccess(); },2); } } openTouchEvent(node) { node.on(cc.Node.EventType.TOUCH_START, this.touchStartNode, this) node.on(cc.Node.EventType.TOUCH_MOVE, this.touchMoveNode, this) node.on(cc.Node.EventType.TOUCH_CANCEL, this.touchEndNode, this) node.on(cc.Node.EventType.TOUCH_END, this.touchEndNode, this) } closeTouchEvent(node: cc.Node) { node.off(cc.Node.EventType.TOUCH_START, this.touchStartNode, this) node.off(cc.Node.EventType.TOUCH_MOVE, this.touchMoveNode, this) node.off(cc.Node.EventType.TOUCH_CANCEL, this.touchEndNode, this) node.off(cc.Node.EventType.TOUCH_END, this.touchEndNode, this) } touchStartNode(event) { let target = event.target; console.log('touchStartNode'); } touchMoveNode(event) { } touchEndNode(event) { let target = event.target; } onClick(event) { let target = event.target; console.log("+++++++++++++++++++>" + target.name); switch (target.name) { case "button": break; default: break; } } //update(dt) { } }