import { ryw_Event } from "../../../FrameWork/Event/EventEnum";
import EventMgr from "../../../FrameWork/Event/EventMgr";
import Common5 from "../../../Platform/th/Common5";

const { ccclass, property } = cc._decorator;

@ccclass
export default class ItemIconBTouchScript extends cc.Component {

    @property(cc.Node)
    touchNode: cc.Node = null;

    @property(cc.Label)
    touchName: cc.Label = null;

    @property(cc.Node)
    moveNode: cc.Node = null;

    @property(cc.ScrollView)
    scrollView: cc.ScrollView = null;

    // onLoad() {}

    setTouchNodeIcon(data_) {
        Common5.getSpriteFrameFromBundle(data_.bandleName, data_.url, this.touchNode.getComponent(cc.Sprite));
        this.touchName.string = data_.name;
        this.onTouchEvent(this.touchNode, data_.index, data_.checkNodeArray);
    }

    onTouchEvent(node, index, checkNodeArray) {
        node.attr({
            touchIndex: index,
            checkNodeArray: checkNodeArray,
            recoveposi: node.getPosition(),//初始位置
            recoveparent: node.parent,//初始父节点
        });
        this.openTouchEvent(node)
    }

    cancelTouchEvent() {
        this.closeTouchEvent(this.touchNode);
    }

    openTouchEvent(node) {
        node.on(cc.Node.EventType.TOUCH_START, this.touchStartNode, this)
        node.on(cc.Node.EventType.TOUCH_MOVE, this.touchMoveNode, this)
        node.on(cc.Node.EventType.TOUCH_CANCEL, this.touchEndNode, this)
        node.on(cc.Node.EventType.TOUCH_END, this.touchEndNode, this)
    }
    closeTouchEvent(node: cc.Node) {
        node.off(cc.Node.EventType.TOUCH_START, this.touchStartNode, this)
        node.off(cc.Node.EventType.TOUCH_MOVE, this.touchMoveNode, this)
        node.off(cc.Node.EventType.TOUCH_CANCEL, this.touchEndNode, this)
        node.off(cc.Node.EventType.TOUCH_END, this.touchEndNode, this)
    }

    touchStartNode(event) {
        let target = event.target as cc.Node;
        this.scrollView.enabled = false;
        target.parent = this.moveNode;

        let posi = event.getLocation()//世界坐标
        posi = target.parent.convertToNodeSpaceAR(posi)
        target.setPosition(posi)

        EventMgr.emitEvent_custom(ryw_Event.openBGMove, { open: false });
    }

    touchMoveNode(event) {

        let posi = event.getLocation()//世界坐标
        let target = event.target
        posi = target.parent.convertToNodeSpaceAR(posi)
        target.setPosition(posi)

    }

    touchEndNode(event) {
        let target = event.target;
        this.scrollView.enabled = true;
        let checkNodeArray = target.checkNodeArray as cc.Node[];
        let checkNode = null;

        for (let iterator of checkNodeArray) {
            if (iterator.active && Common5.checkIntersectsBox(target, iterator)) {
                checkNode = iterator;
                break;
            }
        }

        if (checkNode) {
            Common5.playEffect('放置成功');
            this.node.active = false;
            checkNode.active = false;
            if (checkNode.targetNode) {
                checkNode.targetNode.active = true;
            }
            target.attr({
                touchIndex: target.touchIndex,
                checkNode: checkNode,
            });
            EventMgr.emitEvent_custom(ryw_Event.itemIconTouchTrue, { targetNode: target });

        } else {
            Common5.playEffect('放置错误');
            EventMgr.emitEvent_custom(ryw_Event.itemIconTouchFalse, { targetNode: target })
        }

        if (target["recoveposi"]) {
            if (target["recoveparent"]) {
                this.nodeMoveToRecovery(target, target["recoveposi"], target["recoveparent"]);
            } else {
                this.nodeMoveToRecovery(target, target["recoveposi"]);
            }
        }

        EventMgr.emitEvent_custom(ryw_Event.openBGMove, { open: true });
    }

    nodeMoveToRecovery(node, oldPosi: cc.Vec2, oldParent?: cc.Node, func?: Function) {
        if (!oldParent) {
            oldParent = node.parent;
        }
        cc.tween(node)
            .set({ parent: oldParent })
            .to(0.1, { x: oldPosi.x, y: oldPosi.y })
            .call(() => {
                if (func) {
                    func()
                }
            })
            .start()
    }

}