import DaDianScript from "../../../FrameWork/Base/DaDianScript"; import WordGameBaseComponent from "../../../FrameWork/Base/WordGameBaseComptent"; import { ryw_Event } from "../../../FrameWork/Event/EventEnum"; import EventMgr from "../../../FrameWork/Event/EventMgr"; import Common from "../../../FrameWork/Util/Common"; import Common5 from "../../../Platform/th/Common5"; import Game from "../../../Scripts/Game"; import CccGame from "../../../WordGame/gameComScript/CccGame/CccGame"; import logPrefabScript from "../../../WordGame/gameComScript/logPrefabScript"; // import JingDiaoXiaBaConfig from "./JingDiaoXiaBaConfig"; const { ccclass, property } = cc._decorator; @ccclass export default class JingDiaoXiaBa extends WordGameBaseComponent { @property(cc.Node) checkNodeList: cc.Node = null; @property(cc.Node) props: cc.Node = null; @property(cc.Node) man: cc.Node = null; @property(cc.Node) hideNodeList: cc.Node[] = []; @property(cc.Node) showNodeList: cc.Node[] = []; //当前层级下标 curLayerIndex = 0; //当前进度 curSchedule: number = 0; //文本配置 titleArrayConfig: string[] = []; duihuaArrayConfig: any[] = []; chadianArrayConfig: any[] = []; isshowSuccess: boolean = false; start() { super.start(); DaDianScript.userEnterDaDian(); this.openTouchEvent(this.node.getChildByName('bg')); Common5.getJsonFromBundle(Common5.selectGameInfo.bundle,'script/JingDiaoXiaBaConfig',(assest)=>{ this.jsonData = assest.json this.initParameters(); this.initComponent(); }) } //初始化参数 initParameters() { this.curSchedule = 0; this.titleArrayConfig = this.jsonData.titleArray //JingDiaoXiaBaConfig.getInstance().getGameConfig('titleArray') as string[]; this.chadianArrayConfig = this.jsonData.chadianArray //JingDiaoXiaBaConfig.getInstance().getGameConfig('chadianArray') as any[]; this.duihuaArrayConfig = this.jsonData.duihuaArray //JingDiaoXiaBaConfig.getInstance().getGameConfig('duihuaArray') as any[]; Common.Type = 0; Common.subLevel = 0; Common.GameSubTipConfigs = this.jsonData.tipsArray //JingDiaoXiaBaConfig.getInstance().getGameConfig('tipsArray'); Common.GameSubAnswerConfigs = this.jsonData.answersArray //JingDiaoXiaBaConfig.getInstance().getGameConfig('answersArray'); EventMgr.onEvent_custom(ryw_Event.NormalTouchEndCheck, (data_) => { this.normalTouchCheckCallback(data_.targetNode); }, this); EventMgr.onEvent_custom(ryw_Event.DirectTouchMoveCheck, (data_) => { this.normalTouchCheckCallback(data_.targetNode); }, this); EventMgr.onEvent_custom(ryw_Event.timeOut, (tab) => { this.endGameView(0); }, this); } //初始化组件 initComponent() { let lab = this.node.getChildByName("标题").getChildByName("lab"); lab.getComponent(cc.Label).string = this.titleArrayConfig[0]; Game.ins.setGameTitle(this.titleArrayConfig[0]) for (const iterator of this.props.children) { let callbacks = CccGame.onNodeTouchMoreCheckEvent(iterator, this.checkNodeList.children); callbacks.setSuccessListener((data_) => { this.nodeCheckSuccessCallback(data_.targetNode); }); } this.node.getChildByName("mask").active = true; this.showDuiHua(this.duihuaArrayConfig[0], () => { this.node.getChildByName("mask").active = false; }) } nodeCheckSuccessCallback(targetNode: any) { this.curSchedule++; let index = this.checkNodeList.children.indexOf(targetNode.checkNode); let log = this.chadianArrayConfig[index]; switch (targetNode.checkNode.name) { case '新娘': this.hideNodeList[index].active = false; this.showNodeList[index].active = true; this.checkNodeList.children[1].active = true; this.man.getChildByName('男主惊讶').active = true; this.man.getChildByName('下巴').active = true; this.man.getChildByName('下巴').height += (500 / this.chadianArrayConfig.length); if (log && log[0]) { // this.node.getChildByName("mask").active = true; this.showDuiHua(log[0], () => { this.node.getChildByName("mask").active = false; this.determine(); }); } break; case '跑车': if (log && log[0]) { // this.node.getChildByName("mask").active = true; this.showDuiHua(log[0], () => { this.node.getChildByName("mask").active = false; this.man.getChildByName('男主惊讶').active = true; this.man.getChildByName('下巴').active = true; this.man.getChildByName('下巴').height += (500 / this.chadianArrayConfig.length); let car = this.hideNodeList[index]; cc.tween(car) .to(1, { x: car.x - 200 }) .set({ active: false }) .call(() => { this.showNodeList[index].active = true; this.determine(); }) .start(); }); } break; default: this.hideNodeList[index].active = false; this.showNodeList[index].active = true; this.man.getChildByName('男主惊讶').active = true; this.man.getChildByName('下巴').active = true; this.man.getChildByName('下巴').height += (500 / this.chadianArrayConfig.length); if (log && log[0]) { // this.node.getChildByName("mask").active = true; this.showDuiHua(log[0], () => { this.node.getChildByName("mask").active = false; this.determine(); }); } break; } } normalTouchCheckCallback(targetNode: any) { console.log("targetNodeName+++++++++++++++++++++>" + targetNode.name); switch (targetNode.name) { case '窗户': break; default: break; } } determine() { if (this.curSchedule == this.chadianArrayConfig.length) { this.endGameView(1); } } //显示对话 showDuiHua(curLog, func?) { console.log("curLog==", curLog); if (curLog.effectUrl) { Common5.playEffectCustom("jingdiaoxiaba", curLog.effectUrl); } let string_ = curLog.str let qiPaoPos_ = curLog.qiPaoPos let delayTime_ = curLog.delayTime || 3; let node = this.node.getChildByName('layerNode'); if (qiPaoPos_ != -1) { let qiPao = node.getChildByName("qiPao").getChildByName("qiPao_" + qiPaoPos_); qiPao.stopAllActions() qiPao.getChildByName("str").getComponent(cc.Label).string = string_ qiPao.active = true qiPao.scale = 0 cc.tween(qiPao) .to(0.2, { scale: 1 }) .delay(delayTime_) .call(() => { qiPao.active = false }) .start(); } else { let logPrefab = this.node.getChildByName('logPrefab') let script_: logPrefabScript = logPrefab.getComponent('logPrefabScript') script_.setDailogShow(string_, delayTime_) } this.scheduleOnce(() => { if (func) { func(); } }, delayTime_); } endGameView(touchIndex) { this.node.getChildByName("mask").active = true; Game.ins.stopTime(); if (touchIndex == 0) { this.scheduleOnce(() => { Game.ins.showFail(); }, 3); } else { if(this.isshowSuccess){ return } this.isshowSuccess = true this.scheduleOnce(() => { Game.ins.showSuccess(); }, 3); } } openTouchEvent(node) { node.on(cc.Node.EventType.TOUCH_START, this.touchStartNode, this) node.on(cc.Node.EventType.TOUCH_MOVE, this.touchMoveNode, this) node.on(cc.Node.EventType.TOUCH_CANCEL, this.touchEndNode, this) node.on(cc.Node.EventType.TOUCH_END, this.touchEndNode, this) } closeTouchEvent(node: cc.Node) { node.off(cc.Node.EventType.TOUCH_START, this.touchStartNode, this) node.off(cc.Node.EventType.TOUCH_MOVE, this.touchMoveNode, this) node.off(cc.Node.EventType.TOUCH_CANCEL, this.touchEndNode, this) node.off(cc.Node.EventType.TOUCH_END, this.touchEndNode, this) } touchStartNode(event) { let target = event.target; console.log('touchStartNode'); } touchMoveNode(event) { } touchEndNode(event) { let target = event.target let logPrefab = this.node.getChildByName('logPrefab') logPrefab.getChildByName('duihua').active = false; } onClick(event) { let target = event.target as cc.Node; console.log("+++++++++++++++++++++>" + target.name); Common5.playEffect("点击音效"); switch (target.name) { case "BtnAddTimes": default: break; } } //update(dt) { } }