//影子拖动move事件

import { ryw_Event } from "../../FrameWork/Event/EventEnum";
import EventMgr from "../../FrameWork/Event/EventMgr";
import GameReport from "../../FrameWork/Report/ZyZyReport";

import Common5 from "../../Platform/th/Common5";

const { ccclass, property } = cc._decorator;

@ccclass
export default class MoveTouchScript extends cc.Component {
    @property(cc.Node)
    touchNode: cc.Node = null;

    @property(cc.Node)
    MoveNode: cc.Node = null; //设计??

    @property(cc.Boolean)
    isPlayAnim: Boolean = false; //设计??

    @property(cc.String)
    playAnim: String = ''; //设计??

    onLoad() {
        if (!this.touchNode) {
            this.touchNode = this.node
        }

        if (!this.MoveNode) {
            this.MoveNode = this.node
        }

    }

    setTouchNode(checkNode, targetNode) {
        this.initTouchEvent(this.touchNode, checkNode, targetNode)
    }


    initTouchEvent(node, checkNode, targetNode) {
        var attrs = {
            checkNode: checkNode,
            recoveposi: node.getPosition(),//初始位置
            targetNode: targetNode,
        };
        node.attr(attrs);
        this.openTouchEvent(node)
    }


    openTouchEvent(node) {
        node.on(cc.Node.EventType.TOUCH_START, this.touchStartNode, this)
        node.on(cc.Node.EventType.TOUCH_MOVE, this.touchMoveNode, this)
        node.on(cc.Node.EventType.TOUCH_CANCEL, this.touchEndNode, this)
        node.on(cc.Node.EventType.TOUCH_END, this.touchEndNode, this)
    }
    closeTouchEvent(node: cc.Node) {
        node.off(cc.Node.EventType.TOUCH_START, this.touchStartNode, this)
        node.off(cc.Node.EventType.TOUCH_MOVE, this.touchMoveNode, this)
        node.off(cc.Node.EventType.TOUCH_CANCEL, this.touchEndNode, this)
        node.off(cc.Node.EventType.TOUCH_END, this.touchEndNode, this)
    }



    touchStartNode(event) {
        let target = event.target

    }

    touchMoveNode(event) {

        let posi = event.getLocation()//世界坐标
        let target = event.target
        posi = target.parent.convertToNodeSpaceAR(posi)
        target.setPosition(posi)

    }

    touchEndNode(event) {

        let target = event.target

        if (Common5.checkIntersectsBox(target, target.checkNode)) {
            Common5.playEffect('点击音效')
            target.active = false
            target.targetNode.active = true
            target.checkNode.active = false
            //呼吸动画

            if (target.targetNode.getChildByName('noAnim')) {

            } else {
                cc.tween(target.targetNode)
                    .to(2, { scaleY: 0.99 })
                    .to(2, { scaleY: 1.01 })
                    .union()
                    .repeatForever()
                    .start()
            }

            GameReport.BtnsReport("人影" + target.roleName, Common5.selectGameInfo.titleUrl);

            console.log("[GameReport]++++++++++++++++++++++>" + "人影" + target.roleName);
            EventMgr.emitEvent_custom(ryw_Event.touchMoveCheck, { targetNode: target.targetNode })
            console.log('checkNode++++++++++true')
        } else {
            if (target["recoveposi"]) {
                this.nodeMoveToRecovery(target, target["recoveposi"])
            }
        }
        //
    }

    nodeMoveToRecovery(node, oldPosi: cc.Vec2, func?: Function) {
        cc.tween(node)
            .to(0.1, { x: oldPosi.x, y: oldPosi.y })
            .call(() => {

                if (func) {
                    func()
                }
            })
            .start()
    }


    // update (dt) {}
}