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360 lines
13 KiB
360 lines
13 KiB
3 months ago
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import Game from "../../../Scripts/Game";
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// import ZuZhuangMoTuoCheConfig from "./ZuZhuangMoTuoCheConfig";
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import WordGameBaseComponent from "../../../FrameWork/Base/WordGameBaseComptent";
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import DaDianScript from "../../../FrameWork/Base/DaDianScript";
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import { ryw_Event } from "../../../FrameWork/Event/EventEnum";
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import EventMgr from "../../../FrameWork/Event/EventMgr";
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import Common from "../../../FrameWork/Util/Common";
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import Common5 from "../../../Platform/th/Common5";
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import ItemIconBList from "../../../WordGame/gameComScript/ItemIconList/ItemIconBList";
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import logPrefabScript from "../../../WordGame/gameComScript/logPrefabScript";
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const { ccclass, property } = cc._decorator;
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@ccclass
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export default class ZuZhuangMoTuoCheScript extends WordGameBaseComponent {
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@property(cc.Node)
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ItemIconList: cc.Node = null;
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@property(cc.Node)
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checkNodeList: cc.Node = null;
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@property(cc.Node)
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targetNodeList: cc.Node[] = [];
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@property(cc.Node)
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ceshenCheckNodeList: cc.Node[] = [];
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@property(cc.Node)
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qianshenCheckNodeList: cc.Node[] = [];
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//当前层级下标
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curLayerIndex = 0;
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//当前进度
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curSchedule: Set<number> = null;
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endIndex: number = 0;
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//文本配置
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duihuaArrayConfig: any[] = [];
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unitIconListConfig: any = null;
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//计时
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Timer = 0;
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start() {
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super.start();
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DaDianScript.userEnterDaDian();
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this.openTouchEvent(this.node.getChildByName('bg'));
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Common5.stopMusic()
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// this.initParameters();
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// this.initComponent();
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Common5.getJsonFromBundle(Common5.selectGameInfo.bundle,'script/ZuZhuangMoTuoCheConfig',(assest)=>{
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//this.jsonData = JSON.stringify(assest.json)
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this.jsonData =assest.json
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this.initParameters();
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this.initComponent();
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} )
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}
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//初始化参数
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initParameters() {
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this.curSchedule = new Set();
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this.endIndex = 0;
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this.duihuaArrayConfig = this.jsonData.duihuaArray//ZuZhuangMoTuoCheConfig.getInstance().getGameConfig('duihuaArray');
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this.unitIconListConfig = this.jsonData.unitIconList//ZuZhuangMoTuoCheConfig.getInstance().getGameConfig('unitIconList');
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Common.Type = 0;
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Common.subLevel = 0;
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Common.GameSubTipConfigs = this.jsonData.tipsArray//ZuZhuangMoTuoCheConfig.getInstance().getGameConfig('tipsArray');
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Common.GameSubAnswerConfigs = this.jsonData.answersArray//ZuZhuangMoTuoCheConfig.getInstance().getGameConfig('answersArray');
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EventMgr.onEvent_custom(ryw_Event.itemIconTouchTrue, (data_) => {
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this.itemIconTouchCallback(data_.targetNode);
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}, this);
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EventMgr.onEvent_custom(ryw_Event.NormalTouchMoveCheck, (data_) => {
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this.itemIconTouchCallback(data_.targetNode);
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}, this);
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EventMgr.onEvent_custom(ryw_Event.NormalTouchEndCheck, (data_) => {
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this.itemIconTouchCallback(data_.targetNode);
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}, this);
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// EventMgr.onEvent_custom(ryw_Event.timeOut, (tab) => {
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// this.endGameView(0);
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// }, this);
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}
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//初始化组件
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initComponent() {
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let lab = this.node.getChildByName("标题").getChildByName("lab");
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lab.getComponent(cc.Label).string = this.jsonData.titleArray//ZuZhuangMoTuoCheConfig.getInstance().getGameConfig('titleArray');
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let title = this.jsonData.titleArray//ZuZhuangMoTuoCheConfig.getInstance().getGameConfig('titleArray');
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Game.ins.setGameTitle(title)
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let scrZhuang: ItemIconBList = this.ItemIconList.getComponent("ItemIconBList");
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scrZhuang.setIconListData(this.unitIconListConfig, this.checkNodeList.children, this.targetNodeList);
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//this.scheduleOnce(this.setTimeNodePos, 0);
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this.startDuiHua();
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}
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startDuiHua() {
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this.node.getChildByName("mask").active = true;
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let motoche = this.node.getChildByName("layerNode").getChildByName("摩托车");
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cc.tween(motoche)
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.delay(1.5)
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.set({ position: cc.v3(1000), active: true })
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.to(1, { position: cc.v3(0) })
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.call(() => {
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this.showDuiHua(this.duihuaArrayConfig[0]);
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})
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.delay(3.2)
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.to(1, { position: cc.v3(-1000) })
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.set({ active: false })
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.call(() => {
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this.showDuiHua(this.duihuaArrayConfig[2], () => {
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this.node.getChildByName("layerNode").getChildByName("motuo").active = true;
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this.node.getChildByName("mask").active = false;
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});
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})
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.start();
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for (const iterator of this.qianshenCheckNodeList) {
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iterator.active = false;
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}
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for (const iterator of this.ceshenCheckNodeList) {
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iterator.active = true;
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}
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}
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itemIconTouchCallback(targetNode: any) {
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if (targetNode.name == "touchNode") {
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console.log("+++++++++++++++++++>" + targetNode.touchIndex);
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this.curSchedule.add(targetNode.touchIndex);
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if (targetNode.touchIndex == 8) {
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let button = this.node.getChildByName("layerNode").getChildByName("button");
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let posY = button.y;
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cc.tween(button)
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.set({ active: true })
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.to(0.5, { y: posY - 5 })
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.to(0.5, { y: posY + 5 })
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.union()
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.repeatForever()
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.start();
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} else if (targetNode.touchIndex == 1) {
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if (!this.curSchedule.has(0)) {
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this.endIndex = 2;
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}
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} else if (targetNode.touchIndex == 3) {
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if (!this.curSchedule.has(2)) {
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this.endIndex = 2;
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}
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} else if (targetNode.touchIndex == 10) {
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this.qianshenCheckNodeList[0].active = false;
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} else if (targetNode.touchIndex == 3) {
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this.ceshenCheckNodeList[4].children[0].active = true;
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} else if (targetNode.touchIndex == 7) {
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this.ceshenCheckNodeList[4].children[1].active = true;
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} else if (targetNode.touchIndex == 4) {
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if (targetNode.checkNode.name == "B") {
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this.node.getChildByName("mask").active = true;
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let daqi = this.node.getChildByName("layerNode").getChildByName("daqi");
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let motuo = this.node.getChildByName("layerNode").getChildByName("motuo");
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daqi.active = true;
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motuo.getChildByName("8轮胎打气前").active = false;
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Common5.playEffectCustom("zuzhuangmotuoche", "sound/打气筒");
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daqi.getComponent(sp.Skeleton).setAnimation(0, "daqi", false);
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daqi.getComponent(sp.Skeleton).setCompleteListener(() => {
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daqi.active = false;
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motuo.getChildByName("8后轮胎").active = true;
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this.node.getChildByName("mask").active = false;
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});
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this.curSchedule.add(101);
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}
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} else if (targetNode.touchIndex == 12) {
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this.node.getChildByName("mask").active = true;
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let role = this.node.getChildByName("layerNode").getChildByName("精神小伙");
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role.active = true;
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role.getComponent(sp.Skeleton).setAnimation(0, "dadianhua", false);
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this.scheduleOnce(() => {
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role.getComponent(sp.Skeleton).setAnimation(0, "shuohua", true);
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this.showDuiHua(this.duihuaArrayConfig[1], () => {
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role.active = false;
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if (!this.curSchedule.has(0)
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|| !this.curSchedule.has(5)
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|| !this.curSchedule.has(102)) {
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this.endIndex = 1;
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}
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else if (!this.curSchedule.has(1)
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this.endIndex = 2;
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}
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this.scheduleOnce(() => {
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this.endGameAnima(this.endIndex);
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}, 1);
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});
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}, 1);
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}
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} else if (targetNode.name == "9焊枪") {
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console.log("+++++++++++++++++++>" + targetNode.name);
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this.curSchedule.add(102);
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} else if (targetNode.name == "11-后视镜 歪") {
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console.log("+++++++++++++++++++>" + targetNode.name);
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this.curSchedule.add(103);
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}
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}
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endGameAnima(endIndex: number) {
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Common5.playEffectCustom("zuzhuangmotuoche", "sound/结尾曲");
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let end = this.node.getChildByName("end");
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end.active = true;
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switch (endIndex) {
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case 0:
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end.getComponent(sp.Skeleton).setAnimation(0, "zhengchang", false);
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break;
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case 1:
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end.getComponent(sp.Skeleton).setAnimation(0, "renchefenli", false);
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break;
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case 2:
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end.getComponent(sp.Skeleton).setAnimation(0, "zhuangzhuzi", false);
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break;
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default:
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break;
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}
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end.getComponent(sp.Skeleton).setCompleteListener(() => {
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if (endIndex == 0) {
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this.endGameView(1);
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} else {
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this.endGameView(0);
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}
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});
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}
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//对话
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showDuiHua(curLog, func?) {
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console.log("curLog==", curLog);
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if (curLog.effectUrl) {
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Common5.playEffectCustom("zuzhuangmotuoche", curLog.effectUrl);
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}
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let string_ = curLog.str
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let qiPaoPos_ = curLog.qiPaoPos
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let delayTime_ = curLog.delayTime || 3;
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if (qiPaoPos_ != -1) {
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let qiPaoList = this.node.getChildByName("qiPao");
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let qiPao = qiPaoList.getChildByName("qiPao_" + qiPaoPos_);
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qiPao.stopAllActions()
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qiPao.getChildByName("str").getComponent(cc.Label).string = string_
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qiPao.active = true
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qiPao.scale = 0
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cc.tween(qiPao)
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.to(0.2, { scale: 1 })
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.delay(delayTime_)
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.call(() => {
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qiPao.active = false
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})
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.start();
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}
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else {
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let logPrefab = this.node.getChildByName('logPrefab')
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let script_: logPrefabScript = logPrefab.getComponent('logPrefabScript')
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script_.setDailogShow(string_, delayTime_)
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}
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this.scheduleOnce(() => {
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if (func) {
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func();
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}
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}, delayTime_);
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}
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endGameView(touchIndex) {
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this.node.getChildByName("mask").active = true;
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Game.ins.stopTime();
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if (touchIndex == 0) {
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this.scheduleOnce(() => {
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Game.ins.showFail();;
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}, 3);
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} else {
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this.scheduleOnce(() => {
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Game.ins.showSuccess();;
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}, 3);
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}
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}
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openTouchEvent(node) {
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node.on(cc.Node.EventType.TOUCH_START, this.touchStartNode, this)
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node.on(cc.Node.EventType.TOUCH_MOVE, this.touchMoveNode, this)
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node.on(cc.Node.EventType.TOUCH_CANCEL, this.touchEndNode, this)
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node.on(cc.Node.EventType.TOUCH_END, this.touchEndNode, this)
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}
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closeTouchEvent(node: cc.Node) {
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node.off(cc.Node.EventType.TOUCH_START, this.touchStartNode, this)
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node.off(cc.Node.EventType.TOUCH_MOVE, this.touchMoveNode, this)
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node.off(cc.Node.EventType.TOUCH_CANCEL, this.touchEndNode, this)
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node.off(cc.Node.EventType.TOUCH_END, this.touchEndNode, this)
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}
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touchStartNode(event) {
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let target = event.target;
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console.log('touchStartNode');
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}
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touchMoveNode(event) {
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}
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touchEndNode(event) {
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let target = event.target;
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}
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onClick(event) {
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let target = event.target;
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console.log("+++++++++++++++++++>" + target.name);
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Common5.playEffect("点击音效");
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switch (target.name) {
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case "button":
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target.active = false;
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this.node.getChildByName("layerNode").getChildByName("motuo").active = false;
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this.node.getChildByName("layerNode").getChildByName("cheshen").active = true;
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this.node.getChildByName("caozuo").getChildByName("A").active = false;
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for (const iterator of this.qianshenCheckNodeList) {
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iterator.active = true;
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}
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for (const iterator of this.ceshenCheckNodeList) {
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iterator.active = false;
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}
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break;
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default:
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break;
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}
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}
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//update(dt) { }
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}
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