还有谁挑战
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// Learn TypeScript:
// - https://docs.cocos.com/creator/2.4/manual/en/scripting/typescript.html
// Learn Attribute:
// - https://docs.cocos.com/creator/2.4/manual/en/scripting/reference/attributes.html
// Learn life-cycle callbacks:
// - https://docs.cocos.com/creator/2.4/manual/en/scripting/life-cycle-callbacks.html
import DaDianScript from "../../../FrameWork/Base/DaDianScript";
import WordGameBaseComponent from "../../../FrameWork/Base/WordGameBaseComptent";
import { ryw_Event } from "../../../FrameWork/Event/EventEnum";
import EventMgr from "../../../FrameWork/Event/EventMgr";
import Common from "../../../FrameWork/Util/Common";
import Common5 from "../../../Platform/th/Common5";
import Game from "../../../Scripts/Game";
import ChooseBtnLayer from "../../../WordGame/gameComScript/ChooseBtnLayer";
import DuiHuaScript from "../../../WordGame/guizeGame/comScript/DuiHuaScript";
import GZTipBtnScript from "../../../WordGame/guizeGame/comScript/GZTipBtnScript";
import GuiZeLayer from "../../../WordGame/guizeGame/comScript/GuiZeLayer";
// import DaiJiaConfig from "./DaiJiaConfig";
const { ccclass, property } = cc._decorator;
enum QIDONG {
FIRST,
SECOND,
THIRD
}
@ccclass
export default class DaiJiaScript extends WordGameBaseComponent {
@property(cc.Node)
layerArray: cc.Node[] = []
@property(cc.Node)
resultLayer: cc.Node[] = []
@property(cc.Node)
GuiZeLayer: cc.Node = null
@property(cc.Node)
ChooseLayer: cc.Node = null
@property(cc.Node)
DuiHuaPrefab: cc.Node = null
@property(cc.Node)
GZTipBtn: cc.Node = null
@property(cc.Node)
ChooseLayer2: cc.Node = null
// LIFE-CYCLE CALLBACKS:
// onLoad () {}
curVdTipIndex = 0 //当前提示界面的索引0,1,2,3,4,5
duihuaConfig = null
resultDuihuaArray = null
titleArrayConfig = null
curLayerIndex = 0 //当前层0
stepIndex = 0 //对话有用0
curTime = 0
timeAngle = 30
kuaidiDesc: string;
IsChoose = false;
isQiaomen = false;
curSpeedNum = 15
// LIFE-CYCLE CALLBACKS:
isJiangwen = false
clearTmOut: number;
firstQidong = true;
// onLoad () {}
qidongQiChe = QIDONG.FIRST;
showDuihuaIndex = 'chooseArray0'
ChooseLayerNode = null
start() {
super.start();
DaDianScript.userEnterDaDian()
Common5.playMusicCustom('daijia', 'sound/代驾背景音')
Common5.getJsonFromBundle(Common5.selectGameInfo.bundle,'script/DaiJiaConfig',(assest)=>{
//this.jsonData = JSON.stringify(assest.json)
this.jsonData = assest.json
this.initParameters();
})
EventMgr.onEvent_custom(ryw_Event.GuiZeGameBtnClick, (data) => {
let touchIndex = data.touchIndex
if (this.curLayerIndex == 0) {
this.changeCurTipIndex(1)
} else if (this.curLayerIndex == 1) {
this.changeCurTipIndex(3)
} else if (this.curLayerIndex == 2) {
this.changeCurTipIndex(5)
}
this.gameStep(touchIndex)
}, this)
EventMgr.onEvent_custom(ryw_Event.openGuizeLayerEvent, (data) => {
this.guizeBtnLayer()
}, this)
EventMgr.onEvent_custom(ryw_Event.chooseResult, (data_) => {
this.chooseResult(data_.touchIndex)
}, this)
EventMgr.onEvent_custom(ryw_Event.NormalTouchEndCheck, (data_) => {
this.normalTouchEnd(data_.targetNode)
}, this)
EventMgr.onEvent_custom(ryw_Event.NormalTouchMoveCheck, (data_) => {
this.normalTouchMove(data_.targetNode)
}, this)
EventMgr.onEvent_custom(ryw_Event.DirectTouchMoveCheck, (data_) => {
this.directTouchMove(data_.targetNode)
}, this)
EventMgr.onEvent_custom(ryw_Event.WordGameRevive, () => {
this.wordGameReviveCallback();
}, this);
}
initParameters(){
Common.Type = 0;
Common.subLevel = this.curVdTipIndex
Common.GameSubTipConfigs = this.jsonData.tipsArray //DaiJiaConfig.getInstance().getGameConfig('tipsArray')
Common.GameSubAnswerConfigs = this.jsonData.answersArray //DaiJiaConfig.getInstance().getGameConfig('answersArray');
Common.GameSubChooseArray = this.jsonData.chooseArray //DaiJiaConfig.getInstance().getGameConfig('chooseArray')
Common.GameguizeArray = this.jsonData.GameguizeArray //DaiJiaConfig.getInstance().getGameConfig('GameguizeArray')
this.titleArrayConfig = this.jsonData.titleArray //DaiJiaConfig.getInstance().getGameConfig('titleArray')
this.duihuaConfig = this.jsonData.duihuaArray //DaiJiaConfig.getInstance().getGameConfig('duihuaArray')
this.resultDuihuaArray = this.jsonData.resultDuihuaArray //DaiJiaConfig.getInstance().getGameConfig('resultDuihuaArray')
this.refreshTipBtn()
this.refreshTitle()
this.showDuihua(this.stepIndex)
this.setpIndexAdd()
}
wordGameReviveCallback(){
//
for(let i = 0; i<this.resultLayer.length;i++){
this.resultLayer[i].active = false
}
if(this.curLayerIndex == 0){
let node = this.layerArray[this.curLayerIndex]
node.active = true
let qidongNode = node.getChildByName('qidongNode')
qidongNode.active = false
let dianxian = node.getChildByName('电线杆')
dianxian.active = false
this.chooseLayerShow(this.ChooseLayerNode, this.showDuihuaIndex)
}else if(this.curLayerIndex == 1){
let node = this.layerArray[this.curLayerIndex]
node.active = true
let qidongNode = node.getChildByName('black')
qidongNode.active = false
if(this.showDuihuaIndex == 'chooseArray'){
let baiyi = node.getChildByName('baiyi')
let xueji = node.getChildByName('车').getChildByName('血')
xueji.active = false
baiyi.opacity = 255
baiyi.active = true
}
if(node.getChildByName('kaicheQianmen').active == false){
node.getChildByName('kaicheQianmen').active = true
}
this.chooseLayerShow(this.ChooseLayerNode, this.showDuihuaIndex)
}else if(this.curLayerIndex == 2){
let node = this.layerArray[this.curLayerIndex]
node.active = true
let qidongNode = node.getChildByName('black')
qidongNode.active = false
this.chooseLayerShow(this.ChooseLayerNode, this.showDuihuaIndex)
}else if(this.curLayerIndex == 3){
let node = this.layerArray[this.curLayerIndex]
node.active = true
let qidongNode = node.getChildByName('black')
qidongNode.active = false
this.chooseLayerShow(this.ChooseLayerNode, this.showDuihuaIndex)
}
console.log(this.curLayerIndex, 'wordGameReviveCallback')
}
directTouchMove(targetNode) {
console.log(targetNode.name, 'targetNode.name')
let node = this.layerArray[this.curLayerIndex]
if (node.getChildByName('tui') && targetNode == node.getChildByName('tui').getChildByName('zhengjian')) {
this.showDuihua(this.stepIndex, () => {
node.getChildByName('tui').getChildByName('daijiazheng').active = false
node.getChildByName('qidongChezi').getChildByName('qidong2').active = true
})
this.setpIndexAdd()
}else if(targetNode.name == 'touchM' ){
console.log(this.showDuihuaIndex, targetNode.active, 'targetNode.active')
if(this.showDuihuaIndex == 'chooseArray1'){
if(node.getChildByName('yao')){
node.getChildByName('yao').active = true
}
}else{
if(node.getChildByName('yao')){
node.getChildByName('yao').active = false
}
}
}
}
setChooseLayerHide() {
let ChooseLayer = this.node.getChildByName('ChooseLayer')
ChooseLayer.active = false
let ChooseLayer2 = this.node.getChildByName('GZChooseLayer2')
ChooseLayer2.active = false
}
normalTouchMove(targetNode) {
let node = this.layerArray[this.curLayerIndex]
if (node.getChildByName('yao') && targetNode == node.getChildByName('yao')) {
let hongyi = node.getChildByName('hongyi')
let door = node.getChildByName('车').getChildByName('开门')
this.showDuihua(this.stepIndex, () => {
cc.tween(hongyi)
.to(2, { opacity: 0 })
.call(() => {
hongyi.active = false
door.active = false
this.setChooseLayerHide()
})
.start()
})
this.setpIndexAdd()
}
}
normalTouchEnd(targetNode) {
let node = this.layerArray[this.curLayerIndex]
if (node.getChildByName('kaicheQianmen') && targetNode == node.getChildByName('kaicheQianmen')) {
//失败
let hongyi = node.getChildByName('hongyi')
node.getChildByName('kaicheQianmen').active = false
if (hongyi.active) {
if(this.showDuihuaIndex == 'chooseArray'){
this.showDuihuaIndex = null
}
this.failShow(this.curLayerIndex)
} else {
//出发
let meigui2 = node.getChildByName('玫瑰酒吧2')
meigui2.active = true
this.scheduleOnce(() => {
this.refreCurLayerView(null, 3)
}, 2.0)
}
} else if (node.getChildByName('kaicheHoumen') && targetNode == node.getChildByName('kaicheHoumen')) {
//
this.showDuihua(this.stepIndex, () => {
node.getChildByName('hongyi').getChildByName('touchM').active = true
this.chooseLayerShow(this.ChooseLayer2, 'chooseArray1')
})
this.setpIndexAdd()
} else if (node.getChildByName('baiyi') && targetNode == node.getChildByName('baiyi')) {
this.showDuihua(this.stepIndex, () => {
this.chooseLayerShow(this.ChooseLayer, 'chooseArray')
})
this.setpIndexAdd()
} else if (node.getChildByName('qidongChezi') && targetNode == node.getChildByName('qidongChezi').getChildByName('qidong2')) {
//开车
let changjing = node.getChildByName('场景1')
let shu = node.getChildByName('shu')
changjing.getComponent(cc.Animation).play()
shu.getComponent(cc.Animation).play()
let baiyinvzi = node.getChildByName('baiyinvzi')
if (this.qidongQiChe == QIDONG.FIRST) {
this.qidongQiChe = QIDONG.SECOND
this.scheduleOnce(() => {
this.showDuihua(this.stepIndex, () => {
console.log('111111111kongtiaoBreak')
node.getChildByName('kongtiaoBreak').active = false
})
this.setpIndexAdd()
}, 2.0)
this.clearTmOut = setTimeout(() => {
clearTimeout(this.clearTmOut)
this.clearTmOut = null;
if(this.showDuihuaIndex == 'chooseArray1'){
this.showDuihuaIndex = null
}
let curLayerIndex = 2
this.failShow(curLayerIndex)
}, 10000);
} else if (this.qidongQiChe == QIDONG.SECOND) {
this.qidongQiChe = QIDONG.THIRD
this.setChooseLayerHide()
// baiyinvzi.active = false
let changjing = node.getChildByName('场景1')
let shu = node.getChildByName('shu')
changjing.getComponent(cc.Animation).play()
shu.getComponent(cc.Animation).play()
cc.tween(baiyinvzi)
.to(2.0, { opacity: 0 })
.call(() => {
changjing.getComponent(cc.Animation).stop()
shu.getComponent(cc.Animation).stop()
this.refreCurLayerView(() => {
//汽车启动
let curNode = this.layerArray[this.curLayerIndex]
curNode.getChildByName('mudiMove1').getComponent(cc.Animation).play()
curNode.getChildByName('mudiMove2').getComponent(cc.Animation).play()
this.scheduleOnce(() => {
curNode.getChildByName('mudiMove1').getComponent(cc.Animation).stop()
curNode.getChildByName('mudiMove2').getComponent(cc.Animation).stop()
curNode.getChildByName('殡仪馆').active = true
this.showDuihua(this.stepIndex, () => {
this.chooseLayerShow(this.ChooseLayer2, 'chooseArray3')
})
this.setpIndexAdd()
//选项
}, 6)
}, 3)
})
.start()
} else if (this.qidongQiChe == QIDONG.THIRD) {
}
} else if (node.getChildByName('qidonglayer4') && targetNode == node.getChildByName('qidonglayer4').getChildByName('qidong')) {
let curNode = this.layerArray[this.curLayerIndex]
curNode.getChildByName('殡仪馆').active = false
curNode.getChildByName('mudiMove1').getComponent(cc.Animation).play()
curNode.getChildByName('mudiMove2').getComponent(cc.Animation).play()
this.scheduleOnce(() => {
for (let i = 0; i < curNode.getChildByName('mudiMove1').childrenCount; i++) {
curNode.getChildByName('mudiMove1').children[i].active = true
}
for (let i = 0; i < curNode.getChildByName('mudiMove2').childrenCount; i++) {
curNode.getChildByName('mudiMove1').children[i].active = true
}
curNode.getChildByName('mudiMove1').getComponent(cc.Animation).stop()
curNode.getChildByName('mudiMove2').getComponent(cc.Animation).stop()
//选项
let hongyi = curNode.getChildByName('hongyi')
cc.tween(hongyi)
.to(3.0, { opacity: 0 })
.delay(1.0)
.call(() => {
this.showDuihua(this.stepIndex, () => {
this.scheduleOnce(()=>{
Game.ins.showSuccess();
},3.0)
})
})
.start()
}, 6)
}
}
chooseResult(touchIndex) {
console.log(this.curLayerIndex, 'this.curLayerIndex')
if (Common.GameSubChooseArray.btnEffectArray) {
let duihuaArray = Common.GameSubChooseArray.btnEffectArray[touchIndex]
if (duihuaArray && duihuaArray.length > 0) {
console.log(duihuaArray, 'duihuaArray+++===')
this.showChooseDuihua(duihuaArray)
}
}
if (this.curLayerIndex == 0) {
let node = this.layerArray[this.curLayerIndex]
let ludeng = node.getChildByName('ludeng')
let yuanguang = node.getChildByName('远光')
let dianxian = node.getChildByName('电线杆')
let qidongNode = node.getChildByName('qidongNode')
qidongNode.active = true
if (touchIndex == 0) {
//路线1
ludeng.getComponent(cc.Animation).play()
this.scheduleOnce(() => {
dianxian.active = true
ludeng.getComponent(cc.Animation).stop()
this.scheduleOnce(()=>{
Game.ins.showFailFuHuo();
},2.0)
}, 3.0)
} else if (touchIndex == 1) {
//路线2
ludeng.getComponent(cc.Animation).play()
this.scheduleOnce(() => {
if (yuanguang.active == false || this.curSpeedNum < 30) {
//黑屏
ludeng.getComponent(cc.Animation).stop()
this.failShow(this.curLayerIndex)
} else {
//next
this.refreCurLayerView()
}
}, 3.0)
}
} else if (this.curLayerIndex == 1) {
let chooseStr = Common.GameSubChooseArray.btnArray[touchIndex]
let node = this.layerArray[this.curLayerIndex]
let baiyi = node.getChildByName('baiyi')
let xueji = node.getChildByName('车').getChildByName('血')
let black = node.getChildByName('black')
let hongyi = node.getChildByName('hongyi')
let naozhong2 = node.getChildByName('naozhong2')
let pingbi = node.getChildByName('pingbi')
pingbi.active = false
if (chooseStr == '上车') {
//失败
cc.tween(baiyi)
.to(2, { opacity: 0 })
.call(() => {
xueji.active = true
baiyi.active = false
this.scheduleOnce(() => {
Game.ins.showFailFuHuo();
}, 2)
})
.start()
} else if (chooseStr == '不上车') {
//换红衣
black.active = true
baiyi.active = false
hongyi.active = true
naozhong2.active = true
this.scheduleOnce(() => {
black.active = false
this.showDuihua(this.stepIndex)
this.setpIndexAdd()
}, 2.0)
} else if (chooseStr == '扶进去') {
let curLayerIndex = 1
this.failShow(curLayerIndex, false)
} else if (chooseStr == '不扶') {
let curLayerIndex = 1
this.failShow(curLayerIndex, false)
}
} else if (this.curLayerIndex == 2) {
if (touchIndex == 0) {
let curLayerIndex = 3
this.failShow(curLayerIndex, false)
} else if (touchIndex == 1) {
let curLayerIndex = 3
this.failShow(curLayerIndex, false)
}
} else if (this.curLayerIndex == 3) {
if (touchIndex == 0) {
let curLayerIndex = 1
this.failShow(curLayerIndex, false)
} else if (touchIndex == 1) {
let node = this.layerArray[this.curLayerIndex]
node.getChildByName('qidonglayer4').getChildByName('qidong').active = true
}
}
}
showChooseDuihua(duihuaArray, func?: Function) {
this.DuiHuaPrefab.active = true
let script_: DuiHuaScript = this.DuiHuaPrefab.getComponent('DuiHuaScript')
script_.setDuihuaArray('daijia',duihuaArray, func)
}
refreshTitle() {
let title = this.titleArrayConfig[this.curLayerIndex]
let titleLab = this.node.getChildByName('标题').getChildByName('lab').getComponent(cc.Label)
if (titleLab.string) {
titleLab.string = title
}
Game.ins.setGameTitle(title)
}
changeCurTipIndex(curVdTipIndex) {
this.curVdTipIndex = curVdTipIndex
//Common.subLevel = this.curVdTipIndex
this.refreshTipBtn()
}
refreshTipBtn() {
// let tipScr: GZTipBtnScript = this.GZTipBtn.getComponent('GZTipBtnScript')
// tipScr.refreshTipsCurView()
// let title = this.titleArrayConfig[this.curLayerIndex]
// let titleLab = this.node.getChildByName('标题').getChildByName('lab').getComponent(cc.Label)
// if (titleLab.string) {
// titleLab.string = title
// }
}
gameStep(touchIndex) {
console.log(touchIndex, 'gameStep+11++++++++++++======')
console.log(this.stepIndex, ' this.stepIndex+11++++++++++++======')
if (touchIndex == this.stepIndex) {
console.log(touchIndex, 'gameStep+22++++++++++++======')
if (this.stepIndex == 1) { //规则一
this.showGuizeLayer()
this.setpIndexAdd()
} else if (this.stepIndex == 3) { // //规则2
this.showGuizeLayer()
this.setpIndexAdd()
} else if (this.stepIndex == 9) {//规则3
this.showGuizeLayer()
this.setpIndexAdd()
}
}
}
guizeBtnLayer() {
this.GuiZeLayer.active = true
let script_: GuiZeLayer = this.GuiZeLayer.getComponent('GuiZeLayer')
script_.refreshView()
}
showGuizeLayer() {
this.GuiZeLayer.active = true
let script_: GuiZeLayer = this.GuiZeLayer.getComponent('GuiZeLayer')
script_.setGuizeArray(this.curLayerIndex)
}
showDuihua(stepIndex, func?: Function) {
this.DuiHuaPrefab.active = true
let script_: DuiHuaScript = this.DuiHuaPrefab.getComponent('DuiHuaScript')
let duihuaArray = this.duihuaConfig[stepIndex]
if (duihuaArray.length > 0) {
script_.setDuihuaArray('daijia',duihuaArray, func)
} else {
this.DuiHuaPrefab.active = false
if (func) {
func()
}
}
}
setpIndexAdd() {
this.stepIndex++
console.log(this.stepIndex, 'setpIndexAdd setpIndexAdd+++++++++++===')
}
failShow(curLayerIndex, isshowDuihua = true, callFunc?: Function) {
console.log(curLayerIndex, 'curLayerIndex curLayerIndex+++++++++++===')
let node = this.resultLayer[curLayerIndex]
let renwuNode = node.getChildByName('renwuNode')
renwuNode.scale = 0.01
let zhuahengBg = node.getChildByName('zhuahengBg')
if (zhuahengBg) {
zhuahengBg.active = false
let zhuhen = zhuahengBg.getChildByName('抓痕')
zhuhen.active = false
}
renwuNode.active = true
node.active = true
cc.tween(renwuNode)
.to(0.3, { scale: 1 }, { easing: 'elasticOut' })
.delay(1.0)
.call(() => {
if (zhuahengBg) {
zhuahengBg.active = true
let zhuhen = zhuahengBg.getChildByName('抓痕')
zhuhen.active = true
zhuhen.getComponent(sp.Skeleton).setAnimation(0, 'animation', false)
}
if (isshowDuihua) {
this.showDuihuaResult(curLayerIndex)
}
if (callFunc) {
callFunc()
}
this.scheduleOnce(() => {
Game.ins.showFailFuHuo();
}, 2)
})
.start()
}
showDuihuaResult(duihuaIndex, func?: Function) {
this.DuiHuaPrefab.active = true
let script_: DuiHuaScript = this.DuiHuaPrefab.getComponent('DuiHuaScript')
let duihuaArray = this.resultDuihuaArray[duihuaIndex]
console.log(duihuaArray, 'duihuaArray+++++++++++==')
script_.setDuihuaArray('daijia',duihuaArray, func)
}
refreCurLayerNoOpacAnim(callFunc?: Function, delayTime = 3) {
let node = this.layerArray[this.curLayerIndex]
cc.tween(node)
.delay(1.0)
.call(() => {
this.curLayerIndex++
let curVdTipIndex = this.curLayerIndex + 1
this.changeCurTipIndex(curVdTipIndex)
let node_1 = this.layerArray[this.curLayerIndex]
node_1.active = true
this.showDuihua(this.stepIndex, callFunc)
this.setpIndexAdd()
this.refreshTitle()
node.active = false
})
.start()
}
refreCurLayerView(callFunc?: Function, delayTime = 3) {
console.log(delayTime, 'refreCurLayerView++++++++++++===')
let node = this.layerArray[this.curLayerIndex]
cc.tween(node)
.to(delayTime, { opacity: 0 })
.delay(1.0)
.call(() => {
this.curLayerIndex++
console.log(this.curLayerIndex, 'refreCurLayerView this.curLayerIndex')
if(this.curLayerIndex<=Common.GameSubAnswerConfigs.length-1){
Common.subLevel = this.curLayerIndex
Game.ins.updateTishiBtn()
}
if (this.curLayerIndex == 3) {
} else {
let curVdTipIndex = this.curLayerIndex * 2
this.changeCurTipIndex(curVdTipIndex)
}
let node_1 = this.layerArray[this.curLayerIndex]
node_1.active = true
this.showDuihua(this.stepIndex, callFunc)
this.setpIndexAdd()
this.refreshTitle()
node.active = false
})
.start()
}
upSpeedClickEvent() {
let node = this.layerArray[this.curLayerIndex]
let chezi = node.getChildByName('车')
let speedLab = chezi.getChildByName('speedLab').getComponent(cc.Label)
this.curSpeedNum += 5
if (this.curSpeedNum >= 30) {
this.curSpeedNum = 30
}
speedLab.string = this.curSpeedNum + ''
}
downSpeedClickEvent() {
let node = this.layerArray[this.curLayerIndex]
let chezi = node.getChildByName('车')
let speedLab = chezi.getChildByName('speedLab').getComponent(cc.Label)
this.curSpeedNum -= 5
if (this.curSpeedNum <= 5) {
this.curSpeedNum = 5
}
speedLab.string = this.curSpeedNum + ''
}
closeMySelfClickEvent(event) {
let target = event.target
target.active = false
}
chooseLayerShow(ChooseLayerNode, chooseName) {
if(ChooseLayerNode && chooseName){
this.showDuihuaIndex = chooseName
this.ChooseLayerNode = ChooseLayerNode
ChooseLayerNode.active = true
Common.GameSubChooseArray = this.jsonData[chooseName]//DaiJiaConfig.getInstance().getGameConfig(chooseName)
let script_: ChooseBtnLayer = ChooseLayerNode.getComponent('ChooseBtnLayer')
script_.setChooseBtnView()
}
}
qidongDiancheClickEvent() {
//启动选择
this.chooseLayerShow(this.ChooseLayer2, 'chooseArray0')
}
addWenduClickEvent() {
let node = this.layerArray[this.curLayerIndex]
let anniu = node.getChildByName('空调钮')
this.isJiangwen = false
anniu.setPosition(cc.v2(47, -143))
node.getChildByName('wenduLab').getComponent(cc.Label).string = '30℃'
}
subWenduClickEvent(event) {
let target = event.target
let node = this.layerArray[this.curLayerIndex]
let anniu = node.getChildByName('空调钮')
let baiyinvzi = node.getChildByName('baiyinvzi')
if (this.qidongQiChe != QIDONG.SECOND) {
return
}
this.isJiangwen = true
anniu.setPosition(cc.v2(-21, -143))
clearTimeout(this.clearTmOut)
this.clearTmOut = null;
node.getChildByName('wenduLab').getComponent(cc.Label).string = '18℃'
if (!target['isclick']) {
target['isclick'] = true
this.scheduleOnce(() => {
let baiyinvzi = node.getChildByName('baiyinvzi')
let changjing = node.getChildByName('场景1')
let shu = node.getChildByName('shu')
changjing.getComponent(cc.Animation).stop()
shu.getComponent(cc.Animation).stop()
baiyinvzi.active = true
this.showDuihua(this.stepIndex)
this.setpIndexAdd()
this.chooseLayerShow(this.ChooseLayer2, 'chooseArray2')
}, 3.0)
}
}
// update (dt) {}
}