消消方块阵换皮表情
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<% if (isUsePhysX) { %>
const systemInfo = tt.getSystemInfoSync();
// a hack way to load physics provide by bytedance
if (tt.getPhysx) {
tt.getPhysx({
success (physx) {
if (!physx) {
console.error('can not use native PhysX');
} else {
console.info('physics plugin load success, version=' + physx.getVersion());
GameGlobal.nativePhysX = physx;
}
loadCC();
},
fail () {
loadCC();
}
});
} else if (systemInfo.platform === 'android' && tt.getLoader && tt.getLoader()) {
const appid = "<%= appid %>";
const loader = tt.getLoader().loader;
loader.load('physics', appid, "token", message => {
if (message) {
console.error('[tt.loader]:' + message);
} else {
console.info('[tt.loader]: physics plugin load success, version=' + tt.getPhy().getVersion());
GameGlobal.nativePhysX = tt.getPhy();
}
loadCC();
})
} else {
loadCC();
}
<% } %>
<% if (!isUsePhysX) { %>
loadCC();
<% } %>
function loadCC() {
require('./web-adapter');
<% if(polyfillsBundleFile) { %>
// Polyfills bundle.
require("<%= polyfillsBundleFile %>");
<% } %>
// SystemJS support.
require("<%= systemJsBundleFile %>");
// Adapt for IOS, swap if opposite
if (canvas){
var _w = canvas.width;
var _h = canvas.height;
if (screen.width < screen.height) {
if (canvas.width > canvas.height) {
_w = canvas.height;
_h = canvas.width;
}
} else {
if (canvas.width < canvas.height) {
_w = canvas.height;
_h = canvas.width;
}
}
canvas.width = _w;
canvas.height = _h;
}
// Adjust initial canvas size
if (canvas && window.devicePixelRatio >= 2) {canvas.width *= 2; canvas.height *= 2;}
const importMap = require("<%= importMapFile%>").default;
System.warmup({
importMap,
importMapUrl: '<%= importMapFile%>',
defaultHandler: (urlNoSchema) => {
require('.' + urlNoSchema);
},
handlers: {
'plugin:': (urlNoSchema) => {
typeof requirePlugin === 'function' ? requirePlugin(urlNoSchema) : require(urlNoSchema);
},
'project:': (urlNoSchema) => {
require(urlNoSchema);
},
},
});
System.import('<%= applicationJs %>').then(({ Application }) => {
return new Application();
}).then((application) => {
return onApplicationCreated(application);
}).catch((err) => {
console.error(err);
});
function onApplicationCreated(application) {
return System.import('cc').then((cc) => {
require('./engine-adapter');
return application.init(cc);
}).then(() => { return application.start(); });
}
}