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51 lines
1.4 KiB
51 lines
1.4 KiB
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//*********************
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// create by 流云
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// time: Wed Dec 17 2025
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// desc:
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//*********************
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import { _decorator, Component, Node, find } from 'cc';
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import { Auto_GetNewModel } from './Auto_GetNewModel';
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import { SpriteLoad } from 'db://assets/mx/components/SpriteLoad';
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import { GBundle, GPath } from '../../game/ConfigRes';
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import { NewFunType } from '../../newFun/NewFun';
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const { ccclass, property } = _decorator;
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@ccclass('UIGetNewModel')
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export class UIGetNewModel extends Auto_GetNewModel {
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isCloselayer: boolean = false;
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onLoad(): void {
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super.onLoad();
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}
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onEnable(): void {
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super.onEnable();
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}
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onDisable(): void {
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super.onDisable();
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}
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Data: ITableNewFun = null;
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onInit(): void {
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this.showOpenCenterEff()
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this.showOpenMaskEff(2);
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this.Data = this.prema;
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gg.newFun.setUnLockNewFun(NewFunType.Replica, this.Data.funId);
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let reData = gg.data.project.getReplicaConfig(this.Data.funId);
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this.lb_title.string = reData.name;
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this.ui_icon.getComponent(SpriteLoad).setSprite(GPath.texture("title_" + this.Data.funId), GBundle.Replica);
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//加载图片
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this.scheduleOnce(() => {
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this.isCloselayer = true;
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}, 0.5)
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}
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click_bgMask() {
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if (this.isCloselayer) {
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this.close(2)
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}
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}
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}
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