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48 lines
1.3 KiB
48 lines
1.3 KiB
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//*********************
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// create by 流云
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// time: Sat Nov 29 2025
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// desc:
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//*********************
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import { _decorator, Component, Node, find } from 'cc';
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import { Auto_GetNewGoodid } from './Auto_GetNewGoodid';
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import { SpriteLoad } from 'db://assets/mx/components/SpriteLoad';
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import { GPath, GBundle } from '../../game/ConfigRes';
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import { NewFunType } from '../../newFun/NewFun';
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const { ccclass, property } = _decorator;
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@ccclass('UIGetNewGoodid')
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export class UIGetNewGoodid extends Auto_GetNewGoodid {
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onLoad(): void {
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super.onLoad();
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}
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onEnable(): void {
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super.onEnable();
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}
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onDisable(): void {
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super.onDisable();
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}
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onInit(): void {
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this.showOpenCenterEff();
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this.showOpenMaskEff(2);
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gg.newFun.setUnLockNewFun(NewFunType.Weapon, this.prema);
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this.Data = gg.data.project.getWeaponData(this.prema);
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let itemData = gg.data.table.getItemData(this.Data.itemID);
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this.lb_desc.string = gg.lang.get(itemData.desc2);
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this.lb_name.string = gg.lang.get(this.Data.name);
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this.ui_icon.getComponent(SpriteLoad).setSprite(GPath.Item(itemData.icon), GBundle.Items);
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}
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Data: ITableWeapon2 = null;
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click_bgMask() {
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this.close(2);
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}
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}
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