消消方块阵换皮表情
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import { _decorator, Component, Node, Tween, tween, v3, Vec3} from 'cc';
const { ccclass, property } = _decorator;
@ccclass('TreasureSkill')
export class TreasureSkill extends Component {
protected onLoad(): void {
}
protected onEnable(): void {
// this.scheduleOnce(()=>{
// this.startAtk()
// },0.1)
}
/**开始扔武器 */
startAtk() {
let targetPos = v3(50,this.node.y,0)
this.straightAtkTo(this.node,targetPos.clone(),v3(1,1,1),()=>{
this.removeBullet()
})
}
/**
* 直线攻击到打击点
* @param self
* @param enemy
* @param enemyTarget
* @param speed
* @param enemySpeed
* @param callback
*/
public straightAtkTo(self: Node, targetPos: Vec3, targetScale:Vec3,callback: Function) {
let dis = Vec3.distance(self.position,targetPos)
let speed = 800
let dt = dis/speed
Tween.stopAllByTarget(self);
tween(self)
.to(dt, { position: targetPos,scale:targetScale })
.call(()=>{
callback && callback()
})
.start();
}
/**移除子弹 */
removeBullet(){
gg.res.putNode(this.node)
}
}