消消方块阵换皮表情
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import { _decorator, Component, Label, Node, Tween, tween } from 'cc';
import { GEvent } from 'db://assets/mx/module/event/GEvent';
import { ChapterNewPlayTypeEnum } from '../../../game/ChapterPlayTypes';
import { UIID } from '../../../game/ConfigRes';
import { TableNames } from '../../../game/ConfigTableData';
import { BattleDataManager } from '../BattleDataManager';
import { MapObstacle } from '../MapObstacle';
const { ccclass, property } = _decorator;
/**防护水晶 */
@ccclass('protectiveCrystal')
export class protectiveCrystal extends Component {
mapObstacleCom: MapObstacle;
isXiufuFinish = true //是否修复完成
priceNum = 0
config:ITablePlaymode=null;
zawConfig:ITableObstacle=null;
protected onEnable(): void {
//注册按钮监听
this.node.on(Node.EventType.TOUCH_END, this.onClickEnd, this);
//监听修复完成
GEvent.Ins.on(GEvent.XiufuFinish, this.onXiufuFinish, this);
}
onXiufuFinish(xiufuNode){
if(xiufuNode == this.node){
this.mapObstacleCom.Grid.isBroken = false //不是破损
this.isXiufuFinish = true
//
this.refreshBtn()
}
}
onClickEnd(){
if(this.mapObstacleCom){
if(this.mapObstacleCom.Grid.isBroken){
gg.ui.openPanel(UIID.xiufuBox, {data:{
priceNum:this.priceNum,
xiufuNode:this.node,
config: this.config,
zawConfig: this.zawConfig,
mapObstacle: this.mapObstacleCom,
}});
}else{
//修复状态,点击无反应
return
}
}
}
protected onDisable(): void {
//移除按钮监听
this.node.off(Node.EventType.TOUCH_END, this.onClickEnd, this);
//移除修复完成监听
GEvent.Ins.off(GEvent.XiufuFinish, this.onXiufuFinish, this);
}
start() {
let id = ChapterNewPlayTypeEnum.PlaceShieldProp
// this.config = gg.data.table.getTableList<ITablePlaymode>(TableNames.Playmode).find(x => x.id == id)
// this.zawConfig = gg.data.table.getTableList<ITableObstacle>(TableNames.Obstacle).find(x => x.id == this.config.obstacle)
// if(this.config){
// this.priceNum = this.zawConfig.price
// }
// if(this.node.parent){
// let mapObstacleCom = this.node.parent.getComponent(MapObstacle);
// if(mapObstacleCom){
// this.mapObstacleCom = mapObstacleCom;
// console.log('获取当前的mapObstacleCom组件成功');
// if (gg.data.project.getGridIsRepair(gg.game.CurentBattle.MapId, this.mapObstacleCom.Grid.Index) == 1) {
// this.mapObstacleCom.Grid.isBroken = false;
// }
// this.isXiufuFinish = !this.mapObstacleCom.Grid.isBroken;
// this.refreshBtn()
// }
// }else{
// this.isXiufuFinish = true
// this.refreshBtn()
// }
//console.log(this.node,'招财猫节点');
}
refreshBtn(){
if(this.isXiufuFinish){
this.node.getChildByName('破损').active = false
this.node.getChildByName('修复').active = true
gg.game.CurentBattle.IsOpenProtectiveCrystal = true
}else{
this.node.getChildByName('破损').active = true
this.node.getChildByName('修复').active = false
}
}
}