消消方块阵换皮表情
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 

189 lines
5.9 KiB

import { _decorator, Component, find, instantiate, Label, Node, Sprite, tween } from 'cc';
import { ITaskData } from '../../game/ConfigTableData';
import { GEvent } from 'db://assets/mx/module/event/GEvent';
import MTools from 'db://assets/mx/tools/MTools';
import { UIID } from '../../game/ConfigRes';
const { ccclass, property } = _decorator;
@ccclass('taskItemNode')
export class taskItemNode extends Component {
taskData:ITaskData = null
taskId = 0
rewardGet = 0
rewardPro = 0
endPosiNode:Node = null
endPosiNode2:Node = null
ui_center: Node = null;
start() {
}
setTaskData(taskId:number, rewardGet:number,rewardPro:number, taskData:ITaskData, endPosiNode:Node,endPosiNode2:Node, ui_center:Node){
this.taskData = taskData
this.taskId = taskId
this.rewardGet = rewardGet
this.rewardPro = rewardPro
this.endPosiNode = endPosiNode
this.endPosiNode2 = endPosiNode2
this.ui_center = ui_center
this.setTaskInfo()
}
//0,1,2
//0,未完成
//1,已完成
//2,已领取
//设置任务信息
setTaskInfo(){
if(this.taskData == null){
return
}
let descLable = this.node.getChildByName('descLable').getComponent(Label)
descLable.string = gg.lang.get(this.taskData.desc)//this.taskData.desc
//显示UI
let huoyueLab = find('活跃值/huoyueLab',this.node).getComponent(Label)
huoyueLab.string ='+'+ this.taskData.reward
if(this.rewardGet == 0){
//goToFinishTaskBtn
let goToFinishTaskBtn = find('goToFinishTaskBtn',this.node)
goToFinishTaskBtn.active = true
//getRewardBtn
let getRewardBtn = find('getRewardBtn',this.node)
getRewardBtn.active = false
//已领取
let receivedLab = find('已领取',this.node)
receivedLab.active = false
}else if(this.rewardGet == 1){
//goToFinishTaskBtn
let goToFinishTaskBtn = find('goToFinishTaskBtn',this.node)
goToFinishTaskBtn.active = false
//getRewardBtn
let getRewardBtn = find('getRewardBtn',this.node)
getRewardBtn.active = true
//已领取
let receivedLab = find('已领取',this.node)
receivedLab.active = false
}else if(this.rewardGet == 2){
//goToFinishTaskBtn
let goToFinishTaskBtn = find('goToFinishTaskBtn',this.node)
goToFinishTaskBtn.active = false
//getRewardBtn
let getRewardBtn = find('getRewardBtn',this.node)
getRewardBtn.active = false
//已领取
let receivedLab = find('已领取',this.node)
receivedLab.active = true
}
let proLab = find('proLab',this.node).getComponent(Label)
if(this.rewardPro >= this.taskData.freq){
this.rewardPro = this.taskData.freq
}
proLab.string = this.rewardPro+'/'+this.taskData.freq
let proBar = this.node.getChildByName('Bar').getComponent(Sprite)
proBar.fillRange = this.rewardPro/this.taskData.freq
}
refreshTaskInfo(){
if(this.taskData == null){
return
}
//刷新UI
}
//领取点击
click_getRewardBtn(event){
//加分
gg.data.addDayTaskScore(this.taskData.reward)
gg.data.addWeekTaskScore(this.taskData.reward)
//状态设置
gg.data.setDayTaskProgressData(this.taskId,2)
//刷新界面
let goToFinishTaskBtn = find('goToFinishTaskBtn',this.node)
goToFinishTaskBtn.active = false
//getRewardBtn
let getRewardBtn = find('getRewardBtn',this.node)
getRewardBtn.active = false
//已领取
let receivedLab = find('已领取',this.node)
receivedLab.active = true
//通知刷新界面
let huoyue = this.node.getChildByName('活跃值')
let copy1 = instantiate(huoyue)
copy1.parent = this.ui_center
MTools.setNodeToTargetPos(copy1,event.target)
tween(copy1)
.to(0.5,{worldPosition:this.endPosiNode.worldPosition})
.call(()=>{
copy1.destroy()
})
.start()
let copy2 = instantiate(huoyue)
copy2.parent = this.ui_center
MTools.setNodeToTargetPos(copy2,event.target)
tween(copy2)
.to(0.5,{worldPosition:this.endPosiNode2.worldPosition})
.call(()=>{
copy2.destroy()
})
.start()
GEvent.Ins.emit(GEvent.RefreshTaskView)
}
//前往点击
click_goToFinishTaskBtn(){
//跳转
//location
let location = this.taskData.location+''
let array = location.split(',')
if(array.length == 2){
let scene = array[0]
let posi = array[1]
if(scene == '1'){
//打开商店
//需要跳转位置
//1、钻石/碎片,2、宝箱开启,3、金币)
//console.log('this.changePosi 1111==',posi)
GEvent.Ins.emit(GEvent.TiaoZhuanShop,0,posi);
}
}else{
let scene = array[0]
//
if(scene == '1'){
//打开商店
GEvent.Ins.emit(GEvent.TiaoZhuanShop,0);
}else if(scene == '2'){
//打开角色
if(gg.data.doc.chapter < 3){
gg.ui.showToast('等待章节剧情解锁')
return
}
GEvent.Ins.emit(GEvent.TiaoZhuanShop,1);
}else if(scene == '3'){
GEvent.Ins.emit(GEvent.TiaoZhuanShop,2);
//战斗界面
}else if(scene == '4'){
GEvent.Ins.emit(GEvent.TiaoZhuanShop,3);
//打开武器
}
}
gg.ui.closePanel(UIID.taskView)
}
}