消消方块阵换皮表情
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import { _decorator, Component, Node, Label, director, RichText } from 'cc';
import { GEvent } from '../event/GEvent';
const { ccclass, property } = _decorator;
@ccclass('LangTxt')
export class LangTxt extends Component {
@property
key: string = ``;
_lb: Label;
_str: string = ``;
_rt: RichText;
onLoad() {
this._lb = this.node.getComponent(Label);
this._rt = this.node.getComponent(RichText);
if (this._lb)
this._str = this._lb.string;
if (this._rt)
this._str = this._rt.string;
if (this.key == "")
this.key = this._str;
if (this.key == "")
this.key = this.node.name;
}
onEnable() {
this.updateLang();
GEvent.Ins.on(GEvent.EVENT_LANG_CHANGE, this.updateLang, this);
}
onDisable() {
GEvent.Ins.off(GEvent.EVENT_LANG_CHANGE, this.updateLang, this);
}
async updateLang() {
await gg.lang.whenReady();
let str = gg.lang.get(this.key);
//console.log("更新 LangTxt 组件", this.key, str);
if (str == "")
str = this._str;
if (this._lb)
this._lb.string = str;
if (this._rt)
this._rt.string = str;
}
setKey(key: string) {
this.key = key;
this.updateLang();
}
}