消消方块阵换皮表情
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//*********************
// create by 流云
// 插件自动生成的节点脚本
// 请勿修改(自动生成会覆盖)
// 请通过子类继承使用
//*********************
import { _decorator, Component, Node, find, Sprite, Label, Button, ScrollView, EditBox } from 'cc';
import { UIBase } from '../../../mx/module/ui/UIBase';
const { ccclass } = _decorator;
@ccclass('Auto_WeaponLevelUp')
export class Auto_WeaponLevelUp extends UIBase {
ui_bgMask:Node;
closeArea:Node;
ui_center:Node;
lb_weaponName:Label;
ui_iconInfo:Node;
lb_level:Label;
lb_progress:Label;
lb_att:Label;
lb_health:Label;
lb_cd:Label;
lb_dis:Label;
lb_armor:Label;
ui_content:Node;
ui_singleItem:Node;
lb_tag:Label;
btnLevelUpNo:Node;
btnLevelUp:Node;
btnLevelUpMax:Node;
btnUse:Node;
btnRemove:Node;
//LV.1 >> LV.2
lb_curLevel1:Label;
shengjiSpine:Node;
lb_curLevel2:Label;
ui_dengjikuang:Node;
onLoad(){
super.onLoad();
this.ui_bgMask = find("ui_bgMask",this.node);
this.closeArea = find("closeArea",this.node);
this.ui_center = find("ui_center",this.node);
this.lb_weaponName = find("ui_center/lb_weaponName",this.node)?.getComponent(Label);
this.ui_iconInfo = find("ui_center/ui_iconInfo",this.node);
this.lb_level = find("ui_center/ui_iconInfo/lb_level",this.node)?.getComponent(Label);
this.lb_progress = find("ui_center/ui_iconInfo/lb_progress",this.node)?.getComponent(Label);
this.lb_att = find("ui_center/lb_att",this.node)?.getComponent(Label);
this.lb_health = find("ui_center/lb_health",this.node)?.getComponent(Label);
this.lb_cd = find("ui_center/lb_cd",this.node)?.getComponent(Label);
this.lb_dis = find("ui_center/lb_dis",this.node)?.getComponent(Label);
this.lb_armor = find("ui_center/lb_armor",this.node)?.getComponent(Label);
this.ui_content = find("ui_center/ScrollView/view/ui_content",this.node);
this.ui_singleItem = find("ui_center/ui_singleItem",this.node);
this.lb_tag = find("ui_center/ui_singleItem/lb_tag",this.node)?.getComponent(Label);
this.btnLevelUpNo = find("ui_center/btnLevelUpNo",this.node);
this.btnLevelUp = find("ui_center/btnLevelUp",this.node);
this.btnLevelUpMax = find("ui_center/btnLevelUpMax",this.node);
this.btnUse = find("ui_center/btnUse",this.node);
this.btnRemove = find("ui_center/btnRemove",this.node);
this.ui_dengjikuang = find("ui_center/ui_dengjikuang",this.node);
this.lb_curLevel1 = find("ui_center/ui_dengjikuang/lb_curLevel1",this.node)?.getComponent(Label);
this.lb_curLevel2 = find("ui_center/ui_dengjikuang/lb_curLevel2",this.node)?.getComponent(Label);
this.shengjiSpine = find("ui_center/ui_iconInfo/升级光效",this.node);
}
onEnable() {
this.closeArea.on(Node.EventType.TOUCH_END, this.click_closeArea, this);
this.btnLevelUpNo.on(Node.EventType.TOUCH_END, this.click_btnLevelUpNo, this);
this.btnLevelUp.on(Node.EventType.TOUCH_END, this.click_btnLevelUp, this);
this.btnUse.on(Node.EventType.TOUCH_END, this.click_btnUse, this);
this.btnRemove.on(Node.EventType.TOUCH_END, this.click_btnRemove, this);
}
onDisable() {
this.closeArea.off(Node.EventType.TOUCH_END, this.click_closeArea, this);
this.btnLevelUpNo.off(Node.EventType.TOUCH_END, this.click_btnLevelUpNo, this);
this.btnLevelUp.off(Node.EventType.TOUCH_END, this.click_btnLevelUp, this);
this.btnUse.off(Node.EventType.TOUCH_END, this.click_btnUse, this);
this.btnRemove.off(Node.EventType.TOUCH_END, this.click_btnRemove, this);
}
click_closeArea() {}
click_btnLevelUpNo() {}
click_btnLevelUp() {}
click_btnUse() {}
click_btnRemove() {}
}