消消方块阵换皮表情
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import { TableNames } from "../game/ConfigTableData";
/**怪物类型 */
export enum MonsterType {
SmallMonster = 1,//小怪
MidBoss = 2,//中期BOSS
Boss = 3,//BOSS
BigBoss = 4,//白银宝箱怪
GoldenBoss = 5,//黄金宝箱怪
OrangeBoss = 6,//橙色宝箱怪
//丧尸工厂
ZombieFactory = 7,
//宝箱副本宝珠
TreasureBox = 8,
}
/**怪物表数据管理 */
export class MonsterDataManager {
/**获取怪物配表1数据 */
public static getAllMonsterList1() {
return gg.data.table.getTableList<ITableMonster>(TableNames.Monster)
}
/**
* 通过怪物id获取怪物数据
* @param id 怪物id
*/
public static getMonsterDataById(id) {
let allList = this.getAllMonsterList1()
let config = allList.find(x => x.id == id)
// console.log('获取特定怪物的配表数据==id,config=',id,config)
return config
}
/**
* 通过难度和时间和战力获取怪物血量
* @param diff 难度
* @param time 时间
* @param power 战力
* @param powerPara 战力参数
*/
public static getMonsterHpByDiffAndTime(tableId: number, MonsterGroup: number, power: number, powerPara: number) {
let userPower = gg.data.getCurPower()
let zhanLiTime = Math.max(1, Math.pow(power / userPower, powerPara))
let list = gg.data.table.getTableList<ITableMonster2>(TableNames.Monster2)
let tableData = list.find(x => x.id == tableId)
return tableData[`attr${MonsterGroup}`] * zhanLiTime
// for (let i = 0; i < list.length; i++) {
// const element = list[i];
// if (time <= element.id) {
// return element[`attr${diff}`] * zhanLiTime
// }
// }
// return zhanLiTime
}
}