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xiaoxiaofangkuaizhen_emojo/settings/hrabbit-last-diagnosis.json

3657 lines
150 KiB

{
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"suggestion": "拆分 Prefab、减少同节点挂载组件数",
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"suggestion": "拆分 Prefab、减少同节点挂载组件数",
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"suggestion": "拆分 Prefab、减少同节点挂载组件数",
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{
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"suggestion": "拆分 Prefab、减少同节点挂载组件数",
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{
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"suggestion": "拆分 Prefab、减少同节点挂载组件数",
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{
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{
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"suggestion": "拆分 Prefab、减少同节点挂载组件数",
"file": "assets/bundles/attractingTrafficGame/soudace/prefab/level5.prefab",
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{
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"suggestion": "拆分 Prefab、减少同节点挂载组件数",
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{
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"suggestion": "拆分 Prefab、减少同节点挂载组件数",
"file": "assets/bundles/attractingTrafficGame/tantantan/prefab/tantantan1.prefab",
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"suggestion": "拆分 Prefab、减少同节点挂载组件数",
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{
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"category": "scene",
"title": "Prefab 组件数偏多",
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"suggestion": "拆分 Prefab、减少同节点挂载组件数",
"file": "assets/bundles/attractingTrafficGame/tantantan/prefab/tantantan3.prefab",
"evidence": "components≈577"
},
{
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"category": "scene",
"title": "Prefab 组件数偏多",
"message": "assets/bundles/attractingTrafficGame/tantantan/prefab/tantantan4.prefab 约 576 个 cc 组件引用",
"suggestion": "拆分 Prefab、减少同节点挂载组件数",
"file": "assets/bundles/attractingTrafficGame/tantantan/prefab/tantantan4.prefab",
"evidence": "components≈576"
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{
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"title": "Prefab 组件数偏多",
"message": "assets/bundles/attractingTrafficGame/tantantan/prefab/tantantan5.prefab 约 567 个 cc 组件引用",
"suggestion": "拆分 Prefab、减少同节点挂载组件数",
"file": "assets/bundles/attractingTrafficGame/tantantan/prefab/tantantan5.prefab",
"evidence": "components≈567"
},
{
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"title": "Prefab 组件数偏多",
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"suggestion": "拆分 Prefab、减少同节点挂载组件数",
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},
{
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"suggestion": "拆分 Prefab、减少同节点挂载组件数",
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"evidence": "components≈244"
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{
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"title": "Prefab 组件数偏多",
"message": "assets/bundles/battleGameResult/prefab/BattlePause.prefab 约 366 个 cc 组件引用",
"suggestion": "拆分 Prefab、减少同节点挂载组件数",
"file": "assets/bundles/battleGameResult/prefab/BattlePause.prefab",
"evidence": "components≈366"
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{
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"title": "Prefab 组件数偏多",
"message": "assets/bundles/battleGameResult/prefab/BattleRevive.prefab 约 557 个 cc 组件引用",
"suggestion": "拆分 Prefab、减少同节点挂载组件数",
"file": "assets/bundles/battleGameResult/prefab/BattleRevive.prefab",
"evidence": "components≈557"
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{
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"title": "Prefab 组件数偏多",
"message": "assets/bundles/battleGameResult/prefab/BattleSuccess.prefab 约 363 个 cc 组件引用",
"suggestion": "拆分 Prefab、减少同节点挂载组件数",
"file": "assets/bundles/battleGameResult/prefab/BattleSuccess.prefab",
"evidence": "components≈363"
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{
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"severity": "P1",
"category": "scene",
"title": "Prefab 组件数偏多",
"message": "assets/bundles/buyPower/prefab/buyPower.prefab 约 350 个 cc 组件引用",
"suggestion": "拆分 Prefab、减少同节点挂载组件数",
"file": "assets/bundles/buyPower/prefab/buyPower.prefab",
"evidence": "components≈350"
},
{
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"category": "scene",
"title": "Prefab 组件数偏多",
"message": "assets/bundles/comm2/prefab/MainUI.prefab 约 444 个 cc 组件引用",
"suggestion": "拆分 Prefab、减少同节点挂载组件数",
"file": "assets/bundles/comm2/prefab/MainUI.prefab",
"evidence": "components≈444"
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{
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"severity": "P1",
"category": "scene",
"title": "Prefab 组件数偏多",
"message": "assets/bundles/comm2/prefab/PopGM.prefab 约 678 个 cc 组件引用",
"suggestion": "拆分 Prefab、减少同节点挂载组件数",
"file": "assets/bundles/comm2/prefab/PopGM.prefab",
"evidence": "components≈678"
},
{
"id": "scene.prefab-component-count",
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"category": "scene",
"title": "Prefab 组件数偏多",
"message": "assets/bundles/comm2/prefab/PopUnLockBtn.prefab 约 160 个 cc 组件引用",
"suggestion": "拆分 Prefab、减少同节点挂载组件数",
"file": "assets/bundles/comm2/prefab/PopUnLockBtn.prefab",
"evidence": "components≈160"
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{
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"severity": "P1",
"category": "scene",
"title": "Prefab 组件数偏多",
"message": "assets/bundles/comm2/prefab/taskTargetNode.prefab 约 153 个 cc 组件引用",
"suggestion": "拆分 Prefab、减少同节点挂载组件数",
"file": "assets/bundles/comm2/prefab/taskTargetNode.prefab",
"evidence": "components≈153"
},
{
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"severity": "P1",
"category": "scene",
"title": "Prefab 组件数偏多",
"message": "assets/bundles/comm2/prefab/ui_baseInfo.prefab 约 320 个 cc 组件引用",
"suggestion": "拆分 Prefab、减少同节点挂载组件数",
"file": "assets/bundles/comm2/prefab/ui_baseInfo.prefab",
"evidence": "components≈320"
},
{
"id": "scene.prefab-component-count",
"severity": "P1",
"category": "scene",
"title": "Prefab 组件数偏多",
"message": "assets/bundles/complain/prefab/PanelComplain.prefab 约 252 个 cc 组件引用",
"suggestion": "拆分 Prefab、减少同节点挂载组件数",
"file": "assets/bundles/complain/prefab/PanelComplain.prefab",
"evidence": "components≈252"
},
{
"id": "scene.prefab-component-count",
"severity": "P1",
"category": "scene",
"title": "Prefab 组件数偏多",
"message": "assets/bundles/first/prefab/gm.prefab 约 672 个 cc 组件引用",
"suggestion": "拆分 Prefab、减少同节点挂载组件数",
"file": "assets/bundles/first/prefab/gm.prefab",
"evidence": "components≈672"
},
{
"id": "scene.prefab-component-count",
"severity": "P1",
"category": "scene",
"title": "Prefab 组件数偏多",
"message": "assets/bundles/getReward/prefab/GetNewFun.prefab 约 177 个 cc 组件引用",
"suggestion": "拆分 Prefab、减少同节点挂载组件数",
"file": "assets/bundles/getReward/prefab/GetNewFun.prefab",
"evidence": "components≈177"
},
{
"id": "scene.prefab-component-count",
"severity": "P1",
"category": "scene",
"title": "Prefab 组件数偏多",
"message": "assets/bundles/getReward/prefab/GetNewGoodid.prefab 约 226 个 cc 组件引用",
"suggestion": "拆分 Prefab、减少同节点挂载组件数",
"file": "assets/bundles/getReward/prefab/GetNewGoodid.prefab",
"evidence": "components≈226"
},
{
"id": "scene.prefab-component-count",
"severity": "P1",
"category": "scene",
"title": "Prefab 组件数偏多",
"message": "assets/bundles/getReward/prefab/GetNewModel.prefab 约 163 个 cc 组件引用",
"suggestion": "拆分 Prefab、减少同节点挂载组件数",
"file": "assets/bundles/getReward/prefab/GetNewModel.prefab",
"evidence": "components≈163"
},
{
"id": "scene.prefab-component-count",
"severity": "P1",
"category": "scene",
"title": "Prefab 组件数偏多",
"message": "assets/bundles/getReward/prefab/GetReward.prefab 约 196 个 cc 组件引用",
"suggestion": "拆分 Prefab、减少同节点挂载组件数",
"file": "assets/bundles/getReward/prefab/GetReward.prefab",
"evidence": "components≈196"
},
{
"id": "scene.prefab-component-count",
"severity": "P1",
"category": "scene",
"title": "Prefab 组件数偏多",
"message": "assets/bundles/home/prefab/PanelHome.prefab 约 1330 个 cc 组件引用",
"suggestion": "拆分 Prefab、减少同节点挂载组件数",
"file": "assets/bundles/home/prefab/PanelHome.prefab",
"evidence": "components≈1330"
},
{
"id": "scene.prefab-component-count",
"severity": "P1",
"category": "scene",
"title": "Prefab 组件数偏多",
"message": "assets/bundles/home/prefab/ui_leftBtns.prefab 约 381 个 cc 组件引用",
"suggestion": "拆分 Prefab、减少同节点挂载组件数",
"file": "assets/bundles/home/prefab/ui_leftBtns.prefab",
"evidence": "components≈381"
},
{
"id": "scene.prefab-component-count",
"severity": "P1",
"category": "scene",
"title": "Prefab 组件数偏多",
"message": "assets/bundles/home/prefab/ui_RightBtns.prefab 约 445 个 cc 组件引用",
"suggestion": "拆分 Prefab、减少同节点挂载组件数",
"file": "assets/bundles/home/prefab/ui_RightBtns.prefab",
"evidence": "components≈445"
},
{
"id": "scene.prefab-component-count",
"severity": "P1",
"category": "scene",
"title": "Prefab 组件数偏多",
"message": "assets/bundles/jiujiuwoya/prefab/jiujiuwoyaGame.prefab 约 1257 个 cc 组件引用",
"suggestion": "拆分 Prefab、减少同节点挂载组件数",
"file": "assets/bundles/jiujiuwoya/prefab/jiujiuwoyaGame.prefab",
"evidence": "components≈1257"
},
{
"id": "scene.prefab-component-count",
"severity": "P1",
"category": "scene",
"title": "Prefab 组件数偏多",
"message": "assets/bundles/jumpGameLevel/prefab/jumpGameLevel.prefab 约 1429 个 cc 组件引用",
"suggestion": "拆分 Prefab、减少同节点挂载组件数",
"file": "assets/bundles/jumpGameLevel/prefab/jumpGameLevel.prefab",
"evidence": "components≈1429"
},
{
"id": "scene.prefab-component-count",
"severity": "P1",
"category": "scene",
"title": "Prefab 组件数偏多",
"message": "assets/bundles/popAndTips/prefab/challengeTip.prefab 约 236 个 cc 组件引用",
"suggestion": "拆分 Prefab、减少同节点挂载组件数",
"file": "assets/bundles/popAndTips/prefab/challengeTip.prefab",
"evidence": "components≈236"
},
{
"id": "scene.prefab-component-count",
"severity": "P1",
"category": "scene",
"title": "Prefab 组件数偏多",
"message": "assets/bundles/popAndTips/prefab/continueLastBattle.prefab 约 180 个 cc 组件引用",
"suggestion": "拆分 Prefab、减少同节点挂载组件数",
"file": "assets/bundles/popAndTips/prefab/continueLastBattle.prefab",
"evidence": "components≈180"
},
{
"id": "scene.prefab-component-count",
"severity": "P1",
"category": "scene",
"title": "Prefab 组件数偏多",
"message": "assets/bundles/popAndTips/prefab/ItemDetailBox.prefab 约 227 个 cc 组件引用",
"suggestion": "拆分 Prefab、减少同节点挂载组件数",
"file": "assets/bundles/popAndTips/prefab/ItemDetailBox.prefab",
"evidence": "components≈227"
},
{
"id": "scene.prefab-component-count",
"severity": "P1",
"category": "scene",
"title": "Prefab 组件数偏多",
"message": "assets/bundles/popAndTips/prefab/ItemDetailBox2.prefab 约 225 个 cc 组件引用",
"suggestion": "拆分 Prefab、减少同节点挂载组件数",
"file": "assets/bundles/popAndTips/prefab/ItemDetailBox2.prefab",
"evidence": "components≈225"
},
{
"id": "scene.prefab-component-count",
"severity": "P1",
"category": "scene",
"title": "Prefab 组件数偏多",
"message": "assets/bundles/popAndTips/prefab/MsgBox.prefab 约 150 个 cc 组件引用",
"suggestion": "拆分 Prefab、减少同节点挂载组件数",
"file": "assets/bundles/popAndTips/prefab/MsgBox.prefab",
"evidence": "components≈150"
},
{
"id": "scene.prefab-component-count",
"severity": "P1",
"category": "scene",
"title": "Prefab 组件数偏多",
"message": "assets/bundles/popNotice/prefab/PopNotice.prefab 约 266 个 cc 组件引用",
"suggestion": "拆分 Prefab、减少同节点挂载组件数",
"file": "assets/bundles/popNotice/prefab/PopNotice.prefab",
"evidence": "components≈266"
},
{
"id": "scene.prefab-component-count",
"severity": "P1",
"category": "scene",
"title": "Prefab 组件数偏多",
"message": "assets/bundles/popSkin/prefab/PopSkin.prefab 约 242 个 cc 组件引用",
"suggestion": "拆分 Prefab、减少同节点挂载组件数",
"file": "assets/bundles/popSkin/prefab/PopSkin.prefab",
"evidence": "components≈242"
},
{
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"suggestion": "拆分 Prefab、减少同节点挂载组件数",
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"suggestion": "拆分 Prefab、减少同节点挂载组件数",
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"suggestion": "拆分 Prefab、减少同节点挂载组件数",
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{
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"suggestion": "拆分 Prefab、减少同节点挂载组件数",
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{
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"suggestion": "拆分 Prefab、减少同节点挂载组件数",
"file": "assets/bundles/settings/prefab/PanelCDK.prefab",
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{
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"title": "Prefab 组件数偏多",
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"suggestion": "拆分 Prefab、减少同节点挂载组件数",
"file": "assets/bundles/settings/prefab/PanelSettings.prefab",
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{
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{
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"suggestion": "拆分 Prefab、减少同节点挂载组件数",
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"suggestion": "检查是否有冗余 UI 层或未激活节点可剥离",
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"suggestion": "拆分 Prefab、减少同节点挂载组件数",
"file": "assets/bundles/shop/prefab/pageShop.prefab",
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{
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"suggestion": "拆分 Prefab、减少同节点挂载组件数",
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{
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"suggestion": "拆分 Prefab、减少同节点挂载组件数",
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{
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"suggestion": "拆分 Prefab、减少同节点挂载组件数",
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{
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"suggestion": "拆分 Prefab、减少同节点挂载组件数",
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{
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"suggestion": "拆分 Prefab、减少同节点挂载组件数",
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{
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"suggestion": "拆分 Prefab、减少同节点挂载组件数",
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{
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"suggestion": "拆分 Prefab、减少同节点挂载组件数",
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{
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"suggestion": "拆分 Prefab、减少同节点挂载组件数",
"file": "assets/bundles/taskView/prefab/taskView.prefab",
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{
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"suggestion": "拆分 Prefab、减少同节点挂载组件数",
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{
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"suggestion": "检查是否有冗余 UI 层或未激活节点可剥离",
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{
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"suggestion": "拆分 Prefab、减少同节点挂载组件数",
"file": "assets/bundles/tetriGame/prefab/tetriGame.prefab",
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{
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"suggestion": "拆分 Prefab、减少同节点挂载组件数",
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{
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{
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"suggestion": "拆分 Prefab、减少同节点挂载组件数",
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{
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"suggestion": "拆分 Prefab、减少同节点挂载组件数",
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{
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"suggestion": "拆分 Prefab、减少同节点挂载组件数",
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{
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"suggestion": "拆分 Prefab、减少同节点挂载组件数",
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{
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"suggestion": "拆分 Prefab、减少同节点挂载组件数",
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{
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"suggestion": "拆分 Prefab、减少同节点挂载组件数",
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{
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"suggestion": "拆分 Prefab、减少同节点挂载组件数",
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{
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"suggestion": "拆分 Prefab、减少同节点挂载组件数",
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{
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"suggestion": "拆分 Prefab、减少同节点挂载组件数",
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{
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"suggestion": "拆分 Prefab、减少同节点挂载组件数",
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{
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"suggestion": "拆分 Prefab、减少同节点挂载组件数",
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{
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"suggestion": "拆分 Prefab、减少同节点挂载组件数",
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{
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"suggestion": "拆分 Prefab、减少同节点挂载组件数",
"file": "assets/bundles/tetriMap/prefab/tetriMap16.prefab",
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{
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"suggestion": "拆分 Prefab、减少同节点挂载组件数",
"file": "assets/bundles/tetriMap/prefab/tetriMap17.prefab",
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{
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"suggestion": "拆分 Prefab、减少同节点挂载组件数",
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{
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"suggestion": "拆分 Prefab、减少同节点挂载组件数",
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{
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{
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"suggestion": "拆分 Prefab、减少同节点挂载组件数",
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{
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"suggestion": "拆分 Prefab、减少同节点挂载组件数",
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{
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{
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"suggestion": "拆分 Prefab、减少同节点挂载组件数",
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{
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"suggestion": "拆分 Prefab、减少同节点挂载组件数",
"file": "assets/bundles/tetriMap/prefab/tetriMap24.prefab",
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{
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"suggestion": "拆分 Prefab、减少同节点挂载组件数",
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{
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"suggestion": "拆分 Prefab、减少同节点挂载组件数",
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{
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"title": "Prefab 组件数偏多",
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"suggestion": "拆分 Prefab、减少同节点挂载组件数",
"file": "assets/bundles/tetriMap/prefab/tetriMap27.prefab",
"evidence": "components≈315"
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{
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"suggestion": "拆分 Prefab、减少同节点挂载组件数",
"file": "assets/bundles/tetriMap/prefab/tetriMap28.prefab",
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{
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"suggestion": "拆分 Prefab、减少同节点挂载组件数",
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{
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"suggestion": "拆分 Prefab、减少同节点挂载组件数",
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{
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"suggestion": "拆分 Prefab、减少同节点挂载组件数",
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{
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{
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"suggestion": "拆分 Prefab、减少同节点挂载组件数",
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{
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"title": "Prefab 组件数偏多",
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"suggestion": "拆分 Prefab、减少同节点挂载组件数",
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"evidence": "components≈322"
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{
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"title": "Prefab 组件数偏多",
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"suggestion": "拆分 Prefab、减少同节点挂载组件数",
"file": "assets/bundles/tetriMap/prefab/tetriMap81.prefab",
"evidence": "components≈315"
},
{
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"category": "scene",
"title": "Prefab 组件数偏多",
"message": "assets/bundles/tetriMap/prefab/tetriMap82.prefab 约 330 个 cc 组件引用",
"suggestion": "拆分 Prefab、减少同节点挂载组件数",
"file": "assets/bundles/tetriMap/prefab/tetriMap82.prefab",
"evidence": "components≈330"
},
{
"id": "scene.prefab-component-count",
"severity": "P1",
"category": "scene",
"title": "Prefab 组件数偏多",
"message": "assets/bundles/tetriMap/prefab/tetriMap83.prefab 约 319 个 cc 组件引用",
"suggestion": "拆分 Prefab、减少同节点挂载组件数",
"file": "assets/bundles/tetriMap/prefab/tetriMap83.prefab",
"evidence": "components≈319"
},
{
"id": "scene.prefab-component-count",
"severity": "P1",
"category": "scene",
"title": "Prefab 组件数偏多",
"message": "assets/bundles/tetriMap/prefab/tetriMap84.prefab 约 308 个 cc 组件引用",
"suggestion": "拆分 Prefab、减少同节点挂载组件数",
"file": "assets/bundles/tetriMap/prefab/tetriMap84.prefab",
"evidence": "components≈308"
},
{
"id": "scene.prefab-component-count",
"severity": "P1",
"category": "scene",
"title": "Prefab 组件数偏多",
"message": "assets/bundles/tetriMap/prefab/tetriMap85.prefab 约 305 个 cc 组件引用",
"suggestion": "拆分 Prefab、减少同节点挂载组件数",
"file": "assets/bundles/tetriMap/prefab/tetriMap85.prefab",
"evidence": "components≈305"
},
{
"id": "scene.prefab-component-count",
"severity": "P1",
"category": "scene",
"title": "Prefab 组件数偏多",
"message": "assets/bundles/tetriMap/prefab/tetriMap86.prefab 约 319 个 cc 组件引用",
"suggestion": "拆分 Prefab、减少同节点挂载组件数",
"file": "assets/bundles/tetriMap/prefab/tetriMap86.prefab",
"evidence": "components≈319"
},
{
"id": "scene.prefab-component-count",
"severity": "P1",
"category": "scene",
"title": "Prefab 组件数偏多",
"message": "assets/bundles/tetriMap/prefab/tetriMap87.prefab 约 308 个 cc 组件引用",
"suggestion": "拆分 Prefab、减少同节点挂载组件数",
"file": "assets/bundles/tetriMap/prefab/tetriMap87.prefab",
"evidence": "components≈308"
},
{
"id": "scene.prefab-component-count",
"severity": "P1",
"category": "scene",
"title": "Prefab 组件数偏多",
"message": "assets/bundles/tetriMap/prefab/tetriMap88.prefab 约 326 个 cc 组件引用",
"suggestion": "拆分 Prefab、减少同节点挂载组件数",
"file": "assets/bundles/tetriMap/prefab/tetriMap88.prefab",
"evidence": "components≈326"
},
{
"id": "scene.prefab-component-count",
"severity": "P1",
"category": "scene",
"title": "Prefab 组件数偏多",
"message": "assets/bundles/tetriMap/prefab/tetriMap89.prefab 约 312 个 cc 组件引用",
"suggestion": "拆分 Prefab、减少同节点挂载组件数",
"file": "assets/bundles/tetriMap/prefab/tetriMap89.prefab",
"evidence": "components≈312"
},
{
"id": "scene.prefab-component-count",
"severity": "P1",
"category": "scene",
"title": "Prefab 组件数偏多",
"message": "assets/bundles/tetriMap/prefab/tetriMap9.prefab 约 309 个 cc 组件引用",
"suggestion": "拆分 Prefab、减少同节点挂载组件数",
"file": "assets/bundles/tetriMap/prefab/tetriMap9.prefab",
"evidence": "components≈309"
},
{
"id": "scene.prefab-component-count",
"severity": "P1",
"category": "scene",
"title": "Prefab 组件数偏多",
"message": "assets/bundles/tetriMap/prefab/tetriMap90.prefab 约 347 个 cc 组件引用",
"suggestion": "拆分 Prefab、减少同节点挂载组件数",
"file": "assets/bundles/tetriMap/prefab/tetriMap90.prefab",
"evidence": "components≈347"
},
{
"id": "scene.prefab-component-count",
"severity": "P1",
"category": "scene",
"title": "Prefab 组件数偏多",
"message": "assets/bundles/turnTable/prefab/TurnTable.prefab 约 1154 个 cc 组件引用",
"suggestion": "拆分 Prefab、减少同节点挂载组件数",
"file": "assets/bundles/turnTable/prefab/TurnTable.prefab",
"evidence": "components≈1154"
},
{
"id": "scene.prefab-component-count",
"severity": "P1",
"category": "scene",
"title": "Prefab 组件数偏多",
"message": "assets/bundles/weapon/prefab/pageWeapon.prefab 约 705 个 cc 组件引用",
"suggestion": "拆分 Prefab、减少同节点挂载组件数",
"file": "assets/bundles/weapon/prefab/pageWeapon.prefab",
"evidence": "components≈705"
},
{
"id": "scene.prefab-component-count",
"severity": "P1",
"category": "scene",
"title": "Prefab 组件数偏多",
"message": "assets/bundles/weaponLevelUp/prefab/WeaponLevelUp.prefab 约 915 个 cc 组件引用",
"suggestion": "拆分 Prefab、减少同节点挂载组件数",
"file": "assets/bundles/weaponLevelUp/prefab/WeaponLevelUp.prefab",
"evidence": "components≈915"
},
{
"id": "scene.prefab-component-count",
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"category": "scene",
"title": "Prefab 组件数偏多",
"message": "assets/bundles/WeaponSuiPian/prefab/WeaponSuiPian.prefab 约 263 个 cc 组件引用",
"suggestion": "拆分 Prefab、减少同节点挂载组件数",
"file": "assets/bundles/WeaponSuiPian/prefab/WeaponSuiPian.prefab",
"evidence": "components≈263"
},
{
"id": "scene.prefab-component-count",
"severity": "P1",
"category": "scene",
"title": "Prefab 组件数偏多",
"message": "assets/bundles/wipeOut/prefab/wipeOut.prefab 约 676 个 cc 组件引用",
"suggestion": "拆分 Prefab、减少同节点挂载组件数",
"file": "assets/bundles/wipeOut/prefab/wipeOut.prefab",
"evidence": "components≈676"
},
{
"id": "resource.load-bundle-call",
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"title": "loadBundle 调用",
"message": "回调式 loadBundle 易造成加载瀑布",
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{
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"message": "回调式 loadBundle 易造成加载瀑布",
"suggestion": "并行预加载 Bundle;GameLaunch 阶段集中加载并展示进度",
"file": "assets/mx/components/SpriteLoad.ts",
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"evidence": "assetManager.loadBundle(this.bundleName, (err, bundle) => {"
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{
"id": "resource.load-bundle-call",
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"title": "loadBundle 调用",
"message": "回调式 loadBundle 易造成加载瀑布",
"suggestion": "并行预加载 Bundle;GameLaunch 阶段集中加载并展示进度",
"file": "assets/mx/module/audio/SoundManager.ts",
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{
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{
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{
"id": "resource.load-bundle-call",
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"title": "loadBundle 调用",
"message": "回调式 loadBundle 易造成加载瀑布",
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{
"id": "resource.load-bundle-call",
"severity": "P1",
"category": "resource",
"title": "loadBundle 调用",
"message": "回调式 loadBundle 易造成加载瀑布",
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{
"id": "resource.load-bundle-call",
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"category": "resource",
"title": "loadBundle 调用",
"message": "回调式 loadBundle 易造成加载瀑布",
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{
"id": "resource.load-bundle-call",
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"title": "loadBundle 调用",
"message": "回调式 loadBundle 易造成加载瀑布",
"suggestion": "并行预加载 Bundle;GameLaunch 阶段集中加载并展示进度",
"file": "assets/mx/module/res/ResourcesManager.ts",
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{
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"title": "loadBundle 调用",
"message": "回调式 loadBundle 易造成加载瀑布",
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{
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"message": "回调式 loadBundle 易造成加载瀑布",
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{
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{
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{
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"title": "loadBundle 调用",
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{
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"title": "loadBundle 调用",
"message": "回调式 loadBundle 易造成加载瀑布",
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{
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"title": "loadBundle 调用",
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{
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{
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{
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"title": "loadBundle 调用",
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{
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"message": "回调式 loadBundle 易造成加载瀑布",
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"file": "assets/script/ui/PanelHome/UIPanelHome.ts",
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{
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"title": "纹理可能未启用压缩",
"message": "大图未压缩会增加包体与显存占用",
"suggestion": "在纹理 meta 中启用 compressSettings,或使用 WebP/ASTC",
"file": "assets/bundles/attractingTrafficGame/atGameChoose/texture/玩法四.png"
},
{
"id": "asset.texture-no-compress",
"severity": "P2",
"category": "asset",
"title": "纹理可能未启用压缩",
"message": "大图未压缩会增加包体与显存占用",
"suggestion": "在纹理 meta 中启用 compressSettings,或使用 WebP/ASTC",
"file": "assets/bundles/attractingTrafficGame/atGameChoose/texture/玩法一.png"
},
{
"id": "asset.texture-no-compress",
"severity": "P2",
"category": "asset",
"title": "纹理可能未启用压缩",
"message": "大图未压缩会增加包体与显存占用",
"suggestion": "在纹理 meta 中启用 compressSettings,或使用 WebP/ASTC",
"file": "assets/bundles/attractingTrafficGame/atGameChoose/texture/小游戏图标.png"
},
{
"id": "asset.texture-no-compress",
"severity": "P2",
"category": "asset",
"title": "纹理可能未启用压缩",
"message": "大图未压缩会增加包体与显存占用",
"suggestion": "在纹理 meta 中启用 compressSettings,或使用 WebP/ASTC",
"file": "assets/bundles/attractingTrafficGame/atGameChoose/texture/研发中.png"
},
{
"id": "asset.texture-no-compress",
"severity": "P2",
"category": "asset",
"title": "纹理可能未启用压缩",
"message": "大图未压缩会增加包体与显存占用",
"suggestion": "在纹理 meta 中启用 compressSettings,或使用 WebP/ASTC",
"file": "assets/bundles/attractingTrafficGame/atGameChoose/texture/组 11 拷贝.jpg"
},
{
"id": "asset.texture-no-compress",
"severity": "P2",
"category": "asset",
"title": "纹理可能未启用压缩",
"message": "大图未压缩会增加包体与显存占用",
"suggestion": "在纹理 meta 中启用 compressSettings,或使用 WebP/ASTC",
"file": "assets/bundles/attractingTrafficGame/atGameChoose/texture/组 4.png"
},
{
"id": "asset.texture-no-compress",
"severity": "P2",
"category": "asset",
"title": "纹理可能未启用压缩",
"message": "大图未压缩会增加包体与显存占用",
"suggestion": "在纹理 meta 中启用 compressSettings,或使用 WebP/ASTC",
"file": "assets/bundles/attractingTrafficGame/atGameChoose/texture/组 5.png"
},
{
"id": "asset.texture-no-compress",
"severity": "P2",
"category": "asset",
"title": "纹理可能未启用压缩",
"message": "大图未压缩会增加包体与显存占用",
"suggestion": "在纹理 meta 中启用 compressSettings,或使用 WebP/ASTC",
"file": "assets/bundles/attractingTrafficGame/atGameChoose/texture/lock (2).png"
},
{
"id": "asset.texture-no-compress",
"severity": "P2",
"category": "asset",
"title": "纹理可能未启用压缩",
"message": "大图未压缩会增加包体与显存占用",
"suggestion": "在纹理 meta 中启用 compressSettings,或使用 WebP/ASTC",
"file": "assets/bundles/attractingTrafficGame/atGameResult/texture/底部特效光1-灰.png"
},
{
"id": "asset.texture-no-compress",
"severity": "P2",
"category": "asset",
"title": "纹理可能未启用压缩",
"message": "大图未压缩会增加包体与显存占用",
"suggestion": "在纹理 meta 中启用 compressSettings,或使用 WebP/ASTC",
"file": "assets/bundles/attractingTrafficGame/atGameResult/texture/底部特效光1.png"
},
{
"id": "asset.texture-no-compress",
"severity": "P2",
"category": "asset",
"title": "纹理可能未启用压缩",
"message": "大图未压缩会增加包体与显存占用",
"suggestion": "在纹理 meta 中启用 compressSettings,或使用 WebP/ASTC",
"file": "assets/bundles/attractingTrafficGame/atGameResult/texture/金币.png"
},
{
"id": "asset.texture-no-compress",
"severity": "P2",
"category": "asset",
"title": "纹理可能未启用压缩",
"message": "大图未压缩会增加包体与显存占用",
"suggestion": "在纹理 meta 中启用 compressSettings,或使用 WebP/ASTC",
"file": "assets/bundles/attractingTrafficGame/atGameResult/texture/图层 943.png"
},
{
"id": "asset.texture-no-compress",
"severity": "P2",
"category": "asset",
"title": "纹理可能未启用压缩",
"message": "大图未压缩会增加包体与显存占用",
"suggestion": "在纹理 meta 中启用 compressSettings,或使用 WebP/ASTC",
"file": "assets/bundles/attractingTrafficGame/atGameResult/texture/图层 944.png"
},
{
"id": "asset.texture-no-compress",
"severity": "P2",
"category": "asset",
"title": "纹理可能未启用压缩",
"message": "大图未压缩会增加包体与显存占用",
"suggestion": "在纹理 meta 中启用 compressSettings,或使用 WebP/ASTC",
"file": "assets/bundles/attractingTrafficGame/atGameResult/texture/圆角矩形 2 拷贝511 拷贝 2.png"
},
{
"id": "asset.texture-no-compress",
"severity": "P2",
"category": "asset",
"title": "纹理可能未启用压缩",
"message": "大图未压缩会增加包体与显存占用",
"suggestion": "在纹理 meta 中启用 compressSettings,或使用 WebP/ASTC",
"file": "assets/bundles/attractingTrafficGame/atGameResult/texture/圆角矩形 2 拷贝511 拷贝 3.png"
},
{
"id": "asset.texture-no-compress",
"severity": "P2",
"category": "asset",
"title": "纹理可能未启用压缩",
"message": "大图未压缩会增加包体与显存占用",
"suggestion": "在纹理 meta 中启用 compressSettings,或使用 WebP/ASTC",
"file": "assets/bundles/attractingTrafficGame/atGameResult/texture/圆角矩形 715 拷贝.png"
},
{
"id": "scene.prefab-component-count",
"severity": "P2",
"category": "scene",
"title": "Prefab 组件数偏多",
"message": "assets/bundles/attractingTrafficGame/gaoyaguo/prefab/monArr1.prefab 约 81 个 cc 组件引用",
"suggestion": "拆分 Prefab、减少同节点挂载组件数",
"file": "assets/bundles/attractingTrafficGame/gaoyaguo/prefab/monArr1.prefab",
"evidence": "components≈81"
},
{
"id": "scene.prefab-component-count",
"severity": "P2",
"category": "scene",
"title": "Prefab 组件数偏多",
"message": "assets/bundles/attractingTrafficGame/gaoyaguo/prefab/monArr2.prefab 约 121 个 cc 组件引用",
"suggestion": "拆分 Prefab、减少同节点挂载组件数",
"file": "assets/bundles/attractingTrafficGame/gaoyaguo/prefab/monArr2.prefab",
"evidence": "components≈121"
},
{
"id": "scene.prefab-component-count",
"severity": "P2",
"category": "scene",
"title": "Prefab 组件数偏多",
"message": "assets/bundles/attractingTrafficGame/gaoyaguo/prefab/monArr3.prefab 约 121 个 cc 组件引用",
"suggestion": "拆分 Prefab、减少同节点挂载组件数",
"file": "assets/bundles/attractingTrafficGame/gaoyaguo/prefab/monArr3.prefab",
"evidence": "components≈121"
},
{
"id": "scene.prefab-component-count",
"severity": "P2",
"category": "scene",
"title": "Prefab 组件数偏多",
"message": "assets/bundles/attractingTrafficGame/gaoyaguo/prefab/monArr4.prefab 约 121 个 cc 组件引用",
"suggestion": "拆分 Prefab、减少同节点挂载组件数",
"file": "assets/bundles/attractingTrafficGame/gaoyaguo/prefab/monArr4.prefab",
"evidence": "components≈121"
},
{
"id": "scene.prefab-component-count",
"severity": "P2",
"category": "scene",
"title": "Prefab 组件数偏多",
"message": "assets/bundles/attractingTrafficGame/gaoyaguo/prefab/monArr5.prefab 约 121 个 cc 组件引用",
"suggestion": "拆分 Prefab、减少同节点挂载组件数",
"file": "assets/bundles/attractingTrafficGame/gaoyaguo/prefab/monArr5.prefab",
"evidence": "components≈121"
},
{
"id": "asset.texture-no-compress",
"severity": "P2",
"category": "asset",
"title": "纹理可能未启用压缩",
"message": "大图未压缩会增加包体与显存占用",
"suggestion": "在纹理 meta 中启用 compressSettings,或使用 WebP/ASTC",
"file": "assets/bundles/attractingTrafficGame/gaoyaguo/spine/保安.png"
},
{
"id": "asset.texture-no-compress",
"severity": "P2",
"category": "asset",
"title": "纹理可能未启用压缩",
"message": "大图未压缩会增加包体与显存占用",
"suggestion": "在纹理 meta 中启用 compressSettings,或使用 WebP/ASTC",
"file": "assets/bundles/attractingTrafficGame/gaoyaguo/spine/外卖员.png"
},
{
"id": "asset.texture-no-compress",
"severity": "P2",
"category": "asset",
"title": "纹理可能未启用压缩",
"message": "大图未压缩会增加包体与显存占用",
"suggestion": "在纹理 meta 中启用 compressSettings,或使用 WebP/ASTC",
"file": "assets/bundles/attractingTrafficGame/gaoyaguo/spine/小美.png"
},
{
"id": "asset.texture-no-compress",
"severity": "P2",
"category": "asset",
"title": "纹理可能未启用压缩",
"message": "大图未压缩会增加包体与显存占用",
"suggestion": "在纹理 meta 中启用 compressSettings,或使用 WebP/ASTC",
"file": "assets/bundles/attractingTrafficGame/gaoyaguo/spine/医生.png"
},
{
"id": "asset.texture-no-compress",
"severity": "P2",
"category": "asset",
"title": "纹理可能未启用压缩",
"message": "大图未压缩会增加包体与显存占用",
"suggestion": "在纹理 meta 中启用 compressSettings,或使用 WebP/ASTC",
"file": "assets/bundles/attractingTrafficGame/gaoyaguo/spine/BOSS船长.png"
},
{
"id": "scene.prefab-component-count",
"severity": "P2",
"category": "scene",
"title": "Prefab 组件数偏多",
"message": "assets/bundles/attractingTrafficGame/soudace/prefab/落石.prefab 约 86 个 cc 组件引用",
"suggestion": "拆分 Prefab、减少同节点挂载组件数",
"file": "assets/bundles/attractingTrafficGame/soudace/prefab/落石.prefab",
"evidence": "components≈86"
},
{
"id": "scene.prefab-component-count",
"severity": "P2",
"category": "scene",
"title": "Prefab 组件数偏多",
"message": "assets/bundles/battleGameMonster/prefab/blood/小怪血条底.prefab 约 92 个 cc 组件引用",
"suggestion": "拆分 Prefab、减少同节点挂载组件数",
"file": "assets/bundles/battleGameMonster/prefab/blood/小怪血条底.prefab",
"evidence": "components≈92"
},
{
"id": "scene.prefab-component-count",
"severity": "P2",
"category": "scene",
"title": "Prefab 组件数偏多",
"message": "assets/bundles/battleGameMonster/prefab/blood/BOSS血条底框.prefab 约 142 个 cc 组件引用",
"suggestion": "拆分 Prefab、减少同节点挂载组件数",
"file": "assets/bundles/battleGameMonster/prefab/blood/BOSS血条底框.prefab",
"evidence": "components≈142"
},
{
"id": "scene.prefab-component-count",
"severity": "P2",
"category": "scene",
"title": "Prefab 组件数偏多",
"message": "assets/bundles/battleGameMonster/prefab/blood/MidBOSS血条框.prefab 约 92 个 cc 组件引用",
"suggestion": "拆分 Prefab、减少同节点挂载组件数",
"file": "assets/bundles/battleGameMonster/prefab/blood/MidBOSS血条框.prefab",
"evidence": "components≈92"
},
{
"id": "scene.prefab-component-count",
"severity": "P2",
"category": "scene",
"title": "Prefab 组件数偏多",
"message": "assets/bundles/battleGameWeapon/prefab/武器/weapon10.prefab 约 83 个 cc 组件引用",
"suggestion": "拆分 Prefab、减少同节点挂载组件数",
"file": "assets/bundles/battleGameWeapon/prefab/武器/weapon10.prefab",
"evidence": "components≈83"
},
{
"id": "scene.prefab-component-count",
"severity": "P2",
"category": "scene",
"title": "Prefab 组件数偏多",
"message": "assets/bundles/battleGameWeapon/prefab/武器/weapon15.prefab 约 83 个 cc 组件引用",
"suggestion": "拆分 Prefab、减少同节点挂载组件数",
"file": "assets/bundles/battleGameWeapon/prefab/武器/weapon15.prefab",
"evidence": "components≈83"
},
{
"id": "scene.prefab-component-count",
"severity": "P2",
"category": "scene",
"title": "Prefab 组件数偏多",
"message": "assets/bundles/battleGameWeapon/prefab/武器/weapon3.prefab 约 82 个 cc 组件引用",
"suggestion": "拆分 Prefab、减少同节点挂载组件数",
"file": "assets/bundles/battleGameWeapon/prefab/武器/weapon3.prefab",
"evidence": "components≈82"
},
{
"id": "scene.prefab-component-count",
"severity": "P2",
"category": "scene",
"title": "Prefab 组件数偏多",
"message": "assets/bundles/battleGameWeapon/prefab/武器/weapon6.prefab 约 83 个 cc 组件引用",
"suggestion": "拆分 Prefab、减少同节点挂载组件数",
"file": "assets/bundles/battleGameWeapon/prefab/武器/weapon6.prefab",
"evidence": "components≈83"
},
{
"id": "scene.prefab-component-count",
"severity": "P2",
"category": "scene",
"title": "Prefab 组件数偏多",
"message": "assets/bundles/battleGameWeapon/prefab/武器/weapon7.prefab 约 82 个 cc 组件引用",
"suggestion": "拆分 Prefab、减少同节点挂载组件数",
"file": "assets/bundles/battleGameWeapon/prefab/武器/weapon7.prefab",
"evidence": "components≈82"
},
{
"id": "scene.prefab-component-count",
"severity": "P2",
"category": "scene",
"title": "Prefab 组件数偏多",
"message": "assets/bundles/battleGameWeapon/prefab/武器/weapon8.prefab 约 83 个 cc 组件引用",
"suggestion": "拆分 Prefab、减少同节点挂载组件数",
"file": "assets/bundles/battleGameWeapon/prefab/武器/weapon8.prefab",
"evidence": "components≈83"
},
{
"id": "scene.prefab-component-count",
"severity": "P2",
"category": "scene",
"title": "Prefab 组件数偏多",
"message": "assets/bundles/comm/prefab/waitIcon.prefab 约 114 个 cc 组件引用",
"suggestion": "拆分 Prefab、减少同节点挂载组件数",
"file": "assets/bundles/comm/prefab/waitIcon.prefab",
"evidence": "components≈114"
},
{
"id": "scene.prefab-component-count",
"severity": "P2",
"category": "scene",
"title": "Prefab 组件数偏多",
"message": "assets/bundles/comm2/prefab/ItemGrid.prefab 约 91 个 cc 组件引用",
"suggestion": "拆分 Prefab、减少同节点挂载组件数",
"file": "assets/bundles/comm2/prefab/ItemGrid.prefab",
"evidence": "components≈91"
},
{
"id": "scene.prefab-component-count",
"severity": "P2",
"category": "scene",
"title": "Prefab 组件数偏多",
"message": "assets/bundles/comm2/prefab/NewGuideMask.prefab 约 90 个 cc 组件引用",
"suggestion": "拆分 Prefab、减少同节点挂载组件数",
"file": "assets/bundles/comm2/prefab/NewGuideMask.prefab",
"evidence": "components≈90"
},
{
"id": "scene.prefab-component-count",
"severity": "P2",
"category": "scene",
"title": "Prefab 组件数偏多",
"message": "assets/bundles/first/prefab/checkLayer.prefab 约 84 个 cc 组件引用",
"suggestion": "拆分 Prefab、减少同节点挂载组件数",
"file": "assets/bundles/first/prefab/checkLayer.prefab",
"evidence": "components≈84"
},
{
"id": "scene.prefab-component-count",
"severity": "P2",
"category": "scene",
"title": "Prefab 组件数偏多",
"message": "assets/bundles/home/prefab/MainChapterItem10.prefab 约 104 个 cc 组件引用",
"suggestion": "拆分 Prefab、减少同节点挂载组件数",
"file": "assets/bundles/home/prefab/MainChapterItem10.prefab",
"evidence": "components≈104"
},
{
"id": "scene.prefab-component-count",
"severity": "P2",
"category": "scene",
"title": "Prefab 组件数偏多",
"message": "assets/bundles/home/prefab/MainChapterItem11.prefab 约 104 个 cc 组件引用",
"suggestion": "拆分 Prefab、减少同节点挂载组件数",
"file": "assets/bundles/home/prefab/MainChapterItem11.prefab",
"evidence": "components≈104"
},
{
"id": "scene.prefab-component-count",
"severity": "P2",
"category": "scene",
"title": "Prefab 组件数偏多",
"message": "assets/bundles/home/prefab/MainChapterItem12.prefab 约 104 个 cc 组件引用",
"suggestion": "拆分 Prefab、减少同节点挂载组件数",
"file": "assets/bundles/home/prefab/MainChapterItem12.prefab",
"evidence": "components≈104"
},
{
"id": "scene.prefab-component-count",
"severity": "P2",
"category": "scene",
"title": "Prefab 组件数偏多",
"message": "assets/bundles/home/prefab/MainChapterItem13.prefab 约 88 个 cc 组件引用",
"suggestion": "拆分 Prefab、减少同节点挂载组件数",
"file": "assets/bundles/home/prefab/MainChapterItem13.prefab",
"evidence": "components≈88"
},
{
"id": "scene.prefab-component-count",
"severity": "P2",
"category": "scene",
"title": "Prefab 组件数偏多",
"message": "assets/bundles/home/prefab/MainChapterItem14.prefab 约 130 个 cc 组件引用",
"suggestion": "拆分 Prefab、减少同节点挂载组件数",
"file": "assets/bundles/home/prefab/MainChapterItem14.prefab",
"evidence": "components≈130"
},
{
"id": "scene.prefab-component-count",
"severity": "P2",
"category": "scene",
"title": "Prefab 组件数偏多",
"message": "assets/bundles/home/prefab/MainChapterItem15.prefab 约 104 个 cc 组件引用",
"suggestion": "拆分 Prefab、减少同节点挂载组件数",
"file": "assets/bundles/home/prefab/MainChapterItem15.prefab",
"evidence": "components≈104"
},
{
"id": "scene.prefab-component-count",
"severity": "P2",
"category": "scene",
"title": "Prefab 组件数偏多",
"message": "assets/bundles/home/prefab/MainChapterItem18.prefab 约 104 个 cc 组件引用",
"suggestion": "拆分 Prefab、减少同节点挂载组件数",
"file": "assets/bundles/home/prefab/MainChapterItem18.prefab",
"evidence": "components≈104"
},
{
"id": "scene.prefab-component-count",
"severity": "P2",
"category": "scene",
"title": "Prefab 组件数偏多",
"message": "assets/bundles/home/prefab/MainChapterItem19.prefab 约 104 个 cc 组件引用",
"suggestion": "拆分 Prefab、减少同节点挂载组件数",
"file": "assets/bundles/home/prefab/MainChapterItem19.prefab",
"evidence": "components≈104"
},
{
"id": "scene.prefab-component-count",
"severity": "P2",
"category": "scene",
"title": "Prefab 组件数偏多",
"message": "assets/bundles/home/prefab/MainChapterItem20.prefab 约 104 个 cc 组件引用",
"suggestion": "拆分 Prefab、减少同节点挂载组件数",
"file": "assets/bundles/home/prefab/MainChapterItem20.prefab",
"evidence": "components≈104"
},
{
"id": "scene.prefab-component-count",
"severity": "P2",
"category": "scene",
"title": "Prefab 组件数偏多",
"message": "assets/bundles/home/prefab/MainChapterItem23.prefab 约 104 个 cc 组件引用",
"suggestion": "拆分 Prefab、减少同节点挂载组件数",
"file": "assets/bundles/home/prefab/MainChapterItem23.prefab",
"evidence": "components≈104"
},
{
"id": "scene.prefab-component-count",
"severity": "P2",
"category": "scene",
"title": "Prefab 组件数偏多",
"message": "assets/bundles/home/prefab/MainChapterItem24.prefab 约 104 个 cc 组件引用",
"suggestion": "拆分 Prefab、减少同节点挂载组件数",
"file": "assets/bundles/home/prefab/MainChapterItem24.prefab",
"evidence": "components≈104"
},
{
"id": "scene.prefab-component-count",
"severity": "P2",
"category": "scene",
"title": "Prefab 组件数偏多",
"message": "assets/bundles/home/prefab/MainChapterItem26.prefab 约 104 个 cc 组件引用",
"suggestion": "拆分 Prefab、减少同节点挂载组件数",
"file": "assets/bundles/home/prefab/MainChapterItem26.prefab",
"evidence": "components≈104"
},
{
"id": "scene.prefab-component-count",
"severity": "P2",
"category": "scene",
"title": "Prefab 组件数偏多",
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"suggestion": "拆分 Prefab、减少同节点挂载组件数",
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{
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"suggestion": "拆分 Prefab、减少同节点挂载组件数",
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{
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"suggestion": "拆分 Prefab、减少同节点挂载组件数",
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{
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"suggestion": "拆分 Prefab、减少同节点挂载组件数",
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{
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"suggestion": "拆分 Prefab、减少同节点挂载组件数",
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{
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"suggestion": "拆分 Prefab、减少同节点挂载组件数",
"file": "assets/bundles/home/prefab/MainChapterItem85.prefab",
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{
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"title": "Prefab 组件数偏多",
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"suggestion": "拆分 Prefab、减少同节点挂载组件数",
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{
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"title": "Prefab 组件数偏多",
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"suggestion": "拆分 Prefab、减少同节点挂载组件数",
"file": "assets/bundles/home/prefab/MainChapterItem87.prefab",
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{
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"title": "Prefab 组件数偏多",
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"suggestion": "拆分 Prefab、减少同节点挂载组件数",
"file": "assets/bundles/home/prefab/MainChapterItem88.prefab",
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},
{
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"title": "Prefab 组件数偏多",
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"suggestion": "拆分 Prefab、减少同节点挂载组件数",
"file": "assets/bundles/home/prefab/MainChapterItem89.prefab",
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},
{
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"suggestion": "拆分 Prefab、减少同节点挂载组件数",
"file": "assets/bundles/home/prefab/MainChapterItem9.prefab",
"evidence": "components≈104"
},
{
"id": "scene.prefab-component-count",
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"category": "scene",
"title": "Prefab 组件数偏多",
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"suggestion": "拆分 Prefab、减少同节点挂载组件数",
"file": "assets/bundles/home/prefab/MainChapterItem90.prefab",
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},
{
"id": "scene.prefab-component-count",
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"category": "scene",
"title": "Prefab 组件数偏多",
"message": "assets/bundles/home/prefab/ui_topBtns.prefab 约 112 个 cc 组件引用",
"suggestion": "拆分 Prefab、减少同节点挂载组件数",
"file": "assets/bundles/home/prefab/ui_topBtns.prefab",
"evidence": "components≈112"
},
{
"id": "scene.prefab-component-count",
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"suggestion": "拆分 Prefab、减少同节点挂载组件数",
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"evidence": "components≈84"
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{
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"title": "Prefab 组件数偏多",
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"suggestion": "拆分 Prefab、减少同节点挂载组件数",
"file": "assets/bundles/tetriCards/prefab/cardItem.prefab",
"evidence": "components≈107"
},
{
"id": "scene.prefab-component-count",
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"suggestion": "拆分 Prefab、减少同节点挂载组件数",
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"evidence": "components≈96"
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{
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"suggestion": "拆分 Prefab、减少同节点挂载组件数",
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"evidence": "components≈100"
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{
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"suggestion": "拆分 Prefab、减少同节点挂载组件数",
"file": "assets/bundles/tetriCards/prefab/Tetris_att_凸_2.prefab",
"evidence": "components≈100"
},
{
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"suggestion": "拆分 Prefab、减少同节点挂载组件数",
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{
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"suggestion": "拆分 Prefab、减少同节点挂载组件数",
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{
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"suggestion": "拆分 Prefab、减少同节点挂载组件数",
"file": "assets/bundles/tetriCards/prefab/Tetris_att_I.prefab",
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{
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"suggestion": "拆分 Prefab、减少同节点挂载组件数",
"file": "assets/bundles/tetriCards/prefab/Tetris_att_J.prefab",
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},
{
"id": "scene.prefab-component-count",
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"title": "Prefab 组件数偏多",
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"suggestion": "拆分 Prefab、减少同节点挂载组件数",
"file": "assets/bundles/tetriCards/prefab/Tetris_att_J1.prefab",
"evidence": "components≈99"
},
{
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"suggestion": "拆分 Prefab、减少同节点挂载组件数",
"file": "assets/bundles/tetriCards/prefab/Tetris_att_J2.prefab",
"evidence": "components≈98"
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{
"id": "scene.prefab-component-count",
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"suggestion": "拆分 Prefab、减少同节点挂载组件数",
"file": "assets/bundles/tetriCards/prefab/Tetris_att_J3.prefab",
"evidence": "components≈98"
},
{
"id": "scene.prefab-component-count",
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"title": "Prefab 组件数偏多",
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"suggestion": "拆分 Prefab、减少同节点挂载组件数",
"file": "assets/bundles/tetriCards/prefab/Tetris_att_L.prefab",
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{
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"suggestion": "拆分 Prefab、减少同节点挂载组件数",
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{
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"suggestion": "拆分 Prefab、减少同节点挂载组件数",
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{
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"suggestion": "拆分 Prefab、减少同节点挂载组件数",
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{
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{
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{
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"suggestion": "拆分 Prefab、减少同节点挂载组件数",
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{
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"suggestion": "拆分 Prefab、减少同节点挂载组件数",
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},
{
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"suggestion": "拆分 Prefab、减少同节点挂载组件数",
"file": "assets/bundles/tetriCards/prefab/Tetris_coin_1.prefab",
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{
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"suggestion": "拆分 Prefab、减少同节点挂载组件数",
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{
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"suggestion": "拆分 Prefab、减少同节点挂载组件数",
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{
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{
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"evidence": "this.spawnEvents.sort((a, b) => a.time - b.time);"
},
{
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"suggestion": "批量清理无逻辑的生命周期函数"
},
{
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{
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{
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{
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{
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{
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},
{
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{
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{
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{
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},
{
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},
{
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},
{
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},
{
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},
{
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"title": "空 update / lateUpdate",
"message": "update() 无实际逻辑但仍注册引擎回调",
"suggestion": "删除空 update 可减少引擎调度开销",
"file": "assets/mx/components/FollowOffset.ts",
"line": 34
}
]
}