消消方块阵换皮表情
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//*********************
// create by 流云
// time: Mon Nov 17 2025
// desc:
//*********************
import { _decorator, Component, Node , find, Label, ProgressBar} from 'cc';
import { Auto_pageUserLevelupDetail } from './Auto_pageUserLevelupDetail';
import List from 'db://assets/mx/components/list/List';
import { IRoleLevelData, TableNames } from '../../game/ConfigTableData';
import { LevelupIcon } from '../pageUserLevelup/LevelupIcon';
import { OtherDataType } from '../../game/GameData';
const { ccclass, property } = _decorator;
@ccclass('UIpageUserLevelupDetail')
export class UIpageUserLevelupDetail extends Auto_pageUserLevelupDetail {
@property(List)
listV: List = null;
LevelUpData = []
curMyLevel = 0
onLoad(): void {
super.onLoad();
}
onEnable(): void {
super.onEnable();
}
onDisable(): void {
super.onDisable();
}
onInit(): void {
let curData = gg.data.getStringData(OtherDataType.UserLevelupData).split('&')
this.curMyLevel = Number(curData[0])
this.setMyItem()
}
setMyItem(){
let suiPianShopList = gg.data.table.getTableList<IRoleLevelData>(TableNames.Role)
let maxLevel = suiPianShopList.length*30
let dataLeng = maxLevel/10
for(let i = 0;i<dataLeng;i++){
this.LevelUpData.push((i+1)*10)
}
this.listV.numItems = this.LevelUpData.length;
let tenNum = Math.floor(this.curMyLevel/10)
this.listV.scrollTo(tenNum,0.3)
}
onListRender(item: Node, index: number){
let curMyLevel = this.curMyLevel
//取10的倍数和个位数
let tenNum = Math.floor(curMyLevel/10)*10
let oneNum = curMyLevel-tenNum
let levelLab = item.getChildByName('levelLab').getComponent(Label)
levelLab.string ='lv'+ this.LevelUpData[index].toString()
if(index == 0){
item.getChildByName('竖向进度框底端').active = true
item.getChildByName('竖向进度框顶端').active = false
}else if(index == this.LevelUpData.length-1){
item.getChildByName('竖向进度框底端').active = false
item.getChildByName('竖向进度框顶端').active = true
}else {
item.getChildByName('竖向进度框底端').active = false
item.getChildByName('竖向进度框顶端').active = false
}
let pro = item.getChildByName('ProgressBar').getComponent(ProgressBar)
//小于等于tenNum进度1
if(this.LevelUpData[index] <= tenNum){
pro.progress = 1
}else{
//大于tenNum进度0-1
if(oneNum > 0){
if(this.LevelUpData[index]-curMyLevel>0 && this.LevelUpData[index]-curMyLevel<=10){
pro.progress = oneNum/10
}else{
pro.progress = 0
}
}else {
pro.progress = 0
}
}
let jiangli = item.getChildByName('奖励1')
jiangli.getComponent(LevelupIcon).setLevel(this.LevelUpData[index], false)
}
click_bgMask() {
gg.audio.playEffect({ name: "点击音效"});
this.close()
}
}