//********************* // create by 流云 // 插件自动生成的节点脚本 // 请勿修改(自动生成会覆盖) // 请通过子类继承使用 //********************* import { _decorator, Component, Node, find, Sprite, Label, Button, ScrollView, EditBox } from 'cc'; import { UIBase } from '../../../mx/module/ui/UIBase'; const { ccclass } = _decorator; @ccclass('Auto_TurnTable') export class Auto_TurnTable extends UIBase { ui_bgMask:Node; ui_center:Node; ui_highLightParent:Node; ui_pointer1:Node; ui_pointer2:Node; ui_tableContent:Node; ui_awardBottom:Node; ui_againTipBox:Node; ui_singleItem:Node; lb_num:Label; ui_result:Node; ui_awardContent:Node; ui_awardItem:Node; lb_name:Label; btnAgain:Node; btnRestart:Node; btnGetAward:Node; ui_guideMask:Node; btnContinue:Node; onLoad(){ super.onLoad(); this.ui_bgMask = find("ui_bgMask",this.node); this.ui_center = find("ui_center",this.node); this.ui_highLightParent = find("ui_center/ui_highLightParent",this.node); this.ui_pointer1 = find("ui_center/ui_pointer1",this.node); this.ui_pointer2 = find("ui_center/ui_pointer2",this.node); this.ui_tableContent = find("ui_center/ui_tableContent",this.node); this.ui_awardBottom = find("ui_center/ui_awardBottom",this.node); this.ui_againTipBox = find("ui_center/ui_againTipBox",this.node); this.ui_singleItem = find("ui_center/ui_singleItem",this.node); this.lb_num = find("ui_center/ui_singleItem/lb_num",this.node)?.getComponent(Label); this.ui_result = find("ui_center/ui_result",this.node); this.ui_awardContent = find("ui_center/ui_result/ui_awardContent",this.node); this.ui_awardItem = find("ui_center/ui_result/ui_awardItem",this.node); this.lb_name = find("ui_center/ui_result/ui_awardItem/lb_name",this.node)?.getComponent(Label); this.btnAgain = find("ui_center/ui_result/btnLayout/btnAgain",this.node); this.btnRestart = find("ui_center/ui_result/btnLayout/btnRestart",this.node); this.btnGetAward = find("ui_center/ui_result/btnLayout/btnGetAward",this.node); this.ui_guideMask = find("ui_guideMask",this.node); this.btnContinue = find("ui_guideMask/引导框/btnContinue",this.node); } onEnable() { this.btnAgain.on(Node.EventType.TOUCH_END, this.click_btnAgain, this); this.btnRestart.on(Node.EventType.TOUCH_END, this.click_btnRestart, this); this.btnGetAward.on(Node.EventType.TOUCH_END, this.click_btnGetAward, this); this.btnContinue.on(Node.EventType.TOUCH_END, this.click_btnContinue, this); } onDisable() { this.btnAgain.off(Node.EventType.TOUCH_END, this.click_btnAgain, this); this.btnRestart.off(Node.EventType.TOUCH_END, this.click_btnRestart, this); this.btnGetAward.off(Node.EventType.TOUCH_END, this.click_btnGetAward, this); this.btnContinue.off(Node.EventType.TOUCH_END, this.click_btnContinue, this); } click_btnAgain() {} click_btnRestart() {} click_btnGetAward() {} click_btnContinue() {} }