import { _decorator, Component, Node } from 'cc'; import { GEvent } from 'db://assets/mx/module/event/GEvent'; import { UIBase } from 'db://assets/mx/module/ui/UIBase'; const { ccclass, property } = _decorator; @ccclass('atGameFail') export class atGameFail extends UIBase { start() { } onLoad(): void { super.onLoad(); } fanhuiBtnClick(){ GEvent.Ins.emit(GEvent.ExitAtTrafficGame) this.close(1) } restartBtnClick(){ GEvent.Ins.emit(GEvent.RestartAtTrafficGame) this.close(1) } }