//********************* // create by 流云 // 插件自动生成的节点脚本 // 请勿修改(自动生成会覆盖) // 请通过子类继承使用 //********************* import { _decorator, Component, Node, find, Sprite, Label, Button, ScrollView, EditBox } from 'cc'; import { UIBase } from '../../../mx/module/ui/UIBase'; const { ccclass } = _decorator; @ccclass('Auto_BattleFail') export class Auto_BattleFail extends UIBase { ui_bgMask:Node; ui_center:Node; ui_content:Node; btnGet:Node; btnADGet:Node; ui_singleItem:Node; ui_upWeapon:Node; btnUpWeapon:Node; ui_upUser:Node; btnUpUser:Node; onLoad(){ super.onLoad(); this.ui_bgMask = find("ui_bgMask",this.node); this.ui_center = find("ui_center",this.node); this.ui_content = find("ui_center/ScrollView/view/ui_content",this.node); this.btnGet = find("ui_center/btnLayout/btnGet",this.node); this.btnADGet = find("ui_center/btnLayout/btnADGet",this.node); this.ui_singleItem = find("ui_center/ui_singleItem",this.node); this.ui_upWeapon = find("ui_center/ui_upWeapon",this.node); this.btnUpWeapon = find("ui_center/ui_upWeapon/btnUpWeapon",this.node); this.ui_upUser = find("ui_center/ui_upUser",this.node); this.btnUpUser = find("ui_center/ui_upUser/btnUpUser",this.node); } onEnable() { this.btnGet.on(Node.EventType.TOUCH_END, this.click_btnGet, this); this.btnADGet.on(Node.EventType.TOUCH_END, this.click_btnADGet, this); this.btnUpWeapon.on(Node.EventType.TOUCH_END, this.click_btnUpWeapon, this); this.btnUpUser.on(Node.EventType.TOUCH_END, this.click_btnUpUser, this); } onDisable() { this.btnGet.off(Node.EventType.TOUCH_END, this.click_btnGet, this); this.btnADGet.off(Node.EventType.TOUCH_END, this.click_btnADGet, this); this.btnUpWeapon.off(Node.EventType.TOUCH_END, this.click_btnUpWeapon, this); this.btnUpUser.off(Node.EventType.TOUCH_END, this.click_btnUpUser, this); } click_btnGet() {} click_btnADGet() {} click_btnUpWeapon() {} click_btnUpUser() {} }